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[Rubicon] Audio changes feedback

First post
Author
CCP WhiteNoiseTrash
C C P
C C P Alliance
#321 - 2013-12-03 00:24:56 UTC
again.

if you spot anything, that seems out of order. post a bug report or send me a message!

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Bienator II
madmen of the skies
#322 - 2013-12-03 00:36:37 UTC
the new gate/static discharge noise keeps looping for me. i am at a station and can still hear it. (at least i think it is the new gate sound)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP WhiteNoiseTrash
C C P
C C P Alliance
#323 - 2013-12-03 00:40:26 UTC
Bienator II wrote:
the new gate/static discharge noise keeps looping for me. i am at a station and can still hear it. (at least i think it is the new gate sound)


even after today?
We couldn't find the "problem" as to why the sound is looping, or playing outside of wanted situations, but we made some precautions, that force the sound to stop, so that you wouldn't have to restart client or similar.

and if you are in a station, and still hear it. something is definitely wrong.
can you frap it? I'm pretty sure I know which sound you are talking about, but if you can frap it so I can actually hear your situation, it would be really great.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#324 - 2013-12-03 00:41:02 UTC
is it this one?
https://soundcloud.com/zar-dada/eve-rubicon-annoying-sound

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Pu de Kat
Viziam
Amarr Empire
#325 - 2013-12-03 01:05:44 UTC
Its working TY
Bienator II
madmen of the skies
#326 - 2013-12-03 04:08:01 UTC
CCP WhiteNoiseTrash wrote:

yes.

my theory of what is happening: when i warp off the gate the noise somehow remains at the position the gate was relative to my ship as i jumped through it. I can fly wherever i want in the system and if i move the camera around i can find the sound source again. You see me doing this in the recording. Looks to me like some asset is not properly unloaded if you warp off or something similar.

i don't know if this noise came from me jumping through the gate or from another player jumping through the gate while i was sitting there. I was just able to reproduce it on first attempt after you asked.

http://www.youtube.com/watch?v=VtCt4xe4xWQ (unlisted vid)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#327 - 2013-12-03 11:23:33 UTC
Overall audio controls are still from stoneage;

- No quick neocom button to turn music on/off (people do use multible clients)
- No option to enable only mission musics
- No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now)
- No option to tune CQ flatscreen audio volume if using custom videos (with sound)

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

CCP WhiteNoiseTrash
C C P
C C P Alliance
#328 - 2013-12-03 12:14:05 UTC
Grey Stormshadow wrote:
Overall audio controls are still from stoneage;

- No quick neocom button to turn music on/off (people do use multible clients)
- No option to enable only mission musics
- No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now)
- No option to tune CQ flatscreen audio volume if using custom videos (with sound)


you should read the thread.

Music can be switched off in the ESC menu, it's one button and one mouseclick. what did you actually expect?

No option to tune CQ flatscreen audio volume if using custom videos (with sound) : What does that even mean?

have a niec day.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#329 - 2013-12-03 12:15:16 UTC
Bienator II wrote:
CCP WhiteNoiseTrash wrote:

yes.

my theory of what is happening: when i warp off the gate the noise somehow remains at the position the gate was relative to my ship as i jumped through it. I can fly wherever i want in the system and if i move the camera around i can find the sound source again. You see me doing this in the recording. Looks to me like some asset is not properly unloaded if you warp off or something similar.

i don't know if this noise came from me jumping through the gate or from another player jumping through the gate while i was sitting there. I was just able to reproduce it on first attempt after you asked.

http://www.youtube.com/watch?v=VtCt4xe4xWQ (unlisted vid)


The thing is, it's set to only be audible within a certain range of the jumpgate and when you leave the grid, it is automatically destroyed in the client, which is why it baffles me that it keeps playing.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Maximus Aerelius
PROPHET OF ENIGMA
#330 - 2013-12-03 12:31:46 UTC
AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#331 - 2013-12-03 13:24:48 UTC
Maximus Aerelius wrote:
AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet.


They are the same. (I hope on your system it's like this too)
The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Tul Breetai
Impromptu Asset Requisition
#332 - 2013-12-03 14:15:40 UTC
CCP WhiteNoiseTrash wrote:
Maximus Aerelius wrote:
AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet.


They are the same. (I hope on your system it's like this too)
The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :)

I think he meant they're quieter.

And order a cattle prod for that coder of yours!

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#333 - 2013-12-03 14:28:20 UTC
Tul Breetai wrote:
CCP WhiteNoiseTrash wrote:
Maximus Aerelius wrote:
AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet.


They are the same. (I hope on your system it's like this too)
The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :)

I think he meant they're quieter.

And order a cattle prod for that coder of yours!


and I meant that the MWD is the same, as when it comes to volume and control of it like that ;)

I'll get the whip ready for when he's back ;)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Maximus Aerelius
PROPHET OF ENIGMA
#334 - 2013-12-03 14:30:16 UTC  |  Edited by: Maximus Aerelius
CCP WhiteNoiseTrash wrote:
Maximus Aerelius wrote:
AB sounds are sooo much better now. Thanks CCP WhiteNoiseTrash. Haven't tried MWD's yet.


They are the same. (I hope on your system it's like this too)
The start stop sound is going back in, at some point- whenever my coder gets his part of it done and move the location of the thing,. :)


Ah shizzz...might be different on my laptop to my PC then. Will have to try both out and report back. Standing down for now. -1 for you to balance the likes out lol.

Reserving my judgement then but the AB does sound quieter now and not so deafening when you pull out from the hull.

EDIT: What's with CCP Devs and the whips these days, you and CCP Gargant got a little closest full of 'em or something? lol Twisted
Bienator II
madmen of the skies
#335 - 2013-12-03 18:11:51 UTC
CCP WhiteNoiseTrash wrote:
Bienator II wrote:
CCP WhiteNoiseTrash wrote:

yes.

my theory of what is happening: when i warp off the gate the noise somehow remains at the position the gate was relative to my ship as i jumped through it. I can fly wherever i want in the system and if i move the camera around i can find the sound source again. You see me doing this in the recording. Looks to me like some asset is not properly unloaded if you warp off or something similar.

i don't know if this noise came from me jumping through the gate or from another player jumping through the gate while i was sitting there. I was just able to reproduce it on first attempt after you asked.

http://www.youtube.com/watch?v=VtCt4xe4xWQ (unlisted vid)


The thing is, it's set to only be audible within a certain range of the jumpgate and when you leave the grid, it is automatically destroyed in the client, which is why it baffles me that it keeps playing.


You are doing sound design only, right? Maybe escalate it to a programmer. Since if there is something what shouldn't be there at this point is just a different way of saying "i just found a memory leak" - which usually has high priorities :)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Alvatore DiMarco
Capricious Endeavours Ltd
#336 - 2013-12-03 18:19:22 UTC
CCP WhiteNoiseTrash wrote:
Grey Stormshadow wrote:
Overall audio controls are still from stoneage;

- No quick neocom button to turn music on/off (people do use multible clients)
- No option to enable only mission musics
- No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now)
- No option to tune CQ flatscreen audio volume if using custom videos (with sound)


you should read the thread.

Music can be switched off in the ESC menu, it's one button and one mouseclick. what did you actually expect?

No option to tune CQ flatscreen audio volume if using custom videos (with sound) : What does that even mean?

have a niec day.


What he means is that he's got custom videos playing on the screen in his CQ and he wants a volume control for something that was never intended to have sound in the first place.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#337 - 2013-12-03 18:19:45 UTC
Bienator II wrote:
CCP WhiteNoiseTrash wrote:
Bienator II wrote:
CCP WhiteNoiseTrash wrote:

yes.

my theory of what is happening: when i warp off the gate the noise somehow remains at the position the gate was relative to my ship as i jumped through it. I can fly wherever i want in the system and if i move the camera around i can find the sound source again. You see me doing this in the recording. Looks to me like some asset is not properly unloaded if you warp off or something similar.

i don't know if this noise came from me jumping through the gate or from another player jumping through the gate while i was sitting there. I was just able to reproduce it on first attempt after you asked.

http://www.youtube.com/watch?v=VtCt4xe4xWQ (unlisted vid)


The thing is, it's set to only be audible within a certain range of the jumpgate and when you leave the grid, it is automatically destroyed in the client, which is why it baffles me that it keeps playing.


You are doing sound design only, right? Maybe escalate it to a programmer. Since if there is something what shouldn't be there at this point is just a different way of saying "i just found a memory leak" - which usually has high priorities :)


we are a two man team ;) an audio programmer and me the designer / implementor. and he is already on it, but one thing is a memory leak, this isn't the case.
This is a case of something continuously looping, even though the settings are set differently, it's a bug in the audio engine if anything.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#338 - 2013-12-03 18:21:30 UTC
Alvatore DiMarco wrote:
CCP WhiteNoiseTrash wrote:
Grey Stormshadow wrote:
Overall audio controls are still from stoneage;

- No quick neocom button to turn music on/off (people do use multible clients)
- No option to enable only mission musics
- No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now)
- No option to tune CQ flatscreen audio volume if using custom videos (with sound)


you should read the thread.

Music can be switched off in the ESC menu, it's one button and one mouseclick. what did you actually expect?

No option to tune CQ flatscreen audio volume if using custom videos (with sound) : What does that even mean?

have a niec day.


What he means is that he's got custom videos playing on the screen in his CQ and he wants a volume control for something that was never intended to have sound in the first place.


ha. :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#339 - 2013-12-03 19:05:17 UTC  |  Edited by: Grey Stormshadow
CCP WhiteNoiseTrash wrote:
Alvatore DiMarco wrote:
CCP WhiteNoiseTrash wrote:
Grey Stormshadow wrote:
Overall audio controls are still from stoneage;

- No quick neocom button to turn music on/off (people do use multible clients)
- No option to enable only mission musics
- No option to throttle the sound effect volume relationship with the camera distance from ships (some people never zoom close enough to hear the sound effects that are there now)
- No option to tune CQ flatscreen audio volume if using custom videos (with sound)


you should read the thread.

Music can be switched off in the ESC menu, it's one button and one mouseclick. what did you actually expect?

No option to tune CQ flatscreen audio volume if using custom videos (with sound) : What does that even mean?

have a niec day.


What he means is that he's got custom videos playing on the screen in his CQ and he wants a volume control for something that was never intended to have sound in the first place.


ha. :D

*Snip* Please refrain from personal attacks. ISD Ezwal
It was officially announced that you can put custom videos to folder x and they will show up in screen. Someone just forgot to add audio volume slider for that.

What comes to esc menu audio on off switch;
yes. It is there - I have audio enabled on all of my clients which I run simultaneously as I need to hear when my ship is traveling, getting shot or playing alarms. However I was talking about music.
*Snip* Please refrain from personal attacks. ISD Ezwal

Adjusting volume sliders from esc menu every time you might want to hear mission music in some client is not very convenient.

*Snip* Please refrain from personal attacks. ISD Ezwal

What comes to sound effect camera throttling in game -> I just listen what happens when I zoom in/out in game and it doesn't feel right. Sorry.

*Snip* Please refrain from personal attacks. ISD Ezwal

Have a nice xmas o/

edit: also to you ISD Ezwal - you seem like a nice person.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Bad Messenger
Rehabilitation Clinic
#340 - 2013-12-03 19:39:08 UTC
I do not know where you get these sounds but most of sounds are directly from 1970 or something like that.

Maybe those sound cool for new kids.