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40 seconds of fail...

Author
Debora Tsung
Perkone
Caldari State
#21 - 2013-12-04 12:29:27 UTC
Arthur Aihaken wrote:
It's not 40-seconds of fail… it's FAIL if you even consider using the new RLMLs.


I am not quite so sure about that. I used them on my Golem to see what they can do. More DPS than my rage torps, more range, too, better damage application etc. I need less TP's for them so I got even more free slots for tank or gimmicky stuff etc.

Truth be told, I haven't tried them on my raven, yet but I really don't think they're THAT bad.

Also I can still remember me chuckling when I read baltec1's posts about Frig surprise Golems etc. ^_^

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Zvaarian the Red
Evil Leprechaun Brigade
#22 - 2013-12-04 13:51:10 UTC
Davon Mandra'thin wrote:
Iria Ahrens wrote:
Ramona McCandless wrote:
Old Phill wrote:


i do pvp and you know what happens
I DIEEEEEEEEEEEEEEEEEE every time


A bad workman blames his tool


Masters obsess over their tools and harass their students for buying cheap(poor quality) tools. So I see variants of this quote used way too often.


The point is, if a workman's tools are wrong, then it's his fault. You can't blame a tool, it is inanimate and insentient. Something can't be a tool's 'fault'. Hence the expression. The master obsesses over the state of his tools because if they should fail to do something adequately it is his fault.


Unfortunately, CCP Rise came in and took the master's tools and snapped them in half right in front of his face.
Zvaarian the Red
Evil Leprechaun Brigade
#23 - 2013-12-04 13:54:49 UTC
Debora Tsung wrote:
Arthur Aihaken wrote:
It's not 40-seconds of fail… it's FAIL if you even consider using the new RLMLs.


I am not quite so sure about that. I used them on my Golem to see what they can do. More DPS than my rage torps, more range, too, better damage application etc. I need less TP's for them so I got even more free slots for tank or gimmicky stuff etc.

Truth be told, I haven't tried them on my raven, yet but I really don't think they're THAT bad.

Also I can still remember me chuckling when I read baltec1's posts about Frig surprise Golems etc. ^_^


I take it you are going off the DPS number in the fitting screen? That thing lies to you because it doesn't factor in reloads, which becomes half your time in combat. So whatever number you are seeing in the fitting screen you should just cut in half if you want to know the kind of damage you are really doing.
Arthur Aihaken
CODE.d
#24 - 2013-12-04 13:59:46 UTC
Debora Tsung wrote:
I am not quite so sure about that. I used them on my Golem to see what they can do. More DPS than my rage torps, more range, too, better damage application etc. I need less TP's for them so I got even more free slots for tank or gimmicky stuff etc.

Truth be told, I haven't tried them on my raven, yet but I really don't think they're THAT bad.

Also I can still remember me chuckling when I read baltec1's posts about Frig surprise Golems etc. ^_^

For rapid heavy missile launchers, sure - it's an improvement because it's an entirely new weapon system that affords some anti-cruiser capability. For for rapid light missile launcher players, they got repeatedly hit with the nerf bat in every respect.

I am currently away, traveling through time and will be returning last week.

Zvaarian the Red
Evil Leprechaun Brigade
#25 - 2013-12-04 14:11:22 UTC
Arthur Aihaken wrote:
Debora Tsung wrote:
I am not quite so sure about that. I used them on my Golem to see what they can do. More DPS than my rage torps, more range, too, better damage application etc. I need less TP's for them so I got even more free slots for tank or gimmicky stuff etc.

Truth be told, I haven't tried them on my raven, yet but I really don't think they're THAT bad.

Also I can still remember me chuckling when I read baltec1's posts about Frig surprise Golems etc. ^_^

For rapid heavy missile launchers, sure - it's an improvement because it's an entirely new weapon system that affords some anti-cruiser capability. For for rapid light missile launcher players, they got repeatedly hit with the nerf bat in every respect.


I'm not sure how much anti-cruiser ability they really offer seeing as heavy missiles are crap against cruisers presently and don't benefit from any damage application bonuses on battleships. Haven't tried them in PVP though, so I'm only theorizing.
Arthur Aihaken
CODE.d
#26 - 2013-12-04 14:28:39 UTC
Zvaarian the Red wrote:
I'm not sure how much anti-cruiser ability they really offer seeing as heavy missiles are crap against cruisers presently and don't benefit from any damage application bonuses on battleships. Haven't tried them in PVP though, so I'm only theorizing.

They're great in PvE. Beyond that...

I am currently away, traveling through time and will be returning last week.

Opia Munba
mss industry
#27 - 2013-12-04 14:47:55 UTC
Davon Mandra'thin wrote:
You can't blame a tool, it is inanimate and insentient. Something can't be a tool's 'fault'. .


I know plenty of tools that are liable
Silvetica Dian
Imperial Shipment
Amarr Empire
#28 - 2013-12-04 15:00:23 UTC
Remiel Pollard wrote:
Also...

Using the example of the Caracal, with five launcher hardpoints, who says you have to group five launchers together? You could have two groups, one of two and one of three. Start firing the one group 40 seconds before you start firing the other one, and voila, full-time dps with no reload break. Not all your dps all the time, but probably enough to keep an active tank frigate from repping too much before you finish your reload.


except that this is the worst plan ever.
The reason for the increase in rate of fire and reload time is to give huge burst damage but lower sustained damage.
by following your plan you keep the lower sustained damage that grouping/reload gives whilst removing the advantage of the huge burst damage.
I have read "your" idea many times now and this is the first and last time i will bother to explain quite how stupid the ungrouping launchers argument is.
Btw my arty nado takes ages between each shot. what i should do is ungroup them and then fire them off one by one over a period of time. voila the same dps without the alpha. man am i a genius.
/end sarcasm

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Arthur Aihaken
CODE.d
#29 - 2013-12-04 18:34:31 UTC
Who needs alpha or burst damage anyway… Roll

I am currently away, traveling through time and will be returning last week.

Gankfest
Viziam
Amarr Empire
#30 - 2013-12-04 19:54:09 UTC  |  Edited by: Gankfest
Remiel Pollard wrote:
Also...

Using the example of the Caracal, with five launcher hardpoints, who says you have to group five launchers together? You could have two groups, one of two and one of three. Start firing the one group 40 seconds before you start firing the other one, and voila, full-time dps with no reload break. Not all your dps all the time, but probably enough to keep an active tank frigate from repping too much before you finish your reload.


I feel you on that and I should of stated that it's a Caracal and it's for PvE levlel 2 missions. The problem is with missions that have a lot of ships... I end up running out of ammo before all the ships are destroyed, and have to wait to reload. The 40 second reload takes longer than it does to actually kill the ships.

Anyway I just think it's r-e-t-a-rded for PvE.... Missles in PvP is even more r-e-t-a-rded... :D So the 40 second reload just ruins RLML for me no matter how I set it up!
MonaLisa MoneyMaker
Doomheim
#31 - 2013-12-04 21:41:47 UTC
One of CCPs pets cried about them so they got nerfed . Just sayin .
Herzog Wolfhammer
Sigma Special Tactics Group
#32 - 2013-12-04 23:15:29 UTC
There's a threadnaught on this in the Features and Ideas forum.

No matter how you cut it, 40 second reload time, even for switching ammo, just feels ridiculous and arbitrary.

Yeah yeah "burst damage" but why not call it a "swarm launcher" and leave RLMLs as they were?

These are good for ganking with caracels and little more. Set to overheat, gank. Done.

Bring back DEEEEP Space!

Hoshi Sorano
Federal Navy Academy
Gallente Federation
#33 - 2013-12-04 23:28:40 UTC  |  Edited by: Hoshi Sorano
Davon Mandra'thin wrote:
Iria Ahrens wrote:
Ramona McCandless wrote:
Old Phill wrote:


i do pvp and you know what happens
I DIEEEEEEEEEEEEEEEEEE every time


A bad workman blames his tool


Masters obsess over their tools and harass their students for buying cheap(poor quality) tools. So I see variants of this quote used way too often.


The point is, if a workman's tools are wrong, then it's his fault. You can't blame a tool, it is inanimate and insentient. Something can't be a tool's 'fault'. Hence the expression. The master obsesses over the state of his tools because if they should fail to do something adequately it is his fault.


They say even good analogies eventually break down at some point.

Here's the failing I see with yours: you are equating the players with the workman who selects and maintains his tools. However, it is CCP who is setting the condition of the "tools" in this case. If the players find that the tool no longer performs as well as it used to, then of course they should blame the tool (and by extension, CCP) for the change in condition and quality of that tool.

Now, if CCP starts blaming RLMLs for their poor performance, then yes, they are making excuses.
Ranger 1
Ranger Corp
Vae. Victis.
#34 - 2013-12-05 01:30:56 UTC
Confirming that there are a lot of "tools" in this thread.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Debora Tsung
Perkone
Caldari State
#35 - 2013-12-05 11:43:28 UTC  |  Edited by: Debora Tsung
Zvaarian the Red wrote:


I take it you are going off the DPS number in the fitting screen? That thing lies to you because it doesn't factor in reloads, which becomes half your time in combat. So whatever number you are seeing in the fitting screen you should just cut in half if you want to know the kind of damage you are really doing.


Heh, I Should've clarified that from the start.

I was ofc. talking about the DPS for one full magazin of missiles, or in other words the DPS in the time intervall from the first salvoe until either death of the target or the first reload. With 40 seconds reload time using any other calculation wouldn't make much sense since engaging a target that can recharge it's hp AND survive 27 salvoes fired every 2 - 2.5 seconds would decrease your chances of success quite significantly...

Also, I don't think that this weapon system was designed to be used in a long lasting confrontation against one ship. More like burst - kill - reload - next target - rince repeat.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#36 - 2013-12-05 11:51:56 UTC  |  Edited by: Debora Tsung
Herzog Wolfhammer wrote:
There's a threadnaught on this in the Features and Ideas forum.

No matter how you cut it, 40 second reload time, even for switching ammo, just feels ridiculous and arbitrary.

Yeah yeah "burst damage" but why not call it a "swarm launcher" and leave RLMLs as they were?

These are good for ganking with caracels and little more. Set to overheat, gank. Done.


Swarm launcher... :)

I'd like one that would use it's full compliment of missiles in one really big salvoe and then have to reload for 40 seconds. :P

It would be like *BOOOOOM* BWAHAHAHAAHAA!!!

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Ranger 1
Ranger Corp
Vae. Victis.
#37 - 2013-12-05 14:53:55 UTC  |  Edited by: Ranger 1
Herzog Wolfhammer wrote:
There's a threadnaught on this in the Features and Ideas forum.

No matter how you cut it, 40 second reload time, even for switching ammo, just feels ridiculous and arbitrary.

Yeah yeah "burst damage" but why not call it a "swarm launcher" and leave RLMLs as they were?

These are good for ganking with caracels and little more. Set to overheat, gank. Done.

With or without this mechanic change, RLML's were never going to be "left alone". They were deemed overpowered and were going to be nerfed.

Let me repeat, you were never going to have RLML's the way they were in the past.

So the choices were to either:

1: Nerf DPS on them across the board.

2: Institute the burst mechanic which gives you huge damage for a brief period of time, but achieves the necessary overall nerf to long term DPS.

Personally I think the first option would have simply left them unused, while the second option gives you some very, very interesting options.

You are quite correct, this weapons system was tailor made for ganking. A small group can punch WAY above their weight with these for up to 50 seconds, and then fade away. If they've done their planning right, their primary is dead and they are either long gone or have pulled way out of retaliation range.

Of course, there is nothing to stop them from coming right back in again. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Athena Maldoran
Doomheim
#38 - 2013-12-05 15:33:53 UTC
I get sooo happy everytime I see a rlml or hrml on the feild. "Guys he is reloading, kill him" LOL
SurrenderMonkey
State Protectorate
Caldari State
#39 - 2013-12-05 16:36:21 UTC
Ranger 1 wrote:
Herzog Wolfhammer wrote:
There's a threadnaught on this in the Features and Ideas forum.

No matter how you cut it, 40 second reload time, even for switching ammo, just feels ridiculous and arbitrary.

Yeah yeah "burst damage" but why not call it a "swarm launcher" and leave RLMLs as they were?

These are good for ganking with caracels and little more. Set to overheat, gank. Done.

With or without this mechanic change, RLML's were never going to be "left alone". They were deemed overpowered and were going to be nerfed.

Let me repeat, you were never going to have RLML's the way they were in the past.

So the choices were to either:

1: Nerf DPS on them across the board.

2: Institute the burst mechanic which gives you huge damage for a brief period of time, but achieves the necessary overall nerf to long term DPS.

Personally I think the first option would have simply left them unused, while the second option gives you some very, very interesting options.



But... but I used to use them for XYZ-activity and now they're not as good for that! It's not fair! Why should I have to adapt!?!? X

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2013-12-05 16:39:43 UTC
Athena Maldoran wrote:
I get sooo happy everytime I see a rlml or hrml on the feild. "Guys he is reloading, kill him" LOL

If your enemy let's you catch him while reloading he's too stupid to live anyway (he's doing it wrong). Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

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