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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#381 - 2013-12-04 05:25:23 UTC
This is a smashed crab of an idea for a ship.

The rep amount bonus is interesting. I mean, drone frottage is already fairly much pointless as it is, so this will be slightly less pointless in that you can keep your sentries alive with your RRs. For PVP it won't matter much at all, RR BS went the way of the dodo years ago and this won't bring it back. Nowadays you are facing off against 120K EHPP, 500 DPS cloaky proteuses.

If you want to keep the theme of aid and relief, why not RR drone bonuses similar to the Scythe and Execquror? unlike those two, you can field 5 heavies, which with a 100% bonus would equate roughly to two large RR modules worth. That's a decent drone bonus.

As for the debate about covert cloak, as an inveterate Panther abuser, you can get by without the covops cloak (and the bridge) via decent situational awareness and the peculiar ability of a Black ops to travel faster while cloaked than not. In the case of the Nestor, this would be vital. The distinction is that if you are aligned and cloaked, when you decloak to warp you do so instantly. Normally with an Improved Cloak II you take some time to go from your cloak velocity to your warp initiation velocity.

So, why not give the nestor this trait of the Black ops BS? Cloaked velocity increased by 20% per level, or whatever.

I am also bemused by the mass. There was tut-tutting about the mass effects proposed for the Bastion module, and here we are with an odd-mass vessel able to enter wormholes. Odd, methinks. There's no reason for this small mass, RP or balancing wise, so it makes no sense to me.
Zomgnomnom
Contra Ratio
GameTheory
#382 - 2013-12-04 05:35:20 UTC
Why would anyone want to fly this?

I can get the scanning bonus from a cov ops for <50m
I can get the Drones PVP with a Domi for 10% of what the Nestor will cost.
In PVE I can get it out of the Rattlesnake for a 1/3 of the cost and my tank wont interfere with damage output.
I can't take it though a black ops as a logi ship as the Sisters theme would seem to lean towards to begin with. Even if I COULD do that the range on the reps is abysmal.

Even if I WANTED to use it to explore. It can't warp cloaked or run bubbles, its really just a loss mail waiting to happen moving about in low/null sec. For 1/5 the cost i can fit a T3 to cloak, run bubbles, do the scanning and hacking and not have a pretty much guaranteed loss mail.

You asked us which way we would like to see the ship lean.
May I re direct the question back to you and ask what is it exactly YOU had in mind.

I get the lasers and drones as being part of the theme of long deployments. It also fits with the other ships in the series. Doesn't it make far more sense both LORE wise and practicality wise to have the Ship be a faction Black Ops battleship? It would Fit the theme of exploration by bridging the Astero and Stratios cruisers into deep space or QUICKLY slinging them to a disaster site to render Aid. It would go along with the "Shuttle bay" part on the picture. Remove the laser bonus, give a logistics bonus and limit it's damage to a flight of drones for self defense.

Lets think about this along the lines of how the different factions ships are built to support one another. The Astero is a small nimble scouting ship. The Stratios is a flexible cruiser for exploration and DPS when you need some attack power. The Nestor is a relief vessel that specializes in getting the other craft to hot spots and disaster sites quickly and uses its hospital and shuttle bays etc to do it's whole humanitarian thing.

Its supposed to be delivering sacrifices to the Jove. Shouldn't it, yah know, deliver/send something somewhere :P

The great thing is with a few small tweaks you can make just about everyone happy.

The low mass and logi bonus's will still be useful to the worm hole folks, the PvP inclined will finally get the Battle Ship class /Blops capable logi ship they have been asking for for years. The PVE folks will get an armor tanked Rattlesnake for use in areas where the shields native resists are weak.

Drop the scan bonus. Give Logi Range bonus
Drop hacking. Give Blops

Joan Greywind
The Lazy Crabs
#383 - 2013-12-04 05:44:06 UTC
seems underwhelming, especially with the cost.

I don't know, it feels like it is just a bunch of bonuses mached together without any discernible activity in mind. It looks like not enough work has been put on the ship. The only difference from the stratios is the rep amount bonus, and everything else is the same (taking into consideration we jumped a class upwards)
Xuixien
Solar Winds Security Solutions
#384 - 2013-12-04 06:12:44 UTC
For the amount of ISK this ship will cost, why not use 5 of any other ship?

Epic Space Cat, Horsegirl, Philanthropist

Hitme Hard
Sebiestor Tribe
Minmatar Republic
#385 - 2013-12-04 06:28:44 UTC
Great. Now that this terribly important task is done, how about we fix RLML/RHMLs and the rest of the missiles. Evil
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#386 - 2013-12-04 06:32:38 UTC
I like the idea of an SoE battleship.

That said, this idea sucks. Other than for ship collectors, this is simply a stupidly expensive lossmail waiting to happen.

It does nothing that a Dominix can't do at far less cost.

Take away all of the turret slots, and 3 high slots. GIVE US OUR LONG-AWAITED COV-OPS CLOAKED BATTLESHIP!!
James Amril-Kesh
Viziam
Amarr Empire
#387 - 2013-12-04 07:01:04 UTC
Job Valador wrote:
Because another sentry boat is boring.

This. Another ship that uses sentries is the LAST thing we need. We already have plenty of those.

Enjoying the rain today? ;)

Omnathious Deninard
University of Caille
Gallente Federation
#388 - 2013-12-04 07:16:57 UTC
James Amril-Kesh wrote:
Job Valador wrote:
Because another sentry boat is boring.

This. Another ship that uses sentries is the LAST thing we need. We already have plenty of those.

Unfortunately that has more to do with heavy drones sucking and less to do with the ships being pigeonholed into sentries.

If you don't follow the rules, neither will I.

Cassius Invictus
Viziam
Amarr Empire
#389 - 2013-12-04 07:17:29 UTC  |  Edited by: Cassius Invictus
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.


That’s a tricky one. The current range only allows to spider tank really, so ships sit on top of each other... that is stupid and kinda against character of the game (right now I picture in my mind highly mobile Tengus sitting in a static ball). It’s not really bad but requires ship to stay on close orbit and not perform to many maneuvers, as you can easily get out of range (can be deadly even in PvE, like sleepers). Then again if u give it a range bonus, that it stops being such a good rr suddenly.

I would keep the amount bonus, but work rr modules instead. They need at least 50 % more range.

If not I would go for 25% amount and 50% range for Nestor, but that’s also not great as 50% would give it about 12 km range...

Then again I would accept anything if would give it a 6th turret slot Big smile (I mean we deserve a laser armour pirate platform, and since it does not have covert cloack it can get more dps, right? And right now it will have less dps than dominix and thats not what pirate ships are about...).
Ungodly Ghost-Wolf
Ghost Wolf Industries
#390 - 2013-12-04 07:18:35 UTC  |  Edited by: Ungodly Ghost-Wolf
Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.

Another idea is to add 4 types of SOE ships:

Assault Commanders

Ships of this class have advantages towards DPS and Speed. This will also allow the Dev's to institute a possible battleship size boosting ship that gives various fleet command bonuses. This adds another glitch in the system for PVP parties

Logistical Support Vessels

Ships of this class can gain the ability to use the Triage module and have certain features that limit is overall effectiveness in a combat situation without fleet support. This will satisfy most incursion pilots and possibly allow for more room for other ships that go both ways as of armor, shield, and omni-tank firing platforms.

Exploration Platforms

Ships of this class involve stealth and scanning to track sites and other players very quickly among the system the ship is located in. The current set-up is pretty standard for what is needed for these types of ships.

Interdiction Brigades

Full on scrambling ships that are hard to kill and jam. Bonuses for drones and a role bonus that benefit the survive-ability of the ship overall.
Night Condor
TRUE GONER Executors
TERRA REGNUM
#391 - 2013-12-04 07:19:49 UTC
CCP, now your Nestor looks like this..

[i]"7-7 И, дитя человеческое, имея разум еще младенца, приняло её. 7-8 И, хаос и холод ворвались в галактику эту."[/i]

Seranova Farreach
Biomass Negative
#392 - 2013-12-04 07:20:10 UTC
Omnathious Deninard wrote:
James Amril-Kesh wrote:
Job Valador wrote:
Because another sentry boat is boring.

This. Another ship that uses sentries is the LAST thing we need. We already have plenty of those.

Unfortunately that has more to do with heavy drones sucking and less to do with the ships being pigeonholed into sentries.



why dosnt the hull get a drone speed bonus then? or a special ability to deply sentrys and the sentrys move with the ship as if they were teathered by tractorbeams

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#393 - 2013-12-04 07:21:44 UTC
Ungodly Ghost-Wolf wrote:
Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.

Another idea is to add 4 types of SOE ships:

Assault Commanders

Ships of this class have advantages towards DPS and Speed. This will also allow the Dev's to institute a possible battleship size boosting ship that gives various fleet command bonuses. This adds another glitch in the system for PVP parties

Logistical Support Vessels

Ships of this class can gain the ability to use the Triage module and have certain features that limit is overall effectiveness in a combat situation without fleet support. This will satisfy most incursion pilots and possibly allow for more room for other ships that go both ways as of armor, shield, and omni-tank firing platforms.

Exploration Platforms

Ships of this class involve stealth and scanning to track sites and other players very quickly among the system the ship is located in. The current set-up is pretty standard for what is needed for these types of ships.

Interdiction Brigades

Full on scrambling ships that are hard to kill and jam. Bonuses for drones and a role bonus that benefit the survive-ability of the ship overall.



we already have assault ships, logi/suppor and interdiction, what we need is more solo exploration vessels.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#394 - 2013-12-04 07:24:43 UTC
Onictus wrote:
Uriel Paradisi Anteovnuecci wrote:
also, it should have a 7H 5M 7L or 7H 6M 7L or 7H 5M 8L layout.



The 7/6//6 could be cool, but the bonues need to be untangled.

Is it a repper, a tanker or a damage dealer.

The scanning bonus needs to go, who the helll is going to probe...welll anything...with a battleship.



lots of people, just cause you wont or others may have alts dual boxed for scanning

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#395 - 2013-12-04 07:28:55 UTC
Job Valador wrote:
James Amril-Kesh wrote:
Amarr Battleship Bonuses:
4% armor resistances per level
10% bonus to large energy turret optimal range per level

Gallente Battleship Bonus:
10% drone damage and hitpoints per level
10% drone MWD speed and tracking per level

Role bonuses:
+5 active drones allowed
Multiplies cloaked velocity by 625%

Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers
Drones (bandwidth / bay): 100 / 600
Also increase the base velocity somewhat.

Would be my suggestion.

The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800.


Best suggestion so far imo


make it 300mbit if not that just 125mbit it IS a drone boat afterall., and the exploration bonuses (original probe and virus strengths) and it could be good

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#396 - 2013-12-04 07:31:06 UTC
Rain6637 wrote:
Uriel Paradisi Anteovnuecci wrote:
James Amril-Kesh wrote:
Uriel Paradisi Anteovnuecci wrote:
Saeger1737 wrote:
Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses.

http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg

Personally, I love the ship- it's very unique and I'd love to fly it.

But to each their won, I suppose P

I'd certainly love to have this ship in my hangar.
But with these bonuses and stats that's about all it's useful for.

For now, yeah- that's why we're here, though- to try to get them to fix it Big smile

which end is the front?


the ring end.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#397 - 2013-12-04 07:31:18 UTC  |  Edited by: Grenn Putubi
Ungodly Ghost-Wolf wrote:
Well lets be honest after looking at the presumed stats for the Nestor. The addition of exploration stats to a battleship poses a new obstacle for players making this possibly a new type of ISK grinding method with ghost sites and plenty of exploration sites spawning over the course of the day in New Eden. I like the idea of the ship but the stat benefiting remote repair needs a remission by chance. A game changer for exploration battleships is the allowance of battleship size triage module capabilities which allow for the player community to use this for different activities such as PvP, Incursions, Null Sec exploration, Factional Warfare, and possibly even Dev Destruction Events (hey at least we try to kill them). Point is that maybe a TRIAGE module fit specifically to be lesser in comparison to a Carrier size triage module is something that might be a twist in the Sister's of EVE since the true secrets of their cause is preservation of New Eden no matter the means.


I would rather see an entirely new class of T2 Battleship that acts like a Mini Carrier the way Marauders now work like Mini Dreadnaughts, complete with a Triage type module to mirror the Marauder's Bastion module version of the Dreadnaught Siege module.

Trying to make a Faction BS into an entirely new class of ship is a bad idea. It needs to still be a Battleship that can compete with the other Faction BS, but in it's own way. Just like the Nightmare and the Vindicator both specialize in something but aren't something more than a normal BS with better stats, the Nestor needs to be a specialized BS that's just something a little different than a normal BS.

EDIT:
As a bonus this would finally give CCP a reason to reuse the Mael, Rokh, Hyp, and Abaddon models :)
Seranova Farreach
Biomass Negative
#398 - 2013-12-04 07:36:22 UTC  |  Edited by: Seranova Farreach
idea.. remove turrets. make it like 6/6/8 or 5/7/8 or even 5/7/7

keep exploration bonuses.

give it blops like cloak but raise the speed% while cloaked to like 300m/s

100% bonus to drone dmg or +1 drone per level of galente BS

also shield/armor/energy transfer amount/range

and have it like a subcap Carrier with an exploration twist with a maint bay for holding the SOE frigate in (fitted)

also give it corp bay and refit ability. could be useful for wspace

and if all the above needs are met i guarantee it will be worth the 2bill price tag

ps. needs better scan res.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Brad314
Perkone
Caldari State
#399 - 2013-12-04 07:36:32 UTC
Night Condor wrote:
CCP, now your Nestor looks like this..



So Napoleon?
Cassius Invictus
Viziam
Amarr Empire
#400 - 2013-12-04 07:38:34 UTC
After a second thought if it would get a 6th turret it would also become useful for incursion, as drones (sentry) or not that popular there. Besides, like I said, it currently has less dps that domi...

What about just making lasers it's primary weapon and drones secondary?