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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#701 - 2013-12-05 01:53:40 UTC
Seranova Farreach wrote:
Herpp Derpp wrote:
For the 666th post, I suggest adding a missle bonus to the ship. That is all.


a 666% dmg increase to missles but 666% nerf to ROF? makeing RHMLs useful?

Nope, missiles are still useless. If missiles were useful there would be another Dev post about a slight missile nerf to balance them out with the damage done by low velocity marshmallows covered in bubble wrap guided by a drunken amnesiac with a lazy eye.
MeBiatch
GRR GOONS
#702 - 2013-12-05 01:54:26 UTC  |  Edited by: MeBiatch
rsantos wrote:
MeBiatch wrote:
rsantos wrote:
make it a blops with rep range so it can bridge and rep those stratios and asteros around!
its OP and expensive... like a pirate battleship should be!


meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price.

i kind of see the ship like this.

you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three

you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location.

your other friends jump cloan to the ships and they activate the stratioses in the sma.

you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat.

thats what i mean by escort carrier.

edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios


you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates!
would sell like hot cakes!


i dunnu a sin has drones and jump bridge... it aint so populah

goes for what 750 - 800 mill

i mean if you are a cool kid just use a titan to bridge you for exloration Lol

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

rsantos
The Scope
Gallente Federation
#703 - 2013-12-05 01:59:23 UTC
MeBiatch wrote:
rsantos wrote:
MeBiatch wrote:
rsantos wrote:
make it a blops with rep range so it can bridge and rep those stratios and asteros around!
its OP and expensive... like a pirate battleship should be!


meh if you want to get a jump ship get a blops they are much cheaper then the nestor. like half the price.

i kind of see the ship like this.

you have an Astero alt setup for scanning. he finds a wh and scouts out an empty deep null sec system or a empty wh class 2 or three

you and your friend in a nestor then go threw the wh and end up at your destination with the Astero scouting. as soon as you get to your location.

your other friends jump cloan to the ships and they activate the stratioses in the sma.

you then run the 10/10 or wh sleepers and after you are done. you rather rinse repeat.

thats what i mean by escort carrier.

edit: i heard clone vat bays dont work in wh. so they would have to follow in Astero then switch for the stratios


you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates!
would sell like hot cakes!


i dunnu a sin has drones and jump bridge... it aint so populah

goes for what 750 - 800 mill

i mean if you are a cool kid just use a titan to bridge you for exloration Lol


"and rep range"... and sins rock for plexing btw
Rawthorm
The Establishment
#704 - 2013-12-05 02:01:09 UTC
A novel little ship, and would be lovely in Wormholes, except one problem. Sleepers like to molest drones. It seems CCP have designed the perfect WH small group ship...and then given it the worst possible weapon loadout for Wormholes...
MeBiatch
GRR GOONS
#705 - 2013-12-05 02:02:19 UTC  |  Edited by: MeBiatch
rsantos wrote:
MeBiatch wrote:
rsantos wrote:

you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates!
would sell like hot cakes!


i dunnu a sin has drones and jump bridge... it aint so populah

goes for what 750 - 800 mill

i mean if you are a cool kid just use a titan to bridge you for exloration Lol


"and rep range"... and sins rock for plexing btw


wait are you the duel remote repping ultra niche sin guy. didnt you do a demo at fanfest or something

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

rsantos
The Scope
Gallente Federation
#706 - 2013-12-05 02:05:31 UTC
MeBiatch wrote:
rsantos wrote:
MeBiatch wrote:
rsantos wrote:

you underestimate the usefulness of a bridge and jumpdrive in null sec exploration... hint... its doesn't need to jump gates!
would sell like hot cakes!


i dunnu a sin has drones and jump bridge... it aint so populah

goes for what 750 - 800 mill

i mean if you are a cool kid just use a titan to bridge you for exloration Lol


"and rep range"... and sins rock for plexing btw


wait are you the duel remote repping ultra niche sin guy. didnt you do a demo at fanfest or something


i'm not... can't even fly one... but i've seen many jumping around!
Geo Max
The Scope
Gallente Federation
#707 - 2013-12-05 02:08:29 UTC
Can you please change the name?... That name symbolize "Cancer" and other bad things in Argentina. :'( Thanks.
MeBiatch
GRR GOONS
#708 - 2013-12-05 02:09:17 UTC
if we make the nestor a escort carrier then i would not mind seing a jump engine on it. make it the same range as a blops.

that way you can jump to the system with a few of them and get to work.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#709 - 2013-12-05 02:10:04 UTC  |  Edited by: MeBiatch
rsantos wrote:


i'm not... can't even fly one... but i've seen many jumping around!


really what region?

need a good kill

pretty sure now that rubicon is deployed the blops is the least used ship in eve.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#710 - 2013-12-05 02:11:29 UTC
Geo Max wrote:
Can you please change the name?... That name symbolize "Cancer" and other bad things in Argentina. :'( Thanks.

Nestor is the father of Stratius (Stratios). The names are all used for a reason, too- and Nestor took sacrifices to Jove Big smile

Sorry the Nestor is cancer thoughP
LtauSTinpoWErs
Caldari Provisions
Caldari State
#711 - 2013-12-05 02:16:56 UTC
Reading through the majority of this, I have seen a lot of different approaches for the use of this ship. I agree, if going along with the humanitarian route, this should be designed as some sort of rescue/medic ship. I don't really see the need in adding a damage bonus to drones nor the bonus to energy turret range. This ship is supposed to be humanitarian right? The scan probes makes sense. It is there to scan down ships that are in distress. Lastly, I don't really see a need for the virus strength to relic and data analyzers. As a result, I propose the following changes:

1) Changing drone damage to drone speed to get those in need quicker.
2) Removing the 50% bonus to Large Energy Turret optimal range and replacing it with a 50% bonus to remote repair range
3) Removing the +10 virus strength and replacing it with a cloaked velocity bonus.

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone Speed and hitpoints per level

Role bonuses:
50% bonus to remote repair amount (Is this for only armor? or all three systems?)
50% bonus to remote repair system range brings it out to 12.6km (not great but better)
50% increased strength for scan probes
Multiplies the cloaked velocity by 305% (I believe this is the same as level 5 for the Blops. Can anyone confirm).

Other thoughts:
Slightly increasing cargo bay would be a good move.

I also think the agility needs a slight buff.

Maybe give it a covert jump portal generator with limited range compare to a normal Blops. I would also prevent it from jumping other ships through. Example: Role Bonus = -50% to Jump Drive Calibration and -99% to Covert Jump Portal Generator Duration (Effectively making it impossible for others to jump through).

Clone bay is also interesting.

Small SMA or shuttle bay is interesting.

I don't think Bastion should be implemented on this ship. It doesn't make sense for a humanitarian ship to be super tough.

I don't think additional drones (more than 5 on field at a time) should be used on this ship.

Thanks for reading.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#712 - 2013-12-05 02:19:26 UTC
LtauSTinpoWErs wrote:
Reading through the majority of this, I have seen a lot of different approaches for the use of this ship. I agree, if going along with the humanitarian route, this should be designed as some sort of rescue/medic ship. I don't really see the need in adding a damage bonus to drones nor the bonus to energy turret range. This ship is supposed to be humanitarian right? The scan probes makes sense. It is there to scan down ships that are in distress. Lastly, I don't really see a need for the virus strength to relic and data analyzers. As a result, I propose the following changes:

1) Changing drone damage to drone speed to get those in need quicker.
2) Removing the 50% bonus to Large Energy Turret optimal range and replacing it with a 50% bonus to remote repair range
3) Removing the +10 virus strength and replacing it with a cloaked velocity bonus.

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone Speed and hitpoints per level

Role bonuses:
50% bonus to remote repair amount (Is this for only armor? or all three systems?)
50% bonus to remote repair system range brings it out to 12.6km (not great but better)
50% increased strength for scan probes
Multiplies the cloaked velocity by 305% (I believe this is the same as level 5 for the Blops. Can anyone confirm).

Other thoughts:
Slightly increasing cargo bay would be a good move.

I also think the agility needs a slight buff.

Maybe give it a covert jump portal generator with limited range compare to a normal Blops. I would also prevent it from jumping other ships through. Example: Role Bonus = -50% to Jump Drive Calibration and -99% to Covert Jump Portal Generator Duration (Effectively making it impossible for others to jump through).

Clone bay is also interesting.

Small SMA or shuttle bay is interesting.

I don't think Bastion should be implemented on this ship. It doesn't make sense for a humanitarian ship to be super tough.

I don't think additional drones (more than 5 on field at a time) should be used on this ship.

Thanks for reading.

Well it's going to be a close to 2 billion ISK ship- with this, you could just use something else.

The SoE is also not just humanitarian- there are hints that they have a... darker side.

Also, a "pirate" BS should be fun to fly, not a big logi boat Big smile
Rain6637
GoonWaffe
Goonswarm Federation
#713 - 2013-12-05 02:23:25 UTC
rsantos
The Scope
Gallente Federation
#714 - 2013-12-05 02:27:00 UTC
Uriel Paradisi Anteovnuecci wrote:
LtauSTinpoWErs wrote:
Reading through the majority of this, I have seen a lot of different approaches for the use of this ship. I agree, if going along with the humanitarian route, this should be designed as some sort of rescue/medic ship. I don't really see the need in adding a damage bonus to drones nor the bonus to energy turret range. This ship is supposed to be humanitarian right? The scan probes makes sense. It is there to scan down ships that are in distress. Lastly, I don't really see a need for the virus strength to relic and data analyzers. As a result, I propose the following changes:

1) Changing drone damage to drone speed to get those in need quicker.
2) Removing the 50% bonus to Large Energy Turret optimal range and replacing it with a 50% bonus to remote repair range
3) Removing the +10 virus strength and replacing it with a cloaked velocity bonus.

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone Speed and hitpoints per level

Role bonuses:
50% bonus to remote repair amount (Is this for only armor? or all three systems?)
50% bonus to remote repair system range brings it out to 12.6km (not great but better)
50% increased strength for scan probes
Multiplies the cloaked velocity by 305% (I believe this is the same as level 5 for the Blops. Can anyone confirm).

Other thoughts:
Slightly increasing cargo bay would be a good move.

I also think the agility needs a slight buff.

Maybe give it a covert jump portal generator with limited range compare to a normal Blops. I would also prevent it from jumping other ships through. Example: Role Bonus = -50% to Jump Drive Calibration and -99% to Covert Jump Portal Generator Duration (Effectively making it impossible for others to jump through).

Clone bay is also interesting.

Small SMA or shuttle bay is interesting.

I don't think Bastion should be implemented on this ship. It doesn't make sense for a humanitarian ship to be super tough.

I don't think additional drones (more than 5 on field at a time) should be used on this ship.

Thanks for reading.

Well it's going to be a close to 2 billion ISK ship- with this, you could just use something else.

The SoE is also not just humanitarian- there are hints that they have a... darker side.

Also, a "pirate" BS should be fun to fly, not a big logi boat Big smile



btw blops don't need a covert jump portal generator to jump... so -99% to Covert Jump Portal Generator Duration doesn't make sense as a bonus... just don't let it fit one
Rawthorm
The Establishment
#715 - 2013-12-05 02:34:31 UTC  |  Edited by: Rawthorm
Humm, the more I look at the concept art and that funky little cosmetic shuttle bay, the more I think CCP should do something NEW with this ship.

Along the drone lines, why not introduce something only this ship can use? Perhaps a missile based defense platform?
Think of it as an XL sentry drone. Using the new Rapid launchers with the long reload, it would be an awesome toy to lay down in combat, and yet have a vulnerability window in its damage output.
In addition, being missile based would allow smart bombs to be used as a viable defense to prevent these being deployed en mass in alliance warfare like the current "2000 sentry drones tied to one guy" fleets you currently see.

The big drone bay would allow a spare to be carried along with a few select normal drones, but instead of launching a flight of 5 heavies you could opt to drop a single defense platform. Boost the rep range a fair wack and the ship can then help to keep said platform alive.
MeBiatch
GRR GOONS
#716 - 2013-12-05 02:48:32 UTC
looks like in 7 years less then 500 sins have been lost. totally a popular ship. the cane navy issue which is just a pre nerfed cane has over 1100 deaths.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Selnix
Sniggerdly
Pandemic Legion
#717 - 2013-12-05 02:51:24 UTC
Wouldn't the ship be more unique as a true BLOPS logistics to give black ops gangs the ability engage in skirmishes instead of just small ganks? Between the price the ships are going to command no matter what role they end up filling and the higher sig, slower locking and lower general maneuverability vs standard logis they shouldn't encroach too much on their turf either. From a RP standpoint the Sisters repairing people makes more sense than attacking directly anyways.

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
150% bonus to Remote Armor Repair System range

Role bonuses:
15% reduction in Remote Armor Repair System capacitor use
50% bonus to afterburner speed
200% bonus to cloaked velocity
Cloak reactivation delay reduced to 5 seconds

Slot layout: 6H, 5M, 8L; 0 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 116 / .13 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 450
Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km / 285 / 10
Sensor strength: 24 Magnetometric
Jump drive capacitor need: 95%
Maximum jump range: 3.5 ly
Fuel bay capacity: 2500m3
Jump drive fuel need: Helium/Oxygen Isotopes
Jump drive consumption amount: 300/300
Signature radius: 465
Cargo Capacity: 700
MeBiatch
GRR GOONS
#718 - 2013-12-05 02:56:40 UTC
Selnix wrote:
Wouldn't the ship be more unique as a true BLOPS logistics to give black ops gangs the ability engage in skirmishes instead of just small ganks? Between the price the ships are going to command no matter what role they end up filling and the higher sig, slower locking and lower general maneuverability vs standard logis they shouldn't encroach too much on their turf either. From a RP standpoint the Sisters repairing people makes more sense than attacking directly anyways.

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
150% bonus to Remote Armor Repair System range

Role bonuses:
15% reduction in Remote Armor Repair System capacitor use
50% bonus to afterburner speed
200% bonus to cloaked velocity
Cloak reactivation delay reduced to 5 seconds

Slot layout: 6H, 5M, 8L; 0 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 116 / .13 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 450
Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km / 285 / 10
Sensor strength: 24 Magnetometric
Jump drive capacitor need: 95%
Maximum jump range: 3.5 ly
Fuel bay capacity: 2500m3
Jump drive fuel need: Helium/Oxygen Isotopes
Jump drive consumption amount: 300/300
Signature radius: 465
Cargo Capacity: 700


that looks good but i would not do the afterburner bonus and just have the optimal range bonus for rr in the role bonus that way i can keep my drone damage/hp bonus

so:

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% bonus to drone damage and hp

Role bonuses:
150% bonus to Remote Armor Repair System range
25% bonus to drone speed and activation range
200% bonus to cloaked velocity
Cloak reactivation delay reduced to 5 seconds

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Selnix
Sniggerdly
Pandemic Legion
#719 - 2013-12-05 03:01:57 UTC
MeBiatch wrote:

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% bonus to drone damage and hp

Role bonuses:
150% bonus to Remote Armor Repair System range
25% bonus to drone speed and activation range
200% bonus to cloaked velocity
Cloak reactivation delay reduced to 5 seconds


Problem with swapping the range bonus that way is you end up severely gimped on range. The AB bonus was also to allow it to have some amount of maneuverability without a huge cap drain.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#720 - 2013-12-05 03:02:15 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% bonus to drone damage and hitpoints per level

Role bonuses:
50% bonus to Large Energy Turret optimal range
50% bonus to drone optimal range, tracking speed and velocity
50% bonus to scan strength of probes
+15 to virus strength of analyzers

Sleeper drones will not target drones controlled by this ship


Slot layout: 6H, 6M, 7L; 4 turrets, 0 launchers
Drones (Bandwidth/Bay): 125/500
Cargo: 750m3
Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 95 / 7


That's for wormholes~♪