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Ships & Modules

 
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Character produced Named modules

Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1 - 2013-12-03 15:55:14 UTC
Everyone uses the various named modules from faction/deadspace etc when they loot them. This gave me the idea that it would be nice for industrial/manufacture/research minded people to have a mechanism whereby they can produce there own named items for sale/use.

I see this working in a similar vein to invention, maybe with a new Tech Refinement skill. The tech II or named items would be the feedstock, with the cumulative meta levl being a major influence on the likelihood of success in the refinement.

The area to refine would be dependent on module function, but would probably follow the standard higher meta level modules (though being able to build some additional improvements on cpu/power consumption might be nice).

improvement levels would be log based as with current skill learning etc, so 1%->2% improvement above standard is much faster than 5%->6% for instance.

This would allow for some nice possibilities for the industrial folks to customize ships and/or sell improved items
ZenThunder
State War Academy
Caldari State
#2 - 2013-12-03 16:46:09 UTC
I still think there should be a way to produce items with random variations from normal mods - some will be worthless and others OP but they will be one off items that will command a high price, and add some variety to fits and the game in general.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2013-12-03 16:49:18 UTC
That's my thinking. On one hand it should be repeatable i.e. you produce your equivalent of the Coreli B-Type explosive membrane for instance (but with your own tweaks to power/CPU etc)

On the other hand some random variation would be fun too. It went wrong? Bang goes your DC II you were enhancing...It went right? now you have DC II with a boost on explosive armour resist that is very valuable to a gallente pilot...
Ginger Barbarella
#4 - 2013-12-03 16:51:14 UTC
Corraidhin Farsaidh wrote:
That's my thinking. On one hand it should be repeatable i.e. you produce your equivalent of the Coreli B-Type explosive membrane for instance (but with your own tweaks to power/CPU etc)

On the other hand some random variation would be fun too. It went wrong? Bang goes your DC II you were enhancing...It went right? now you have DC II with a boost on explosive armour resist that is very valuable to a gallente pilot...


I've always thought it was a shame that "invention" really wasn't invention here... The end result is always known. Would be nice to see a true invention process with a pool of known "variants" on success that can't be selected or planned for.

"Blow it all on Quafe and strippers." --- Sorlac

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2013-12-03 16:55:10 UTC
Ginger Barbarella wrote:
Corraidhin Farsaidh wrote:
That's my thinking. On one hand it should be repeatable i.e. you produce your equivalent of the Coreli B-Type explosive membrane for instance (but with your own tweaks to power/CPU etc)

On the other hand some random variation would be fun too. It went wrong? Bang goes your DC II you were enhancing...It went right? now you have DC II with a boost on explosive armour resist that is very valuable to a gallente pilot...


I've always thought it was a shame that "invention" really wasn't invention here... The end result is always known. Would be nice to see a true invention process with a pool of known "variants" on success that can't be selected or planned for.


My view would be that you can guide the results you want and more often than not get them, with every now and then a random result occurring. The chance of success would be a bell curve, with failure and random bonus being at each extreme