These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Intercepters

Author
Cebraio
State War Academy
Caldari State
#21 - 2013-12-05 12:55:33 UTC
acemastr Ocer wrote:
Remiel Pollard wrote:
acemastr Ocer wrote:
My biggest issue right now is that an interceptor orbiting at 20km doing 4km+ per second is nigh on impossible to hit and drones can't keep up with them.

Too overpowered... anything cruiser sized and above has no chance


Missiles.


Coincidentally I had heavy assaults on, which was my downfall as they only have a 19km flight time.

My HAM Tengu has over 30km range. You should maybe think about a different fit. It also helps with the DPS projection on rats.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#22 - 2013-12-05 13:02:26 UTC
The counter to interceptors is CONCORD.
Moneta Curran
Federal Defense Union
Gallente Federation
#23 - 2013-12-05 13:29:03 UTC
l2spell

Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2013-12-05 13:42:13 UTC
Xercodo wrote:
Is a loan ratter anything like a loan shark?


Yea, but the loan shark gives you serveral weeks to pay back, the loan ratter wants his money now, and in 20 minute ticks. Bear
Jenn aSide
Worthless Carebears
The Initiative.
#25 - 2013-12-05 13:48:42 UTC
As for the OP:

Yea, there have been lots of "swarm o locusts" frig fleets about. I saved a corp mates pirate ship with my Domi a few days ago (his client froze as we were landing in an anomaly right before they came in). The swarm IS scary lol, so much so that i've removed my own pirate ship from null sec and just use Tech1 battleships for PVE stuff.

But with all the mods and equipment CCP has given us (and not just recently, ECM bursts and ECM drones are not new), there is pretty much no real reason to fear a bunch of little ships that can at best do 100 or 200 dps and are squishy as hell.
Slade Trillgon
Brutor Force Federated
#26 - 2013-12-05 13:59:46 UTC
Mitigate your losses. Fly in groups with different yet complimentary fits.
Bowbndr
KarmaFleet
Goonswarm Federation
#27 - 2013-12-05 14:21:35 UTC
Finally, an open discussion. The problem isn’t the blops, they have always been around. It isn’t the roving gangs as they too have been around as long as I have been in game. But CCP claims they were rebalancing the interceptors, but the Blockade runners, a ship specifically designed to (by its own description) get through gate camps only gets a plus 1 to warp strength while the new interceptors are totally immune. It would seem to me that the ship actually built to get through warp bubbles should be nullified and sure the interceptors should get a bonus to warp strength, but not nullification.

I submit that this is an intentional part of the ccp plan to kill industry in eve because of one simple fact. When was the last time you saw a fleet of blockade runners flying around tiring to kill anyone?

I would love to actually hear a dev actually address these points, but alas they never seem to want to actually discuss how their changes have hurt the game.

The last year and a half has brought many changes to the industrial side of eve. I personally would be hard presses to fins any though that hasn’t placed targets on the industrial toons and slid the bar entirely to the PVP’ers favor. Please explain how this Sand box affect is doing ANY good for the industrial players?
So far in just the last 2 patches CCP has taken what used to be hidden grav sites and made them so any pilot can just jump into system and get them displayed and warp right to them. When that didn’t kill industry, now you have made it so there is now a ship that NO MATTER WHAT precautions are taken can jump into a system. Negate the planning of warp bubbles and careful alignment, and these ship can still get past and not only engage but kill miners and ratters with impunity.
Again, I would really like CCP to explain ANYTHING they have done in the last 3 major expansions that has done anything but hurt the miners and industry players in EVE.
Ranger 1
Ranger Corp
Vae. Victis.
#28 - 2013-12-05 14:43:40 UTC  |  Edited by: Ranger 1
Might I suggest going over to the forum dedicated to discussing these matters BEFORE they make it into game.

You can put in your .02 cents there... more importantly you'll actually start to understand the reasoning behind the changes (and usually a good discussion on the multitude of ways to counter or deal with changes like this).

Features and Ideas, and also check Test Server Feedback. It can be very enlightening.

Oh, and...

Quote:
So before the rangers get ahold and get this thread shut down, I ask a simple question.


why on earth would I shut down your thread? Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Spurty
#29 - 2013-12-05 14:50:17 UTC
Bring a friend in a Ship with 90% web bonus for solution?

Interceptor balance means people are able to undock and do something when everyone around them
IS STUCK In a bubble or gate camp.

Perhaps you missed this expansions undertones of rapid movement being returned to the game?

Interceptors still suck at locking passed 28km (certainly can't compete with a maulus is there). They have pitiful dps compared to a Merlin and they tank like a heron.

Now the recon buff would be lovely if :

- rook and falcon gets ECM range reverted (better than blackbird)
- curse and pilgrim get equal bonus to Nuet range and tank
- Lachesis and arazu have bigger drone bays
- huggin and rapier 90% web back

to highlight my entire rambling post, more changes are coming and until all ships have been balanced it's too soon to whine !

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Montami
Dreddit
Test Alliance Please Ignore
#30 - 2013-12-05 14:50:36 UTC
Bowbndr wrote:
Ok I was told that this discussion needed to be here so here it goes.

While I understand the revamp making ships allign and warp per their size was reasonable, at what price did empowering the interceptors to out match everything in the game do?


I too have heard ceptors are really good at bashing structures and repping stuff.
Also hauling high volume materials and provide boosts to the fleet.


Op, go kill yourself.













(ingame, lol)
Bowbndr
KarmaFleet
Goonswarm Federation
#31 - 2013-12-05 14:58:08 UTC
Ranger 1 wrote:
Might I suggest going over to the forum dedicated to discussing these matters BEFORE they make it into game.

You can put in your .02 cents there... more importantly you'll actually start to understand the reasoning behind the changes (and usually a good discussion on the multitude of ways to counter or deal with changes like this).

Features and Ideas, and also check Test Server Feedback. It can be very enlightening.

Oh, and...

Quote:
So before the rangers get ahold and get this thread shut down, I ask a simple question.


why on earth would I shut down your thread? Smile



I have been tiring to understand the changes CCP has been making for the last 3 Patchovers. They never seem to care about anything Indy and I dough they ever will. If anything, their silence on the matter has spoken volumes about their intentions and direction.

I tried endlessly to get someone to help me understand why you would take hidden mining belts that could be scanned out if they wanted to, and make them a regular anomaly. CCP’s response was deafeningly quiet. And in fact they seemed resounding to just let the PVPers rail about the “care bears” and acted like Indy players deserved no explanation at all.
If CCP has no interest in discussing anything that doesn’t kill other ships, then what is the point of asking them questions about such? But I bet if I tried to introduce a way to break a booster toon out of a tower shields they would be all over that.

Simply put CCP has shown nothing but contempt for the game for the last 3 patches. Their only concern is how to unbalance the game in the PVPers favor. Again, if I am missing something I invite any of the DEV’s to please correct me. But I don’t see the revamping of industrial ships to make them less useful is of any value to the Indy players as a whole, and the other changes have all been to slide the scale to the shooters advantage.
Cebraio
State War Academy
Caldari State
#32 - 2013-12-05 14:59:30 UTC
Bowbndr wrote:
Finally, an open discussion. The problem isn’t the blops, they have always been around. It isn’t the roving gangs as they too have been around as long as I have been in game. But CCP claims they were rebalancing the interceptors, but the Blockade runners, a ship specifically designed to (by its own description) get through gate camps only gets a plus 1 to warp strength while the new interceptors are totally immune. It would seem to me that the ship actually built to get through warp bubbles should be nullified and sure the interceptors should get a bonus to warp strength, but not nullification.

The interceptors are just awesome fun now. I wouldn't mind if Blockade Runners get the same benefit, but to balance them with interceptors, they should lose their covert ops cloak. I guess you wouldn't want that. You'd rather be able to warp cloaked and not be affected by bubbles. That's something only nullified cloaky T3 can do at the moment and I don't think we need more ships "immune" to player interaction.

I don't see why interceptors a ship specifically designed to (by its own description) intercept stuff, should be nerfed again. They keep people on the edge and make all the semi-afk activity in 0.0 more dangerous - which is how it's meant to be in my opinion.

Bowbndr wrote:

So far in just the last 2 patches CCP has taken what used to be hidden grav sites and made them so any pilot can just jump into system and get them displayed and warp right to them. When that didn’t kill industry, now you have made it so there is now a ship that NO MATTER WHAT precautions are taken can jump into a system.

The precautions you are looking for are called "intel channel" or scouts in adjacent systems. If you only rely on local, you're taking a lot of risk - but even then you should be able to warp out before the tackle lands: When someone shows up in local, he hasn't yet loaded the grid. Then he has to wait for the scan and warp. You should be in warp by that time - if you are paying attention.
Bowbndr
KarmaFleet
Goonswarm Federation
#33 - 2013-12-05 15:06:21 UTC
Cebraio wrote:
Bowbndr wrote:
Finally, an open discussion. The problem isn’t the blops, they have always been around. It isn’t the roving gangs as they too have been around as long as I have been in game. But CCP claims they were rebalancing the interceptors, but the Blockade runners, a ship specifically designed to (by its own description) get through gate camps only gets a plus 1 to warp strength while the new interceptors are totally immune. It would seem to me that the ship actually built to get through warp bubbles should be nullified and sure the interceptors should get a bonus to warp strength, but not nullification.

The interceptors are just awesome fun now. I wouldn't mind if Blockade Runners get the same benefit, but to balance them with interceptors, they should lose their covert ops cloak. I guess you wouldn't want that. You'd rather be able to warp cloaked and not be affected by bubbles. That's something only nullified cloaky T3 can do at the moment and I don't think we need more ships "immune" to player interaction.

I don't see why interceptors a ship specifically designed to (by its own description) intercept stuff, should be nerfed again. They keep people on the edge and make all the semi-afk activity in 0.0 more dangerous - which is how it's meant to be in my opinion.

Bowbndr wrote:

So far in just the last 2 patches CCP has taken what used to be hidden grav sites and made them so any pilot can just jump into system and get them displayed and warp right to them. When that didn’t kill industry, now you have made it so there is now a ship that NO MATTER WHAT precautions are taken can jump into a system.

The precautions you are looking for are called "intel channel" or scouts in adjacent systems. If you only rely on local, you're taking a lot of risk - but even then you should be able to warp out before the tackle lands: When someone shows up in local, he hasn't yet loaded the grid. Then he has to wait for the scan and warp. You should be in warp by that time - if you are paying attention.



ok then give me one example of any time in actual RW combat that even a gang of interceptor craft has had the ability to attack with total impunity? I cant tell you right now that it has never happened. and even with intel and scouts in place. when a ship allows for a toon to log in undock warp to a gate jump through and tackle a ship before that ship can make it to warp makes intel and scouts completely usless.
Sura Sadiva
Entropic Tactical Crew
#34 - 2013-12-05 15:06:45 UTC
Bowbndr wrote:

Negate the planning of warp bubbles and careful alignment, and these ship can still get past and not only engage but kill miners and ratters with impunity.
Again, I would really like CCP to explain ANYTHING they have done in the last 3 major expansions that has done anything but hurt the miners and industry players in EVE.


What should they explain, I think this was just the planed purpose.
Warp speed change + bubble immunity, to me always been clear the sense.

And doesn't hurt the miners or industrialist or ratters in general. Eventually rebalance, making the minority of them operating in the safety of sov null (but with a null income benefit) in respect of the others.

When youc an lock systems, so to have an HS-like safety but with null sec income/benefits, now THIS is what hurt other miners/industrialist/ratters and their effort. A miner competitors are not interceptors gangs (those are simply envinroments risks from the miner point of view), are the other miners somewhere else in the universe.

In a general sense making a job/role more risky also make it more evaluable.


Crumplecorn
Eve Cluster Explorations
#35 - 2013-12-05 15:07:48 UTC
I, too, am outraged that a ship has been made good enough that people actually want to fly it.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Bowbndr
KarmaFleet
Goonswarm Federation
#36 - 2013-12-05 15:12:18 UTC
Sura Sadiva wrote:
Bowbndr wrote:

Negate the planning of warp bubbles and careful alignment, and these ship can still get past and not only engage but kill miners and ratters with impunity.
Again, I would really like CCP to explain ANYTHING they have done in the last 3 major expansions that has done anything but hurt the miners and industry players in EVE.


What should they explain, I think this was just the planed purpose.
Warp speed change + bubble immunity, to me always been clear the sense.

And doesn't hurt the miners or industrialist or ratters in general. Eventually rebalance, making the minority of them operating in the safety of sov null (but with a null income benefit) in respect of the others.

When youc an lock systems, so to have an HS-like safety but with null sec income/benefits, now THIS is what hurt other miners/industrialist/ratters and their effort. A miner competitors are not interceptors gangs (those are simply envinroments risks from the miner point of view), are the other miners somewhere else in the universe.

In a general sense making a job/role more risky also make it more evaluable.





then by your logic of reasoning the dooms day affect should have never been removed from titans as well right?
Cebraio
State War Academy
Caldari State
#37 - 2013-12-05 15:21:42 UTC
Bowbndr wrote:

ok then give me one example of any time in actual RW combat that even a gang of interceptor craft has had the ability to attack with total impunity? I cant tell you right now that it has never happened. and even with intel and scouts in place. when a ship allows for a toon to log in undock warp to a gate jump through and tackle a ship before that ship can make it to warp makes intel and scouts completely usless.


Since you asked: Between Castor and Exodus in 2004 we had a time when Interceptors were not affected by bubbles, because those didn't exist. http://www.eveonline.com/expansions/

They still can't attack with impunity. They can be pointed just like any other ship, they can be smartbombed, they can be shot. If you can't fight them, that's your fault for not being prepared. If you can't get into warp before they point you, it's your fault for not being aligned, not paying attention or having a bad scout.



Moneta Curran
Federal Defense Union
Gallente Federation
#38 - 2013-12-05 15:23:39 UTC
Bowbndr wrote:
I have been tiring to understand the changes CCP has been making for the last 3 Patchovers. They never seem to care about anything Indy and I dough they ever will.


I hate to bread the news to you but this is first and foremost a PvP game.



Opia Munba
mss industry
#39 - 2013-12-05 15:23:49 UTC
Ranger 1 wrote:
Might I suggest going over to the forum dedicated to discussing these matters BEFORE they make it into game.

You can put in your .02 cents there... more importantly you'll actually start to understand the reasoning behind the changes (and usually a good discussion on the multitude of ways to counter or deal with changes like this).

Features and Ideas, and also check Test Server Feedback. It can be very enlightening.

Oh, and...

Quote:
So before the rangers get ahold and get this thread shut down, I ask a simple question.


why on earth would I shut down your thread? Smile


What I like to do for ***** and giggles with my positive game inputs is approach both CCP and a local homeless drunk. One entity usually yells back something incoherent and tells me to f^ck off, the other just keeps pushing his shopping trolley.
Lando Tarsadan
Doomheim
#40 - 2013-12-05 15:39:48 UTC
Yes the interceptor change is harch on miner ships whom do not take precaution of getting caught. pay attention, Stay aligned is the way of mining in null. it should always have been and now is. I mine there and welcome the change, Sure i may loose a barge here and there. which shakes up things a bit which was imho needed for industrials.

The new changes to warp speed and interceptors was needed. it really makes the game different. Now its not just about align times.