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Here's an Original Suggestion: *** FIX EVE ***

First post
Author
Arthur Aihaken
CODE.d
#1 - 2013-12-04 13:53:57 UTC
• Quit making excuses and FINISH the rebalancing! There's no reason this couldn't be completed in a few short months. If you can "rebalance" a rapid light missile launcher a week prior to Rubicon you can rebalance Black Ops, Pirates and T3s in 3 months. Bite the bullet and get it done.
• Quit tinkering with ships and game mechanics that AREN'T BROKEN. Missiles were generally fine and Serpentis ships are fine the way they are (some of us appreciate originality). Do we mention HACs, Command Ships and Marauders? Drone assist?
• Quit wasting time on trivial issues like renaming auto cannons and fixing market scams; do these really warrant their own thread and sticky? I'm sure this is only scratching the surface.
• Quit diverting resources to endeavours like Dust 514. EVE is either your flagship product or it isn't. Make it your crown jewel again and we'll happily support your other ventures.
• Quit this quest for "more space". Like the original Star Trek, this is going to be a 5-year mission that abruptly ends 3 years from now when everyone realizes there's no one at the helm. Most of low and null-sec is deserted. If you're going to focus on space, try working on ways to encourage new players and those in high-sec to venture out once in a while.
• Quit making excuses why you can't fix SOV. Seriously? There is a rather detailed thread that outlines exactly how this could be accomplished, and the changes are not that radical. And it's received ringing player endorsements. If we can find the time to introduce a mini-hacking game and loot gathering mechanic, we can find the time to fix SOV.
• Quit introducing bland, boring and uninspired ship designs. I'm talking about the Marauder. And the Nestor.
• Quit stalling on capitals. How many years do people have to wait for the Phoenix to get fixed? You're introducing a new battleship yet you can't fix a Dreadnought that's been effectively useless for years.
• Quit ignoring your player base. Beg, borrow and start stealing some ideas (it's clear some of you lack the ability to think "outside the box").

I am currently away, traveling through time and will be returning last week.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-12-04 13:59:18 UTC
TL;DR

Stop doing things that I personally dislike and reshape the game into the form that will benefit me above all else!


Roll
Zvaarian the Red
Evil Leprechaun Brigade
#3 - 2013-12-04 14:17:36 UTC
Danika Princip wrote:
TL;DR

Stop doing things that I personally dislike and reshape the game into the form that will benefit me above all else!


Roll


You really got that out of his post? I don't agree with every point, but he's mostly on the money. CCP need to get better at this whole "improving the game" thing and quick, because right now most changes they make either outright damage the game or simply are trivial tweaks that have minimal impact.
Icarus Able
Refuse.Resist
#4 - 2013-12-04 14:34:25 UTC
I know CCP isnt likely to do it but it would be interesting to see the labour division in detail.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#5 - 2013-12-04 14:58:00 UTC
CCP has stated a few times now that this is a long term set up compared to their old short term large releases.

What is currently happening is much needed and if they were adding new content at this pace there would be no room for what they are doing now.

They are currently polishing up the entire game. Making it easier to understand for new players while still adding small bits here and there so the bitter vets dont get too bored. This polish is partially bringing old code up to date, which is necessary if CCP wishes to bring newer cooler things to eve.

As for ship and module rebalancing it takes a while because after you have the initial numbers and do internal testing and release it it can still be unbalanced or balanced into the wrong role which only gets found out when players get the chance to break everything CCP intended for the ship.

I'm sure problems like drone assist exist in the old code as well which is why (similar to POSs) it is taking a while for them to look at it. Given their addition of mobile structures they might be abandoning the old POS code entirely for something new rather then rewrite the code for them at all.

Further because this is a long term goal I suspect that as we get closer to 2015 and 2016 we will see the true fruit of their labor as this ground work will be entirely set allowing for an influx of new content, rather then fixing up the old content to fit in a more modern game setting.
Arthur Aihaken
CODE.d
#6 - 2013-12-04 15:04:56 UTC  |  Edited by: Arthur Aihaken
Lyra Gerie wrote:
What is currently happening is much needed and if they were adding new content at this pace there would be no room for what they are doing now.

I'm sure problems like drone assist exist in the old code as well which is why (similar to POSs) it is taking a while for them to look at it. Given their addition of mobile structures they might be abandoning the old POS code entirely for something new rather then rewrite the code for them at all.

As for ship and module rebalancing it takes a while because after you have the initial numbers and do internal testing and release it it can still be unbalanced or balanced into the wrong role which only gets found out when players get the chance to break everything CCP intended for the ship.

None of the suggestions I listed are "new content" - they're all fixes to address various "rebalancing" efforts. If the "old code" is such a problem, maybe they should take 3-6 months off from updates to finally figure out how to address it (or they can just keep kicking the can down the road like they've been doing for the past year). As for the time-consuming module "rebalancing", they completely revamped an entire missile system a scant week before Rubicon was released (I don't even think the changes made it onto SiSi for testing). Friday - "These are the new changes for rapid missile launchers. Have a good weekend." Monday - "Yeah, thanks for your feedback - but these will be introduced with Rubicon. Enjoy!"

I am currently away, traveling through time and will be returning last week.

Lloyd Roses
Artificial Memories
#7 - 2013-12-04 15:17:19 UTC
Arthur Aihaken wrote:
• Quit making excuses and FINISH the rebalancing! There's no reason this couldn't be completed in a few short months. If you can "rebalance" a rapid light missile launcher a week prior to Rubicon you can rebalance Black Ops, Pirates and T3s in 3 months. Bite the bullet and get it done.


I really prefer the one ship at a time approach. Rebalancing everything at once - players fitting and storing ships for wars, ops, etc. - and then slightly rebalancing 80% of the ships again cause two ship classes turned out to synergize way to well or not at all - this would create more of an uproar than slowly finishing it up.

Arthur Aihaken wrote:

• Quit tinkering with ships and game mechanics that AREN'T BROKEN. Missiles were generally fine and Serpentis ships are fine the way they are (some of us appreciate originality). Do we mention HACs, Command Ships and Marauders? Drone assist?


Rapid light missiles have been broken. No way to deny it. At the point of *oh look, it's bonused to HAMs, Heavies and Rapid Lights, let's do rapid lights cause they are much stronger than the other two* there needs something to be done. Turned out that Rapids are now not good for true solo, but even better for everything gang. And what do you mean with HACs, CS, Marauders? They are all in pretty amazing shape since the rebalace, especially marauders (only talking pvp, no idea about L4s)

Arthur Aihaken wrote:

• Quit introducing bland, boring and uninspired ship designs. I'm talking about the Marauder. And the Nestor.


Slight differences turned out to create vastly different ships already, can't follow again. The Nestor is atm nothing but a rough sketch, so talking of marauders: Even with a set of boni strongly similiar to what is avaiable to T1 Battleships, the bastion, the 1min jumpdrive and load of utilityhighs make these thing a beast in a smallscale engagement.

Add to that that rebalancing of every ship should only be done regarding its pvp-performance (obviously, civilian ships as freighters, haulers, barges etc. excluded), and I really cannot follow on your argumentation or intention. If a ship then happens to provide it's uder with high long-range dps, then you got a fitting pve-vessel, but no hull should be wasted on such unimportant parts of gameplay.
Endovior
PFU Consortium
#8 - 2013-12-04 15:30:31 UTC
Arthur Aihaken wrote:
• Quit making excuses and FINISH the rebalancing! There's no reason this couldn't be completed in a few short months. If you can "rebalance" a rapid light missile launcher a week prior to Rubicon you can rebalance Black Ops, Pirates and T3s in 3 months. Bite the bullet and get it done.
• Quit tinkering with ships and game mechanics that AREN'T BROKEN. Missiles were generally fine and Serpentis ships are fine the way they are (some of us appreciate originality). Do we mention HACs, Command Ships and Marauders? Drone assist?

Translation: "Change all the things, but don't change any of the things I like. Specifically, buff all the ships I like, and especially leave any broken mechanics the way I like them."

Arthur Aihaken wrote:
• Quit wasting time on trivial issues like renaming auto cannons and fixing market scams; do these really warrant their own thread and sticky? I'm sure this is only scratching the surface.
• Quit diverting resources to endeavours like Dust 514. EVE is either your flagship product or it isn't. Make it your crown jewel again and we'll happily support your other ventures.
• Quit this quest for "more space". Like the original Star Trek, this is going to be a 5-year mission that abruptly ends 3 years from now when everyone realizes there's no one at the helm. Most of low and null-sec is deserted. If you're going to focus on space, try working on ways to encourage new players and those in high-sec to venture out once in a while.

Translation: "Stop spending time on things I'm not interested in."

Arthur Aihaken wrote:
• Quit making excuses why you can't fix SOV. Seriously? There is a rather detailed thread that outlines exactly how this could be accomplished, and the changes are not that radical. And it's received ringing player endorsements. If we can find the time to introduce a mini-hacking game and loot gathering mechanic, we can find the time to fix SOV.

Translation: "At the same time that you've stopped working on everything else to make the changes I insisted on, also implement sweeping game mechanic changes to fix the parts of the game I care about."


Arthur Aihaken wrote:
• Quit introducing bland, boring and uninspired ship designs. I'm talking about the Marauder. And the Nestor.

Translation: "Also, fire your art team, I hate them."

Arthur Aihaken wrote:
• Quit stalling on capitals. How many years do people have to wait for the Phoenix to get fixed? You're introducing a new battleship yet you can't fix a Dreadnought that's been effectively useless for years.
• Quit ignoring your player base. Beg, borrow and start stealing some ideas (it's clear some of you lack the ability to think "outside the box").

Translation: "Did I mention that I wanted you to buff the ships I like? Hey, where are you going! I'm a paying player, you have to listen to me!"


Yeah... I'm sure they'll get right on all that... Roll
Kane Fenris
NWP
#9 - 2013-12-04 15:32:07 UTC
Arthur Aihaken wrote:

• Quit tinkering with ships and game mechanics that AREN'T BROKEN. Missiles were generally fine and Serpentis ships are fine the way they are (some of us appreciate originality). Do we mention HACs, Command Ships and Marauders? Drone assist?

i partly agree but you cant end rebalance its a process
Quote:

• Quit diverting resources to endeavours like Dust 514. EVE is either your flagship product or it isn't. Make it your crown jewel again and we'll happily support your other ventures.

i agree on this that eve should be the crown jewl but if the do not give dust and val enough attention they are doomed to be failures....
Quote:

• Quit this quest for "more space". Like the original Star Trek, this is going to be a 5-year mission that abruptly ends 3 years from now when everyone realizes there's no one at the helm. Most of low and null-sec is deserted. If you're going to focus on space, try working on ways to encourage new players and those in high-sec to venture out once in a while.

i dont agree at all if null was denely populated eve wouldnt feel huge..... ther have to be vast "empty" areas
(empty in the meaning of not populated wit stations and lots of players nor without something to do)
Quote:

• Quit introducing bland, boring and uninspired ship designs. I'm talking about the Marauder. And the Nestor.

yes they could have been more original.
i dont like the concept of marauders beeing stationary and booring to fly
Quote:

• Quit stalling on capitals. How many years do people have to wait for the Phoenix to get fixed? You're introducing a new battleship yet you can't fix a Dreadnought that's been effectively useless for years.

valid complaint

Arthur Aihaken
CODE.d
#10 - 2013-12-04 15:45:50 UTC  |  Edited by: Arthur Aihaken
Endovior wrote:
Translation: "Change all the things, but don't change any of the things I like. Specifically, buff all the ships I like, and especially leave any broken mechanics the way I like them."

I don't fly Black Ops or any of the Pirate ships. A sole T3, so yes - I'd like them to finally get around to finally addressing T3s as opposed to keeping us in suspense for another year. It's rather counter-productive training and learning specific tactics when they could be rendered obsolete overnight. As for broken mechanics, I don't use drones - but it's universally recognized that drone assist is a problem. And I don't use missiles anymore, but I suppose the new rapid light launchers are fine - right?

Quote:
Translation: "Stop spending time on things I'm not interested in."

I'm glad to hear you're enjoying Dust 514.

Quote:
Translation: "At the same time that you've stopped working on everything else to make the changes I insisted on, also implement sweeping game mechanic changes to fix the parts of the game I care about."

I'm not in an alliance and I don't fly in null. Fixing SOV doesn't directly benefit me in the least, but it probably has numerous indirect benefits. SOV comes up over and over again… Was I misinformed that it needs to be addressed?

Quote:
Translation: "Also, fire your art team, I hate them."

Who said anything about art?

Quote:
Translation: "Did I mention that I wanted you to buff the ships I like? Hey, where are you going! I'm a paying player, you have to listen to me!"

Don't have a Phoenix. Can't fly capitals (have never flown them). The Phoenix is a great dreadnought you say? I am a paying player, and they don't have to listen to me (or anyone else that feels this way).

I am currently away, traveling through time and will be returning last week.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#11 - 2013-12-04 15:57:15 UTC
Arthur Aihaken wrote:
• Quit making excuses and FINISH the rebalancing! There's no reason this couldn't be completed in a few short months. If you can "rebalance" a rapid light missile launcher a week prior to Rubicon you can rebalance Black Ops, Pirates and T3s in 3 months. Bite the bullet and get it done.
You have no idea how many different things are involved with balancing ships do you? Making numbers tweaks in the database is simple, but you have to test it to make sure certain fits aren't going to still be screwed up balancewise, and there's a **** ton of modules and a ton of ships that can all interact here. If they tried to rebalance EVERYTHING in a few short months then we'd have more broken, unbalanced ships rather than less.

Quote:
• Quit tinkering with ships and game mechanics that AREN'T BROKEN. Missiles were generally fine and Serpentis ships are fine the way they are (some of us appreciate originality). Do we mention HACs, Command Ships and Marauders? Drone assist?
Yes we do mention command ships (or more specifically on grid boosting) and marauders (previously mostly useless in PvP) and drone assist seems to be one of the nitpicks getting a bit more attention lately.

Quote:
• Quit wasting time on trivial issues like renaming auto cannons and fixing market scams; do these really warrant their own thread and sticky? I'm sure this is only scratching the surface.
Well scamming is part of the player experience, scams suck and have a negative effect on player retention if they are too easy to pull off (besides these scammers need to get more creative, I haven't seen any new scams in ages. very boring). As far as autocannons go, yes it's unimportant, but it also doesn't take that much time to fix, and can probably be done by the guys who can't be used for rebalancing (which brings me to the next point)

Quote:
• Quit diverting resources to endeavours like Dust 514. EVE is either your flagship product or it isn't. Make it your crown jewel again and we'll happily support your other ventures.
You do realize that the devs working on other projects have experience in different areas than the ones working on EvE right? This is like bitching why the sound and graphics guys aren't helping fix ships, they can't, they don't have experience with that, they aren't that kind of dev. I don't know what the Valkyrie devs could do for EvE, but if they poached the DUST devs they'd be working on Incarna (not a bad thing but given your topic and tone that would **** you off too)

Quote:
• Quit this quest for "more space". Like the original Star Trek, this is going to be a 5-year mission that abruptly ends 3 years from now when everyone realizes there's no one at the helm. Most of low and null-sec is deserted. If you're going to focus on space, try working on ways to encourage new players and those in high-sec to venture out once in a while.
Well new content supposedly should get new players and keep old ones and keeps the game from getting stale. I do think they should iterate a bit more than they do now. Wormholes haven't been touched since their inception and I agree additional incentives to live in low could be a good idea. To me null doesn't seem as deserted as much as all the players are clustered into certain areas.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#12 - 2013-12-04 15:58:47 UTC

Quote:
• Quit making excuses why you can't fix SOV. Seriously? There is a rather detailed thread that outlines exactly how this could be accomplished, and the changes are not that radical. And it's received ringing player endorsements. If we can find the time to introduce a mini-hacking game and loot gathering mechanic, we can find the time to fix SOV.
Again, that is a complicated matter. The fix might sound easy and straightforward on paper but actually applying it is bound to run into snags. They made some simple changes to sov before after people didn't like sov and now people don't like the new sov system any more than the old one.

Quote:
• Quit introducing bland, boring and uninspired ship designs. I'm talking about the Marauder. And the Nestor.
Aside from the look of the Golem, marauders are fine, and while ugly, I would say the Nestor is far from bland and boring. it's also very different; would you rather they remove the rings and fins for SoE ships so they look just like everyone else's stuff?
Quote:

• Quit stalling on capitals. How many years do people have to wait for the Phoenix to get fixed? You're introducing a new battleship yet you can't fix a Dreadnought that's been effectively useless for years.
Or they could do what they are doing and fix the ships most people can and do fly first. We are getting pretty close to the point where capital ships should be coming up for a balance pass anyways.

Quote:
• Quit ignoring your player base. Beg, borrow and start stealing some ideas (it's clear some of you lack the ability to think "outside the box").
I can definitely agree with this point. It doesn't always seem like CCP listens to all the feedback. Certs and masteries are a great example of CCP asking for feedback and ignoring most of it. I should note, however taking player ideas wholesale isn't always the best course of action.. I've seen other game companies do that and it usually ends badly.
Arthur Aihaken
CODE.d
#13 - 2013-12-04 16:00:13 UTC
Kane Fenris wrote:
i partly agree but you cant end rebalance its a process

I do agree, but they could at least get the majority of the rebalancing out of the way and fine-tune as needed later.

Quote:
i agree on this that eve should be the crown jewl but if the do not give dust and val enough attention they are doomed to be failures….

If they spread themselves thin, they're all going to be failures.

Quote:
i dont agree at all if null was denely populated eve wouldnt feel huge..... ther have to be vast "empty" areas (empty in the meaning of not populated wit stations and lots of players nor without something to do)

I'm not suggesting low or null-sec needs to be densely populated. For that matter, even high-sec isn't that densely populated (except for maybe Jita). I'm just questioning the wisdom in opening up new "space" then it's apparent there's still a lot of it.

Quote:
yes they could have been more original. i dont like the concept of marauders beeing stationary and booring to fly

The art is fine. The latest SoE battleship (Nestor) is pretty bland, stat-wise. Yes, there was some originality with the new Marauders (although stationary weapons platforms aren't exactly exciting). This was also offset to some degree because they drastically changed the roles for half of them.

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#14 - 2013-12-04 16:02:52 UTC  |  Edited by: Alvatore DiMarco
Do you really want them to finish rebalancing all the remaining ships in just a few months? T3s are last before capitals and there are more than just Black Ops and Pirates in line ahead of them.

I don't think you do. I don't think you understand what the result would be.
Arthur Aihaken
CODE.d
#15 - 2013-12-04 16:10:02 UTC
Xindi Kraid wrote:
You have no idea how many different things are involved with balancing ships do you? Making numbers tweaks in the database is simple, but you have to test it to make sure certain fits aren't going to still be screwed up balancewise, and there's a **** ton of modules and a ton of ships that can all interact here. If they tried to rebalance EVERYTHING in a few short months then we'd have more broken, unbalanced ships rather than less.

Your kidding, right? Radical (not minor) changes to rapid light missile launchers announced a week before Rubicon, and rolled out without any testing. This from one of the two lead developers… Check out the RLML thread for an eye opener.

Quote:
Yes we do mention command ships (or more specifically on grid boosting) and marauders (previously mostly useless in PvP) and drone assist seems to be one of the nitpicks getting a bit more attention lately.

And again, I don't have a vested personal interest in any of those.

Quote:
Well scamming is part of the player experience, scams suck and have a negative effect on player retention if they are too easy to pull off (besides these scammers need to get more creative, I haven't seen any new scams in ages. very boring). As far as autocannons go, yes it's unimportant, but it also doesn't take that much time to fix, and can probably be done by the guys who can't be used for rebalancing (which brings me to the next point)

Sure. With everything else that needs to be done, is it really a priority to address Jita margin scams?

Quote:
You do realize that the devs working on other projects have experience in different areas than the ones working on EvE right? This is like bitching why the sound and graphics guys aren't helping fix ships, they can't, they don't have experience with that, they aren't that kind of dev. I don't know what the Valkyrie devs could do for EvE, but if they poached the DUST devs they'd be working on Incarna (not a bad thing but given your topic and tone that would **** you off too)

It all comes out of the same operating budget though, doesn't it? Resource allocation is more than just manpower. How much has EVE suffered (or been held back) in order to tie it in with Dust 514? It's a valid question.

Quote:
Well new content supposedly should get new players and keep old ones and keeps the game from getting stale. I do think they should iterate a bit more than they do now. Wormholes haven't been touched since their inception and I agree additional incentives to live in low could be a good idea. To me null doesn't seem as deserted as much as all the players are clustered into certain areas.

Except it's not new content - this is supposedly a 3-5 year plan. All we've seen are Ghost Sites. The allure of eventual player-owned stargates (which, let's be honest - only one or two alliances can actually pull off) is going to relegated to the super elite. Meanwhile, as you pointed out - what's being looked at for wormholes? What about expanded PvE and COSMOS missions? More interactive mining?

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#16 - 2013-12-04 16:15:22 UTC
Xindi Kraid wrote:
Again, that is a complicated matter. The fix might sound easy and straightforward on paper but actually applying it is bound to run into snags. They made some simple changes to sov before after people didn't like sov and now people don't like the new sov system any more than the old one.

Everyone seems to like the player-proposed solution...

Quote:
Aside from the look of the Golem, marauders are fine, and while ugly, I would say the Nestor is far from bland and boring. it's also very different; would you rather they remove the rings and fins for SoE ships so they look just like everyone else's stuff?

Aesthetics are fine, actually. I was more referring to the ship stats.

Quote:
Or they could do what they are doing and fix the ships most people can and do fly first. We are getting pretty close to the point where capital ships should be coming up for a balance pass anyways.

Or "fixing" the Serpentis ships. See the thread on that one...

Quote:
I can definitely agree with this point. It doesn't always seem like CCP listens to all the feedback. Certs and masteries are a great example of CCP asking for feedback and ignoring most of it. I should note, however taking player ideas wholesale isn't always the best course of action.. I've seen other game companies do that and it usually ends badly.

Actions speak louder than words. "Listen" generally implies taking it to heart or at least into consideration; paying it a token response, doing the exact opposite and then justifying it by saying "Well, we did listen to your feedback. Really, but we're going in this direction…" is a joke.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#17 - 2013-12-04 16:25:12 UTC
Alvatore DiMarco wrote:
Do you really want them to finish rebalancing all the remaining ships in just a few months? T3s are last before capitals and there are more than just Black Ops and Pirates in line ahead of them.

I don't think you do. I don't think you understand what the result would be.

No, I want them to finish it in a month - then put it up on SiSi so players can test it out and fine-tune it over a few months. It wouldn't be that difficult to create a few threads to solicit player suggestions prior. Heck, get the CSM to compile a list of "top 10 changes" for Pirates Ships, Black Ops and Strategic Cruisers. It's really not that difficult if you're willing to make use of the resources at your dispose. But if you're going to design in a vacuum, well...

This whole 3-month rebalance approach for a single ship class is a joke. Actually, a circle-jerk is more like it. For starters, there's a hidden agenda right from the outset. Players are given the impression that their input is being solicited when in reality the core design is already fixed. You need look no further than Command Ships, HACs and Marauders (specifically) for examples. Dev participation is practically non-existent. When I was doing R&D my customers were my best source of information. Things must work differently in Iceland...

I am currently away, traveling through time and will be returning last week.

Scuzzy Logic
Space Spuds
#18 - 2013-12-04 17:05:49 UTC  |  Edited by: Scuzzy Logic
Arthur Aihaken wrote:
• Quit making excuses and FINISH the rebalancing! There's no reason this couldn't be completed in a few short months. If you can "rebalance" a rapid light missile launcher a week prior to Rubicon you can rebalance Black Ops, Pirates and T3s in 3 months. Bite the bullet and get it done.
• Quit tinkering with ships and game mechanics that AREN'T BROKEN. Missiles were generally fine and Serpentis ships are fine the way they are (some of us appreciate originality). Do we mention HACs, Command Ships and Marauders? Drone assist?
• Quit wasting time on trivial issues like renaming auto cannons and fixing market scams; do these really warrant their own thread and sticky? I'm sure this is only scratching the surface.
• Quit diverting resources to endeavours like Dust 514. EVE is either your flagship product or it isn't. Make it your crown jewel again and we'll happily support your other ventures.
• Quit this quest for "more space". Like the original Star Trek, this is going to be a 5-year mission that abruptly ends 3 years from now when everyone realizes there's no one at the helm. Most of low and null-sec is deserted. If you're going to focus on space, try working on ways to encourage new players and those in high-sec to venture out once in a while.
• Quit making excuses why you can't fix SOV. Seriously? There is a rather detailed thread that outlines exactly how this could be accomplished, and the changes are not that radical. And it's received ringing player endorsements. If we can find the time to introduce a mini-hacking game and loot gathering mechanic, we can find the time to fix SOV.
• Quit introducing bland, boring and uninspired ship designs. I'm talking about the Marauder. And the Nestor.
• Quit stalling on capitals. How many years do people have to wait for the Phoenix to get fixed? You're introducing a new battleship yet you can't fix a Dreadnought that's been effectively useless for years.
• Quit ignoring your player base. Beg, borrow and start stealing some ideas (it's clear some of you lack the ability to think "outside the box").


I agree, Fix the Roden Shipyards ships, do a little sweep on a few T2s like the recons and anything with a split weapons' system. Then you can start fixing the Blood Raider ships, the Phantasm and Worm so they're not outclassed by the enw amarr lineup, everything and the enyo, respectively.

I agree most of those tinkers were uncalled for. I liked my salvagerauder.

I agree, at least take the art team off of stupid things and get them working on existing things instead of pipedreams like Valkyrie. Everyone hates the Moa hull. Everyone. Maybe finally fix walking in stations, once everything else is done.

The market scam theme is typical eve fare. You didn't bother fixing the booster LP exploit for a while, so don't bother now.

More space wouldn't be a bad idea if half of EVE was empty, mostly due to anyone who would move to nullsec moving to WHs instead because they know the devs aren't favoring the Blocs in there. Make Sov bills logarythmic, CCP, so that small alliances can at least have a chance to bite out their own turf or to make the blocs feel like alliances of smaller alliances. Also, reducing the number of chokepoints between low and null would go a long way towards this.

Again, Loot Pinata over SOV makes me want to fly over to iceland and egg your developers' windows.

T2 GAS HULL, CCP, WHEN?

If you're going to touch capitals, how about making it so they're nerfed all around so we stop seeing blobs of 50 Titans being deployed at the drop of a hat. The Phoenix would be a good start, since you apparently like it's useless stats so much.

This last one is a given, but pulling off another PR disaster like that live pirate live event will make the playerbase revolt. Do you want to see the Jita memorial blow up again, do you?!?!
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#19 - 2013-12-04 17:11:52 UTC
What the hell. I just wrote a long reply to this topic. When I hit post everything I had written got erased.

This is the 2nd time this has happened.

Sad
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#20 - 2013-12-04 17:13:18 UTC
I would rewrite my post... but it would be just a waste of time on those who may or may not read it.

*feels some negative emotions that made him walk away from EvE for two years*
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