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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Roy Alleyne
Dark Knowledge.
#741 - 2013-12-05 08:04:27 UTC  |  Edited by: Roy Alleyne
Uriel Paradisi Anteovnuecci wrote:
Phoenix Jones wrote:
Phoenix Jones looks at the suggestion of a 8 to 10 drone battleship and wonders if the forum warriors went insane

SOE (No not Sony, but Sisters of Eve), are explorers and humanitarian aid activists, not combat specialists. Why are you all trying to max DPS this ship out by giving it a ridiculous drone bandwidth in a battleship hull?

The focus cannot be its potential dps via drones, it has to be its support functions as a whole else you've merely made this a Guardian-Vexor 8 Low Slot Mega Tanked with Resistance Bonus Spider-tanking 10 sentry gun monster. You have to attempt of at least put out a suggestion or a reason for that at least fakes this being remotely balanced in game.

Yes it will cost a lot.
No it can't beat out Every ship in its class because of it.

People are trying to compare this battleship to a carrier. First and foremost, its a Battleship, NOT a carrier. Can it carry over functions, sure, but creating a carrier like ship that can operate in high-sec is bizarre to say the least.

Repair bonuses is one thing, as it would sit in-between the logistics cruisers and the carrier (which is fine because there IS nothing in-between the logistics cruiser and the carrier). But the drone suggestion will not work.

Why... because ITS A BATTLESHIP made for a Humanitarian Aid Organization.

You are all going a bit off the deep-end with trying to turn this into some dps 10 sentry gun cloaky combat super battleship for the sole reason that its expensive..

Well I'm just being creative- and the SoE isn't all about aid and rescue, if you can't tell by the arc- they have some...darker things going on too Smile

But I think it could almost be reasonable- I mean, the original +10% damage/hp bonus for Gal BS would only have given it about half of a sentry/heavy less damage- this idea only served to split it up more.

If you want, it could honestly look like this:

Nestor

Amarr BS bonus:
4% bonus to armor resists per level

Gallente BS bonus:
10% bonus to drone damage and hitpoints per level

Role Bonuses:
50% bonus to drone optimal range, tracking speed and velocity
50% bonus to large energy turret optimal range
150% bonus to Energy Transfer Array range
300% bonus to Remote Armor Repair Drone effectiveness

Slot Layout: 6H, 6M, 7L; 4 Turrets, 0 Launchers

Drone Bandwidth//Bay:
125mbit/sec//500m3

And it'd only be slightly weaker.

The Sub-Carrier theme was only a development off of that to split the damage application more.


Now this is something that we can work with that is still within the relm of a battleship. I do have a few concerns though. Why did you remove the remote repair amount bonus that is already a part of the hull, my thinking is that the fewer the changes that we ask for the more likely that CCP will implement them. Along those lines I also don't agree with the slot shift and turret reduction as these factors are determined more by the factions the ship represents than a one off layout. As to Energy transfer Array range bonus I don't think that would be the best use of a bonus since it falls slightly outside of SoE's 'keep people alive' theme and would be better served as a RR range bonus. Your idea for a bonus to armor repair drones is pretty interesting and useful since this ship doesn't have a great capacitor to reliably run it's energy turrets, RR, local reppers, prop mod, and any other modules that use cap. However, I would caution against it because this bonus does not exist at the moment and would require more work to implement (at least I think it would).

Now, I am an exploration pilot that makes a home in nice little C3 so I may be putting a little bias into this but since those fields are what the Nestor is designed for I would assume the affects would be minimal. This is what I would look for in the Nestor to follow along with SoE faction abilities and theme.

Nestor

Role Bonuses:
50% bonus to RR amount (both shield and armor if possible)
50% bonus to large energy turret optimal range
100% bonus to RR range
xxx% cloaked velocity (BlOps have 500% at lvl 4)

Everything else would remain the same, though I would also like to see a jump drive added (whether covert cyno compatible or not) for added maneuverability when roaming null. This will allow the ship to maneuver along side small exploration fleets running combat sigs and coordinate with BlOps gangs without passing through or providing jump portals. However, the addition of a jump drive is difficult to justify due to the lack of precedent and added capability.

Just to be clear, these changes will allow the ship to travel quickly while cloaked with a normal cloak, not a covops. The Role bonuses will lend themselves to a logistics role within a limited range so as to not overshadow T2 Logis. Finally, a jump drive will allow the Nestor to maneuver safely within hostile territory without overshadowing T2 BlOps. All this while remaining within the precedent of SoE ships to date and SoE themes (except perhaps the jump drive) and giving the ship a clear, multifaceted role in line with its pirate status.

If you have any ideas or tweaks remember to post. If we can keep our heads level and arguments constructive with reasons to back them up we can get this ship straightened out in no time.

P.S. Where does the idea of adding a clone vat bay to the Nestor even come from? Not even Capitol ships can equip them (since they are restricted to Supers) so the idea that a mere BS could use one is ridiculous, no matter how you look at it.

EDIT: I forgot about the OneIros' Bonus to RR bot effectiveness.
Nimrodion
Xanthium Prime
#742 - 2013-12-05 08:15:23 UTC  |  Edited by: Nimrodion
CCP Rise wrote:
Hi hi

I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.

First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.

Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.

Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.

I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.


Since you're so adamant not to give it a specialized set of bonuses, at least give it a micro-maintenance bay, in the range of 150 to 200k m3. That would allow Nestor to carry around a cruiser and/or a couple of frigs, while not going too far as to let it carry battlecruiser class ships or above. This ability would give Nestor a unique role on the field, not only to assist fellow capsuleers with repairs, but also allow them to reship in the heat of combat. The presence of a ship bay on a battleship would also explain its low mass, as it needs to have a big empty space inside to store a cruiser-sized vessel ;)

After all, even your own conceptual drawings show some sort of ship bay on Nestor..
https://www.dropbox.com/s/wza1xux7ql2m3jp/SOE_Nestor_Battleship_FinalConcept_lrg.png
Krimishkev
Sebiestor Tribe
Minmatar Republic
#743 - 2013-12-05 08:20:58 UTC
Here's a Proposal:

Yeah CCP Devs will hate this because it would require a lot of new skills, modules, and modal dialogs.



Nestor:

8H - 4 turrets / 4 general purpose
4M
6L

125mbit Bandwidth / 625m3 Drone Bay

Amarr Battleship Bonus:
-4% Armor Resistance Per Level

Gallente Battleship Bonus:
-10% Drone Hit Points, Damage Per Level

Black Ops Bonus:
500% increased velocity while using a Standard Cloaking Device
50% Bonus To Optimal Range of Large Energy Turrets per Level
Can Fit Wormhole and Jump Portal Generator
2 Wormhole System Jump Range Per Level
(Same normal jump portal generation statistics of a conventional blackops minus 50% range)

Operation of a Jump Portal or Wormhole Portal Generator in known space results in -50% the available range capability of the portal generation device. So if you have black ops 1, you can only pass through one wormhole.



New Skills:
Wormhole Portal Generation: 12.5% reduction in fuel usage per level (Required for Wormhole Portal Generator)

Wormhole Aperture Discovery: 20% chance per level to discover a suitable aperture to generate a wormhole with. (Required by Wormhole Portal Generator)

Wormhole Aperture Mapping: Allows the discovery of 1 wormhole aperture link per level (Required to plot routes with multiple systems through WH space, also required by Wormhole Mapping Computer)

Wormhole Aperture Theory: 12.5% per level reduction in special wormhole ghost site jump fuel per activation (Required by Wormhole Aperture Generator - this is like a cynosural field generator. Requires Cynosural Field Theory 5)

New Modules:
Wormhole Portal Generator I

Wormhole Aperture Generator I

Wormhole Mapping Computer I

New Modal Dialog:
Wormhole Mapping Computer - Lists possible routes to a "LINKED" Wormhole Mapping Computer from another player in your fleet


Addendum:
Add SoE ship special ability to fit a Wormhole Aperture Generator I and Wormhole Mapping Computer I



This is just a rough idea, but will add a HUGE dynamic to wormhole space, and create a multi-facet attraction for both PVE, and PVP players alike. I know this kind of game mechanic would take some effort, it's not just slapping bonuses on a wire mesh w/ textures.



Quinn Corvez
Perkone
Caldari State
#744 - 2013-12-05 08:34:07 UTC
Give the Nestor a MJD spool up time reduction and a bonus to cloaked velocity.

Regarding the look/design of the ship, is there any chance we're going to see an alternative design?

I really don't like the front or the back of the ship. The ring on the front makes it look like a space station or some kind of detachable probe. The fins on the back make it look like a spaceship designed by a child who doesn't understand the concept of aerodynamics.

I realise there's a slim chance of the artist redoing his design out of professional pride but it would only take a few adjustments to turn this into a beautiful ship.
Krimishkev
Sebiestor Tribe
Minmatar Republic
#745 - 2013-12-05 08:38:53 UTC
Quinn Corvez wrote:
Give the Nestor a MJD spool up time reduction and a bonus to cloaked velocity.

Regarding the look/design of the ship, is there any chance we're going to see an alternative design?

I really don't like the front or the back of the ship. The ring on the front makes it look like a space station or some kind of detachable probe. The fins on the back make it look like a spaceship designed by a child who doesn't understand the concept of aerodynamics.

I realise there's a slim chance of the artist redoing his design out of professional pride but it would only take a few adjustments to turn this into a beautiful ship.


Aerodynamics don't matter in the vacuum of space, but the ship hull design makes absolutely no sense. Someone tried to be a little too creative me thinks. Kind of like the Celestis, just horrible, ugly ship.
Quinn Corvez
Perkone
Caldari State
#746 - 2013-12-05 08:44:02 UTC
Krimishkev wrote:
Quinn Corvez wrote:
Give the Nestor a MJD spool up time reduction and a bonus to cloaked velocity.

Regarding the look/design of the ship, is there any chance we're going to see an alternative design?

I really don't like the front or the back of the ship. The ring on the front makes it look like a space station or some kind of detachable probe. The fins on the back make it look like a spaceship designed by a child who doesn't understand the concept of aerodynamics.

I realise there's a slim chance of the artist redoing his design out of professional pride but it would only take a few adjustments to turn this into a beautiful ship.


Aerodynamics don't matter in the vacuum of space, but the ship hull design makes absolutely no sense. Someone tried to be a little too creative me thinks. Kind of like the Celestis, just horrible, ugly ship.


That is exactly my point!
Spugg Galdon
Federal Navy Academy
Gallente Federation
#747 - 2013-12-05 08:51:57 UTC  |  Edited by: Spugg Galdon
To those complaining about the asthetics of the ship:

I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship.
Krimishkev
Sebiestor Tribe
Minmatar Republic
#748 - 2013-12-05 08:55:51 UTC
Spugg Galdon wrote:
To those complaining about the asthetics of the ship:

I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship.


Vertical stabilizers to the middle too maybe.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#749 - 2013-12-05 08:56:21 UTC  |  Edited by: Ynot Eyob
Still dont the get the idear of this ship.

Covert Frigate and Cruiser - BS should have been a Black Ops

And i know im repeating my self, but i serious think the bonus on this ship is dum

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Armakoir
Entity 42
#750 - 2013-12-05 08:59:22 UTC
Just throwing some stuff out there.

Warp Core Strength or Immunity to warp bubbles in lieu of Blops or probe and hacking bonuses. This won't satisfy the people that think an SOE ship has to be cloaky, but it would support the overall theme of long term exploration, particularly wormholes.

Command links. Mentioned by at least one person thus far. This would make the Nestor a unique BS and support the non-cloaky medical/support them. It would also allow those players who have deeply invested in leadership skills the opportunity to fly something that would put out some DPS. I'm sure both PVE and PVP players would appreciate that.

Special Cargohold for unassembled ships. 10k would allow for 4 frigates or 1 cruiser. Assuming the mechanics are in place (or could easily be put in place), a ship would be launched and be able to fit using the Mobile Depot. SMA mechanics would not be necessary. Supports the long term exploration and support themes.
Kagura Nikon
Native Freshfood
Minmatar Republic
#751 - 2013-12-05 09:04:05 UTC
The ship is interesting. But I think ccp need to review the Remote repair module sand their shield coutnerparts. They are too limited in range, up to the point only logistics are consdered to be able to use them effectively.

Would be a good idea to increase the range of those modules (and their repair ammount a bit as well) and nerf the bonus on both t1 and t2 logistic cruisers.

That coudl at least bring back a realistic scenario where RR battleships become relevant again.

My proposal would be 30% extra range, 15% extra repair ammount. And a reduciton on CPU usage on the shield transfer ones)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Bibine
Federal Navy Academy
Gallente Federation
#752 - 2013-12-05 09:16:16 UTC
This ship have a Magnetometric sensor on description but a Radar target system on screen... Roll
Spugg Galdon
Federal Navy Academy
Gallente Federation
#753 - 2013-12-05 09:50:00 UTC
Krimishkev wrote:
Spugg Galdon wrote:
To those complaining about the asthetics of the ship:

I would suggest replacing the front ring with a smaller, flatter Astero type ring/wing and move the large complete ring to the rear quarter of the ship.


Vertical stabilizers to the middle too maybe.



Someone beat me to it!

http://i.imgur.com/tTJXrN8.jpg
Kane Fenris
NWP
#754 - 2013-12-05 10:05:20 UTC
CCP Rise wrote:

....
I wanted to show you guys some art, but wasn't able to get ahold of the newest version today so I'll edit later with it.

Hope this is exciting! Let me know
o/

STEALTH EDIT by Manifest brings high res concept art: http://bit.ly/1izOFm4


plz consider those from the design feedback thread:

Funzinnu BT wrote:
Rates Today saw the concept art SOE Battleship.
SOE BattleShip CCP Design
Wow... Its really great Awesome

But, design in my opinion. little fix.
Remove Ring Version
Back Ring Version
Half Ring Version
I'd love to hear your comments.

Add to I CCP presented this wonderful Ship.
love the CCP!


especially the backring version got lots of positive feedback and fits way better t to the other soe ships as well the other eve ships imho
Jowen Datloran
Science and Trade Institute
Caldari State
#755 - 2013-12-05 10:06:58 UTC
Christ. So because you only release ONE new ship with this expansion, you believe it is ok to overprice it LP wise, to make suckers out the people that want "new new new". I can get other faction battleships in high sec at a much lower LP price, and I see nothing in this one that warrant the extra cost.

Well, high sec gankers will be happy though.

Mr. Science & Trade Institute, EVE Online Lorebook 

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#756 - 2013-12-05 10:19:26 UTC
CCP Rise, please take a moment to read. No offence meant here. I enjoy Eve and would like to see it improve as much as you. It's also pleasing to me if the back-story is coherent.

CCP Rise wrote:

First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.


What data do you have that leads you to this point of view? Eve has done very well recently since the dev team has taken a data-driven approach.

CCP Rise wrote:

Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely.


Is this really any more powerful than covops cruisers? For the same money (or LP), the SOE cruisers bring a lot more firepower, they're smaller, lock faster, move faster and can start targeting 3 seconds after de-cloaking (with the correct fit).

CCP Rise wrote:

Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional.


Respectfully, this makes no sense. There is no consistent narrative that would cause the SoE top brass to commission a ship that was "kind of good at some things, good at nothing and super expensive", unless the leadership were insane or had nominee stock in the shipyard company.

If they want "do it all ships" for humanitarian work, they would lease cheap general purpose hulls from the other factions (as do NGOs today).

I really think you would benefit the game by reconsidering this stance.

lastly,

CCP Rise wrote:

In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis.


Our WH corp sees gnosis' (gnosii?) merely as 200m of killboard fodder. Use of one indicates a pilot who is not yet skilled enough to enter a wormhole, entering a wormhole. Please don't use this ship as a model for any future developments. It's a bland ship that we are doing our best to eradicate from the game, as and when we find them.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Rek Seven
University of Caille
Gallente Federation
#757 - 2013-12-05 10:46:50 UTC  |  Edited by: Rek Seven
Nestor redesign:

http://i.imgur.com/tTJXrN8.jpg

So if we start with this as the starting point i think what CCP should do is:

1. The ring around the big plain looking bulbous thing on the front should be moved to the joint in the middle of the ship, just in front of the radar system.

2. The plain looking bulbous thing on the front should be shorter, more angular and more detailed.

3. The "covered solar panels" should increase in size to make the ship look wider in the middle.

4. The fins on the back should be removed.
Bea Love
Antiqua Vero
The Ancients.
#758 - 2013-12-05 11:35:01 UTC
I really like the original design. I think its nice that the Cover Ops Bonus is missing - Keep them Black Op'e pilots rare!
Arura Tam
Faster Than Darkness Technologies
#759 - 2013-12-05 12:16:56 UTC
What if there were 2 versions one with the input of Duvolle Laboratories from Gallente that gives the people the Covos ops, remove the turrets and add drones that people want, that doesn't make it op in people's eyes and another version from an Amarr company that makes a version that other people like the Remote repair and Sensor stuff. After all its hybrid why couldn't SoE speak to both sides and come up with different versions?

Plus still like the design of the ship, looks like a classic sci-fi ship

"Nec ignem mittere in mundum" - Tam's Family Motto

Brib Vogt
Doomheim
#760 - 2013-12-05 12:21:42 UTC  |  Edited by: Brib Vogt
Are you all serious? CovertOPs on a BS with low skill requirements? This can't be allowed and i hope it never will be. The least i think should be granted is a limited BlackOps ability.

Version A: It can utilize a jump drive with the range of a black ops but has no cloak bonus and no covert jumpbridge generator. Additionally for this superior power it has to recharge cap to 95% to jump further.

Version B: it gets the cloak bonus from BlackOps but lacks all jump drive related properties.

I mean, c'mon, be serious. And I mean both, the players and CCP Rise. Request reasonable things, but RISE, please don't try to make a (sorry for the German word) "Eierlegende Wollmilchsau". translation: Something which should be able to do everything, but in the end becomes something which can't use anything properly.

Try to focus it on something.

There are indeed some nice suggestions in this thread.