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EVE New Citizens Q&A

 
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A question: What do you wish you had known?

First post First post
Author
Arthur Trueshot
Four Pillar Production
#121 - 2013-10-17 13:03:01 UTC
Endo Saissore wrote:
Thats the thing... Im doing the tutorial missions sent to me from Aurora. Unless I'm missing something


You need to read all the stuff Aurora is telling you, or go through the tutorial (press f12 -> tutorial on the top right) it self not only the missions given by the agents
Darian en Chasteaux
Aliastra
Gallente Federation
#122 - 2013-10-27 15:18:57 UTC
Greetings Capsuleers ! (Part 1 Of 2)

These posts are good; some of them should be taken to heart like the Overview - I am deciding to "HAVE" to use dual screens to get the thing off my main screen it is being more obtrusive than I want. I can deal with that.

Scanning?

Well lets back up...The career missions are what they are...I have no major problems with them but the scanning issue is bugged out even worse than what it was a year ago when I started; I played for 3 months or so then left cause I wanted to play for free and make 600mil ISK a month; nah it wasnt worth my time.

Well now most every MMO is boring except maybe for a few new ones coming out; so ya know what I am payin a SUB and I am gonna "LEARN" (<<<<<<<<<<) to HAVE FUN with this game and not let "ANYONE" intimidate me. After my first few Live Stream Videos I was already intimidated by an "Experienced" player telling me "...that there is a better way...

There will always be a better way ... UP TO A POINT <<<<<<<<<< THAT IS WHERE YOU START TO LEARN>>>>>>>>>>>

When you lose stuff...anything...it is "PERMADEATH"...you will never be able to reclaim it back...it is gone forever !!!!!! DEAL WITH IT AND USE THIS TO YOUR ADVANTAGE !!!!!

You may ask how ? I am doing up a "Stategy and Tactics" of a 3 Month Player of Eve Online probly tonite to get it off my chest and basically - "LAY IT ON THE LINE" !!! For what you may ask ? HOW TO PLAY EVE ONLINE !

Looking back, the most important thing I wish I had known:

ESTEL ARADOR CORP: FREE JUMP CLONES <<<<<<<<<<<<<<<<<<<<<<<<

It was this sole reason above I left Eve Online and Eve Univ with a bad taste in my mouth; no one ever told me about this service altho it may have been 'SUGGESTED' to me by some members of Eve Univ; it's not their fault and I probly take some blame because of the overwhelming things to do when joining Eve Online for the first time.

I am sorry people but this is not a hack and slash game; it is like a college course on how to survive your character in PVP !!!

This is probly a game meant for groups, and NOT SOLO !!!!!!

This doesnt mean you cant play SOLO - I do that is how I am learning; but there will be points when I need help and will 'LEARN MORE' in Eve Univ (that is just my personal prreference - you may have other friends in Corps that will train you and that is fine)

Eve Univ is more relaxed and there are some nice knowledgeable people here - I wish...in that regard ...::::::::

That I had known Seamus Donahue before I joined Eve !

To Be Continued ...

Darian Cool
Darian en Chasteaux
Aliastra
Gallente Federation
#123 - 2013-10-27 15:19:17 UTC
Continued..........


The problem with Eve Online that too much knowledge is not good here.

In my opinion, when I joined, I got just exactly what I expected from a Pay to Play game; but as I learned and grew in those deleicate first 3 months, I learned what Eve Online was really all about.

It is up to YOU the player to research this game before playing; that is why you have trial accounts; but be WARNED: TIME IS MONEY IN THIS GAME.

LEARN THE BASIC SKILLS FROM THE CAREER AGENTS UP TO SAY LEVEL 2/3 BOTH IN THE CAREER MISSIONS AND SKILLS.

TRAIN YOUR CLONES UP TO 4

This is EASY and SIMPLE.

PLEASE DONT SKILL UP TO GET BIG SHIPS - YOU WILL EPIC FAIL IN THE LONG RUN.

Quote:

#4 Posted: 2013.09.12 16:40 | Report
Like
14
I wish I had known that flying a small ship with good skills would a better idea than a big ship with bad skills

I was also quite confused about weapon differences, especially when considering range


Tactically, the above post says it all. Most new Eve players will not do this nor do they know about it.

RESEARCH THIS GAME A WEEK BEFORE YOU EVEN GET INTO IT ! I looked at it for months before I joined - a little here and a little there - it is up to YOU the player to do the research - THAT IS WHAT THIS GAME IS ALL ABOUT - RESEARCH AND LEARNING - well for the good and happy player that is !

I knew this right from the getgo.

As for MAIN Faction alignment...READ their histories and LORE...then find out where you fit in...then find the ship you want to fly for the job you want to do a year from now<<<<

I will be Battleship qualified in 3 months game play with Elite skills in trail - ALL to qualify for the Battleship I am flying; I have yet to train for a few more months to get my skills to ELITE before I even think about hopping in one.

I KNEW: that I could train many basic skills to level 1 and 2, and have a great idea about the game (YOU LEARN WHAT FACTION YOU WANT TO BE IN BEFORE YOU PLAY ANY GAME DUH)...In fact I may have chose the wrong faction in the long run; but ...I AM ALSO A ROLE PLAYER !!! SO....I am stuck with what I got...I made a good decision and I can flex and bend with the wind and ROLEPLAY my true self...in the end, i am still very pleased with my character.

I dont want to rant forever cauze I want to play the game haha !!!! I hope this helps.

Yes there are problems still CCP needs to fix; but there ARE(<<<<) player solutions to these problems; I am in fact addressing these in my LIVE STREAMS at:

http://www.twitch.tv/cdr_zeta

I cant stream gameplay action; but I will help anyone new to the game as best I can; unfortunately there is a problem with helping - it is called SPOILING......we dont want this to happen...one way to learn is to die in-game...it is inevitable...if you learn to die early on, it wont be so bad...I will be pretty good at it when i first get out there...but ya never know.

With this in mind, I am gonna do a lesson in love tonite to get it off my chest about Eve Tactical gameplay; it is so simple but again, it may be a spoiler..some people like spoilers...the problem is if I teach you something, you wont have learnt it for yourself; and to me that is the best way to learn - BEING SELF-TAUGHT.

However there is one aspect here that may really save yer butt in the beginning - there is no shame in running (HAHA!!!) but that is only the tip of the iceburg in my stream tonite!

See Calender For Details !

Darian Cool
Krazie Hanaya
Fire Fliers
#124 - 2013-11-07 21:57:03 UTC
My wish was a far better education on how to utilize the map in travel. When I figured out how to get places it was a piece of cake to find much of what I needed. But there was little to no explanation on how to move from one place to another without predesignated coordinates from a mission leader or something. In particular I reference trying to find midsec locations to mine rocks for certain tasks. I had to find a buddy to take me to a 0.6 because I had no idea how to get there and there was no tutorial on how to locate places in other sec levels. The map tutorial was brief and only really included looking around the solar system you were in. That said, I can't seem to utilize the map to travel to other locations without typing the name of what I'm looking at in the search so that I have something to click on. It would be nice to simply click a node in the map and be able to set that as a destination.

A secondary thing I wish I had known is the tool for personal assets. I did a mission and accepted a reward in a location other than my base of operations. I flew out without putting the reward in my hold and when I realized I forgot something and was 3-4 jumps away I could not recall which station I was just in. After giving up looking I was playing later and found the button for personal assets which showed me a single item stored in a location other than my base of operations. It was a nice thing to find - the skill for Cybernetics. Glad to have found that.
Na Kahm
Garoun Investment Bank
Gallente Federation
#125 - 2013-11-11 06:44:54 UTC
Arrow
Arashi Hanta wrote:
D-scan.
+1

John 17 : 23

Na Kahm
Garoun Investment Bank
Gallente Federation
#126 - 2013-11-11 06:47:12 UTC
Sushi Nardieu wrote:
Finding a good corporation or community helps you stay in the game past the initial learning curve.

Everyone wants to murder you.

+1

funny I did find a corp to mine with and they kicked me because I support James315 with AFK mining Lol

John 17 : 23

Na Kahm
Garoun Investment Bank
Gallente Federation
#127 - 2013-11-11 06:48:52 UTC
Joyfie wrote:
CCP Gargant wrote:
Greetings new citizens!

We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?

Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?


I can see where this is going. "What areas of the game are hard for kids to understand, tell us so we can nerf the hell out of it"

The tutorial just needs more work - CCP could help newer players by producing video content that explains some of the mechanics e.g. http://youtu.be/XKnObxB9XCs (Which by the way, is awesome and helped a lot back in the day). Slick, well produced video content is the way forward. From the new player perspective CCP spends so little time trying to help new players and just leaves them high and dry after the tutorial.

If CCP put as much time in to tutorial videos as they did for a lot of their other youtube parts (e.g. http://youtu.be/tATy_IhyEPQ) Player retention would be much, much higher. The production values on a lot of CCP media is very high, but is usually off-topic from EVE itself and tends to revolved around :things: rather than helping EVE players. It's all wonderful stuff, but I feel this is a little off-target from a marketing perspective, when your main aim is retention>money.

A wiki is fine, but it's a bit 2006.

Forum posts have a habbit of descending in to madness and everyone just making awful posts. Keep eve vicious and frustrating, but help people understand their frustration with some flashy visuals and soothing music.

EDIT: for clarity and other things I thought of.
+1

John 17 : 23

Dan Carter Murray
#128 - 2013-11-20 15:12:33 UTC
CCP Gargant wrote:
Greetings new citizens!

We in the Community team have a question we would like your input on. When you started EVE Online for the first time, what about the game confused you the most?

Is there some mechanic or feature, or even just normal game-play, that you wish someone could have pointed out to you right from the get-go? A word of experience you would impart to an even newer member of the EVE Online family?


trying to get into the biggest ship possible as fast as possible almost made me quit the game when i started.

someone eventually told me to simmer down and stick to frigates for a while until i feel comfortable and then slowly move into destroyers, cruisers, etc.

i saved a lot of isk since a fit frig is way less than a fit bc so i could lose more frigs and learn more about pvp than losing bc after bc that were crap fit with bad skills to flky them.

word of experience:
take it slow. get very comfortable and skilled (sp and personal skill) with small ships and move slowly up into the larger hulls.
if you want to stick to 1 faction, great, if not, no worries! just take it sloooooooooooooooooooow

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Miriya Zakalwe
World Wide Welp
#129 - 2013-12-02 01:43:11 UTC
Only 3 weeks in but I wish I had known that for low end tier 1 loot, reprocessing is often more lucrative than direct selling. And easier; multiselect a bunch of crap, reprocess it all en masse, sell like 5 stacks. Anywhere.
Renee Chanlin
Aliastra
Gallente Federation
#130 - 2013-12-03 22:59:02 UTC
I've only been playing for 5 or 6 weeks, and I found the tutorials really useful for getting started.

I also found the career agents useful for giving me a taste of different ways of doing things in Eve.

When it came to moving on, I was lucky to have a brother who has been playing for years, and he helped me fit a good ship and prioritise my training queue. This has helped me to really start enjoying the game very quickly. I've learned to plex, joined the militia and found out that risking losing ships and getting podded can be fun if you learn from it.

I would say that for anyone not lucky enough to have a brother like mine, it would be handy to have an easy pathway to the following:

1. A list of possible directions you might want to take as a player and a description of each, to allow players to choose that which suits them best (I was always telling my bro "I wanna FIGHT!" so he explained the different ways I could do that).
2. A recommended ship fitting to begin achieving your chosen goals.
3. A recommended training pathway to advance in your chosen direction.

I know there are a lot of older players on Eve who have figured all this stuff out the long and hard way. However, I don't imagine this is good for encouraging a larger player base.

http://www.flickr.com/photos/23579228@N04/2335016192/

This pretty much says it all for me. It made me want to play, because I love a challenge, but honestly without my bro, I probably would have fallen off that cliff by now.
Greygal
Redemption Road
Affirmative.
#131 - 2013-12-04 00:10:46 UTC  |  Edited by: Greygal
I wish I knew right from the beginning how vibrant the community is, how the community is the real content of Eve. I didn't know the forums even existed at first Lol I would emphasize the wealth of resources available through the larger Eve community. I think the community at large does a much better job of educating new players than CCP does (no offense!) - and I also think that is how it SHOULD be. This is a social game more than anything else; it should be on us players to educate the young, and those new players who get in with a good corp willing to get them up to speed are the ones who develop the strongest social bonds in Eve. But that doesn't mean that the tutorials can't do a better job explaining the basics!

So as others have said, I would also emphasize the importance of getting into a player corporation as soon as you can, how to do it, where to go to find good corps. Most new players get the message real fast about how dangerous Eve is, that you can't trust anyone, but many don't get the message that if you want to really enjoy the game, you have to trust someone eventually.

I got lucky and learned early on that despite the scammers and griefers some of the most kind and generous people in the universe play Eve, and I learned the hard way - twice - that this game can break your heart.

Echoing what others have said about bigger ships NOT being necessarily better Lol Many new players come into Eve expecting to grind so they can level-up - that just isn't Eve. The tutorials DO need to better explain that each ship has something it is good at, that it's not about grinding to get to the best ship, because there is no one "best" ship, they are all "best" at their particular role.

As others have said, emphasize the importance of focusing your skill training, don't try to be a jack-of-all-trades. heh... I also didn't understand about how attributes work when skill training until I was several months old... it shames me that my alt (who is about 6 months younger than me) now has more skillpoints than I do :)

Tanking needs to be explained MUCH better. I was three months old before I 'got it' about resistances and the difference between passive and active tanking! /embarrassing

And don't try to fit a ship for every possibility!! Jack-of-all-trade fits are fail!

What a killmail is, where to find it, and that you don't get it unless you are final blow on it, and how killboards work. As someone who has spent the last two years taking new/newer players out on fleets to kill and get killed, it never ceases to amaze me how often the question comes up, "What's a killmail?"

I wish I knew sooner that PVP is NOT to be avoided at all costs. I took an Agony PVP-BASIC class when I was six months old, and it changed Eve for me, forever. Too many new players get this weird idea that avoiding conflict and playing safe is the way to go... how boring...

What you do for yourself dies with you, what you do for others is immortal.

Free weekly public roams & monthly NewBro new player roams!

Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#132 - 2013-12-05 04:50:57 UTC
Removed an off topic post.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Kurai Kihaku
Commonwealth of Individuals
#133 - 2013-12-08 22:06:36 UTC
1)When I started EVE it was very difficult to understand all that jazz about ship signature, transversal velocity, ship mass, bumping mechanics and stuff like that. I still don't understand it, and I cant find a good guide that explains it in easy to understand way.

2)Directional scanner is confusing as hell. I watched you-tube videos and still cant use it.

3)Distances.. KM, AU, etc, etc.Not very easy to memorize, not very easy to understand.

Also, when I started EVE, I wish I known CCP supports people who exploit the game mechanics and enjoy making others feel like crap over those who just want to be left alone to play an online game the way they want, without worrying about others ruining their game-play at every turn. Roll
Anthony Blunt
Appenzeller Kantonal Bank
#134 - 2013-12-23 05:53:05 UTC
There should be more warnings and maybe some sort of safety system in place for the first few months in regard to faction security loss. This is a stealthy loss that for some unfortunate newbies is only made aware to them when they are informed by the gate/station guns. Missioning is such a common early form of income for all players and in particular new players, the impact of performing missions against other factions which give you the -2.4% faction loss for ship kill needs to be spelled out clearly. Particularly since there is no equivalent to clone soldier tags for easy repair. Indeed even the fact that inreasing your standing with one faction causes loss with the others is confusing. I must say though the mechanic is interesting and delightfully convoluted and gives a taste of real politic.

"if you're not having fun in a sandbox, it's not the Sands fault" Jenn aSide

Miriya Zakalwe
World Wide Welp
#135 - 2014-01-03 08:05:35 UTC
Anthony Blunt wrote:
There should be more warnings and maybe some sort of safety system in place for the first few months in regard to faction security loss. This is a stealthy loss that for some unfortunate newbies is only made aware to them when they are informed by the gate/station guns. Missioning is such a common early form of income for all players and in particular new players, the impact of performing missions against other factions which give you the -2.4% faction loss for ship kill needs to be spelled out clearly. Particularly since there is no equivalent to clone soldier tags for easy repair. Indeed even the fact that inreasing your standing with one faction causes loss with the others is confusing. I must say though the mechanic is interesting and delightfully convoluted and gives a taste of real politic.



Huh. I found it more or less the same as any other MMO faction system, except much more easily repaired.

Agree though, actually maybe just incorporate the excellent Faction Standing Repair Plan into the tutorials.



Skalle Pande
Teknisk Forlag
#136 - 2014-01-03 09:28:16 UTC  |  Edited by: Skalle Pande
Anthony Blunt wrote:
There should be more warnings and maybe some sort of safety system in place for the first few months in regard to faction security loss. This is a stealthy loss that for some unfortunate newbies is only made aware to them when they are informed by the gate/station guns. Missioning is such a common early form of income for all players and in particular new players, the impact of performing missions against other factions which give you the -2.4% faction loss for ship kill needs to be spelled out clearly. Particularly since there is no equivalent to clone soldier tags for easy repair. Indeed even the fact that inreasing your standing with one faction causes loss with the others is confusing. I must say though the mechanic is interesting and delightfully convoluted and gives a taste of real politic.

+100.
The concept of standing in itself is easy to grasp - but you are not aware of it in the beginning, especially if your focus is diverted by all the tribe-and-bloodline mumbo-jumbo you read through during your first character creation. And the specific standing gain/loss from a mission before accepting is purely guesswork even then, unless you have done the mission before or go to someone who has. Which then is rather immersion-breaking. Even afterwards, it is very hard to find the information and make sense of the percentages. A flag, please - at least just a simple warning line in the bottom of the mission brief stating not only the this will "affect your faction standing" but which (empire) factions will like it and which factions won't.

Koki Ottic wrote:
That in Low/Null/Worm space the prevalent attitude is that everything must die.

Yup. You should NOT be happy when meeting anybody out there - chances are that if you stop to ask a question, even a patently nooby one, you get shot down AND podded. RUN!! Or don't go there at all. (and btw, this attitude is, unavoidably, a big hindrance for newbies wanting to socialize - your first interaction with other EVE players is very likely either with with a pirate in a 0.4 system adjacent to a rookie system or with a mining ganker. Unless you know other players in advance, this gives you a very wary mindset regarding other players, which is not conducive to discovering the wider EVE community).

Koki Ottic wrote:
Some modules are active, I flew about with the damage control module for a couple of months before realising that it needs to be turned on.

+1. That at least is very easy to incorporate in the tutorials: One line of text and a simple picture/5 sec video showing how to spot the difference between active and passive modules from their appearance in the HUD. And while we are at it, the next line and 5 sec video could then explain what overheating is and when to use it - maybe even a short "go out and do this" part of the tutorial, like when doing "go out and salvage this wreck".

SKINE DMZ wrote:
I did not understand how to sell anything, or that I had to move my findings from my cargo to hangar before I could.

+1. I still don't understand why you can't sell or reprocess stuff from inside any kind of container. It makes no sense at all. But there you are.
Miriya Zakalwe
World Wide Welp
#137 - 2014-01-03 11:05:12 UTC
The specific faction effects of each mission being listed in the mission description would be awesome.
Castiana Sukarala
#138 - 2014-01-09 10:20:54 UTC  |  Edited by: Castiana Sukarala
That you will get wardecced or whatever its called, murdered and blocakeded if you join a corp with many other newbies, that cant really fight back (all miners). Or basically. You want to join a corp? Ok you will almost certainly have to pvp actively from time to time (or all the time) from now on, if you want to be able to do anything else ^^. Also Emphazise get alot of skills for small ships before you move onto bigger ones.
Vol Arm'OOO
Central Co-Prosperity Union
#139 - 2014-01-16 20:06:44 UTC
The thing that confused me the most when i first started was how to fly the ship. I kept looking for the control buttons and was really put off when I realized that I didn't actually fly the ship - instead only told it where to go. Eventually someone clued me in that manual piloting was possible by clicking in space - but of course that felt real awkward.

The second that that confused me was where all the pvp was. I started out with the belief that eve was this hardcore pvp game - but when i started there was no pvp that I could find anywhere near me. Trying to shoot other players would lead to a warning. Which left the only option for combat being orbiting little red xs and pressing f1. I quit the first time I tried eve because the pve was boring as hell and really couldnt understand where eve got the reputation for being hardcore pvp. Eventually, I decided I would give it another shot and really try to figure out the pvp side of the game. I lucked into meeting some folk who agreed to show me the ropes and its been all fun and games since then.

I don't play, I just fourm warrior.

DrgnFyre
FYRED
#140 - 2014-01-22 15:59:54 UTC
I wish I'd have known that purchasing the game through Steam locks it into your steam account for login credentials, etc.

This is an annoyance and I'd prefer to just use the regular eve launcher. As it is, if steam is not working, I cannot log into the game as my login/password is obfuscated and I literally cannot use any credentials I'm aware of to login.

As far as I know the only way to fix this is to get another account, and then transfer this character to that account and pay the fee for doing so.