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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Rio Bravo
Deep Core Mining Inc.
Caldari State
#481 - 2013-12-04 14:30:19 UTC
SoE = Exploration. For the sake of the whole purpose of Rubicon and ghost sites the hack/relic bonuses I hope will stay. (hack/relic are not probing bonuses). could cyno it in for a ghost site after probing a ghost site or whatever.
Please, range of weapons vs. range/power of repairs. BlackOps on a Nestor might mean the death of T2 Blops BS, or making it irrelevant/obsolete. At least making a T2 less potent. Blops cyno, if nerfed on the nestor might do the job, but should not be as efficient as a T2.
Figure, it has to fit the factions mandate. How you fit it should be what its good at...which it has potential as DPS, chaining tank, and ghost site dominator. Drone bays give it great funtionality and possibilities.
I know the final product will be balanced and a perfect fit for its niche roles.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Michael Harari
Genos Occidere
HYDRA RELOADED
#482 - 2013-12-04 14:35:23 UTC
Drop the RR bonus, give it a warp speed bonus, signature bonus (like 5%/level) and a mwd cap use bonus (so you dont have to fit a cap booster to every mwd battleship)
Phoenix Jones
Small-Arms Fire
#483 - 2013-12-04 14:36:56 UTC
CCP Rise wrote:
Hi hi

I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.

First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.

Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.

Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.

I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.


Thanks for the reply. To comment on a few things.

1) do Not give this ship a black ops jump portal generator. This ship will just be regulated as a black ops ship. Let this ship jump through one, but Not use one. Else you just turn this ship into a jump ship no one will use in combat.

2) do Not give this ship a covops cloak. Good doesn't need it

3) repair range. 20km range should be good with this. 25 to 30 is better.

4) I would consider that if your going to use this as a type of triage carrier that the bastion module "may" be an option for it. (Questionable but an option).

Yaay!!!!

James Amril-Kesh
Viziam
Amarr Empire
#484 - 2013-12-04 14:43:34 UTC
It's almost like people forget how people play EVE as soon as they go to work for CCP...

Enjoying the rain today? ;)

Rio Bravo
Deep Core Mining Inc.
Caldari State
#485 - 2013-12-04 14:45:45 UTC
Phoenix Jones wrote:


1) do Not give this ship a black ops jump portal generator. This ship will just be regulated as a black ops ship. Let this ship jump through one, but Not use one. Else you just turn this ship into a jump ship no one will use in combat.

2) do Not give this ship a covops cloak. Good doesn't need it



I agree

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

BeanBagKing
The Order of Atlas
#486 - 2013-12-04 14:49:59 UTC
Quote:
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.


First, can you comment on the expected pricetag of this? What does CCP feel like the price will be? I feel like this is a major tipping point. I might buy one of these if they are sub 500m. Over a bil though and there's so many better options.

Here's the problem I'm seeing with that statement above, the Gnosis may be all over the place but it's clear(ish) what it's role is. It's all over the place in that it has bonuses to every weapon type, but these are all damage bonuses, they affect the ships DPS.

The SOE Battleship is all over the place in an unclear and confusing way. It's bonuses don't compliment each other, and on top of that it's prohibitively expensive. You've taken a subcap hull, given it a capital hull price tag, and given it only half the bonuses it needs to do several jobs. I'm trying to think of an example to relate it to... it would be like giving that Gnosis a bonus to mining lasers. Sure it makes it able to do many things, but without the complimenting bonus of an ore bay or bigger cargohold nobody will use it for that because there isn't enough room to store the ore. You may not have chosen it over something else, but it makes no sense.

The same thing goes here. You've created a ship with the ability to hack and probe things, but nobody is going to use it for that. Why would I? Give me one good reason why I would use this ship for probing or hacking?
--If I'm near/in my home system I can use a T3, covert ops, or T2 Cruiser (just to name the obvious ones). Each of these has the bonuses and abilities to scan and hack sites, or cloak, or get in/out faster, OR a combination of all 3. Even if I end up needing a ship that can do both, but don't have one, I'm close to my home system. I can use one ship to hack then switch back to my scanning ship. Hell, I'll use a carrier, at least the loss will be cheaper.
--If I'm away from my home system... well, I'm just plain old not going to use it. It's a battleship, and a 2bil isk one (from estimates) on top of that. How fast do you think it's going to die to a gate camp or get caught in a bubble?
--If I'm in a group, again, why use it? I can bring along multiple ships that can do any one job better. A guardian with rep and range and signature bonuses that can lock ships in the time needed to rep them. A T3 that probably has better tank for cheaper (once you take into account sig size and speed). Another T3 fit for scanning/hacking, etc. Or, as others have pointed out, something like a rattlesnake gang. It may still be a slow battleship, but at least it's cheaper.

You've also created a ship that can heal things, but why would I use it for that? For the price tag I can use a triage carrier that gives much greater repping power, can lock faster, can't be jammed, etc. Or a guardian/onieros, which has the advantage of standoff distance, signature size, lower mass, faster lock time, etc and still reps a lot of damage. Maybe you can pair them up and spider tank, the range bonus might help, but at the end of the day I can take about 8x as many domi's for the price tag, or just a pair of slowcat carriers.

You've given it damage and tank bonuses, but again, better job at a lower price is available.

I disagree with the idea of just tossing in random bonuses to "give us options", it may as well be a jeopardy wheel if you're going to use that method. Give it a bonus to gas cloud harvesting!

This doesn't mean I disagree with a ship that is capable of doing a lot of things, but the second half of that statement says that it would be best at a few. As it stands I don't think this ship is best at anything, much less at a few, and again, pricetag.

IMO, if you're absolutely against a cov ops battleship, or a battleship that can use a cloak like a black ops battleship, and if the probing and hacking bonuses are just there to... well, be there... Then give it a longer rep range bonus (more than 100%), maybe dial back the rep power a bit, and create a battleship class logistics ship (Oh, you'll also have to fix the lock time, and still probably have to drop the price, and give it a remote energy bonus and... !@#$ it, this is what I meant, it only has half the bonuses needed to do any one job). Then you'll actually have a ship that's "best at a [something]". Maybe dial back the damage bonuses so it isn't OP. Honestly, if it could rep just equal to a guardian/onerios, not even better than one, it might be worth the pricetag because of it's larger tank. Probably not since even if all of the above were fixed it would still have a huge signature to shoot at, but just maybe.

Or as others have said, make it do ~something~ unique, let it be able to bridge to black ops cynos or something... idk. The common option among the EFT warriors here is that this ship is an expensive hanger decoration with it's current bonuses. Everyone is disagreeing on what it -should- be and what would make it worth taking out of the hanger for either pve or pvp. I've seen very few people disagree that it will just sit in hangers though.

Ager Agemo
Rainbow Ponies Incorporated
#487 - 2013-12-04 15:03:16 UTC
why it cannot have the same mechanics the blackop ships do for cloaking, use a normal coverop, but become faster while using it?

aside from that, I like it... sounds like a good piñata
GeeShizzle MacCloud
#488 - 2013-12-04 15:03:47 UTC
Rio Bravo wrote:
Phoenix Jones wrote:


1) do Not give this ship a black ops jump portal generator. This ship will just be regulated as a black ops ship. Let this ship jump through one, but Not use one. Else you just turn this ship into a jump ship no one will use in combat.

2) do Not give this ship a covops cloak. Good doesn't need it



I agree


do u guys not know how this game works? the only requirement to be able to be bridged through a black ops is to be able to fit a covert ops cloak. if you cannot fit a covert ops cloak you cant bridge through, simple as. so forget about such crazy thoughts.

the ONLY parts of a Blops BS that should be considered is the cloaked speed increase, and possibly... very possibly a jump drive. but such an addition should be balanced with reduced bonuses and ship resources.

also yes people like drones, but turning this into yet another sentry drone boat is lame and dull and not worth the 2+Bil pricetag.

having it as a pure DPS boat is a complete turnaround in respects to the sisters of eve lore. you might as well have amarr ships getting bonuses to projectiles whilst you're at it.


Surely people can see that it can fill the support role as a logi drone platform. Yes logi drones do suck currently but we have the opportunity for CCP to not only look at and fix some issues with logi drones, but also mould a ship that is very effective at using them through bonuses.

no need for rep range bonuses, drone control range fixes that.
It doesnt eclipse pure bred logis because of travel time and the fact drones can be shot and killed.
It wouldnt need cap or transfer bonuses because cap isnt affected.

it fits the lore, it fits the role of support, it doesnt need a cov ops cloak. as its a battleship it has the potential to use MJD's / target spectrum breakers and still maintain functionality by using drones.
BeanBagKing
The Order of Atlas
#489 - 2013-12-04 15:05:00 UTC
Also, in addition to comment I g on the price, can you tell us what you envision for this ship? Will it be used in high or low or null? Wormholes? PvP or pve? Level 4s? Incursions? Or are you just leaving it up to us and you dont have a clear vision for it?

Savira Terrant
Native Freshfood
Minmatar Republic
#490 - 2013-12-04 15:13:41 UTC  |  Edited by: Savira Terrant
Thinking about how an SOE battleship could support the rest of their lineup specificly the following "exploration dreamteam scenario" comes to mind:

1. Astero scans down exploration sites, doing basicly all the new sites and DED plexes up to and including 4/10 solo.

2. Astero finds a 5/10 or higher, lights a covert cyno and the NESTOR jumps to it from as far as 15 LY away.

3. Astero approaches Nestor and reships to the STRATIOS (the only cruiser small enough to fit into the Nestor ship maintainance bay).

4. Fleetwarp to DED plex. Stratios and Nestor rep each other and do a combined damage of 1300 per second.

5. ???

6. Profit


The specifics of that I don't really care about. E.g. cloak on the Nestor or not, I don't care.

Edit:

Iteration to be found here.

.

FT Diomedes
The Graduates
#491 - 2013-12-04 15:15:51 UTC  |  Edited by: FT Diomedes
CCP Rise wrote:
Hi hi

I haven't been in the office today so sorry for the break in communication. I'm still not in actually, so I don't have time to go into tons of depth here but I wanted to address a few of the trends I see so far in the feedback.

First, I think we should get some kind of range bonus on the reps. 100% sounds about right, but we need to talk about this as a team before anything gets committed to. I'll get back to you once we can figure out where to go.

Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.

Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.

I'll be back in the office tomorrow and I'll catch up on the thread fully and try to cover anything big that I missed here.


We have a ton of battleships in this game. Many are generally good at something. Others are great due to being well-designed and focused on a particular role (e.g. The Bhaalgorn). Think Bhaalgorn in your design philosophy, not unfocused jack of all trades. In my mind, you need to go one of two ways with this ship.

1. Logistics BS. Focus is on effective remote reps in a group PVP/PVE environment. Fills the gap between logistics ship and carrier. Range of 20-30km for ALL remote reps. Bonus to ALL remote rep amount. 7-7-7 layout. 5 turrets. No resist bonus. No weapon bonus, except for drone damage, repair amount, speed, and optimal range. This lets someone go either shield or armor tank. Players have a lot of freedom in how they want to use it.

2. Exploration BS. Focus is on solo play. Give it an 8-6-6 layout. 6 turrets. Bonus to ALL turrets optimal range and ROF. Give it a Blackops-style cloak bonus. Give it an MJD bonus. Sig radius bonus. Keep the scanning bonus and hacking bonus. Able to do high end PVE or PVP, but still very catchable.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Omnathious Deninard
University of Caille
Gallente Federation
#492 - 2013-12-04 15:20:11 UTC
Hmmm

To be truly unique ship that fits the SOE theme.
These are not solo ships, period. That makes the scan probe bonus and hacking bonus all but useless.
The ship would be well suited to be closer to the Orca rather than the Stratios.

Can fit warfare links.
Can use 2 links at once.
30km Fleet hanger
400~600km SMA
Keep drones and lasers as is.

If you don't follow the rules, neither will I.

Caelestina
0.0 Massive Dynamic
Pandemic Horde
#493 - 2013-12-04 15:21:30 UTC  |  Edited by: Caelestina
I feel like it definitely needs to go one direction and not the thousand it is going right now.

I, like others, am liking the sound of a super spacepriest.


Here's my idea..

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level
5% Capacitor recharge bonus per level (or 7.5% reduction in Remote Armor Repair System capacitor use)

Gallente Battleship Bonuses:
10% bonus to drone repair amount and control range per level
7.5% bonus to Armor Repairer effectiveness per skill level

Role bonuses:
50% bonus to remote repair amount
350% bonus to remote repair range


Slot layout: 6H, 6M, 7L; 5 turrets, 0 launchers


This gives it a solid role. Here you have a heavy tank able to AID, which leans on the "emergency responder" idea. It may also be nice to slap a warp speed bonus on it as well, like others suggested.

I'm not claiming to be any sort of knowledgeable about the game, but the above might make it actually worth it's cost? (You vets can weigh in on this, as I'm relatively new, despite my character's age - left the game for a long while and only recently came back)

If you are wanting it to be able to be a little more flexible and able to fulfill a damage role as well, then perhaps throw the turret bonuses back on it (Damage AND range, not just range), but please don't put the drone damage bonuses back in. There are far too many drone damage boats and like others have said, ones that do it for far cheaper.
Arura Tam
Faster Than Darkness Technologies
#494 - 2013-12-04 15:22:09 UTC
How about 2 versions, since its hybrid tech from Amarr and Gallente, Amarr get the lasers and logic side bonuses and the Gallente get the covos cloak and drones, since everyone is in 2 minds about what is good and what is bad about it. Surely SOE and the shipbuilders would have different versions ?

"Nec ignem mittere in mundum" - Tam's Family Motto

Arthur Aihaken
CODE.d
#495 - 2013-12-04 15:22:55 UTC
CCP Rise wrote:
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional.

Maybe you should reflect on that a bit then. You're introducing another $1-billion+ ISK battleship with the likelihood that you'll have to immediately revisit it. Again. Meanwhile, we're again talking about nerfing another Pirate battleship, the jury is still out on the new Marauders, the other Pirate battleships need a balance pass - and we still haven't touched base on Black Ops.

Shelve the Nestor, gather some feedback for the next few months and re-introduce new Pirate battleships (including the Nestor), Black Ops, any adjustments to Marauders and address the abysmal warp mechanics for battleships.

I am currently away, traveling through time and will be returning last week.

Ya Huei
Imperial Collective
#496 - 2013-12-04 15:23:32 UTC
Way too much going on with this ship..

Please give it a more specialised role instead of the current "scan-rr-drone-pew-hackz0r" version.

Martin Vanzyl
EVE University
Ivy League
#497 - 2013-12-04 15:28:21 UTC
BeanBagKing wrote:
Quote:
Last, I'm seeing some complaints or concerns that it feels kind of all over the place. This is definitely intentional. In the posts for the Stratios and Astero I think I mentioned that one of the designs we are trying to emulate is the Gnosis. Ships capable of doing many things but being the absolute best for few. The hacking and probing bonuses are a good example of that here. We didn't choose them over something else that would make the ship a powerful fighter, we just included them to give the ship more options.


---snip---

Or as others have said, make it do ~something~ unique, let it be able to bridge to black ops cynos or something... idk. The common option among the EFT warriors here is that this ship is an expensive hanger decoration with it's current bonuses. Everyone is disagreeing on what it -should- be and what would make it worth taking out of the hanger for either pve or pvp. I've seen very few people disagree that it will just sit in hangers though.



If you want this ship to be worth anything for its price... make it the first subcap ship that begins to show the yet further 'independence' of Capsuleers from the Empires, and also something we'd take into the new Galaxy/ies that the Stargate will open up. Give it an innate compact 'personal' Clone Vat Bay that currently a large general version can only be put on Titans and Rorqual. So we can clone jump back to New Eden, (whereupon the Nestior will despawn as if we'd logged off), then clone jump back after normal cooldown timer, and the Nestior will re-appear (subject to the various flags and timers). The impact this will have on w-space pvp can be mitigated or not, by only allowing this ability through THE Stargate and on the Jump gate Grid' of high,low, null...and not wormholes.

Also make it the first battleship weight/class logi that we could take into an Incursion, so if it can survive that, then whatever PVE/PVP is thrown at us in the new frontier can also be weathered.
sabastyian
Worthless Carebears
The Initiative.
#498 - 2013-12-04 15:50:36 UTC
To everyone saying "Don't give this a black ops drive, but instead let it go through a portal" Do you have any idea how much fuel that is? I get yelled at for bringing a Tech 3 cruiser to black ops fleets. The ship will take up an entire fuel bay........ give it a jump drive and possibly its own portal.
Rek Seven
University of Caille
Gallente Federation
#499 - 2013-12-04 15:57:33 UTC  |  Edited by: Rek Seven
CCP Rise wrote:
Hi hi
Second, It's really not getting a covert cloak . This is an extremely powerful capability and it's possible that it should stay off limits for battleships completely. On top of that, if there was going to be a covert battleship, black ops is where we need to start. We will be looking at them for a balance pass eventually, they are one of the remaining classes that haven't gotten their tiericide pass yet, and we can approach this topic when that happens.


So a ship that has a jump drive and a covert ops cloak is fine but a BS that can only has a covert cloak is somehow massively overpowered? Roll

You disappoint me but if you're sticking to that decision, you need to go all out on the logi bonuses. 200-300% bonus to rep range in addition to the rep amount is absolutely necessary.

To be honest, i'd prefer you to hold of on releasing this ship until you have looked at the other faction BSs and the Black Ops ship. EvE does not need a ship like the Nestor.
Salpad
Carebears with Attitude
#500 - 2013-12-04 15:59:25 UTC
When are you going to add another missile-using "faction"? So far, out of the Sisters plus all the pirate factions ships, the only one that isn't gün-based is Guristas.

It's okay for EVE to be primarily a gün-based game, but it'd be very nice to just have two different non-gün-basedpirate/pseudo-pirate factions, so that there is something to choose between.

So add another missile-based faction, please.