These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Here's an Original Suggestion: *** FIX EVE ***

First post
Author
Arthur Aihaken
CODE.d
#21 - 2013-12-04 17:15:26 UTC  |  Edited by: Arthur Aihaken
Scuzzy Logic wrote:
This last one is a given, but pulling off another PR disaster like that live pirate live event will make the playerbase revolt. Do you want to see the Jita memorial blow up again, do you?!?!

Is there much left of the monument to actually shoot next time? Lol

Da'iel Zehn wrote:
What the hell. I just wrote a long reply to this topic. When I hit post everything I had written got erased.
This is the 2nd time this has happened. Sad

It's almost like… they're trying to discourage feedback. Ugh

Da'iel Zehn wrote:
I would rewrite my post... but it would be just a waste of time on those who may or may not read it.
*feels some negative emotions that made him walk away from EvE for two years*

I'll read it. How long must you play EVE to earn "bitter vet" status? Evil

I am currently away, traveling through time and will be returning last week.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#22 - 2013-12-04 17:31:13 UTC  |  Edited by: Da'iel Zehn
Arthur Aihaken wrote:
...I'll read it. How long must you play EVE to earn "bitter vet" status? Evil


haha Smile

Let me see... I played over 5 years on this character (2005-2010). Prior to that I had played a little on another. Then I've come back here-and-there since late 2010. I probably have at least 8-9 years somewhere.

I'm not bitter. I just have a much wider hope and scope for EvE than other people. I get frustrated and then bored. I do love the game though or I would have never come back at any point.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#23 - 2013-12-04 17:34:58 UTC
I remember when torps had area-of-effect damage. And I remember when regular industrial ships could refine.

Wow... been a long time. hehe
Arthur Aihaken
CODE.d
#24 - 2013-12-04 17:42:56 UTC
Da'iel Zehn wrote:
I remember when torps had area-of-effect damage.

That would've ben an absolute riot! Big smile

I am currently away, traveling through time and will be returning last week.

Sigras
Conglomo
#25 - 2013-12-04 17:54:41 UTC
Arthur Aihaken wrote:
• Quit making excuses and FINISH the rebalancing! There's no reason this couldn't be completed in a few short months. If you can "rebalance" a rapid light missile launcher a week prior to Rubicon you can rebalance Black Ops, Pirates and T3s in 3 months. Bite the bullet and get it done.

yeah because rushing the rebalance and changing dozens of ships at once with no testing is the key to success Roll
Arthur Aihaken wrote:
• Quit tinkering with ships and game mechanics that AREN'T BROKEN. Missiles were generally fine and Serpentis ships are fine the way they are (some of us appreciate originality). Do we mention HACs, Command Ships and Marauders? Drone assist?

So, they should fix the things that you think are broken and leave the things that you think are balanced alone? seems legit
Arthur Aihaken wrote:
• Quit wasting time on trivial issues like renaming auto cannons and fixing market scams; do these really warrant their own thread and sticky? I'm sure this is only scratching the surface.

Yeah because im sure renaming the autocannons took so much time . . . and yes it was annoying to see 800mm repeating artillery and have to just know those are autocannons. It lowers the number of things players have to know instinctively by lowering the stupidity of the naming scheme.
Arthur Aihaken wrote:
• Quit diverting resources to endeavours like Dust 514. EVE is either your flagship product or it isn't. Make it your crown jewel again and we'll happily support your other ventures.

isnt this kinda like telling microsoft to stop producing the xbox because windows is their flagship product? I mean you cannot really be that stupid . . .
Arthur Aihaken wrote:
• Quit this quest for "more space". Like the original Star Trek, this is going to be a 5-year mission that abruptly ends 3 years from now when everyone realizes there's no one at the helm. Most of low and null-sec is deserted. If you're going to focus on space, try working on ways to encourage new players and those in high-sec to venture out once in a while.

Here's an original idea: stop stifling creativity and innovation. Just because youre afraid of change doesnt mean nobody wants it.
Arthur Aihaken
CODE.d
#26 - 2013-12-04 18:05:02 UTC
Sigras wrote:
Here's an original idea: stop stifling creativity and innovation. Just because youre afraid of change doesnt mean nobody wants it.

Here's an even more original idea: try coming up with a unique response instead of rehashing the other 2 or 3 posts that essentially said the same thing. Everything in my post suggests embracing change - the vast majority of it for activities I don't even participate in. The fact that I'm not keen on waiting 5 years for the first CFC stargate to materialize is really beside the point. As for creativity and innovation, let us know how you like the new rapid light missile launchers.

I am currently away, traveling through time and will be returning last week.

Sigras
Conglomo
#27 - 2013-12-04 18:09:09 UTC
Arthur Aihaken wrote:
• Quit making excuses why you can't fix SOV. Seriously? There is a rather detailed thread that outlines exactly how this could be accomplished, and the changes are not that radical. And it's received ringing player endorsements. If we can find the time to introduce a mini-hacking game and loot gathering mechanic, we can find the time to fix SOV.

They should spend all the time they need to get 0.0 space right. the Sov system should have hundreds and hundreds of dev man hours and thought put into it not 20 like the hacking mini-game
Arthur Aihaken wrote:
• Quit introducing bland, boring and uninspired ship designs. I'm talking about the Marauder. And the Nestor.

I agree that the nestor could use some work, but I liked the marauder upgrade, especially the MJD idea
Arthur Aihaken wrote:
• Quit stalling on capitals. How many years do people have to wait for the Phoenix to get fixed? You're introducing a new battleship yet you can't fix a Dreadnought that's been effectively useless for years.

Again, they should take exactly as much time as they need to properly rebalance cap ships, we dont need another debacle like dominion
Arthur Aihaken
CODE.d
#28 - 2013-12-04 18:26:18 UTC
Sigras wrote:
They should spend all the time they need to get 0.0 space right. the Sov system should have hundreds and hundreds of dev man hours and thought put into it not 20 like the hacking mini-game

I'm not convinced that hundreds of dev man hours didn't go into the hacking mini-game...

Quote:
I agree that the nestor could use some work, but I liked the marauder upgrade, especially the MJD idea

I like MJD on the Marauders, too - except it and Bastion are more of a twist on existing ideas. Creating a stationary weapons platform isn't high on my list of innovation, though.

Quote:
Again, they should take exactly as much time as they need to properly rebalance cap ships, we dont need another debacle like dominion

Yes… but they need to actually *start*.

I am currently away, traveling through time and will be returning last week.

Warmistress Severine
Dreddit
Test Alliance Please Ignore
#29 - 2013-12-04 19:52:44 UTC
I would add:

- Fix f.u.c.king ECM.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#30 - 2013-12-04 19:59:10 UTC  |  Edited by: Da'iel Zehn
Okay... I'll put some of my thoughts into writing. This is what caught my eye in the OP's first post.

"Quit this quest for "more space". Like the original Star Trek, this is going to be a 5-year mission that abruptly ends 3 years from now when everyone realizes there's no one at the helm. Most of low and null-sec is deserted. If you're going to focus on space, try working on ways to encourage new players and those in high-sec to venture out once in a while."

#1 - I want more space so I do disagree with that first statement. Heck, I want walking in stations and ship interiors!

#2 - Low / Null / Whiskey Space ( L, N, W Space respectfully)

Yes, I agree that most of the star systems in EvE are deserted for a number of reasons. Mostly the “few” want to hog vast regions of space.

I’m writing this from the perspective of solo and small corporations. I know the answer like everyone else… “join a larger group.” I’m not crying or whining, I think this is simply how it is. Plus, I’ve played EvE a long time, so I have seen it firsthand.

L – Space

The risks are not worth it for two reasons. Pirates and gankers are everywhere. The gankers have all the tools and the prey do not have anything to help them mitigate the risk. Plus the rewards are not substantial.

Who wants to take a solo battleship into low sec to do missions? Or any other venture for that matter where millions of ISK are involved. For the solo player or small corporation, losing all the ships and gear is simply unacceptable. Of course you have the ISK value of said equipment, but the biggest piece of the pie is the time involved.

I would say the majority of EvE players have a life outside of game, families, work, responsibilities, other interests etc. No one wants to lose the “time” it took to buy a big expensive ship only to have it destroyed by pirates. Or to be ridiculed by said pilots for whatever reason the person got caught. Now I can't speak for those players who play EvE 23/7/365 from their momma’s basement and who have 30 accounts. Yes, I know someone who has 30.

Most people don’t really want to have to spend RL money to buy Plexes to get ISK. They’d rather just play the game as intended. Of course there are exceptions to any rule.

So the gankers have cloakers, probes, warp disruptors, scramblers etc and a variety of other tools. The prey have warp stabs, cloaks, and… that is about it. And all of the prey’s tools nerf their ships so there is no point in even using them. No one wants to risk a 100 million ISK because the baby starts crying, kids need something, or they have spouse agro and have to step away from their computer immediately.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#31 - 2013-12-04 19:59:57 UTC  |  Edited by: Da'iel Zehn
N-Space

Bottle necks… mobile warp bubbles… interdictor warp disruption bubbles… nowhere to live… unable to repackage anything in space.

Bottle necks and bubbles are self-explanatory because people come from high sec would have to successfully bypass them coming out and successfully bypass them going back home. One of the major obstacles is having nowhere to live, no safe harbor, and no opportunity to relax. All of the outposts are controlled by alliances and lock everyone not blue out. Then you have the NPC stations that are extremely few and far between.

Even if you were to put up a moon station (POS), you bring out all your gear in a hauler, but you are unable to repackage anything so it would take 50 runs to get everything back out risking said bottle necks etc. Ore and other valuables take up a lot of space too. Then your POS gets steam rolled into reinforced by the territorial trolls’ titans and hundreds of capitals, you can’t get anything out at all, and then you lose 100s of millions of ISK. Again, on top of that you have the “time” involved. Yes, there are jump freighters and capitals, but many small corporations don’t have access.

One real example… I was in a big alliance with alliance friends. We moved a ton of industrial gear way out to an outpost (our alliance/friends would only jump PvP gear/ships). Within a weak the host alliance changed their mind and told us we all had to move to a different area. So here we go again having to move all our gear that took multiple runs across dangerous space to even get there (boring!). I think it was like 25+ jumps to the new location. It was a pain in the ass. I’ve tried industrial multiple times in null sec, and I haven’t even got literally one zydrine back into high sec to make some profit. I mainly killed NPCs and PvPed anyway, but still the time and costs of the industrial side was ridiculous and not worth it at all. I’ve never seen the “reward” everyone says is so abundant in N-space.

Not to mention the only people I see PvP anywhere are huge blobs. I’ve never had a 1v1 even though I’ve asked and tried multiple times. The best I’ve ever got in my 8-9 years in EvE is a 2v1. I was in a combat ship looking for PvP in low sec at the time.

Black Ops? Jump into Null for NPC hunting or PvP. That is about all the use you will get out of them.

W-Space

Many of the same problems exists that you have in null sec. The two exceptions are bottle necks since wormholes move around, and no capitals in the lower level systems. I had high hopes. The additional obstacle is no advanced warning of anything with no local or tools to scan for hostiles. Yes I know about the directional scanner, but who wants to hit the stupid scan button every 10 seconds for hours. Pain in the ass and boring.

One real example… my small corp and I (US TZ) decided that we would move into W-Space for some fun and exploration. We setup a small POS with corp hanger and a few guns. Nothing big or spectacular, and in no way defensible. It gave us a safe harbor which is all we wanted. We weren’t living there permanently.

So I found a great level 3 system with no one else living there. It was a big system and we were very excited. We had fun for about 2-3 weeks maybe. Out of nowhere a German corp and their friends put the POS into reinforced, and we lost an expensive hauler in the process of trying to get some things out. We would have loved to defend the POS, but we were small and US TZ. The Germans were hours ahead of us and had lots of friends. So we lost a few hundred million ISK. It was a big loss. We didn’t make any profit at all. So what is the point of risking W-Space solo or with a small corp?

Conclusion

Yes… yes… I know all the insults, arguments, and advice. I’m not here to *****, whine, or shed tears. I’d happily shread your ship out from around you, pop your pod, and kick your corpse around along with the others I have in my biomatter storage unit. My point is that for solo and small corporations, L, N, and W space is not worth the time or effort for the so called “rewards” that everyone raves about. That is why vast stretches of space are deserted. There is no point in wasting time and ISK to try to carve out an area that will only be lost anyway. Unless you have the numbers, ISK, and hours to hold on to it for any length of time.

How is CCP going to fix all this?

And... AMG... PvP in null sec... hours and hours of waiting and prep... then its all over in 5 minutes. Boring.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#32 - 2013-12-04 20:06:40 UTC
Please... for the love of humanity... give us a combat simulator so when we are sitting around for hours waiting for real PvP we have something to do! Is it really that difficult!?

Big smile
Arthur Aihaken
CODE.d
#33 - 2013-12-04 21:05:22 UTC
Da'iel Zehn wrote:
Please... for the love of humanity... give us a combat simulator so when we are sitting around for hours waiting for real PvP we have something to do! Is it really that difficult!? Big smile

I appreciated everything you're saying about L, N and W space - and I don't disagree. But here's the problem as I see it with expanding space: it's going to be years (no exaggeration) for this to happen, and it sounds like it's going to be a large enough undertaking that only a handful of entities (maybe only one, aka: Goons) will have the collective resources to complete. This really sounds like another elite club like the alliance tournament that will be severely out of reach for the vast majority of us.

Meanwhile, while we're waiting for Seagull's epic version of "lost in space" to come full circle - what's being done to improve PvE content (expanded missions), mining (more interaction) and generally PvP?

I am currently away, traveling through time and will be returning last week.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#34 - 2013-12-04 21:09:13 UTC  |  Edited by: Da'iel Zehn
I hear ya.

I think its just a matter of resources. 1/4 of the team working on Incarna content, 1/4 of the team working on future features like new space, and 1/2 the team fixing the problems.

They could hire a few more people.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#35 - 2013-12-04 21:48:35 UTC
Quote:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

22. Post constructively.

Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.

Thread locked.

If you have a feature or idea you would like to discuss, please post a fleshed-out thread with constructive (even if negative) feedback.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Previous page12