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[Rubicon 1.1] Sisters of EVE Battleship

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Author
Owen Levanth
Sagittarius Unlimited Exploration
#241 - 2013-12-03 23:00:40 UTC  |  Edited by: Owen Levanth
Andrea Keuvo wrote:
Owen Levanth wrote:
Phoenix Jones wrote:

A wall of text.


Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done.

Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.



There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly


And with the Nestor CCP apparently thought they could change this. But thanks to a set of contradicting values (agile, but slow, exploration oriented but no cloak bonus), nothing has changed. (My best guess here is CCP thought gates in low/null wouldn't be an issue since it is supposed to be useful in wormholes.)
Explorer Eriker
Republic Military School
Minmatar Republic
#242 - 2013-12-03 23:01:27 UTC
As others have stated, who would risk a billion ISK ship in a wormhole without a covert ops cloak?

Back to the drawing board CCP Rise.
Thaddeus Eggeras
Urkrathos Corp
#243 - 2013-12-03 23:01:27 UTC
JediRobin, I'm guess you haven't played EVE long.

The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.

This ship is staying in theme with the others (besides the repairer bonus, which needs removed)

It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here
Thaddeus Eggeras
Urkrathos Corp
#244 - 2013-12-03 23:02:35 UTC
Where did CCP say this is for wormholes?
Owen Levanth
Sagittarius Unlimited Exploration
#245 - 2013-12-03 23:04:57 UTC  |  Edited by: Owen Levanth
Thaddeus Eggeras wrote:
JediRobin, I'm guess you haven't played EVE long.

The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.

This ship is staying in theme with the others (besides the repairer bonus, which needs removed)

It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here


Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits the other SOE ships, but then it lacks everything cloak-related. It sticks out like a sore thumb. It's not even original, just a jumble of ideas formerly attached to other ships.

So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there?
Seranova Farreach
Biomass Negative
#246 - 2013-12-03 23:05:47 UTC
Rovinia wrote:
Da "Logi-BS" incoming, fits the SoE theme good.

This will be awesome for small scale BS-Spidertank setups where the low scan resolution doesn't matter that much. As long as you have the ISK to loose one, of course Lol


low scan res? i raise you 1 falcon.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Grath Telkin
Amok.
Goonswarm Federation
#247 - 2013-12-03 23:05:55 UTC
Ish Eistiras wrote:
How about adding is some very different drone bonuses?

Amarr Battleship Bonuses:
4% armor resistances per level
10% bonus to Heavy drone velocity and tracking per level

Gallente Battleship Bonus:
10% drone damage and hitpoints per level
10% remote rep amount per level

Role bonuses:
+50% heavy drone damage
-50% heavy drone signature radius
+100% remote repair optimal range

Slot layout: 5H, 6M, 7L,
Drones (bandwidth / bay): 125 / 600

No turrents and no launcher slots, this will be a totally utility high based ship. Basicly a carrier with its primary focus on heavy drone dps (not sentry).


This guy has more creativity than the current balance teams, maybe hire him, but even this is bland, give us something NEW, not a new ship with the same bonuses you've given other ships.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

The Sinister
Interbellum
#248 - 2013-12-03 23:07:27 UTC  |  Edited by: The Sinister
No one and i mean NO ONE will use this ship for exploration!

Its suicidal without a cloak.

Common sense needed in CCP I recon.
Thaddeus Eggeras
Urkrathos Corp
#249 - 2013-12-03 23:08:47 UTC
Quote:
Thaddeus Eggeras wrote:
JediRobin, I'm guess you haven't played EVE long.

The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.

This ship is staying in theme with the others (besides the repairer bonus, which needs removed)

It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here


Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.

So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there


I have already covered this, but I see you didn't go back that far. I said the repair bonus should be replaced with a cloak speed bonus like the blackops one. And be able to cyno jump BUT not make them.
Michael Harari
Genos Occidere
HYDRA RELOADED
#250 - 2013-12-03 23:11:03 UTC
Andrea Keuvo wrote:
Owen Levanth wrote:
Phoenix Jones wrote:

A wall of text.


Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done.

Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.



There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly


And even if it didnt die horribly to gatecamps - it doesnt do more damage than the stratios, and it warps soooo slooowwww
Owen Levanth
Sagittarius Unlimited Exploration
#251 - 2013-12-03 23:12:47 UTC
Thaddeus Eggeras wrote:
Quote:
Thaddeus Eggeras wrote:
JediRobin, I'm guess you haven't played EVE long.

The set of ships are a frigate, cruiser and battleship, like ALL the other pirate factions.

This ship is staying in theme with the others (besides the repairer bonus, which needs removed)

It's like covert ops (frigates), recons (cruisers) and black ops (battleships) The covert and recon can both use covert cloaks, blackops can't. Same idea here


Then I guess you should have told CCP, they totally ignored you here: The BS has no black ops cloak bonus. Covert jump bridge and jump drive are also out. So the Nestor has this weird set of numbers attached to it to make it look as if it fits to the other SOE ships, but then it lacks everything cloak-related.

So you have a cloaky frigate, a cloaky cruiser and a giant space coffin. Guess what doesn't fit in there


I have already covered this, but I see you didn't go back that far. I said the repair bonus should be replaced with a cloak speed bonus like the blackops one. And be able to cyno jump BUT not make them.


Well, I agree. I made similar suggestions earlier in the thread, after all.
Phoenix Jones
Small-Arms Fire
#252 - 2013-12-03 23:14:27 UTC  |  Edited by: Phoenix Jones
Caroline Grace wrote:
Stuff


Building a battleship for exploration, while giving it no real means of getting from a to b is bad. Building a battleship for the sole purpose of exploration is worse. This is a gimic ship currently. There are lesser ships, smaller ships, faster ships, cheaper ships, that can do the exact same thing as this ship does. The only difference is that they all are not painted white.

Why be typical with eve ships when you have the opportunity to really effect change. To create a faction battleship that people will want to bring out in combat.

Ask yourself this, "Why bring a 2 billion is ship (The Nestor), when a 100 million isk battleship ship can do the same thing".

The Stratios, nobody's bringing it out on roving gangs to blap people to death mainly because people keep asking themselves.

"Why bring a 400 million isk ship, to do what a 40 million isk ship can do."

There realistically is not enough difference between the Stratios vs others. Eventually people will start bringing it out more. Bombers bar will start to enjoy using it, and these ships will start flying around and dying a bunch, but its limited role and capabilities does not warrant a significant investment in anytype of major deployment.

WHY bring this Battleship to ANYTHING but a highsec PVE site? Wormhole play? Bring T3 and fit it to tank the damn explosion. Even IF it blows up, its still less of a cost than this battleship. I want people to look at the Nestor and say... Ok our gang needs a few of these. When people feel the need to commit a few of these to a combat operation, then this ship is a success. Same as people feeling the need to bring a billion isk bhaalgorn to the field. It has a unmistakable value. Yes there are other ships that can neut, but people see the value of having THAT faction ship there. I'd like the same to happen to the Nestor, and I personally believe making it a logi boat, that has the capabilities inbetween the cruiser and the carrier maybe it.

Giving it more guns or damage bonuses won't cut it because we already have a cheapie battleship that covers basically every type of damage in the game already, and in multiple different configurations. To really get it out there, you have to give it more than just a few repairers else people will just say "lets just bring more guardians".

Currently people are going to undock in jita, giggle a little, and dock it back up. It looks pretty, it has the roles we initially believe would be good, but then when we sat down and actually digested the ship, we are all realizing that there is no reason to own it. We can bring a cheaper, faster, more capable ship that can do more than this battleship can.

Wall complete.

Yaay!!!!

Galphii
Caldari Provisions
Caldari State
#253 - 2013-12-03 23:14:59 UTC  |  Edited by: Galphii
Not sure how popular it will be in wormholes, given the sleepers' love of switching targets and shredding drones within moments.

Edit: After thinking about it for a while, I just can't see a point to the remote rep bonus other than RP. In its current form it'll never leave highsec, and won't be used in pvp either since it's going to be worth over 2 bil just for the hull.

The good news is, we the community have a few weeks to help you fix it Cool

When I heard about the 'ducklings' picture I immediately thought of fighters... They're kinda broken but making this ship into a BS sized pocket carrier would be something unique. It would require fighters to not suck anymore tho so not a great idea.

The primary theme of exploration doesn't fit well with BS hulls. It's too big and uncloaky to do proper exploration, and I understand your reticence in allowing it to be a proper cloaked BS. How about....

How about if you made it into a proper rescue themed ship -
* Covert ops cloak
* Reduced number of high slots and weapon slots.
* Bonuses to all remote reppers and cap transfers, because sometimes you have to rescue ships that aren't SoE (armour bonused.
* Small ship maintenance bay to carry a couple of frigates.
* Remove damage bonus from drones, replace with astero's +20% drone hitpoint bonus, because you want to be resilient, not high damage (part of being cloaky, no surprise high DPS ganks).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Thaddeus Eggeras
Urkrathos Corp
#254 - 2013-12-03 23:20:46 UTC  |  Edited by: Thaddeus Eggeras
NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5)
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

Note: can jump through covert cynosural fields and cynosural fields

Slot layout: 6H, 6M, 7L; 5 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 85km / 85 / 7
Sensor strength: 26 Magnetometric
Signature radius: 465
Cargo Capacity: 700

Now you can get around without your covert ops cloak to explore and what not. Just get your recon, covert ops, or SoE frigate/cruiser light a cyno and bam you have your SoE BS and even with a cloak bonus. Happy now? If not I could care less. That's the best idea I say. Because you aren't getting a covert ops cloak on a BS.
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#255 - 2013-12-03 23:25:18 UTC
CCP Rise wrote:

Here's the details:

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
50% bonus to remote repair amount
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700


I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.

I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.

Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?
Phoenix Jones
Small-Arms Fire
#256 - 2013-12-03 23:27:25 UTC
Grenn Putubi wrote:
CCP Rise wrote:

Here's the details:

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
50% bonus to remote repair amount
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700


I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.

I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.

Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?


People will tear there hair out if you suggest that this ship should become a hyperion version 2.

Yaay!!!!

Rek Seven
University of Caille
Gallente Federation
#257 - 2013-12-03 23:27:35 UTC
Thaddeus Eggeras wrote:

500% multiplies the cloaked velocity (Which is less then blackops get with blackops L5)


I don't see the point. It would be another useless bonus on this ship.
Sabriz Adoudel
Move along there is nothing here
#258 - 2013-12-03 23:29:08 UTC
Strikes me as a really unfocused ship.

A boost to RR throughput without a boost to range will put this in a similar position to tech 3 cruiser logistics fits - amazingly good 5% of the time, and basically pointless 95% of the time. That's not an issue with this hull so much as it is an issue with baseline RR range on modules.

Then it has range bonuses, but likely can't fit modules to function as a sniper (it needs to manage both laser range and drone range), and exploration bonuses which will likely not be used outside wormholes. Finally it has more midslots and less lows than I'd expect on an armor battleship.


I do not see this being popular at the ~1600m pricetag for a BPC.


Finally, can I suggest you make the BPC purchase more of an ISK sink. Instead of ~1500m worth of LP and ~100m ISK, how about making the highsec one cost 300k LP (~750m) and 750m ISK. More ISK leaving the economy is a good thing, and if you can fix this ship so that it is desirable enough for forty thousand of them are purchased quickly after release, removing 30 trillion ISK from the economy will be a good thing.

I support the New Order and CODE. alliance. www.minerbumping.com

GeeShizzle MacCloud
#259 - 2013-12-03 23:33:09 UTC  |  Edited by: GeeShizzle MacCloud
Simple fact of the matter a BS is to cumbersome for exploration.

Giving a BS the ability to use a covert ops cloak is not op by the fact it can cloak and warp from a gatecamp. even if it did have a covert ops cloak itd get caught due to its poor agility. The issue with a BS having a covert ops cloak is its ability to deal very high degrees of DPS out of the black void of space in an instant without significant sacrifices (eg tank).

in a lore perspective the 3 ships should be able to complement each other. Bearing in mind the Sisters of Eve are a humanitarian force i had found it strange that a logistical ship hadnt even been considered. Turning a BS into an effective logistics ship seems to be the way to go.

Using the Gallentes affinities for drones you can build a ship thats partially effective at using drones for repping whilst still maintaining teeth, or go full rep mode and fit it as high slot RR + logi drones.

Obviously the attack trait should come from Amarr and although an optimal range bonus can give some effectiveness in Pulses, because its a fixed dual damage type (EM/Therm) its easier to tank against. therefore capsuleers would much prefer damage bonus on lasers.

that would also fit lore wise on the highslot ports being optimised to deliver increased power for repping (where the repping mod converts energy to matter when repping). The turret modules get increased damage metric from the higher energy throughput.
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#260 - 2013-12-03 23:35:05 UTC
Phoenix Jones wrote:
Grenn Putubi wrote:


I agree with dropping the RR amount bonus for a 50% or 100% range bonus. RRBS fleets are pretty powerful already, giving us a BS with a RR amount bonus will just make that worse. Given this ships low mass and potential vulnerability to bumping I think a Range bonus would be far more beneficial for the ship.

I'm not sure about anyone else, but I wouldn't want to try playing the 'grab the cans' game after a hack with a BS. They're too slow and bumbling for an agility based activity. I don't have any experience with Ghost Sites, but is it even possible to survive the explosion? If it's not then this ship looks like an even worse idea for that given that the amount of time it takes to align and escape the site could leave you caught in the blast. I'm not sure if the reduced mass would create enough of a difference in that to make it worth the risk. Though the conveinence of not having to swap ships after clearing a data or relic site is enticing, I don't think reserving 1 or 2 mid slots to fit the appropriate hacking modules would really be a great idea and the thought of having to travel between hacks with a BS sours the idea further.

Unless the ship defies expectations for hacking utility I'd much rather see that role bonus dropped in favor of something more useful. Perhaps a reduction in RR activation cost or a reduction in cloak CPU use or reactivation delay (but not covert capable). Maybe something unique like a bonus to nanite paste repair time or repair amount?


People will tear there hair out if you suggest that this ship should become a hyperion version 2.


First, I like the Hyperion.

Second, How is what I suggested in any way making the Nestor similar to the Hyperion?