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LF ways for DPS increase

Author
Aisha Aeon
Imperial Academy
Amarr Empire
#1 - 2013-12-04 15:32:33 UTC  |  Edited by: Aisha Aeon
Ship: Currently navigating Megathron Navy on rails.
Objectives: PvE & L4
Fit:

Quote:
7x 425mm Railgun II

MJD
Sensor Booster II
Tracking Comp II
CapRech II

3x MagStab II
2x Tracking Enchancers II
2x specific Armor Hardeners
1x Armor Repairer

3x CapControl Circuits

5x Warden II-s


Skills: Gunnery, Motion Prediction, Sharpshooter, Trajectory Analysis, Rapid Firing, Controlled Bursts, Large Hybrid Turret all 5. Large Rails skill @ 4. Pretty much everything i could have done.


DPS @ 660 + 225 on drones.

Is there anything I could do to increase dmg? Wasting a minute or so on 1 BS, which is loooooong ><


ty in adnvance
Kosetzu
The Black Crow Bandits
Northern Coalition.
#2 - 2013-12-04 16:00:28 UTC
Is that with antimatter ammo? You can always use the Javelin ammo if you're not already doing that. Rails have never been the omg-damage weapon, they have very long range and that is their good trait. If the rails are not satisfactory you might need to swap to a different weapon type, be it Blasters or some other factions guns.

Hardwiring implants can increase your dps by at least 150-200 I would think, assuming +6% implants. You have rate of fire, damage etc. Rate of fire is outright better than damage though, because you already have stacking penalties on the dps. Also consider the Kronos, because of the range bonus it gets in Bastion mode, and the fact that you use MJD it might be a logical upgrade for you.
Kasutra
No Vacancies
No Vacancies.
#3 - 2013-12-04 16:01:32 UTC

  1. A Mega will never be the best mission runner. Better learn to live with that if you want to keep using it.
  2. Get Gallente BS to 5. Looking at the DPS figure, you seem to be missing it.
  3. Use faction damage mods. It's the #1 upgrade for anyone running missions.
  4. Use Javelin against targets that get in close. If they aren't close, get close. If you're using that MJD to snipe, know that snipers will never be very fast.
  5. Rip out those CCCs (or sell your NMega through contracts and buy an unrigged one), get a T2 Burst Aerator instead. Probably supplemented with resistance rigs or something. Instead of relying on recharge, use a heavy cap booster.
  6. Wardens deal very little damage for sentries. Switch to Gardes!
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#4 - 2013-12-04 16:05:36 UTC
First make sure you are shooting at kin/therm rats such as Guristas or Serpentis. Hybrids will never be amazing against Sansha or Blood raiders.

Train Gallente Battleship V if you don't already have it. Surgical Strike V. Faction ammo. Gunnery implants. Faction damage mods. Upgrade to a Vindicator or Kronos. Thermodynamics V if you really want to push it. Also your rails aren't going to be very effective past about 50km unless you load low damage ammo so try not to range tank with an MJD. Get in there and face melt. If you are worried about loosing the ship carry a depot and a MJD in your hold and launch the depot when you land in the mission.

If I was going to fly a Navy Megathron against Guristas I would probably start with something like this:

[Megathron Navy Issue, New Setup 1]
Large Armor Repairer II
Armor Kinetic Hardener II
Reactive Armor Hardener
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

100MN Afterburner II
Heavy Capacitor Booster II, Cap Booster 800
Conjunctive Magnetometric ECCM Scanning Array I
Tracking Computer II, Optimal Range Script

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Auto Targeting System I

Large Hybrid Locus Coordinator I
Large Auxiliary Nano Pump I
Large Targeting System Subcontroller I

Warden II x5
Hobgoblin II x5
Salvage Drone I x5
Mobile Depot x1
Tracking Speed Script x1
Caldari Navy Antimatter Charge L x5000
Cap Booster 800 x14
Large Micro Jump Drive x1

DPS @ 697 + 225 on drones with large railgun spec 4.
Aisha Aeon
Imperial Academy
Amarr Empire
#5 - 2013-12-04 17:13:01 UTC
Kosetzu wrote:
Is that with antimatter ammo? You can always use the Javelin ammo if you're not already doing that. Rails have never been the omg-damage weapon, they have very long range and that is their good trait. If the rails are not satisfactory you might need to swap to a different weapon type, be it Blasters or some other factions guns.

Hardwiring implants can increase your dps by at least 150-200 I would think, assuming +6% implants. You have rate of fire, damage etc. Rate of fire is outright better than damage though, because you already have stacking penalties on the dps. Also consider the Kronos, because of the range bonus it gets in Bastion mode, and the fact that you use MJD it might be a logical upgrade for you.

I do range tanking since i take all missions offered and have to swap 2 hardeners and sometimes even that isn't enough, I MJD to like 110km and go Caldari Irridium with 103 optimal, I let them ~57km to agro my wardends and repeat.

Implants - will see to it.

Kronos is my goal now, but ETA ~27 days on marauder skills.


Quote:
A Mega will never be the best mission runner. Better learn to live with that if you want to keep using it.
Get Gallente BS to 5. Looking at the DPS figure, you seem to be missing it.
Use faction damage mods. It's the #1 upgrade for anyone running missions.
Use Javelin against targets that get in close. If they aren't close, get close. If you're using that MJD to snipe, know that snipers will never be very fast.
Rip out those CCCs (or sell your NMega through contracts and buy an unrigged one), get a T2 Burst Aerator instead. Probably supplemented with resistance rigs or something. Instead of relying on recharge, use a heavy cap booster.
Wardens deal very little damage for sentries. Switch to Gardes!

1. All my skills go for rails/blasters, can't really be picky :<
2. Gallente BS @ 5.

rest noted.

Quote:
Train Gallente Battleship V if you don't already have it. Surgical Strike V. Faction ammo. Gunnery implants. Faction damage mods. Upgrade to a Vindicator or Kronos. Thermodynamics V if you really want to push it. Also your rails aren't going to be very effective past about 50km unless you load low damage ammo so try not to range tank with an MJD. Get in there and face melt. If you are worried about loosing the ship carry a depot and a MJD in your hold and launch the depot when you land in the mission.


Rangetanking is kinda have-to situation for me, sometimes rats burn through armor real quick and it's MJD or warp-out :< 50km is nice range for them to go full dmg which may come from ~5 BS's and fitting more than 2 hardeners is bad. Summing up, dunno how to avoid full dmg @ 50km.

Will try depot move.

About caprech... I'll try booster, but damn charges are too heavy, no space for ammo :<


Ty for replies, will go on Singularity for tests <3
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2013-12-04 17:51:44 UTC  |  Edited by: Antillie Sa'Kan
Aisha Aeon wrote:
Rangetanking is kinda have-to situation for me, sometimes rats burn through armor real quick and it's MJD or warp-out :< 50km is nice range for them to go full dmg which may come from ~5 BS's and fitting more than 2 hardeners is bad. Summing up, dunno how to avoid full dmg @ 50km.

Range tanking is fine when you are starting out as its nice and safe. But it will always severely limit your DPS. The best way to avoid full incoming DPS at 50km or less is to do even more DPS back. Learning the triggers also helps quite a bit. Eve Survival is very useful for trigger info.
Aisha Aeon
Imperial Academy
Amarr Empire
#7 - 2013-12-04 18:26:09 UTC
Quote:
Is that with antimatter ammo?

it was iridium, damn..
The Spod
Center for Advanced Studies
Gallente Federation
#8 - 2013-12-04 20:14:19 UTC
Aisha Aeon wrote:
Ship: Currently navigating Megathron Navy on rails.
Objectives: PvE & L4
Fit:

Quote:
7x 425mm Railgun II

MJD
Sensor Booster II
Tracking Comp II
CapRech II

3x MagStab II
2x Tracking Enchancers II
2x specific Armor Hardeners
1x Armor Repairer

3x CapControl Circuits

5x Warden II-s


Skills: Gunnery, Motion Prediction, Sharpshooter, Trajectory Analysis, Rapid Firing, Controlled Bursts, Large Hybrid Turret all 5. Large Rails skill @ 4. Pretty much everything i could have done.


DPS @ 660 + 225 on drones.

Is there anything I could do to increase dmg? Wasting a minute or so on 1 BS, which is loooooong ><


ty in adnvance


"Wasting a minute or so on 1 BS" = optimal range issues. Either work your fit around a 50km engagement range or less (ideal for rails with antimatter), or switch your thinking to a drone focused sniping MJD boat.

A regular Dominix with range stack glitched Gardes and 5 drone damage amplifier II's deals thermal 820dps at 111km optimal, with a small percentage loss to drone lock delay and MJD deployment. If you cannot surpass that in practical damage, might be wise to just go standard.

On your linked fit, the basics look quite good. The problem is MJD reliance; drop that for a targeting computer to switch a tracking enhancer for either more tank or the fourth magstab. Faction up the 3 magstabs as your first thing to do, fourth can be a t2. Hint: carry a mobile depot so you can adapt to mission situations.

The cap recharger is typically a mod you would fit through the mobile depot when absolutely needed. For the most part, fit a tracking computer there (again would allow more tank).

So to recap:

7 t2 rails

3 t2 tracking computers
1 t2 sebo / optimal

3 faction magstab
1 t2 magstab
3 t2 hardener
1 t2 LAR

3 CCC <- initially

1 t2 burst aerator <- when you have confidence to try harder
2 armor rigs or ionic field projector

Something along these lines perhaps?

Aisha Aeon
Imperial Academy
Amarr Empire
#9 - 2013-12-04 20:32:57 UTC
Is 0.025 dmg coeff difference between t2 magstab and faction one worth that much? (~120M atm per 1)
Kosetzu
The Black Crow Bandits
Northern Coalition.
#10 - 2013-12-04 20:37:59 UTC
Aisha Aeon wrote:
Is 0.025 dmg coeff difference between t2 magstab and faction one worth that much? (~120M atm per 1)

Very much so.
Aisha Aeon
Imperial Academy
Amarr Empire
#11 - 2013-12-04 20:56:43 UTC  |  Edited by: Aisha Aeon
So i changed to this one:

7x 425 Rails
1x Auto targeting System II

2x tracking comps
1x 100M AB (need to get closer fast)
1x Heavy Cap Boost

3x Federation Navy MagStabs
1x Tracking Ench (Can't fit 4th magstab, cpu issue)
2x Specific hardener
1x Reactive Hardener (should swap for 3rd hardener?..)
1x LAR II

Replaced 7, 8, 9 slots for gunnery, swapped for Garde's II

Rigs remaied same, suggested vere affecting powergrid which is already tight (451 left). Maybe targeting rigs, but don't have those issues anyway...

Total: 720.1 dps + 300

PS. 66M left! omg ><
Odithia
Ministry of War
Amarr Empire
#12 - 2013-12-04 21:51:02 UTC
Keep your mag stab in hangar untill you've got enough cash to get yourself a new BS should the first one explode.
Also consider a Navy Armor rep but with the bling Mag Stab it may turn you into suicide gank material.
Jacob Holland
Weyland-Vulcan Industries
#13 - 2013-12-05 09:00:02 UTC
Kasutra wrote:

Wardens deal very little damage for sentries. Switch to Gardes!

Gardes may be the highest paper DPS sentry but they're rather impractical on a rail boat due to their range. Add to that their incredible fragility and in most cases Bouncer IIs are a far better option - they are the second most damaging sentry and deal that damage at mission rail-ish ranges.
Tauranon
Weeesearch
CAStabouts
#14 - 2013-12-05 09:27:11 UTC  |  Edited by: Tauranon
Hyperion is a better megathron, at least as far as missions are concerned.

6x - 425mm Railgun II (navy antimatter charge L)
- Drone Link Augmentor I

### Medium slots

- Medium Electrochemical Capacitor Booster I (cap 800)
- Tracking Computer II (both scripts)
- F-90 Positional Sensor Subroutines
- Omnidirectional Tracking Link II
- 100MN Afterburner II

### Low slots

- Drone Damage Amplifier II
- Large Armor Repairer II
3x - Magnetic Field Stabilizer II
- Armor Kinetic Hardener II
- Armor Thermic Hardener II

### Rig slots

- Large Auxiliary Nano Pump I
- Large Hybrid Metastasis Adjuster II
- Large Processor Overclocking Unit I

5x - Garde II
5x - hobgoblin II

1054 dps with drones, implants and faction magstabs will push it past 1100, and since you can fit an omni to a hyper, you can actually get the drones to hit things. The T2 rig isn't particularly expensive.
Gh0stBust3rs
Templars HIghsec
Stellar Fusion
#15 - 2013-12-05 11:59:57 UTC  |  Edited by: Gh0stBust3rs
instead of buying a whole new ship or raping your current fit. Buy yourself some 3% hardwirings.

6% is better but gets pricy. If you plan on using hybrids and a kronos might be a worthy investment.