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RLM needs to be reworked!

Author
Leto Thule
Caldari Provisions
Caldari State
#1 - 2013-12-02 16:16:28 UTC
Come on CCP, 18 round clip with a 40 second reload time? The only thing they are useful for now is cruiser vs frig 1v1....

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Daniel Doormant
Aliastra
Gallente Federation
#2 - 2013-12-02 17:10:00 UTC
Was the CSM ever consulted about this change prior to implementation? If so would it be a breach of NDA if you were to say whether or not you were on board with this change?
ShahFluffers
Ice Fire Warriors
#3 - 2013-12-03 03:23:43 UTC  |  Edited by: ShahFluffers
If I remember correctly... some of the CSM actually supported the change and gave their input to make it what it is now.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-12-03 19:04:56 UTC
Hurr a hit and run weapon is not designed to be used in a straight up brawl this means its useless!!1!!11!!111
Leto Thule
Caldari Provisions
Caldari State
#5 - 2013-12-03 19:10:14 UTC
Danika Princip wrote:
Hurr a hit and run weapon is not designed to be used in a straight up brawl this means its useless!!1!!11!!111


Trolololololol

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

captwolf
Caldari 1
Caldari Alliance
#6 - 2013-12-03 20:38:01 UTC
I find that the changes to the Rapid Launchers do make then unusable in most cases now. I can see the limited clip but the 40 second reload is not only annoying but ( I know it a game) unrealistic when a standard launcher can reload 30+ missles in 10 seconds.
Leto Thule
Caldari Provisions
Caldari State
#7 - 2013-12-03 21:09:15 UTC
captwolf wrote:
I find that the changes to the Rapid Launchers do make then unusable in most cases now. I can see the limited clip but the 40 second reload is not only annoying but ( I know it a game) unrealistic when a standard launcher can reload 30+ missles in 10 seconds.


I would be happy with one or the other.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

FightingMoose
Chroma Corp
#8 - 2013-12-19 19:27:39 UTC
captwolf wrote:
I find that the changes to the Rapid Launchers do make then unusable in most cases now. I can see the limited clip but the 40 second reload is not only annoying but ( I know it a game) unrealistic when a standard launcher can reload 30+ missles in 10 seconds.


In order to launch missiles that rapidly, the launch tubes must be pressurized. This takes thirty seconds. The other ten seconds is for reloading all of the missiles. BOOM REALISM.

Proud owner of an Ibis.

FightingMoose
Chroma Corp
#9 - 2013-12-19 19:30:33 UTC
My opinion: deal with it. RLMLs were overpowered and had become a "YOU ARE AN IDIOT IF YOU DON'T FIT THESE" for fights. Now they've been nerfed, but simultaneously morphed into a new type of weapon that has some serious advantages with one major drawback. EVE should be about choices like this.

Proud owner of an Ibis.

Super Chair
Project Cerberus
Templis CALSF
#10 - 2013-12-24 10:12:50 UTC
Well the only issue I have with the module now is that you can't selectively change ammo to exploit resistances (the primary advantage of missiles). Although, EvE is a game where most of the fight is determined before the fight happens, so you'd have to choose your ammo wisely (and set auto reload off to select your damage type every time you reload) So I can get behind keeping the long reload time (And honestly, if you're rocking RLML or RHML you've got a prettttty good idea that you're going against cruisers/frigates *cough* select your damage type then *cough*), but i really think the RLML and RHML needs the capacity for two or three more volleys and i'd be satisfied. The way they are now it does make it so you have to make a choice and adds a bit of spice for a high dps skirmish option. CCP just needs to make slight tweaks to find the G-spot in balancing Big smile