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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
To mare
Advanced Technology
#221 - 2013-12-03 22:39:40 UTC
the only thing that interest me about this ship is a possible return of a nanodominix Lol

6turrets bonus to probe and bonus to RR with 7 highs will be a hell of a compromise.
6med and 6 low on a armor tanking BS its not really good (see ex hype)
for what i see CCP is trying to give the ship too many roles: dps, flexible tank, esploration, RR, hacking. make a choice and make the ship good in 1-2 things not mediocre at 4-5
Seranova Farreach
Biomass Negative
#222 - 2013-12-03 22:40:13 UTC
Roime wrote:
That is a very nice ship for wormhole PVE, gj.

Perhaps in 2015 we will get battleships designed for PVP.



drones are bad for Wspace pve with out TP and WEB support

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Sofia Wolf
Ubuntu Inc.
The Fourth District
#223 - 2013-12-03 22:40:41 UTC
I would advise against adding range bonus to remote reps. Fleet of those could get insane spider tanking capability with all the free highslots, reaping bonus and resistance bonuses. Essentially we are getting BS sized slowcats here. Keeping remote rep range small helps people to use bumping to break those spider tanks, stops spider tank from being able to be establish immediately after jumping the gate or wormhole, and makes them more vulnerable to bombing runs. This ship needs those counters, else it could become too powerful.

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Eko Fromtv
Center for Advanced Studies
Gallente Federation
#224 - 2013-12-03 22:41:27 UTC
Circumstantial Evidence wrote:
That shuttle bay!
Give it a special ship hanger, able to carry one fully fit Astero Big smile


Quoted for truth!

(Ice) Miner for life.

Thaddeus Eggeras
Urkrathos Corp
#225 - 2013-12-03 22:42:42 UTC
To mare,

I agree. Too many bonuses. Don't give it a repair bonus. Og with either 7H, 5M, 7L or 6H, 6M, 7L
Galvis Kester
Rising from the Chaos
#226 - 2013-12-03 22:43:14 UTC
SOE Admiral - Hey SOE Engineer! We need a Battleship!

SOE Engineer - Umm.. ok. What do you need the Battleship to do?

SOE Admiral - Well it should be able go explore, do search and rescue operations, and support the Statios and Astero in dangerous territories. Use the same cloaking technology as the Statios and Astero has.

SOE Engineer - You mean the ingenious but cryptic transfer in part of the warp core functionality to the outlying cylindrical structure, allowing it to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp.

SOE Admiral - Yeah that one.

A month or so later....

SOE Engineer - Here is the battleship... she looks nice huh..

SOE Admiral - Yes she does? What can she do?

SOE Engineer - She can remote repair along with good drone, scanning, relic & hacking abilities. We wanted to give it the ability to jump to cynos or use a covert cloak but CCP Rise wouldn't allow it, so we added lazers instead.

SOE Admiral - So your telling me that my exploration ship that is supposed to go to dangerous territories, wont be able to make it more than 2 jumps into null before being killed? AND WHAT THE HELL IS THE POINT OF THE CYLINDRICAL WINGS ON THE SHIP IF IT DOESN'T HAVE A COVERT CLOAK!!!! X

SOE Engineer - (Trembling) they look cool so we kept them...? Cry
Thaddeus Eggeras
Urkrathos Corp
#227 - 2013-12-03 22:44:19 UTC
Still want to see what it looks like. what about looking into Rapid launchers and heavies? And Cald/Min faction pirate ships?
BeanBagKing
The Order of Atlas
#228 - 2013-12-03 22:44:27 UTC
Sofia Wolf wrote:
I would advise against adding range bonus to remote reps. Fleet of those could get insane spider tanking capability with all the free highslots, reaping bonus and resistance bonuses. Essentially we are getting BS sized slowcats here. Keeping remote rep range small helps people to use bumping to break those spider tanks, stops spider tank from being able to be establish immediately after jumping the gate or wormhole, and makes them more vulnerable to bombing runs. This ship needs those counters, else it could become too powerful.

GIven those counters though, who would actually use it like this? The pricetag given current LP prices is somewhere around 2.2 bil (source reddit: if you disagree do the math, I'm lazy). For 2.2 bil it'll cost as much as a slowcat, so you might as well field a fleet of those. If you want a subcap fleet there's a ton of other ships that match the criteria and cost a fraction of the price.
Phoenix Jones
Small-Arms Fire
#229 - 2013-12-03 22:44:45 UTC  |  Edited by: Phoenix Jones
Thaddeus Eggeras wrote:
To mare,

I agree. Too many bonuses. Don't give it a repair bonus. Og with either 7H, 5M, 7L or 6H, 6M, 7L



Slot layout is fine. We all kinda want 7 and 8 lows on all our armor tanked battleships.. but its not really needed here.

BeanBagKing wrote:
Sofia Wolf wrote:
I would advise against adding range bonus to remote reps. Fleet of those could get insane spider tanking capability with all the free highslots, reaping bonus and resistance bonuses. Essentially we are getting BS sized slowcats here. Keeping remote rep range small helps people to use bumping to break those spider tanks, stops spider tank from being able to be establish immediately after jumping the gate or wormhole, and makes them more vulnerable to bombing runs. This ship needs those counters, else it could become too powerful.

GIven those counters though, who would actually use it like this? The pricetag given current LP prices is somewhere around 2.2 bil (source reddit: if you disagree do the math, I'm lazy). For 2.2 bil it'll cost as much as a slowcat, so you might as well field a fleet of those. If you want a subcap fleet there's a ton of other ships that match the criteria and cost a fraction of the price.



A lot of us are considering price vs payoff of using this ship in combat. It has to have a use over other ships to even be considered, because the loss of a 2 billion isk ship sucks especially when you could have fit the same thing on a 100 million isk ship and insured it ontop of that.

Yaay!!!!

Seranova Farreach
Biomass Negative
#230 - 2013-12-03 22:45:51 UTC
Streya Jormagdnir wrote:
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.


The range bonus in general is good because it means if this (rather low-mass) ship gets bumped it will have more range as a safety net when spider tanking. The amount bonus is also good. If anything, I'd say drop the probing bonuses in favor of the RR range; explorers and wormholers who are even considering hopping into this thing will likely have solid probing skills anyway, and with a relatively slow warp speed/acceleration I definitely can't imagine it being effective for combat probing and tackling.

Just my 0.02 ISK Lol

NO, keep the probe bonus, thats the neiche of the SOE ships damn it.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Torijace
The Upside Down
#231 - 2013-12-03 22:48:01 UTC
An interesting spin with the ship purpose as RR>Exploration>Combat

NESTOR

Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level
125% drone repair amount per level

Role bonuses:
50% bonus to large energy turret optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

Slot layout: 7H, 6M, 6L; 6 turrets, 0 launchers
Fittings: 11250 PWG, 680 CPU
Defense (shields / armor / hull): 8900 / 9950 / 9900
Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
Sensor strength: 24 Magnetometric
Signature radius: 465
Cargo Capacity: 700

____

So basicly shifted the repair amount from high slot mods to drones. Extended the the rep range to 60k with perfect skills and the cost of delayed rep activation due to travel time and loss of rep ability due to drone loss. Its kind of an interesting concept


It could also be pretty awesome to include a bonus to ewar drones though at first glance I have no idea how to balance it.
Owen Levanth
Sagittarius Unlimited Exploration
#232 - 2013-12-03 22:48:03 UTC
Phoenix Jones wrote:

A wall of text.


Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done.

Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.
Thaddeus Eggeras
Urkrathos Corp
#233 - 2013-12-03 22:48:07 UTC
I agree it isn't needed, but better 7L then 6M, or 7H.

And everyone whining about not having a covert cloak. Guess what it isn't getting one DEAL with it, best you can hope for is a cloak bonus somewhat like blackops get now. I hope for that instead of the armor repair bonus.
Seranova Farreach
Biomass Negative
#234 - 2013-12-03 22:51:42 UTC
Phoenix Jones wrote:
Lets see. We have...

Amarr, Neut Sentry/Heavy Drone Boat, (Armor)
Gallente, (Dominix and Navy Issue) Hybrid Gun Sentry/Sentry Boat (Armor)
Pirate, Missile Sentry Boat (Shield)
Sisters, Laser, Sentry Boat (armor), potential logistics ship (remote armor repper).

I'm not sure who would bother to bring this out vs a posprey, onieros, etc. Expensive ship to fit as a field medic.

I'd... consider relooking at it a little. I don't see an actual use in pvp, except that everybody and there mother will come racing out to get on the killmail.

It will kill tackle, at least thats one good thing about it.

Come to think of it. Here are some uses.

1) Incursions. Now all armor, with several of these ships to repair the field, as they can be mega tanked to absorb alpha that some logistics ships would have issues taking. All oneiros and guardian ships now replaced with sister medic ships. Oneiros prices plummit to 0. Gallente Logistic pilots cry. Ship reduced to lolneroses.

2) Mission Runner. Micro jump, snipe at 100. Dead everything.

.... thats about it. I think the incursion community will be very happy with this ship (a battleship based medic boat).


no, incursion fleets are shield only unless nullsec and possably low if your expecting hostile fleets.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Andrea Keuvo
Rusty Pricks
#235 - 2013-12-03 22:54:12 UTC
Owen Levanth wrote:
Phoenix Jones wrote:

A wall of text.


Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done.

Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.



There are no exploration battleships because a solo battleship jumping gates in low/nullsec is going to die horribly and quickly
The Sinister
Interbellum
#236 - 2013-12-03 22:55:17 UTC
Ok im I the only one that thinks this bonus is better than the Remote Repair Bonus?

multiplies the cloaked velocity by 125% per level
Phoenix Jones
Small-Arms Fire
#237 - 2013-12-03 22:55:23 UTC
Seranova Farreach wrote:
Phoenix Jones wrote:
Lets see. We have...

Amarr, Neut Sentry/Heavy Drone Boat, (Armor)
Gallente, (Dominix and Navy Issue) Hybrid Gun Sentry/Sentry Boat (Armor)
Pirate, Missile Sentry Boat (Shield)
Sisters, Laser, Sentry Boat (armor), potential logistics ship (remote armor repper).

I'm not sure who would bother to bring this out vs a posprey, onieros, etc. Expensive ship to fit as a field medic.

I'd... consider relooking at it a little. I don't see an actual use in pvp, except that everybody and there mother will come racing out to get on the killmail.

It will kill tackle, at least thats one good thing about it.

Come to think of it. Here are some uses.

1) Incursions. Now all armor, with several of these ships to repair the field, as they can be mega tanked to absorb alpha that some logistics ships would have issues taking. All oneiros and guardian ships now replaced with sister medic ships. Oneiros prices plummit to 0. Gallente Logistic pilots cry. Ship reduced to lolneroses.

2) Mission Runner. Micro jump, snipe at 100. Dead everything.

.... thats about it. I think the incursion community will be very happy with this ship (a battleship based medic boat).


no, incursion fleets are shield only unless nullsec and possably low if your expecting hostile fleets.


Older post, I've already moved on from that.

I was trying to dream up the uses of the current ship, thats all I could come up with.

And if it even fails at incursions, whats the actual point.

Eitherway, move along

Yaay!!!!

Seranova Farreach
Biomass Negative
#238 - 2013-12-03 22:55:49 UTC
Quinn Corvez wrote:
50% RR is way too small and virus strength on a BS is a waste of a bonus IMO.

Drop the virus bonus and give it the same MJD bonus that marauders get and you're good.

no. it needs virus and cohesion. and scan bonus.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Caroline Grace
Retrostellar Boulevard
#239 - 2013-12-03 22:56:57 UTC
Owen Levanth wrote:
Phoenix Jones wrote:

A wall of text.


Now, we also have zero exploration battleships so I suggest removing the rep-bonus instead. Make it a combat-exploration vessel to satisfy both PVP and PVE aspects, done.

Maybe later CCP can revisit this theme with a dedicated space healer, maybe for a InterBus-shipline or something.


Can't stress this enough. The rep-bonus has absolutely no place on this battleship, as the theme was since Astero exploration, not some super weird mutation of logistic and exploration. I would be cool with new tier of ships from SOE whose are "healers" (since SOE is in lore also a healing group of hippies), but not on this battleship. Doesn't make any sense, it's bad, it makes the Nestor to do two things and both badly.

I'm Caroline Grace, and this is my favorite musical on the Citadel.

JediRobin
Globaltech Industries
#240 - 2013-12-03 22:58:54 UTC
I think that this ship should have the Covert Ops Cloak to stick to the same theme as the SOE ships, and be able to warp cloaked (or they should change that to the Black Ops Range)

Also CCP said that they are releasing a SOE set of ships, so where is the Destroyer and the Battlecruiser ships.(Yes I know other fractions don't have these ship types but that is something CCP should bring out in further expansions)...