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New dev blog: Anomalies revisited

First post First post
Author
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#241 - 2011-11-19 23:22:36 UTC
BigCountry wrote:
Avila Cracko wrote:
Question for CCP:

Are you going to do anything to help mineral market in EVE???

prices or minerals are at bottom... and there is too much mineral faucets in EVE...
that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself...
Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining...
how is logic that you get more materials to build a plane by shooting a plane than by mining???
Re-balance eve a little...
And stop killing industry in EVE... and with it EVE itself...

And... you know... EVE is not only pew-pew...
read and not pew-pew ppl opinions...
and so something for them sometimes...



This was a silly read.... Drone Alloys are not killing industry or EVE.... it may be putting a noose on miners ... but miners are not all taht make up "Industry"

Im sure ppl that manufacture love the low prices... higher mineral prices do not mean higher profits, well not for manufacturing ppl.... Plus I think you might be wrong .. consider low ends are higher now then they have been in a long time ...high ends prices are not because of alloys...



Well...
Ill only say this:
I see that you don't have a clue about problem or mineral market and prices.
Look a little at prices before drone regions were introduced.
And low ends are not any higher.

And,
i see... ravens that kill drones are industry... Roll

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Phigmeta
Aliastra
Gallente Federation
#242 - 2011-11-20 07:55:23 UTC
Hello CCP and CCP Grayscale,

Look I may have said some things about you guys in the past that was harsh, and maybe even hurtfull (some directed towards soundwave but thats not the point) for that I appologize

You guys have really turned this boat around and i would just like to say THANK YOU. You guys are doing it right and for that I would like to introduce you to my 2 new subs that are now paid till Nov 2012

Can't wait for winter!Big smileBig smileBig smileBig smileBig smileBig smile
dischordia
wiggle Tech.
#243 - 2011-11-20 15:45:02 UTC
S8nt wrote:
BigCountry wrote:
Avila Cracko wrote:
Question for CCP:

Are you going to do anything to help mineral market in EVE???

prices or minerals are at bottom... and there is too much mineral faucets in EVE...
that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself...
Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining...
how is logic that you get more materials to build a plane by shooting a plane than by mining???
Re-balance eve a little...
And stop killing industry in EVE... and with it EVE itself...

And... you know... EVE is not only pew-pew...
read and not pew-pew ppl opinions...
and so something for them sometimes...



This was a silly read.... Drone Alloys are not killing industry or EVE.... it may be putting a noose on miners ... but miners are not all taht make up "Industry"

Im sure ppl that manufacture love the low prices... higher mineral prices do not mean higher profits, well not for manufacturing ppl.... Plus I think you might be wrong .. consider low ends are higher now then they have been in a long time ...high ends prices are not because of alloys...


If mineral prices go up, manufacturers will make their prices higher. Killing battleships for alloys is a bit of an unrealistic source of minerals. CCP just needs to listen to the hundreds of players that suggested to changes the alloys to bounties.

I do approve of the changes made to the new alloy mineral changes on the test server. This should really help with the collapsed high end mineral market prices.


What changes of alloys on SISI atm they refine in to the same as TQ

What we're actually doing is removing both hisec and PvP from the game entirely. It seems like the fairest way to solve this problem. - CCP Grayscale  - CCP troll BEST troll <3

S8nt
Brutor Tribe
Minmatar Republic
#244 - 2011-11-21 09:10:45 UTC
dischordia wrote:
S8nt wrote:
BigCountry wrote:
Avila Cracko wrote:
Question for CCP:

Are you going to do anything to help mineral market in EVE???

prices or minerals are at bottom... and there is too much mineral faucets in EVE...
that's hurting all industry in EVE, ship and modules diversity in EVE and EVE itself...
Look at drones and tell me how isn't it wrong that raven is better miner then any miner... how is it logic that more minerals in EVE is coming from killing things then from mining...
how is logic that you get more materials to build a plane by shooting a plane than by mining???
Re-balance eve a little...
And stop killing industry in EVE... and with it EVE itself...

And... you know... EVE is not only pew-pew...
read and not pew-pew ppl opinions...
and so something for them sometimes...



This was a silly read.... Drone Alloys are not killing industry or EVE.... it may be putting a noose on miners ... but miners are not all taht make up "Industry"

Im sure ppl that manufacture love the low prices... higher mineral prices do not mean higher profits, well not for manufacturing ppl.... Plus I think you might be wrong .. consider low ends are higher now then they have been in a long time ...high ends prices are not because of alloys...


If mineral prices go up, manufacturers will make their prices higher. Killing battleships for alloys is a bit of an unrealistic source of minerals. CCP just needs to listen to the hundreds of players that suggested to changes the alloys to bounties.

I do approve of the changes made to the new alloy mineral changes on the test server. This should really help with the collapsed high end mineral market prices.


What changes of alloys on SISI atm they refine in to the same as TQ


Dammit :S Here was me going to resub my accounts thinking CCP actually cares about the miners :S Guess I had old figures. Mineral prices have clearly not improved.

/me waits
CCP Greyscale
C C P
C C P Alliance
#245 - 2011-11-21 11:43:01 UTC
RaZor Flash wrote:

The anomaly he is referring to is the forsaken hubs. The initial wave is significantly harder.

I guess CCP thinks that everyone just rats in a carrier and doesn't need to care about tank.

Before Patch
Rally points really easy, Hubs, semi difficult, havens hard, sanctums hardest

Now..
The rally point i just warped into was harder than the hub, the hub i just warped into was harder than the haven.

I dont know if you changed anything but today I just warped to a

Forsaken Hub :
7 popes (BS) (full damage at 50km) and 7 bcs is simply too much damage. Corpus B-Type mod for tank in abaddon. Couldn't tank it
Forsaken Rally Point
11 Battleships(various types) 4 Hacs and 3 frigates upon warp in. I was getting destroyed. (It wasn't like this yesterday...)

Haven:
3 Popes 3 Cardinals 3 hacs 3 bs and 2 sentry guns. (I could tank this one)

Sanctum:
7 battleships 3 bcs - (I could tank this one).

Greyscale you asked for specific examples

I am telling you:
Forsaken Hubs and Rally points. I would really appreciate if you balanced them. They need to be a step down from havens and sanctums, not a step up. The easiest way to do this, is to create move waves or simply lessen the # of ships per wave.

I was able to do sanctums and havens and not the hubs and the rally point today. Are you honestly going to try to tell me that's intentional?

I *really* hope you can get this done before patch.

*not everyone uses a carrier or a t3 to rat in 0.0*


I'll get Bettik to have another look at this when he's back in the office. It does sound like you're talking about a very specific case of fitting here - is this a general problem for a lot of people or a specific edge case for the fit you're using?

BeanBagKing wrote:
Wait, so the bug was "one shot no spawn" so rather than fix the actual bug, or put in a work around (like more HP), you removed it all together?

This is a horrible way to "fix" an issue, especially at such an "unfortunate" time. All the Anoms get a buff to line up more closely with what drone anoms make, and then drone anoms get what is effectively a nerf (for reasons others have explained already). That's no so much unfortunate, as it is ******* the drone residents, who already have to have a salvage follow them around, and then have to turn that poo into liquid isk somehow before a dime ever hits our wallets. Seriously, go back and look at this.

Hell, I'd rather live with the bug than with this fix, that tells me there's something really wrong with your method.


It was looked at as a bugfix initially, but in the course of fixing the bug we also fixed a borderline-exploit with the way the site was completing. We obviously understand that people running this site regularly would prefer to keep the site the way it was, but from our point of view the amount of money you can make off this site on TQ is pretty broken, and it's not generally policy to leave broken content in place just because some people are profiting from it being broken.
Lord FunkyMunky
School of Applied Knowledge
Caldari State
#246 - 2011-11-21 12:54:11 UTC  |  Edited by: Lord FunkyMunky
Wow ou guys really dont get the ISK:EHP thing do you!

Yes forsaken hubs etc got harder THERE SUPPOSED TO... There going to pay more!

If you want to run an easy site still, then take a step down, how about you check those loley sites i forget there names, maybe now there more your speed, and also more your normal cash flow...

Seriously just because you have a Corpus B-type doesn't mean crap if your ship is fit like crap or your sitting at 0 on 8 battleships alone...

All of the sites got a buff to ISK:EHP... so they all make more isk per ehp you shoot at, the top 3 tiers all got big buffs, so try taking a look at the "smaller" sites...

They used to be useless and completely ignored, what CCP did was MAKE THE **** SITES USEFUL! Try them,

If you can't tank it in your BS (poor skills, bad fit whatever the case) get a friend and RR, or as i said above try a lower anom.
Renan Ruivo
Forcas armadas
Brave Collective
#247 - 2011-11-21 13:27:14 UTC
Lord FunkyMunky wrote:
Wow ou guys really dont get the ISK:EHP thing do you!

Yes forsaken hubs etc got harder THERE SUPPOSED TO... There going to pay more!

If you want to run an easy site still, then take a step down, how about you check those loley sites i forget there names, maybe now there more your speed, and also more your normal cash flow...

Seriously just because you have a Corpus B-type doesn't mean crap if your ship is fit like crap or your sitting at 0 on 8 battleships alone...

All of the sites got a buff to ISK:EHP... so they all make more isk per ehp you shoot at, the top 3 tiers all got big buffs, so try taking a look at the "smaller" sites...

They used to be useless and completely ignored, what CCP did was MAKE THE **** SITES USEFUL! Try them,

If you can't tank it in your BS (poor skills, bad fit whatever the case) get a friend and RR, or as i said above try a lower anom.


Actually i'd like it to stay as it is. Just divide the waves instead of making one mega wave.

The world is a community of idiots doing a series of things until it explodes and we all die.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#248 - 2011-11-21 14:04:57 UTC
CCP Greyscale wrote:
...

... it's not generally policy to leave broken content in place just because some people are profiting from it being broken.

Shocked This is the quote of the year, if not the quote of all time in the context of EVE's existence.

c/d?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Mograthi
#249 - 2011-11-21 14:34:56 UTC
CCP Greyscale wrote:
it's not generally policy to leave broken content in place just because some people are profiting from it being broken.


LOL you guys fix broken content?

Hmm
Faction War still broken - Check
Cosmos Really broken and left in place - Check
Incursion payout in Hi sec - Check
Lo Sec - Check
Mining - Check

Yeah no broken things left in your game....


But the rest of the Patch is nice and i love those improvements.
Really just change drones to bounty rats, align them to the sanctums and we can all stop whining and get on with playing with all the new cool things.
Renan Ruivo
Forcas armadas
Brave Collective
#250 - 2011-11-21 15:08:45 UTC
That guy's problem might only be with the fit.. did you devs changed the overall power of the top level (corpus pope, gist seraphim, etc..) battleships? With the same fit i am now on sisi, i could only tank 4 to 5 popes. Now i could hold eight.

They got through my tank, but i survived long enough to thin out the incoming DPS.

The world is a community of idiots doing a series of things until it explodes and we all die.

Trespasser
S0utherN Comfort
#251 - 2011-11-21 15:46:21 UTC
if its giving to much money FIX IT, Stop a few battleships from spawing.... get rid of alloys and make the bounties... you can leave it how it is by just changing the bounty..


Stop being lazy ffs
RaZor Flash
Imperial Shipment
Amarr Empire
#252 - 2011-11-21 15:54:01 UTC  |  Edited by: RaZor Flash
CCP Greyscale wrote:


I'll get Bettik to have another look at this when he's back in the office. It does sound like you're talking about a very specific case of fitting here - is this a general problem for a lot of people or a specific edge case for the fit you're using?


I appreciate you getting Bettik to get another look at it, but I am seriously doubting anything is going to be done. I am generally on the test server, or in game and I can explain to you in more detail why this patch is a nerf. Maybe this site deserves a nerf, I guess making 90 mil an hour for 6 months was a good run I guess.


If not, I will try to make this a clear as possible so you comprehend this. I can solo Sanctums and Havens easier than I can Forsaken Hubs and Rally Points (on test server). Are you trying to tell me that's *intended*? Seriously?

If by specific case in fitting, you mean using a Battleship and not using a terrible fit with low dps, that earns horrendous isk per hour, then sure.

I am asking that the initial mega wave, be toned down, Forsaken Hubs and Rally points NEED to be EASIER than Havens and Sanctums.

I can complete and finish the "harder" Sanctums and Havens without having to warp to out. I cannot complete the forsaken hub or the forsaken rally point (I had 12 battleships upon warp in one time-I think it was half done and screwed up somehow)

On a side note: The rest of the site is absolutely wonderful. Just that initial wave needs to be toned down, cut in half or something.


Lord FunkyMunky,

I sent you an eve-mail in game. I don't feel like arguing with an alliance member on the forums.

Edit:
Greyscale, I am being told by a lot of people that all these posts are a wasted effort, and you simply wont change your mind. Please prove them wrong. Simply tone down the initial wave of the forsaken hub so its more in line with all the other waves.
Renan Ruivo
Forcas armadas
Brave Collective
#253 - 2011-11-21 17:00:53 UTC
i'm still going to check the forsaken hubs on sisi, but indeed 8 to 12 popes sounds a lot for one single wave =)

Perhaps divide the waves like its being suggested? The ISK:EHP remains the same and the overall bounty for the anomaly remains the same, but the lower level anom will still be easier to do than the higher level ones.

Also do remember that these HAC's generally do E-war so too many hacs on one single wave might make it more difficult then it really should. Especially for gurista regions.

The world is a community of idiots doing a series of things until it explodes and we all die.

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#254 - 2011-11-21 17:26:05 UTC  |  Edited by: Forlorn Wongraven
I checked Havens, Sanctum and Forsaken Hubs with a T2 fit Golem in Sansha space. DPS on the initial spawn of the Forsaken Hub was so high that I nearly lost the Golem, warping out in structure twice.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Renan Ruivo
Forcas armadas
Brave Collective
#255 - 2011-11-21 17:53:55 UTC
Forlorn Wongraven wrote:
I checked Havens, Sanctum and Forsaken Hubs with a T2 fit Golem in Sansha space. DPS on the initial spawn of the Forsaken Hub was so high that I nearly lost the Golem, warping out in structure twice.


You really shouldn't be using a shield tanked ship against sansha rats =)

The world is a community of idiots doing a series of things until it explodes and we all die.

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#256 - 2011-11-21 18:24:49 UTC
Renan Ruivo wrote:
Forlorn Wongraven wrote:
I checked Havens, Sanctum and Forsaken Hubs with a T2 fit Golem in Sansha space. DPS on the initial spawn of the Forsaken Hub was so high that I nearly lost the Golem, warping out in structure twice.


You really shouldn't be using a shield tanked ship against sansha rats =)


Hehe, well - I used to run a similar fit in TQ for roughly 2 years in Sansha space, there is nothing wrong with that (esp for tanking plexes).

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

StuRyan
Space Wolves ind.
Solyaris Chtonium
#257 - 2011-11-22 00:25:55 UTC
main thing is making null sec appealing again....and giving people the ability to make isk to buy ships to pvp.

there are vast amounts of null sec that still unused.... and from a pvp perspective the amount of locations to grief has decreased... whilst the chance of blobs has increased...small gang wafare is very rare these days and when you do manage to get a fight its usually bait for a bigger fleet..... i hope these changes make null more interesting from a non-blobbing perspective.

BeanBagKing
The Order of Atlas
#258 - 2011-11-22 02:00:06 UTC
CCP Greyscale wrote:

It was looked at as a bugfix initially, but in the course of fixing the bug we also fixed a borderline-exploit with the way the site was completing. We obviously understand that people running this site regularly would prefer to keep the site the way it was, but from our point of view the amount of money you can make off this site on TQ is pretty broken, and it's not generally policy to leave broken content in place just because some people are profiting from it being broken.


What is the borderline-exploit are you reffering to? Is this just being able to spawn the entire site at once? I'm not sure how this is an exploit or if there is something here I'm not aware of. If so, then yes, that is definatly fixed. As for the not leaving broken content in place. I will give you credit that you are rebalancing a number of things in this patch, but *cough*tech moons*cough*...

As for the middle point. From the point of view of a dronelands resident yes I would like to keep it the way it is (spawning everything at once). In my opinion this brings it back in line with other sites in other space. The reason being that in other space I don't have to have a person/alt follow me around salvaging. By being able to spawn the entire site at once, I can take aggro, and warp my salvager in, allowing me to salvage as I run it, and not having to spend extra time in the site. WIth aggro spawning at different times I now have to somehow protect my noctis in each and every site, slowing me down and lowering the ISK/min that can be made. Now, if this is still too high (the isk/min) then that is what needs to be balanced by removing value, I'm not sure what is made in other parts of space, so I won't comment on this.

I guess the tl;dr of all this is that I hope CCP isn't just looking at the raw value of the site, but the isk/minute value of each site. If one site is worth 20m and can be run in 2 minutes, and another site is worth 100m, but takes 100 minutes to run, the 100m site is not OP and needs not be nerfed, because that one makes you 1m isk per min while the other makes 10m isk per min. Exagerated example, but it gets the point across. Again, I have no idea how much you can make running sanctums in other space nets you on an isk/min scale, so maybe this does bring it in line, I just think it's the wrong way of going about it. It seems like the lazy way to fix a bug.

Still, if this is my only complaint about this patch, it's shaping up to be a nice one.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#259 - 2011-11-22 22:55:22 UTC
BeanBagKing wrote:
... but *cough*tech moons*cough*...
Thought that I'd highlight that one for CCP. Roll

Two years of a highly imbalanced industrial situation that never needed to be implemented. That was the CCP of old. Ugh

What actions will the CCP of today take to rectify past poor design decisions? Idea

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Shander Maxum
Shander Maxum Universal Ltd.
#260 - 2011-11-23 00:48:10 UTC
"daily" mission allotments per account

-- thats the only viable methon I can dream up that will allow players not terribly fond of pve to be able to afford and lose middle ships that are in the middle of the bell curve cost wise of what large groups deploy ( players only hoping to do it for a few hours a week at their half-assed focus level,)

Its got to be rediculoulsy easy for casual players to earn 40-50 million isk an hour for 5 hours a week per accound and only 5 hours a week near where they base for pvp, without fancy fit pve only ships...huge premeditation.

50 million isk an hour isn't a terribly high rate for power pve'rs... even multiboxing its likely a money loser in opportunity costs... and not an invitation to end run the new system by creating hundreds of alts accounts (and they'd be costing isk for plex too).

Maybe it.s 6 hours at 35 million a week .. idk the precise number isn't the point.

Any earning system that scales in an unlimmited way with time played is gong to be at risk of marginalizing the play experience of people who'd like to pay a company a modest amount of money a month and do thiings they enjoy for the modest number of hours a week they log on to play the game.

Parts of the game will still be that way but Creating a bit of a safety net for pvpr's in the center is going to allow you to be more agressive cutting back the earnings from the infinitely repeatable activities.