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[Rubicon 1.1] Sisters of EVE Battleship

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Serah Lightning
Pator Tech School
Minmatar Republic
#421 - 2013-12-04 10:18:42 UTC  |  Edited by: Serah Lightning
Interesting to finally see it, but if you really want it to make sense with the rest of the SOE ships, and to make it TRULY UNIQUE, it needs to have a covert jump drive, and a rep range bonus (not rep power). BLOPS logi from a faction ship with significantly higher price would be a perfect fit. I'd even be in favour if killing or nerfing the drone bonus if it got the other features.

Pricing and availability would keep it from showing up in fleet battles in more than token amounts.

e: maybe give it the ability to light covert cynos as well - it would be a great fit with the probing bonus and BLOPS usage. A subcap ship that's going to trade into the billions should have some unique abilities.

You have an opportunity here to make something that is NOT like every other ship in the game.
Serah Lightning
Pator Tech School
Minmatar Republic
#422 - 2013-12-04 10:23:19 UTC
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.


Rep amount is something that is only useful in a few very limited use cases. Rep range is almost always more attractive. A mixed bonus would be something that no other ship has so might not be crazy.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#423 - 2013-12-04 10:29:56 UTC
This looks like probably the most shizo ship design ever.

And honestly, it's boring. I was hoping to see those stats asap, but the ship ended up being just underbonused Dominix with laser and "explo" bonuses noone will ever use.
Shilalasar
Dead Sky Inc.
#424 - 2013-12-04 10:30:32 UTC
I don´t want to see it with a bridge or bridgeablity. Covers the weekness of BlOPs too good.
Why not go fully overboard and give it something really unique like a few secs less aligntime. Refittingservice and SMAspace for one cruiser, to turn it into an offensive orca. Bonus to dronesmwd speed and to ewardrones, so it can be kind of a supportcarrier.
Tone the price down so it can be a MJDable oneiros with small range.

For PvE it will compete with ishtars, domis and all the other droneboats just with a much higher pricetag. We already have enough of those.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#425 - 2013-12-04 10:32:06 UTC
Shilalasar wrote:
I don´t want to see it with a bridge or bridgeablity. Covers the weekness of BlOPs too good.
Why not go fully overboard and give it something really unique like a few secs less aligntime. Refittingservice and SMAspace for one cruiser, to turn it into an offensive orca. Bonus to dronesmwd speed and to ewardrones, so it can be kind of a supportcarrier.
Tone the price down so it can be a MJDable oneiros with small range.

For PvE it will compete with ishtars, domis and all the other droneboats just with a much higher pricetag. We already have enough of those.


Refitting in combat is massively broken and is due to be nerfed loads.
Janeway84
Insane's Asylum
#426 - 2013-12-04 10:37:46 UTC
I kind of wish you could change energy turret optimal range bonus to Cov ops cloaking bonus or to rep range bonus Smile
Scorpionstrike
Federal Defense Union
Gallente Federation
#427 - 2013-12-04 10:41:54 UTC
CCP Rise,

while the team is doing work on the Nestor, could there be consideration for a 5 second cloak refresh for the astero and the Stratios ?
Karachna Orglaz
#428 - 2013-12-04 10:44:49 UTC
Personally, I'd love to see the mini carrier. Covert extraction possibly? In, tank some damage, grab the injured ship, leave.
Cloak bonus/Warp stability would probably be best for it. Would fit the theme of SOE and would really fulfill an odd role, brining something truly unique.

I wouldn't listen to me though, I'm an idiot.
Nami Kumamato
Perkone
Caldari State
#429 - 2013-12-04 10:49:51 UTC  |  Edited by: Nami Kumamato
Please make it covops capable (or at least grant it some cloack bonus), their whole theme evolves around it.
I mean you send a self-sufficient expedition deep within uncharted territory for long term deployment, and (basically) your support ship is the only one that left it's stealth-socks at home? Logic.

It's like saying that from the strategic bombing unit (B2's and F-117's) the B2 (the most important part of the unit) is not stealth capable. Yea, great thing his buddies are...

Fornicate The Constabulary !

Kane Fenris
NWP
#430 - 2013-12-04 10:56:59 UTC
like the stats but I am bit disappointed i would have liked to see a covert bs or something other more special Sad

although the remote rep bonus is nice for ppl with more than 1 acc Roll
maybe you can get your drones to tank for you but i'm a little sceptical about that being reliable
i don't have much experience in that strategy of tanking
Cassius Invictus
Viziam
Amarr Empire
#431 - 2013-12-04 10:57:57 UTC  |  Edited by: Cassius Invictus
Quote:
NESTOR: The PeaceKeeper

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% Energy turret Damage
50% bonus to large energy turret optimal range
10% Reduced Capacitor need for energy turrets

Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU(Adjust as needed)
Defense (shields / armor / hull): 8900 / 10550 / 9000
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 400
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700


This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg? EDIT: Personally i would give it 6th unbonused turret, 1 mid to low, and keep rr bonus (but due to the 6th turret only one could be fitted).
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#432 - 2013-12-04 11:04:55 UTC
Cassius Invictus wrote:
Quote:
NESTOR: The PeaceKeeper

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% Energy turret Damage
50% bonus to large energy turret optimal range
10% Reduced Capacitor need for energy turrets

Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU(Adjust as needed)
Defense (shields / armor / hull): 8900 / 10550 / 9000
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 400
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700


This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg? EDIT: Personally i would give it 6th unbonused turret, 1 mid to low, and keep rr bonus (but due to the 6th turret only one could be fitted).


It's not too much, it's just like the old dominix but tankier and with a worse weapon system (lasers).
Karachna Orglaz
#433 - 2013-12-04 11:05:03 UTC
Cassius Invictus wrote:
Quote:
NESTOR: The PeaceKeeper

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% Energy turret Damage
50% bonus to large energy turret optimal range
10% Reduced Capacitor need for energy turrets

Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU(Adjust as needed)
Defense (shields / armor / hull): 8900 / 10550 / 9000
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 400
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700


This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg?


Only, SOE shouldn't be considered "Peacekeepers". You've got the exploration on the way in, the Asteros. The strength to fight lies in the Stratios. The Nestor should be the last input. The help to stay (repping, as has already been designed) or the choice to leave (carrier or distraction to serve as a method of leaving).

Turning it into nothing but another laser boat would just serve to further generalise the ship and be the final nail in the coffin for it's uniqueness.
Kenrailae
Center for Advanced Studies
Gallente Federation
#434 - 2013-12-04 11:08:12 UTC
Karachna Orglaz wrote:
Cassius Invictus wrote:
Quote:
NESTOR: The PeaceKeeper

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
25% Energy turret Damage
50% bonus to large energy turret optimal range
10% Reduced Capacitor need for energy turrets

Slot layout: 7H, 5M, 7L; 6 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU(Adjust as needed)
Defense (shields / armor / hull): 8900 / 10550 / 9000
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 400
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700


This is what is needed. Dps maybe a little to much, so maybe 15% to turret dmg?


Only, SOE shouldn't be considered "Peacekeepers". You've got the exploration on the way in, the Asteros. The strength to fight lies in the Stratios. The Nestor should be the last input. The help to stay (repping, as has already been designed) or the choice to leave (carrier or distraction to serve as a method of leaving).

Turning it into nothing but another laser boat would just serve to further generalise the ship and be the final nail in the coffin for it's uniqueness.



Should probably read entire post the quote was taken from....... was just 1 of 2 design layouts suggested, both with the goal of getting a focused bonus set, not 4 different bonus sets for different things.

The Law is a point of View

The NPE IS a big deal

Karachna Orglaz
#435 - 2013-12-04 11:13:11 UTC
Kenrailae wrote:

Should probably read entire post the quote was taken from....... was just 1 of 2 design layouts suggested, both with the goal of getting a focused bonus set, not 4 different bonus sets for different things.


My apologies, sleep-deprived mind skipped over the fact it was a quote from another. I still hold it should not be a heavy-hitter though.
Dracko Malus
Messerschmitt Vertrieb und Logistik
#436 - 2013-12-04 11:40:44 UTC
It's probably been said before, but I'm worried about it's application of reps with just 85 scan res.

I take it the normal route for this ship would be to buddy up with a Black Ops crew, but with a prototype cloaking device fit, it gets the scan res of a Carrier. Which.. seems awefully slow if it's intended to land on grid and be helpful.

Also, if you want to keep the idea of the "Covert Ops" I'd only have the following suggestions:

- Remove scan res penalty
- Able to use covert portals
Optional:
- Reduce lock time delay by 50% (Ending up at 15 secs)

Their reduction in Mass should make up for their fuel consumption somewhat.

Tess La'Coil's loveslave.

Iq Cadaen
Ministry of War
Amarr Empire
#437 - 2013-12-04 11:52:58 UTC
Imma have to go with "bleh". How is this supposed to make it attractive for wormholes when everything else does a much better job at all of it's gimmicky roles. Very niche at best and, frankly, disappointing.
Arthur Aihaken
CODE.d
#438 - 2013-12-04 11:54:08 UTC
Uninspired, unoriginal and bland.

I am currently away, traveling through time and will be returning last week.

Cassius Invictus
Viziam
Amarr Empire
#439 - 2013-12-04 11:56:45 UTC  |  Edited by: Cassius Invictus
Karachna Orglaz wrote:
Kenrailae wrote:

Should probably read entire post the quote was taken from....... was just 1 of 2 design layouts suggested, both with the goal of getting a focused bonus set, not 4 different bonus sets for different things.


My apologies, sleep-deprived mind skipped over the fact it was a quote from another. I still hold it should not be a heavy-hitter though.


Yes I agee. That's why I advocated lowering the dps but keeping the rr capability. It makes the ship unique. The biggest problem i see with making it a pocket-carrier is that carrier cost about the same ISK... so really no point in BS logi. Besides you can't take a BS and force it into being an oversized cruiser or a mini carrier - game mechanics does not promote such abominations...

As for making it a laser boat, I dont agree. There is the Nightmare which is a shield ship, there is a Baal that has lasers but the dps is not its primary role, and now we have Nestor which has laser but they are not a primary weapon. So we have 3 pirate laser platforms of which none is good at using lasers in PvP (Nightmare is good for PvE). What i would like to see is a pirate version of Abaddon (not saying it has to be Nestor).
Jake Looann
Vauban Industries
#440 - 2013-12-04 12:09:45 UTC
Why not adding some Range and Tracking bonus for the Nestor? Very few drone boats uses that.
In this case, a Domi could easly win thaks to the tracking and range of its drones, so in this statement, it be cheaper to
run a domi. If not, add a small damage bonus to those turrets if possible.

This is just my side of the coin really.