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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Rammix
TheMurk
#541 - 2013-12-04 18:41:11 UTC
Onictus wrote:
GeeShizzle MacCloud wrote:
Onictus wrote:


Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?

You have all day to catch it.


yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS.

stop wasting peoples time.



and then what, not its uncloaked and locked and a ceptor can easily get in range to re-tackle.


.....or just beat it to its align, remember that 30 second recloak timer, yeah that.

Don't forget about scrams.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#542 - 2013-12-04 18:45:45 UTC
baltec1 wrote:
Rammix wrote:
This BS's are absurd. Have you ever heard of Ockham's razor?

If they are meant for pvp, they're too expensive for regular use. There are much better solutions tested by time. T3s are also expensive and are used widely but T3s are modular and can easily be "rebuilt" for very different purposes.

If they are meant for PvE, they're too expensive again and for the cases where you need such spider tank, carriers are a much better (and cheaper!!) solution. Damn, even 1.5b golem (same price niche) can have enough tank for the cases where a BS can be usable. Why new stupid BS?

If they're meant for exploration, mmm, woot? They're not agile enough, they can't use covert cloak. There are much better ships for that, after all.

Ockham's razor, damn it, "cut" (chop!) such stupid ideas with Ockham's razor!

That's why I said earlier that you generate ideas being high. Seriously.


Price means nothing.

Can't agree. If the same goal can be achieved with ships which cost 3b in total, then using 15b gang is stupid and unpractical. Everything must be economically efficient. Unless you duplicate the isk without limits somehow. Lol

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

baltec1
Bat Country
Pandemic Horde
#543 - 2013-12-04 18:50:21 UTC
Rammix wrote:

Can't agree. If the same goal can be achieved with ships which cost 3b in total, then using 15b gang is stupid and unpractical. Everything must be economically efficient. Unless you duplicate the isk without limits somehow. Lol


We use suicide dreadnoughts...

Price really isn't an issue to us and things should never be balanced with cost in mind. Thats how we got titan DD blobs.
CCP Manifest
CCP Retirement Home
#544 - 2013-12-04 18:55:17 UTC
I stealth edited the high res concept art to the OP.
You can find it here: http://bit.ly/1izOFm4

======== o7 _CCP Manifest | Public Relations and Social Media | @ccp_manifest_

Quinn Corvez
Perkone
Caldari State
#545 - 2013-12-04 18:55:26 UTC
Of course price is a factor in balance. Don't be so ignorant.
Quinn Corvez
Perkone
Caldari State
#546 - 2013-12-04 18:59:58 UTC  |  Edited by: Quinn Corvez
CCP Manifest wrote:
I stealth edited the high res concept art to the OP.
You can find it here: http://bit.ly/1izOFm4


So it's a ridiculous looking ship with ridiculous bonuses... At least you're consistent CCP Straight

Take the fins off the back, widen the fins on the side, move the ring a little closer to the middle. Job done!
baltec1
Bat Country
Pandemic Horde
#547 - 2013-12-04 19:00:02 UTC
Quinn Corvez wrote:
Of course price is a factor in balance. Don't be so ignorant.


When has price ever stopped us from blobbing the ever living hell out of something overpowered?

If price was no obstacle from massing titan fleets why would it be an issue on a billion isk BS hull?
Quinn Corvez
Perkone
Caldari State
#548 - 2013-12-04 19:02:35 UTC
baltec1 wrote:
Quinn Corvez wrote:
Of course price is a factor in balance. Don't be so ignorant.


When has price ever stopped us from blobbing the ever living hell out of something overpowered?

If price was no obstacle from massing titan fleets why would it be an issue on a billion isk BS hull?


Oh I get it... You're Intentionally being an idiot.
Athena Damocles
Science and Trade Institute
Caldari State
#549 - 2013-12-04 19:03:06 UTC
Holy Amarr this thing is FUGLY ... put the circle thingy at the back and it's alright. But nice stats.
baltec1
Bat Country
Pandemic Horde
#550 - 2013-12-04 19:07:26 UTC  |  Edited by: baltec1
Quinn Corvez wrote:


Oh I get it... You're Intentionally being an idiot.



What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?
Herpp Derpp
KarmaFleet
Goonswarm Federation
#551 - 2013-12-04 19:10:22 UTC
CCP Manifest wrote:
I stealth edited the high res concept art to the OP.
You can find it here: http://bit.ly/1izOFm4


I like it! It looks pretty badass!
sabastyian
Worthless Carebears
The Initiative.
#552 - 2013-12-04 19:18:16 UTC  |  Edited by: sabastyian
Don't give this ship a ship maintenance bay or a fleet hangar as suggested unless you intend on removing the guns ( people want a mini-carrier and carriers cant use guns. ) Give it a 400% Energy Transfer Array and Remote Armor Repair system range bonus ( that's less then a guardian and more then a logi frig ) allowing it to rep to around 33km and be able to give and receive capacitor. Maybe give it a 55% reduction in Energy Transfer Array costs and Remote Armor Repair Systems ( requires more cap then a guardian. ) Give it a jump drive similar to Black ops ( there is currently no real covert ops logistics ships in eve making black ops fleets kind of a "gank it or die" scenario. ) Amarr Battleship: 4% resistances per level. gallente Battleship 10% drone damage and hitpoints per level. The cloak bonuses black ops receive could also be implemented to keep it in line with its counterparts. Remove the gun bonus entirely. Those stats give you a logistics ship that tanks less then a T3, costs more then a Triage carrier, but allows it ( when in pairs ) to effectively be a black ops logistics boat while adding a small amount of damage.
The 50% amount bonus could be kept, but if it is the high slots should be 6, med slots should be 4, and low slots should be 7 as most armor battleships in eve have 7-8 low slots. With 6 high slots and 1 cloak, you would have 2 cap transfers and 3 50% bonused reps, giving it more repping power then a guardian at 4.5 reps.
GeeShizzle MacCloud
#553 - 2013-12-04 19:19:19 UTC
Rek Seven wrote:
GeeShizzle MacCloud wrote:
Onictus wrote:


Its quite vulnerable a plated PvP hull wth trimarks and a 14sec align time to start with?

You have all day to catch it.


yahh vulnerable with a mjd that goes off in 9secs and puts him 100km away. especially with spare highs capable of housing heavy neuts, able to shut down scrams + loads of mids for webs and scrams to pin down any tackle and more effectively apply DPS.

stop wasting peoples time.


So are you saying that all battleships should be banned or that if a ship can escape from one guy camping a gate, that ship is overpowered?



Im saying that currently BS's have to fit to be slippery when it comes to being tackled, especially with the warp speed changes in Rubicon. if you put a cov ops cloak on a BS then he only really needs to be able to break from initial tackle and then he's gone.

GeeShizzle MacCloud wrote:

The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).


this is especially the case with an armor BS, having the mids and utility highs to achieve a high degree of target control.
sXyphos
The Scope
Gallente Federation
#554 - 2013-12-04 19:21:15 UTC
The ships looks solid overall, but seriously, consider moving that ring to the back of it, it just looks plain wrong with it in the front and it feels like the ship should be backwards Ugh
Harvey James
The Sengoku Legacy
#555 - 2013-12-04 19:21:35 UTC  |  Edited by: Harvey James
wouldn't it make more sense if you did what you do with T2 ships for skills?

Amarr Battleship Bonuses:
10% bonus to large energy turret optimal range
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level
20% large remote armour repair range

Role bonuses:
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Michael Harari
Genos Occidere
HYDRA RELOADED
#556 - 2013-12-04 19:22:25 UTC
baltec1 wrote:
Quinn Corvez wrote:


Oh I get it... You're Intentionally being an idiot.



What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?


As you discovered with techfleet, sourcing faction bs hulls can be difficult.
Rroff
Antagonistic Tendencies
#557 - 2013-12-04 19:23:40 UTC
sabastyian wrote:
Don't give this ship a ship maintenance bay or a fleet hangar as suggested unless you intend on removing the guns ( people want a mini-carrier and carriers cant use guns. ) Give it a 400% Energy Transfer Array and Remote Armor Repair system range bonus ( that's less then a guardian and more then a logi frig ) allowing it to rep to around 33km and be able to give and receive capacitor. Maybe give it a 55% reduction in Energy Transfer Array costs and Remote Armor Repair Systems ( requires more cap then a guardian. ) Give it a jump drive similar to Black ops ( there is currently no real covert ops logistics ships in eve making black ops fleets kind of a "gank it or die" scenario. ) Amarr Battleship: 4% resistances per level. gallente Battleship 10% drone damage and hitpoints per level. The cloak bonuses black ops receive could also be implemented to keep it in line with its counterparts. Remove the gun bonus entirely. Those stats give you a logistics ship that tanks less then a T3, costs more then a Triage carrier, but allows it ( when in pairs ) to effectively be a black ops logistics boat while adding a small amount of damage.
The 50% amount bonus could be kept, but if it is the high slots should be 6, med slots should be 4, and low slots should be 7 as most armor battleships in eve have 7-8 low slots. With 6 high slots and 1 cloak, you would have 2 cap transfers and 3 50% bonused reps, giving it more repping power then a guardian at 4.5 reps.


I'd rather see it getting a moderate bonus (I'd say closer to 200-300% than 400%) to armor RR and energy xfer range than a 50% amount bonus as that amount bonus + its resists makes for some outlandish spider tanking (not that I'm against that as such but it would be a little bit game breaking). Also fits in with the nature of the other bonuses which are more range based.
baltec1
Bat Country
Pandemic Horde
#558 - 2013-12-04 19:29:35 UTC
Michael Harari wrote:
baltec1 wrote:
Quinn Corvez wrote:


Oh I get it... You're Intentionally being an idiot.



What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?


As you discovered with techfleet, sourcing faction bs hulls can be difficult.


It was retired because it was easily countered.

Simple fact is no matter the cost people can afford it. This is why any balance based upon cost is a terrible way to do things.
Onictus
Federal Navy Academy
Gallente Federation
#559 - 2013-12-04 19:31:18 UTC
baltec1 wrote:
Quinn Corvez wrote:


Oh I get it... You're Intentionally being an idiot.



What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?



These will run in the 2-2.2 bill range for a naked hull.

For what it is I'll take an insured dread any day of the week.
Ranamar
Nobody in Local
Deepwater Hooligans
#560 - 2013-12-04 19:32:35 UTC
Michael Harari wrote:
baltec1 wrote:
Quinn Corvez wrote:


Oh I get it... You're Intentionally being an idiot.



What exactly makes you think these 1 bil battleships are unaffordable for pvp when we are throwing away 4.5 bil dreadnoughts and blobbing 100 billion isk titans?


As you discovered with techfleet, sourcing faction bs hulls can be difficult.


TBH, I think that's his point, actually. The problem with techfleet wasn't really that the CFC couldn't afford them. It was that it literally couldn't replace them. Incidentally, the nullsec SoE station is deep in CFC space. :tinfoil:

Actually, the biggest pricing and sourcing problem I can see with these, in a general sense, is that, unlike the regular pirate factions, there aren't SoE combat exploration sites. The price of pirate battleship hulls is actually massively depressed by these sites, since they drop pirate ship BPCs: you can get upwards of 2k ISK/LP out of pirate frigate and cruiser BPCs, but the battleship ones tend to be closer to 1k ISK/LP in price. The Nestor isn't going to have that downward pressure being exerted on it, so its price is actually going to be linked to the prices of the smaller hulls.