These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Skill Queue change request

First post
Author
Josef Djugashvilis
#41 - 2013-12-04 13:19:51 UTC
Skill training gap of a few hours?

Just set another skill to cover the time.

Aye, I do remember the time when a 'knocker up' had to come and rouse me from my slumber to add to the skill queue.

Eve were proper 'ard then.

This is not a signature.

Alpheias
Tactical Farmers.
Pandemic Horde
#42 - 2013-12-04 13:31:20 UTC  |  Edited by: Alpheias
To Be Me wrote:
It doesnt make sense

You brains hardwiring configuration doesnt allow you to inject any skill which you do not meet the previous requirements


So this would be something non sensical to have. Doesnt fit into the lore.


Well, fun fact is that EVE characters do not have brains as they are numbers in a database. Nonsensical to argue otherwise.

But try applying that logic on real life people for a moment and you will see something really silly. You wouldn't be allowed to consume knowledge (be taught / learn) if you do not fulfill the criteria that leads to that specific knowledge, i.e. high-level math before you learn programming.

The current design of learning skills in EVE is nothing but a level requirement of sorts.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ramona McCandless
Silent Vale
LinkNet
#43 - 2013-12-04 13:35:21 UTC
Josef Djugashvilis wrote:
a 'knocker up' had to come and rouse me .... proper 'ard.



Hawt

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Omar Googleme
Doomheim
#44 - 2013-12-04 13:39:16 UTC
+1 my opinion is that we should be able to inject skillbooks, and not carry them with us. Also que should be longer than 24h.
Ramona McCandless
Silent Vale
LinkNet
#45 - 2013-12-04 13:39:55 UTC
Omar Googleme wrote:
+1 my opinion is that we should be able to inject skillbooks, and not carry them with us. Also que should be longer than 24h.


We can and it is

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dextrome Thorphan
#46 - 2013-12-04 13:46:49 UTC
gobbybobby wrote:
You think urself lucky, there never used to be a skill q, people HAD to set an Alarm clock to change there skills around. Just put something else in to train first, and then come back to the skill you want when you can log in.


lol then you were doing it wrong... if a skill would end at a bad time (sleep/work/DT) for me I'd switch to a skill that took longer to train. Blink
Tippia
Sunshine and Lollipops
#47 - 2013-12-04 14:02:57 UTC
I also suppose it's time for this illustrated guide too…
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#48 - 2013-12-04 14:08:08 UTC  |  Edited by: Aralyn Cormallen
Tippia wrote:
Aralyn Cormallen wrote:
The obvious barrier is the book system as has been mentioned before. But personally, I don't see a problem with allowing the injection of books that you can't train
Because we just got through the awesome change where the prerequisite test was performed on injection rather than training. This is what allowed them to do the whole tiercide and skill rebalance without screwing up what people could and could not train or fly.

The current rule is simple: if you have it injected, you can train it. It no longer matters what your other skills look like or if you've been mass-ganked back to 900k SP or if the DB forgot all numbers larger than 10 — injected = trainable; checking for prereqs is a one-time thing and you've passed that test, it's done for good. If you want to be allowed to inject skills without being able to train them, they have to uproot that whole system and create something that is probably a lot less robust and elegant in its design.

That's a good point, and if that's the reason, then it truly would be a pita, and the time spent isn't worth the end result (all time is better spent on sov, after all). Of course, I know exactly zero about coding, and I'm not the sort to pretend otherwise for arguements sake, so I wouldn't know how small or large a job it would be to move the prerequisite check from 'on injection' to 'on insert lv1'.

Quote:
Quote:
it would likely reduce the amount of skillbooks being carried in cargo, and therefore ganked, but I doubt many people buy skills too far ahead of time, and if they do, they probably keep them where they buy them
Skill books are being carted around all the time, and reducing the reasons and opportunities to lose them is a bad thing.

True, but how many skill books are really being carried around by the intended end user? Traders, sure, all the time. My skillbooks get picked up by my highsec alt and shipped to the border of null so I can dart in, get injected, and get out again, and those would still be carried, since i don't want my hauler alt injecting my Black ops or Dreadnaught skillbook thanks. My future supercap alt is sat in a school station with a pile of books in his hanger, so i don't need to worry about transferring isk about, but those books will never leave that station uninjected. But if you live in and around the school systems or Jita, I sincerely doubt someone (sane) would buy a skill in advance and carry it around for a week til they can inject.
Jamagh
Grand Violations
#49 - 2013-12-04 14:43:02 UTC
That is something I have wanted for years. If they did it, I would be happy. CCP let us inject the skill, and add it to the que to begin training when the required skill/s finish training. It does make sense.


And the part about making the bitter vets rage and moan... I like that.

"Please stop reopening silly rumor threads."  CCP Navigator.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#50 - 2013-12-04 18:56:53 UTC  |  Edited by: ISD LackOfFaith
Quote:

2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

12. Spamming is prohibited.

Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words “first”, “go back to [insert other game name]” and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.

22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.

26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.


Thread cleaned up as per the above rules. Please stay polite, on-topic, and constructive.

It is also being moved to Features & Ideas Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#51 - 2013-12-04 19:42:51 UTC  |  Edited by: Kirimeena D'Zbrkesbris
To Be Me wrote:
It doesnt make sense
You brains hardwiring configuration doesnt allow you to inject any skill which you do not meet the previous requirements

So this would be something non sensical to have. Doesnt fit into the lore.

It makes sense if you think of level0 skill as character's general awareness that this skill exists and what it is about, but not actual specifics that allow him to put that knowledge to good use.

Dracvlad wrote:
The issue is that having changed the skills there are people who are flying ships which do not have the requirements trained up, such as Command ship which require all the command skills to V. So the management of this would have to bear that in mind, will get messy...

They can make check for prerequisites only for level 0 skills. When you put skill to train to level 2+ - prerequisites are not checked (you had to have them done before to learn skill to level 1). This also deals with problem in possible scenario of losing AWU lvl5 skill when podded while you have Marauders level 3(just an example) in queue.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

To Be Me
Doomheim
#52 - 2013-12-04 20:39:12 UTC  |  Edited by: To Be Me
Alpheias wrote:
To Be Me wrote:
It doesnt make sense

You brains hardwiring configuration doesnt allow you to inject any skill which you do not meet the previous requirements


So this would be something non sensical to have. Doesnt fit into the lore.


Well, fun fact is that EVE characters do not have brains as they are numbers in a database. Nonsensical to argue otherwise.

But try applying that logic on real life people for a moment and you will see something really silly. You wouldn't be allowed to consume knowledge (be taught / learn) if you do not fulfill the criteria that leads to that specific knowledge, i.e. high-level math before you learn programming.

The current design of learning skills in EVE is nothing but a level requirement of sorts.


yes

which mankes this idea nonsensical and a bad idea.. i mean the idea is good ofc everyone wants this, but hey can i also have a titan? I want a titan..

if we are just making things up as we want, then as a matter of fact just type some numbers on my account and make a titan appear in my hangar...

thumbs up if you like :))))

Barrogh Habalu
Imperial Shipment
Amarr Empire
#53 - 2013-12-07 12:28:50 UTC  |  Edited by: Barrogh Habalu
Why don't just suggest an ability to queue up injection itself (must have the book in station or ship's cargohold), followed by training that skill if it's needed?
Alvatore DiMarco
Capricious Endeavours Ltd
#54 - 2013-12-07 16:31:09 UTC
To be honest, you should have Spaceship Command Lv4 anyhow. You'll need the extra bonuses if you're going to try to mine without a permit. Mining ships (Venture excluded) are so godawful slow.
Crimson Vectore
Caldari Provisions
Caldari State
#55 - 2013-12-07 23:40:29 UTC
James Amril-Kesh wrote:
I'd be okay with this as long as doing so forces you to complete the prerequisite - in other words injecting the dependent skill locks the prerequisite skill into the queue so you can't remove it or add any skills in front of it.


Why do people keep insisting that making **** harder than it should be makes for good gameplay mechanics, at this point you just want to inconvenience others for no reason at all.
Previous page123