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[Rubicon 1.1] Sisters of EVE Battleship

First post First post First post
Author
Beaver Retriever
Reality Sequence
#81 - 2013-12-03 18:16:13 UTC
Phoenix Jones wrote:

1) Incursions. Now all armor, with several of these ships to repair the field, as they can be mega tanked to absorb alpha that some logistics ships would have issues taking. All oneiros and guardian ships now replaced with sister medic ships. Oneiros prices plummit to 0. Gallente Logistic pilots cry. Ship reduced to lolneroses.

Implying the use of logistics in hisec incursions, where ship losses are negligible compared to fleet combat, has any impact whatsoever on logistics prices. In fact, implying that incursion carebears not using logistics would crash the price.

laffo
Eko Fromtv
Center for Advanced Studies
Gallente Federation
#82 - 2013-12-03 18:17:16 UTC
RR range to rep the drones plz.

Also, pity the maintenance array rumor is not true. Would have been great to have a couple frigs in this ship.

(Ice) Miner for life.

GeeShizzle MacCloud
#83 - 2013-12-03 18:23:44 UTC
change RR rep amount bonus to 100% range bonus and add an ability to temp ban people on this thread for 30 days that suggest it to have a cov ops cloak.
Strata Maslav
Federal Navy Academy
Gallente Federation
#84 - 2013-12-03 18:24:40 UTC
I like the sheer amount of Rep you can get on this ship.

It may want a slight increase in RR range but I would argue the base module itself want a buff to range (and nerf to the bonus current Logi bonus to offset). 15-20km for an un-bonused ship would be reasonable. (Maybe look at medium remote repairs as well, would be interesting to see T3s RR in some pvp engagements).

This is going to be a fun but expensive ship!
Omnathious Deninard
University of Caille
Gallente Federation
#85 - 2013-12-03 18:24:48 UTC  |  Edited by: Omnathious Deninard
I'll pass, not that interested in this one.

And by that I mean it is not interesting.

If you don't follow the rules, neither will I.

Lipbite
Express Hauler
#86 - 2013-12-03 18:28:07 UTC  |  Edited by: Lipbite
edit: never mind, it's just 1bil worth Dominix with scanners (useless) - not super-Guardian (useful).

Either there is new type of content in development or it\s completely useless ship.
Max Kolonko
Caldari Provisions
Caldari State
#87 - 2013-12-03 18:33:10 UTC
Harvey James wrote:
mm... its agility seems a little poor compared to other faction ships..

mach
0.084

Nestor
0.18

so swap some mass for agility instead


Align time is a function of agility and Mass

So low mass is compensating for worse agility - and no one expect a "pirate dominix" to be as agile as mach

second: low Mass is critical for two things. WH jumping (lower mass means more BS's put trough a single hole) and prop mods efficency (final speed bonus is a function of speed bonus and thrust versus mass)
zbaaca
Republic Military Tax Avoiders
#88 - 2013-12-03 18:33:13 UTC
4 role bonuses ? just remove virus and optimal .

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

mynnna
State War Academy
Caldari State
#89 - 2013-12-03 18:35:01 UTC
Max Kolonko wrote:
Harvey James wrote:
mm... its agility seems a little poor compared to other faction ships..

mach
0.084

Nestor
0.18

so swap some mass for agility instead


Align time is a function of agility and Mass

So low mass is compensating for worse agility - and no one expect a "pirate dominix" to be as agile as mach

second: low Mass is critical for two things. WH jumping (lower mass means more BS's put trough a single hole) and prop mods efficency (final speed bonus is a function of speed bonus and thrust versus mass)


Which is in turn why it has a very low base speed - it prevents its low mass from making it really, really fast with an MWD on.

Member of the Goonswarm Economic Warfare Cabal

Yterje
Rage Quit Consolation
#90 - 2013-12-03 18:35:03 UTC
Since a large part of the SoE ships are their advanced circular warp drives, does anyone else think it'd be reasonable to make this battleship warp faster than a normal battleship? Maybe 2.5 au/s? It also would line up well with the decreased mass idea. Just seems like there aught to be a purpose to that giant circular engine since it's not being used as a stabilizer for covert cloaks.

Also, I'd just like to say that I really love the look of the concept art I saw for it, with the front loaded warp engine: http://imgur.com/9gSs7J8
Alvatore DiMarco
Capricious Endeavours Ltd
#91 - 2013-12-03 18:36:49 UTC  |  Edited by: Alvatore DiMarco
Yterje wrote:
Since a large part of the SoE ships are their advanced circular warp drives, does anyone else think it'd be reasonable to make this battleship warp faster than a normal battleship? Maybe 2.5 au/s? It also would line up well with the decreased mass idea. Just seems like there aught to be a purpose to that giant circular engine since it's not being used as a stabilizer for covert cloaks.

Also, I'd just like to say that I really love the look of the concept art I saw for it, with the front loaded warp engine: http://imgur.com/9gSs7J8


Except that they aren't circular warp drives. They're strange structures that are connected to the power core. Until now, they've been connected to augmenting cloak operation.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#92 - 2013-12-03 18:40:52 UTC
Given that the smaller ships are effectively CovOps, why not design the nestor to be a black ops BS? Give it a covert jump drive and the ability to fit a jump portal generator.

If you keep the current design I am not sure about its effectiveness. You mention small mass will make it great in wormholes but Sleepers eat drones for breakfast and any WH corp in a hole deep enough to bring battleships is using Logistics cruisers; that combined with the fact reps without bonused range are pretty crap marginilizes this ship for W-Space use.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#93 - 2013-12-03 18:41:20 UTC
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.


The range bonus may be helpful to run PvE, considering the ease of drifting out of Logi range and difficulty of getting back into it using a battleship. I am not sure how much more helpful a 16.8km rep would be in PvP applications.

I was suggesting a range AND amount bonus, rather than one or the other. Considering the use of highslot reps and focus on drone damage, I don't think many people will be fitting lasers anyways. More likely will be highslots filled with cap transfers and reps, along with a probe launcher and possibly a cloak.

In short, replace the laser bonus. The results should look like this:


Amarr Battleship Bonuses:
4% Armor resistances per level

Gallente Battleship Bonuses:
10% drone damage and hitpoints per level

Role bonuses:
50% bonus to remote repair amount
100% bonus to remote repair optimal range
50% increased strength for scan probes
+10 virus strength for relic and data analyzers

Katrina Oniseki

Jell Feed
Republic Military School
Minmatar Republic
#94 - 2013-12-03 18:45:09 UTC
Was really hoping for a pirate blops... oh well
Psihius
Perkone
Caldari State
#95 - 2013-12-03 18:45:23 UTC
Consider using one of these additional bonuses for the drones:
1. Drone control range
2. Drone optimal
3. Drone tracking
4. Drone speed

If you don't want to make it a sentry drone, but more heavies/medium, a drone speed bonus would be preferable.
If you want a sentry drone based ship, it lacks some drone control range bonus. An exploration ship needs a ton of slots for support modules, so fitting in a Drone Link Agumentor is only viable if you drop the turrets and that's not that good idea when you don't have drone damage projection bonuses.

Just a few thoughts.
Michael Harari
Genos Occidere
HYDRA RELOADED
#96 - 2013-12-03 18:45:25 UTC  |  Edited by: Michael Harari
CCP Rise wrote:
We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it:

Do you feel you need added range to be able to run PVE content, or just to PVP, or both?
Are you asking for bonus to amount AND bonus to range or bonus to range INSTEAD of amount?

Not sure when it gets to sisi but there will be plenty of time before release to play with it.


For PVE, i dont think you need the range as you just sit on top of your sentries or the other rrbs.

For PVP, i think a range bonus would be hilariously OP, as it would then basically act as 3 logi but with 200k ehp.

Edit: I would drop the rep bonus entirely, and instead give it a 5% laser damage bonus.
Vanilla Vila
MATAFS
#97 - 2013-12-03 18:45:29 UTC
Nice hangar apparatus.
Reaperxvii
Center for Advanced Studies
Gallente Federation
#98 - 2013-12-03 18:45:32 UTC
Okay so I agree with the rep range, to me it makes more since, but my question is in the release of the picture they specifically said it would have a shuttle bay and a medical bay, both of which has not been even remotely mentioned on this thread, WHAT WILL IT BE! Cause a clone bay would be sweet imo.
Eko Fromtv
Center for Advanced Studies
Gallente Federation
#99 - 2013-12-03 18:49:02 UTC
1. remove data/relic bonus
2. remove scanning bonus

3. add 200% RR range
4. add a special feature like clone vat or maintenance bay... maybe even black ops

It needs something to justify the ridiculous price and the hype. The Stratios is special, the Nestor atm is not. Make it special, give it something unique.

(Ice) Miner for life.

Michael Harari
Genos Occidere
HYDRA RELOADED
#100 - 2013-12-03 18:49:31 UTC
Or drop the RR for black ops cloak bonuses (recalibration and velocity bonuses)