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CCP continues to ignore the plight of missile ships, such as the phoenix in pvp.

First post
Author
Alice Ituin
Doomheim
#141 - 2013-12-03 20:51:19 UTC  |  Edited by: Alice Ituin
Jythier Smith wrote:
So what's the actual problem with missiles? Is there one?

I need to know so I can train them or not.


It's not that there aren't any uses for missiles.... it's that those gunnery skills are waaay more usefull. (and the phoenix sucks)

Those gunnery support skills work for 3 weapon systems and thus enable you to fly a much bigger variety of ships quicker.

Also there are certain activities where no one will take a missile ship with them. (mostly large fleet battles and incursions due to the delayed damage application)


Missiles are especially great for getting into PvE with low skills. I flew lvl 4 missions in a Raven with almost non existent SP after my first month. I doubt I would have managed to do that with a gun boat.
Grath Telkin
Amok.
Goonswarm Federation
#142 - 2013-12-03 21:24:36 UTC
CCP Rise wrote:
Using examples of what one alliance fields in a few select fights doesn't really show much. In general, metrics show that missiles have certainly come down in popularity some since HML changes but overall they are still performing well.

The Phoenix is certainly not in a good place. We actually tried to do a pass on it a few patches back but couldn't get the tuning quite right so we decided to wait a little since there will be good opportunities to balance it alongside other changes that we have in mind.

Missiles gained some ground recently with Cruise changes and the addition of RHML. We want to do a few more things over the next few patches that will also impact missile balance, if that helps your outlook.



Thats not what we were using, its some of what we were facing, and we were facing most of the 0.0 alliances in game at the time.

Missiles suck in general, their ability to apply damage is getting wrecked by the same thing that makes giving all the ships a 'mwd sig bloom reduction' bonus a viable thing, and the same thing that makes missiles even more useless against those ships.

RLML's were fine before, so the fact that they still work is awesome, RLHM's suck, and don't function the same way RLML's work because of the fact that Heavy Missiles are actual garbage, we didn't need you to nerf them for us, Firewalling worked great and was a player driven solution to missiles, we had it, Heavies were viable in PVP but spammin them in fleets wasn't a thing that worked well because of Firewall, but you 'tweaked' them anyway.

Completely out of existence in any serious manner.

So when you look at his report what you should see is that you have so completely destroyed the Missile Weapons System in EVE that the only place it will be present at all is in the form of Crows, which again the blame falls squarely on the shoulders of the balance team who thought 'breaking damps might be fun but lets ignore the serious build up of light missile use as that can't possibly be indicative of a problem in small gang PVP'.

Stop balancing for the game you want EVE to be and start balancing the game that it is.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Rekon X
Doomheim
#143 - 2013-12-03 21:40:42 UTC
Guess we need a huge buff to the Ishtar also. There are none on the list.

Definition of goon - a stupid person Those who can do, those who can't spew

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#144 - 2013-12-03 22:29:02 UTC
HAMs are awesome.

BALEX, bringing piracy on a whole new level.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#145 - 2013-12-03 23:01:44 UTC
Zloco Crendraven wrote:
HAMs are awesome.

If you're flying armor tanking ship with lots of utility mids, they certainly are. Just fit precision rigs, webs, TP and it must feel like there's nothing you can't do. You can even dare to shoot frigs LOL
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#146 - 2013-12-03 23:47:29 UTC
Lifelongnoob wrote:
make the phoenix a hybrid dread rather than missile dread


Just because I want to be in the running for bad idea of the day, I say we should do this and then give it ecm bonuses and allow it to target caps and supercaps with ecm.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Eli Green
The Arrow Project
#147 - 2013-12-03 23:49:10 UTC
BeBopAReBop RhubarbPie wrote:
Lifelongnoob wrote:
make the phoenix a hybrid dread rather than missile dread


Just because I want to be in the running for bad idea of the day, I say we should do this and then give it ecm bonuses and allow it to target caps and supercaps with ecm.


might as well let it use covops if you're gonna do that Lol

wumbo

Zvaarian the Red
Evil Leprechaun Brigade
#148 - 2013-12-04 00:05:47 UTC
CCP Rise wrote:

Missiles gained some ground recently with Cruise changes and the addition of RHML.


Is this a joke?
Remiel Pollard
Aliastra
Gallente Federation
#149 - 2013-12-04 01:04:43 UTC  |  Edited by: Remiel Pollard
Zloco Crendraven wrote:
HAMs are awesome.


I've noticed people think that.... but the same people usually fly Drakes and frequently die to my Ishkur, of which they don't even manage to penetrate the shields.

On the other hand, they're still quite effective against a few of my battlecruisers.... I wonder why that is.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mhari Dson
Lazy Brothers Inc
#150 - 2013-12-04 06:49:50 UTC
CCP Rise wrote:
Using examples of what one alliance fields in a few select fights doesn't really show much. In general, metrics show that missiles have certainly come down in popularity some since HML changes but overall they are still performing well.

The Phoenix is certainly not in a good place. We actually tried to do a pass on it a few patches back but couldn't get the tuning quite right so we decided to wait a little since there will be good opportunities to balance it alongside other changes that we have in mind.

Missiles gained some ground recently with Cruise changes and the addition of RHML. We want to do a few more things over the next few patches that will also impact missile balance, if that helps your outlook.



If it's going to be similar to RH/RLML I'm glad I trained T2 lasers, but I'm hopeful some sense will prevail this time. Some useful changes would be nice. Bringing the various missile systems in line with their turret counterparts would be very appreciated.
ner00n
Imperial Academy
Amarr Empire
#151 - 2013-12-04 10:20:12 UTC
dont forget the armaggeddon is a missile ship / drone boat too now
Lugalbandak
Doomheim
#152 - 2013-12-04 10:28:25 UTC
Davon Mandra'thin wrote:
Majindoom Shi wrote:

There is practically no situation where a MISSILES is preferred over guns. From incursions to pvp to complex running.

Incursions, agreed. PvP? Your an idiot. Missiles are frankly incredible in PvP. You do, of course, need to know how to use them.

Majindoom Shi wrote:

Being usable is not the same as performing well. Also you make it sound like it's only one alliance that's not using missiles but it's not. Most if not all doctrine are gun or drone boats.

Aside from a structure bash missiles are useless; and this is coming from someone who used to be diehard caldari.
Ever since I trained projectiles and hybrids I have not looked at a missile ship.

Comparing alliance level PvP to PvP in general is daft. Your right about alliance level PvP though, missiles are useless at that. But when it comes to small gang, missiles are fantastic.

Majindoom Shi wrote:
Ratting? Vindi or Mach out preform anything missile based.

Rattlesnake may do most of it's damage with drones, but it is still a missile boat, and it ruins the Mach and Vindi for mission running.


+1 sir , miss are awesome in small gang or solo , even with 40se reload time

The police horse is the only animal in the world that haz his male genitals on his back

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#153 - 2013-12-04 10:33:48 UTC
Knights Armament wrote:
Ramona McCandless wrote:
Knights Armament wrote:

What decided fleet doctrines are the gameplay mechanics which heavily favor gallente and armor tanking races


Wat

Yeah I see SO many Amarr ships in that list too because armour tanking is OP Roll

Knights Armament wrote:
Yet CCP continues to ignore that new players, and veterans alike who have significant skill point investments into the non Alpha races such as Gallente aren't able to compete thanks to poor game design decisions. CCP should rebalance caldari ships to be viable in pvp, or remove caldari from the game, because no one should have to be wasting skill points training that ****.


How about you "rebalance" your jealousy and rage and learn to fit for role and not for lazyness eh




Caldari have no role, that is the point I am making.

Resident troll. Best to just block or read stoned for a good laugh.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

AskariRising
State Protectorate
Caldari State
#154 - 2013-12-04 10:48:19 UTC
Knights Armament wrote:
(21) Moros
(6) Capsule
(14) Revelation
(14) Naglfar
(3) Unknown
(6) Archon
(54) Dominix
(1) Dominix Navy Issue
(1) Armageddon
(1) Manticore
(9) Muninn
(5) Celestis
(1) Ishkur
(5) Oneiros
(2) Sabre
(2) Crow
(1) Hound
(1) Damnation
(1) Exequror
(1) Claw
(1) Taranis
(2) Eris
(4) Broadsword
(1) Capsule - Genolutio...
(2) Guardian
(2) Stiletto
(3) Devoter
(1) Scimitar
(1) Lachesis
(1) Heretic
(1) Proteus

Here are the involved parties in pandemic legions latest Titan loss, can anyone see the obvious imbalance of power in which ships are selected to operate operationally on operations? When does CCP intend to address the issue with shield tanking, and missile users?

~snip~ -CCP Dolan


im not surprised. all of the "mandatory" modules needed in pvp have ranges too close for viable use on long range ships. Combine that with CCP refusing to either increase the grid size or increase the minimum distance need to warp while on grid, along with combat probing, have balanced things in favor of close range combat.

thats why everyone flocks to gallente for pvp, because they make the best use of whats needed.
Arthur Aihaken
CODE.d
#155 - 2013-12-04 11:37:12 UTC  |  Edited by: Arthur Aihaken
Denial… it's not a river in Egypt.

There are two simple solutions:
1. Revise heavy missiles with improved damage application (slightly more damage, original explosion radius and a small increase to explosion velocity).
2. Reinstate the original RLML and first RHML iteration specs, and adjust light missiles (slightly less damage and smaller explosion radius; this makes them less effective against cruiser-sized ships).

Oh, and stop messing around with missile mechanics.

I am currently away, traveling through time and will be returning last week.

Gealbhan
School of Applied Knowledge
Caldari State
#156 - 2013-12-04 11:42:43 UTC
There's a rule in PvP: Missiles for show, guns for a pro. Arrow
Arthur Aihaken
CODE.d
#157 - 2013-12-04 11:43:32 UTC
Gealbhan wrote:
There's a rule in PvP: Missiles for show, guns for a pro. Arrow

Pirate

I am currently away, traveling through time and will be returning last week.

Aivo Dresden
State War Academy
Caldari State
#158 - 2013-12-04 11:55:09 UTC  |  Edited by: Aivo Dresden
CCP Rise wrote:
In general, metrics show that missiles have certainly come down in popularity some since HML changes but overall they are still performing well. Missiles gained some ground recently with Cruise changes and the addition of RHML. We want to do a few more things over the next few patches that will also impact missile balance, if that helps your outlook.
That's a really poor argument. You've broken HML but it's OK because you've also made changes to cruise missiles. You're talking to 2 entirely different crowds flying entirely ship. How can you even remotely say you 'fixed' the earlier mistake. They aren't even the same size launcher. Not to mention that the cruise missiles are almost exclusively used in PvE.

I wouldn't exactly say the Rapid launchers are in a good place right now. Both light and heavy are extremely situational and far from a solid all around launcher. It's just that other launchers are off even worse.

Like others have said, it's not that missiles are entirely bad. It's just that aside from the rare few bonused hulls, guns will just perform better.
Arthur Aihaken
CODE.d
#159 - 2013-12-04 14:33:58 UTC
Aivo Dresden wrote:
That's a really poor argument. You've broken HML but it's OK because you've also made changes to cruise missiles.

Agreed. I like turtles (this comment actually makes more sense than the one just quoted). Lol

I am currently away, traveling through time and will be returning last week.

Bandalon
The Graduates
The Initiative.
#160 - 2013-12-04 23:22:43 UTC  |  Edited by: Bandalon
Right now we all know the phoenix sucks for many things,

Idea:

Give players the option to choose between missiles or hybrid turrets, to differentiate it from the moros give it an optimal range bonus on the turrets (leave the dps bonus on the missiles)

Caldari Dreadnought Skill Bonus:

10% bonus to Capital Hybrid Turret optimal range
5% bonus to kinetic missile damage and 5% bonus to Capital Launcher rate of fire per skill level

4 highslots (3 turret, 3 missile) (make sure fitting 4 weapons isnt really viable)