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DED complex runners completely safe - redesign mechanic

First post
Author
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#1 - 2013-12-03 14:56:20 UTC  |  Edited by: LUMINOUS SPIRIT
Your probes find a machariel in a DED plex. You warp to zero to tackle, but land on the entrance gate instead. Machariel in the 5th room just laughs at you in local, takes his time to finish the plex, and warps off. To add insult to injury, you cant light cynos in DED complexes, and you cant move around cloaked either throught room gates, and you always land to zero on the gate.

Ratters in null-sec should NOT be this safe.

Please consider redesigning mechanic so that

a) prober can warp directly to the ratter no matter what room he is in
b) remove cov cyno restriction
c) allow warping to gates at range without workarounds.

This does not make running complexes any easier. The only way it makes things easier is if a ratter was forced to warp out, he can now warp to his cloaked alt in the right room right away, without going through cleared rooms again. This is not a big deal. And no, sometimes setting up an ambush on the entrance is NOT a viable alternative, sometimes, with 50+ in local, you need to get a gank in 1-2 mins and get out, or youre dead.
GeeShizzle MacCloud
#2 - 2013-12-03 15:10:17 UTC  |  Edited by: GeeShizzle MacCloud
counter proposal - you can probe and warp straight to the site runner but you land on the edge of the deadspace grid and due to that u dont decloak. u can slowboat and/or warp in the deadspace grid but you cannot light a cyno.

you can however cross grid boundaries between the deadspace grid and the grid created when you land thats adjacent to the deadspace grid the site runner is in.
Enduros
UK Corp
Goonswarm Federation
#3 - 2013-12-03 15:12:21 UTC
Right...

Only if the whole room respawned and switched immediately to the guy warping. Lighting a cyno and bringing in extra ships should cause an escalation like in WH anoms. Nobody should be able to PvP completely safe.

And this will actually make running ANY anom in null completely trivial. After MJDs you could solo almost any anom. If you can just warp in at basically any range you want then all you will need is a t2 raven or something to solo everything that doesn't outtank you. The bloodraider plexes will be a joke as you will be able to outrange the neuts. Also bypassing gates means you can bring carriers into DEDs again making it very easy.

Also I suspect this is the same deadspace mechanics that missions and FW use aswell. You will have made every LvL5 soloable and people will start hotdropping on t1 frigs in FW.

tl;dr: NO
Spugg Galdon
Federal Navy Academy
Gallente Federation
#4 - 2013-12-03 15:15:22 UTC
The system is designed for people to compete over the DED site not for people to be able to gank people doing them.

It is working as intended. Find your dull PvP elsewhere like SB'ing a gate or something
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#5 - 2013-12-03 15:16:54 UTC
Enduros wrote:
Right...

Only if the whole room respawned and switched immediately to the guy warping. Lighting a cyno and bringing in extra ships should cause an escalation like in WH anoms. Nobody should be able to PvP completely safe.

And this will actually make running ANY anom in null completely trivial. After MJDs you could solo almost any anom. If you can just warp in at basically any range you want then all you will need is a t2 raven or something to solo everything that doesn't outtank you. The bloodraider plexes will be a joke as you will be able to outrange the neuts. Also bypassing gates means you can bring carriers into DEDs again making it very easy.

Also I suspect this is the same deadspace mechanics that missions and FW use aswell. You will have made every LvL5 soloable and people will start hotdropping on t1 frigs in FW.

tl;dr: NO



all level 5s are soloable now with new marauders anyways. moot point.
Quontor Zarrkos
Island Monkeys
#6 - 2013-12-03 15:18:24 UTC
Haha, a week ago we saw a kronos/proteus/proteus group running a serpentis annex site.
We got some guys on the wh to go gank them, ceptor warps to the plex...

We wait with tensions high cause they might warp off...

Ceptor pilot: "this gate is locked, I can't get in further to tackle them"

Turned out to enter that plex you needed a gold tag, we got trolled so hard by the dudes running it in local chat as they saw our fleet sitting on the gate.

I'm all for changing this bullcrap so that if you probe someone in a plex you can warp to them directly!
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#7 - 2013-12-03 15:21:50 UTC
Quontor Zarrkos wrote:
Haha, a week ago we saw a kronos/proteus/proteus group running a serpentis annex site.
We got some guys on the wh to go gank them, ceptor warps to the plex...

We wait with tensions high cause they might warp off...

Ceptor pilot: "this gate is locked, I can't get in further to tackle them"

Turned out to enter that plex you needed a gold tag, we got trolled so hard by the dudes running it in local chat as they saw our fleet sitting on the gate.

I'm all for changing this bullcrap so that if you probe someone in a plex you can warp to them directly!


Amen, same thing happened to our t3 gank squad. We spotted a machariel/vindi dualboxing, but he was in room 7 of The Maze. No chance to get him. he was laughing at us in local (until we killed the boss in his plex and stole his loot :))
Icarus Able
Refuse.Resist
#8 - 2013-12-03 15:42:10 UTC
The guy running the plex had to go through the rooms why should you be able to skip them>?
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#9 - 2013-12-03 16:03:46 UTC
Icarus Able wrote:
The guy running the plex had to go through the rooms why should you be able to skip them>?


because the rooms have been unlocked and finished allready.
Debora Tsung
Perkone
Caldari State
#10 - 2013-12-03 16:06:05 UTC
LUMINOUS SPIRIT wrote:

Amen, same thing happened to our t3 gank squad. We spotted a machariel/vindi dualboxing, but he was in room 7 of The Maze. No chance to get him. he was laughing at us in local (until we killed the boss in his plex and stole his loot :))


I don't get it, there you just told us how to get into the plex and kill all you want but you don't want to do it, you want CCP to do your work for you. Why?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Jenn aSide
Worthless Carebears
The Initiative.
#11 - 2013-12-03 16:06:37 UTC
Any request that is made to make the OPs life easier at the expense of others should not be taken seriously. There is nothing stopping the OP from using the gates, going to the last room and forcing the mach to flee thus denying him his loot.
Naomi Anthar
#12 - 2013-12-03 17:13:15 UTC  |  Edited by: ISD Ezwal
LUMINOUS SPIRIT wrote:
Your probes find a machariel in a DED plex. You warp to zero to tackle, but land on the entrance gate instead. Machariel in the 5th room just laughs at you in local, takes his time to finish the plex, and warps off. To add insult to injury, you cant light cynos in DED complexes, and you cant move around cloaked either throught room gates, and you always land to zero on the gate.

Ratters in null-sec should NOT be this safe.

Please consider redesigning mechanic so that

a) prober can warp directly to the ratter no matter what room he is in
b) remove cov cyno restriction
c) allow warping to gates at range without workarounds.

This does not make running complexes any easier. The only way it makes things easier is if a ratter was forced to warp out, he can now warp to his cloaked alt in the right room right away, without going through cleared rooms again. This is not a big deal. And no, sometimes setting up an ambush on the entrance is NOT a viable alternative, sometimes, with 50+ in local, you need to get a gank in 1-2 mins and get out, or youre dead.


*Snip* Please refrain from personal attacks. ISD Ezwal
I will not even start on methods. There is plenty of them. Sure once he is inside he got his time to escape - but trust me would this BE *Snip* Please refrain from using profanity. ISD Ezwal THAT ANYONE CAN warp to you at any time - then noone would run such sites. Still you can catch him - but it requires some inteligence, patience and skill.

*Snip* Please refrain from personal attacks. ISD Ezwal
Grarr Dexx
Now Look What You've Made Me Do
#13 - 2013-12-03 18:19:50 UTC
wow jumped the gun a bit have ye?

a) you assume every plexer is already in the last room
b) you assume he doesn't want to fight you
Enduros
UK Corp
Goonswarm Federation
#14 - 2013-12-03 20:26:53 UTC
LUMINOUS SPIRIT wrote:
And no, sometimes setting up an ambush on the entrance is NOT a viable alternative, sometimes, with 50+ in local, you need to get a gank in 1-2 mins and get out, or youre dead.


I find this part the best. You complain about something being safe and in the way of you getting a safe kill.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2013-12-03 20:36:27 UTC

I'm sorry OP, I don't see why you need a direct warp-to-the-Plexer option.

Use an inty, and gogogogo.... or stick to hunting anomaly runners.
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#16 - 2013-12-03 21:00:09 UTC
I have to agree that the acceleration gates in deadspace complexes are rather inconveniently placed - here's my experience:
- I see a guy running a complex in a Talos - perfect test for my stealth bomber
- I probe him down, warp at 20, careful not to uncloak, hop thru the first gate
- I land 0 on the next one, get decloaked, the guy doesn't notice me.. yet, i jump again
- I get decloaked again by the third gate, where my would be target is - rails talos - could have god damned blapped me out of the sky, but got too scared and just warped away, as he was 50 km off the place i landed - nothing i can do to catch him.

So yeah, i felt cheated pretty badly by the design of the complex - no workarounds, no really hard but possible way - you get decloaked and that's it.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#17 - 2013-12-03 21:29:19 UTC
Vesan Terakol wrote:
I have to agree that the acceleration gates in deadspace complexes are rather inconveniently placed - here's my experience:
- I see a guy running a complex in a Talos - perfect test for my stealth bomber
- I probe him down, warp at 20, careful not to uncloak, hop thru the first gate
- I land 0 on the next one, get decloaked, the guy doesn't notice me.. yet, i jump again
- I get decloaked again by the third gate, where my would be target is - rails talos - could have god damned blapped me out of the sky, but got too scared and just warped away, as he was 50 km off the place i landed - nothing i can do to catch him.

So yeah, i felt cheated pretty badly by the design of the complex - no workarounds, no really hard but possible way - you get decloaked and that's it.


So why don't you simply request that you land farther than 2 km's off the warp in beacon. If they place a decloak can, tough luck for you. If they don't, then you can stealthily move through. There's no need to make a warp-to-zero function on Plexers.

Xequecal
Ministry of War
Amarr Empire
#18 - 2013-12-03 21:30:55 UTC
They could just increase the activation range on the acceleration gates a bit so covops cloaked ships could use them without decloaking.
Domanique Altares
Rifterlings
#19 - 2013-12-03 21:44:10 UTC
Deadspace is why you learn to catch people coming and going, as well as inside the plex.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#20 - 2013-12-03 21:45:00 UTC
"I'm a scary wormhole people but can't gank any player I find. CCP, I beg you, hear my whining and make my gameplay easier."
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