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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#341 - 2013-12-04 02:52:19 UTC
Uriel Paradisi Anteovnuecci wrote:
Saeger1737 wrote:
Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses.

http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg

Personally, I love the ship- it's very unique and I'd love to fly it.

But to each their won, I suppose P

I'd certainly love to have this ship in my hangar.
But with these bonuses and stats that's about all it's useful for.

Enjoying the rain today? ;)

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#342 - 2013-12-04 02:53:12 UTC
James Amril-Kesh wrote:
Uriel Paradisi Anteovnuecci wrote:
Saeger1737 wrote:
Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses.

http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg

Personally, I love the ship- it's very unique and I'd love to fly it.

But to each their won, I suppose P

I'd certainly love to have this ship in my hangar.
But with these bonuses and stats that's about all it's useful for.

For now, yeah- that's why we're here, though- to try to get them to fix it Big smile
Rena Senn
Halal Gunnery
#343 - 2013-12-04 02:56:01 UTC
Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites?
Onictus
Federal Navy Academy
Gallente Federation
#344 - 2013-12-04 02:58:27 UTC
Rena Senn wrote:
Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites?



It can scan for your gang and shoot them to victory.....at 2AU/s
Roll
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#345 - 2013-12-04 02:58:42 UTC
Rena Senn wrote:
Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites?

Get up close to the can and use the analyzer, the same as others, I suppose. And honestly, it'll keep more of the cans within tractor range with it's bigger hull, so it may be better than a lot of people think it will.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#346 - 2013-12-04 03:02:23 UTC
that's also a reason I suggested a +15 strength, to make it a little more reasonable to use it.
Job Valador
Professional Amateurs
#347 - 2013-12-04 03:04:00 UTC
James Amril-Kesh wrote:
Amarr Battleship Bonuses:
4% armor resistances per level
10% bonus to large energy turret optimal range per level

Gallente Battleship Bonus:
10% drone damage and hitpoints per level
10% drone MWD speed and tracking per level

Role bonuses:
+5 active drones allowed
Multiplies cloaked velocity by 625%

Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers
Drones (bandwidth / bay): 100 / 600
Also increase the base velocity somewhat.

Would be my suggestion.

The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800.


Best suggestion so far imo

"The stone exhibited a profound lack of movement."

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#348 - 2013-12-04 03:08:24 UTC
Job Valador wrote:
James Amril-Kesh wrote:
Amarr Battleship Bonuses:
4% armor resistances per level
10% bonus to large energy turret optimal range per level

Gallente Battleship Bonus:
10% drone damage and hitpoints per level
10% drone MWD speed and tracking per level

Role bonuses:
+5 active drones allowed
Multiplies cloaked velocity by 625%

Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers
Drones (bandwidth / bay): 100 / 600
Also increase the base velocity somewhat.

Would be my suggestion.

The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800.


Best suggestion so far imo

Why? A drone BS should be able to field 5 sentries. It's a good idea, but it'd feel very strange. Also, no pirate ship gets 2 bonuses from it's faction skills.

But the cloaked speed is a must- replacing the RR bonus with that would work great.

But IMO it should also get a +15 analyzer strength bonus.

I like the slot layout, though. But the ship should keep all of the role bonuses except for the RR, which should be replaced by cloak speed boost.
Cahvus
Deep Core Mining Inc.
Caldari State
#349 - 2013-12-04 03:09:47 UTC
I really think CCP should at least TRY giving this battleship a covert ops cloak. I challenge CCP to put it on SiSi for two weeks with the ability to use a cov ops cloak and then solicit the community for feedback. CCP has always said it wouldn't work yet the community has never had a chance to try it in a closed environment to see for ourselves. Come on Rise, what harm could it do to put it on SiSi for a week or two like this?
BeanBagKing
The Order of Atlas
#350 - 2013-12-04 03:11:22 UTC  |  Edited by: BeanBagKing
Uriel Paradisi Anteovnuecci wrote:
no pirate ship gets 2 bonuses from it's faction skills.

I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil"

Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board.
James Amril-Kesh
Viziam
Amarr Empire
#351 - 2013-12-04 03:13:43 UTC  |  Edited by: James Amril-Kesh
Rena Senn wrote:
Ghost sites aside, how is this thing supposed to chase down the spewing cans in traditional exploration sites?

These are absolutely terrible for ghost sites though, since it'll be so slow going between cans that at most you'll be able to do two if you hurry.

Cahvus wrote:
I really think CCP should at least TRY giving this battleship a covert ops cloak. I challenge CCP to put it on SiSi for two weeks with the ability to use a cov ops cloak and then solicit the community for feedback. CCP has always said it wouldn't work yet the community has never had a chance to try it in a closed environment to see for ourselves. Come on Rise, what harm could it do to put it on SiSi for a week or two like this?

The Singularity PVP environment is worlds apart from what you'd actually encounter on Tranquility. There's literally no useful feedback you'd get on whether covops cloak on this is overpowered from putting it on Singularity.

Enjoying the rain today? ;)

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#352 - 2013-12-04 03:16:47 UTC
BeanBagKing wrote:
Uriel Paradisi Anteovnuecci wrote:
Also, no pirate ship gets 2 bonuses from it's faction skills.

I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil"

Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board.

Regardless, no ship hull gets four separate bonuses from two skills. That would be ridiculous.
BeanBagKing
The Order of Atlas
#353 - 2013-12-04 03:17:18 UTC
Uriel Paradisi Anteovnuecci wrote:
BeanBagKing wrote:
Uriel Paradisi Anteovnuecci wrote:
Also, no pirate ship gets 2 bonuses from it's faction skills.

I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil"

Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board.

Regardless, no ship hull gets four separate bonuses from two skills. That would be ridiculous.

So is a 2bil price tag for a subcap hull
Rain6637
GoonWaffe
Goonswarm Federation
#354 - 2013-12-04 03:17:40 UTC
Uriel Paradisi Anteovnuecci wrote:
James Amril-Kesh wrote:
Uriel Paradisi Anteovnuecci wrote:
Saeger1737 wrote:
Sounds more like a Dev just kidding post, the ship looks like a joke, the same could be said about the bonuses.

http://clip2net.com/clip/m82791/1385771183-clip-252kb.jpg

Personally, I love the ship- it's very unique and I'd love to fly it.

But to each their won, I suppose P

I'd certainly love to have this ship in my hangar.
But with these bonuses and stats that's about all it's useful for.

For now, yeah- that's why we're here, though- to try to get them to fix it Big smile

which end is the front?
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#355 - 2013-12-04 03:22:14 UTC
BeanBagKing wrote:
Uriel Paradisi Anteovnuecci wrote:
BeanBagKing wrote:
Uriel Paradisi Anteovnuecci wrote:
Also, no pirate ship gets 2 bonuses from it's faction skills.

I keep seeing this get tossed around, and my counter would be "No pirate battleship costs 2+bil"

Now, if they lowered the price? *shrug* but I still think all of it needs to go back to the drawing board.

Regardless, no ship hull gets four separate bonuses from two skills. That would be ridiculous.

So is a 2bil price tag for a subcap hull

For the time being, at least- that's going to be an issue, so I imagine something may be done- but if not, I won't care- I've been running missions for SoE for a long while now.
Job Valador
Professional Amateurs
#356 - 2013-12-04 03:22:23 UTC
Uriel Paradisi Anteovnuecci wrote:
Job Valador wrote:
James Amril-Kesh wrote:
Amarr Battleship Bonuses:
4% armor resistances per level
10% bonus to large energy turret optimal range per level

Gallente Battleship Bonus:
10% drone damage and hitpoints per level
10% drone MWD speed and tracking per level

Role bonuses:
+5 active drones allowed
Multiplies cloaked velocity by 625%

Slot layout: 7H, 5M, 7L, 5 turrets, 0 launchers
Drones (bandwidth / bay): 100 / 600
Also increase the base velocity somewhat.

Would be my suggestion.

The ship would be able to field 10 medium drones or 10 light drones. Trying to field sentries or heavies wouldn't be advised as the ship only has 100 bandwidth, so you could only field 4 of these. With 3 DDA 2s hobgoblins do 500 DPS, and hammerheads do 800.


Best suggestion so far imo

Why? A drone BS should be able to field 5 sentries. It's a good idea, but it'd feel very strange. Also, no pirate ship gets 2 bonuses from it's faction skills.

But the cloaked speed is a must- replacing the RR bonus with that would work great.

But IMO it should also get a +15 analyzer strength bonus.

I like the slot layout, though. But the ship should keep all of the role bonuses except for the RR, which should be replaced by cloak speed boost.


Because another sentry boat is boring.

"The stone exhibited a profound lack of movement."

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#357 - 2013-12-04 03:23:19 UTC
Rain6637 wrote:

which end is the front?

The end that looks like it's pulling the rest of the ship along Big smile I hated it initially, but I've begun to absolutely love it, after looking at it more and more- it's a very unique ship that I can't wait to see in my hangar.
Moridin Mandarb
Hogyoku
Goonswarm Federation
#358 - 2013-12-04 03:24:13 UTC
Most of the suggestions I have seen on here look to make the ship more powerful, some to the point of absurdity. Here is my suggestion :

Gallente bonus : Armor Remote rep amount and range, 50% per level
Amarr bonus : Cap transfer amount and range, 50% per level

(For comparison, a Guardian is 150%, and has a usage reduction to boot)


The scan and virus strength bonuses should be dropped - scanning and hacking is done by combat ships. This ship should be about support, not being able to solo things

I would give it the ability to jump through BLOPS bridges, but not create a bridge. This would fit it along the lines of the other SoE ships, but not make it better than standard BLOPS.

No cloak bonuses or anything like that, as that would make it shine above current BLOPS.

Keep the rest the same, including the large drone bay. The drone bay makes it a little helpful for damage, and much more in a support role, but not better than other drone boats.

In this configuration, it would be useful in both PVP and PVE, but not overshadow other ships.

In PvP, it would be useful because of it's large tank, being able to soak up more damage than a Guardian. However, it doesn't surplant the Guardian due to the lower rep amount. It can be bridged into far away systems, to help with Black Ops ships, but it cannot cloak and hide (without taking a major penalty to it's repping power).

In PvE, it is useful to be able to reach far away systems quickly, in order to support other ships doing DED complexes or missions, and in that role it helps a lot, similar to the PvP benefits I mentioned before. However, it doesn't compare to other ships for raw DPS or tank.

I feel this meets to requirements of fitting it into the exploration role, while not sacrificing other ships to to accomplish it.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#359 - 2013-12-04 03:27:18 UTC
Moridin Mandarb wrote:
Most of the suggestions I have seen on here look to make the ship more powerful, some to the point of absurdity. Here is my suggestion :

Gallente bonus : Armor Remote rep amount and range, 50% per level
Amarr bonus : Cap transfer amount and range, 50% per level

(For comparison, a Guardian is 150%, and has a usage reduction to boot)


The scan and virus strength bonuses should be dropped - scanning and hacking is done by combat ships. This ship should be about support, not being able to solo things

I would give it the ability to jump through BLOPS bridges, but not create a bridge. This would fit it along the lines of the other SoE ships, but not make it better than standard BLOPS.

No cloak bonuses or anything like that, as that would make it shine above current BLOPS.

Keep the rest the same, including the large drone bay. The drone bay makes it a little helpful for damage, and much more in a support role, but not better than other drone boats.

In this configuration, it would be useful in both PVP and PVE, but not overshadow other ships.

In PvP, it would be useful because of it's large tank, being able to soak up more damage than a Guardian. However, it doesn't surplant the Guardian due to the lower rep amount. It can be bridged into far away systems, to help with Black Ops ships, but it cannot cloak and hide (without taking a major penalty to it's repping power).

In PvE, it is useful to be able to reach far away systems quickly, in order to support other ships doing DED complexes or missions, and in that role it helps a lot, similar to the PvP benefits I mentioned before. However, it doesn't compare to other ships for raw DPS or tank.

I feel this meets to requirements of fitting it into the exploration role, while not sacrificing other ships to to accomplish it.


This is a drone-centered ship. Not a logistics BS. Also, the ship would become less useful than many others if used solo using your suggestions. It's an interesting idea, but it is totally unsuited for the Nestor.
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#360 - 2013-12-04 03:33:14 UTC
The definition of exploring is going places that are unknown...by default traveling through a jump bridge or using a jump drive can't be 'going to the unknown' because someone's on the other end lighting the cyno for you...the ship doesn't need a jump drive or the ability to go through BLOPS bridges and it shouldn't have them.

It also doesn't need a covert cloak because there's no other BS that can use one and this ship shouldn't change that. Just give it a bonus to normal cloaks to make them easier to fit and reduce the reactivation delay to keep it in line with the already introduced SOE ships.