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Eve Down Under Bombshell: No Sov overhaul until at least Winter 2014

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La Nariz
Aliastra
Gallente Federation
#341 - 2013-12-03 03:35:54 UTC
Condition of space is a part of sov and one of the problems with it. It also happens to be directly linked with highsec, imagine that.

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Pinky Hops
Caldari Provisions
Caldari State
#342 - 2013-12-03 03:35:56 UTC  |  Edited by: Pinky Hops
Kaarous Aldurald wrote:
Highsec's risk/isk ratio is out of whack, because the intended risk in highsec has not been present for a long time.


I think it is important to take this apart and think about this for a second.

As stated, I agree. You can faucet in a lot of ISK in highsec through missions and bounties. But not all activity in highsec is a faucet. Production of goods, and trade, is actually not an ISK faucet. It's an ISK sink.

Trading in EVE is a lot like poker in a casino in a lot of ways. You can beat the other people and come out ahead, but the house still rakes your winning, even if only a tiny amount. You don't "create" ISK. You can /earn/ ISK, yes, but you aren't creating any. You actually delete ISK. The house/casino in EVE just deletes the rake, thus functioning as a sink.

Production is a gamble in a different sense. You add "value" to a material by altering it's state - but again, no ISK is generated, and you still have to sell your goods (sinking ISK in general), or even buy certain sets of materials (sinking more ISK).

HOWEVER

I don't dislike your idea, so don't take this post negatively - I think it would stop some behavior that I consider to be basically an exploit. I just view it as an unfinished idea. I don't like the concept of punishing people who are adding wealth to the economy.

Punishing the people who only add ISK to the economy is a perfectly fine idea.

And let's be honest. The primary profitable targets would be the people moving around materials and making stuff to add to the economy, NOT the mission runners -- as it's so overpowered the only thing they have to risk is their mission ship. They don't even have to cart around goods.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#343 - 2013-12-03 03:39:25 UTC
Kaarous Aldurald wrote:
Quote:
it's not about highsec or lowsec. it's about the EVE economy. it doesn't matter where the wealth comes from, but it needs to be there and it needs to be farmed.


Typical inflationist highsec argument.

The free farming of isk is precisely what causes inflationary pricing, that puts things out of reach of newbies.

What is there that new players could or should have access to that they have issues getting?
Kaarous Aldurald
Black Hydra Consortium.
#344 - 2013-12-03 03:40:15 UTC
Pinky Hops wrote:
Kaarous Aldurald wrote:
Highsec's risk/isk ratio is out of whack, because the intended risk in highsec has not been present for a long time.


I think it is important to take this apart and think about this for a second.

As stated, I agree. You can faucet in a lot of ISK in highsec through missions and bounties. But not all activity in highsec is a faucet. Production of goods, and trade, is actually not an ISK faucet. It's an ISK sink.

Trading in EVE is a lot like poker in a casino in a lot of ways. You can beat the other people and come out ahead, but the house still rakes your winning, even if only a tiny amount. You don't "create" ISK. You can /earn/ ISK, yes, but you aren't creating any. You actually delete ISK. The house/casino in EVE just deletes the rake, thus functioning as a sink.

Production is a gamble in a different sense. You add "value" to a material by altering it's state - but again, no ISK is generated, and you still have to sell your goods (sinking ISK in general), or even buy certain sets of materials (sinking more ISK).

HOWEVER

I don't dislike your idea, so don't take this post negatively - I think it would stop some behavior that I consider to be basically an exploit. I just view it as an unfinished idea. I don't like the concept of punishing people who are adding wealth to the economy.

Punishing the people who only add ISK to the economy is a perfectly fine idea.


Ok, but manufacturing and trading can be, and frequently are, done by characters who have no need to ever undock. They are the ones actually performing industry, not the roid munchers or mission blitzers.

Btw, before anyone mentions it.

Yes, I mentioned earlier that my playtime is presently engaged in blitzing missions. This is to get another PLEX to donate before the 7th. I normally do not mission much except to get a specific implant or mod or some such. Too boring. :P

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#345 - 2013-12-03 03:44:20 UTC
Tyberius Franklin wrote:
Kaarous Aldurald wrote:
Quote:
it's not about highsec or lowsec. it's about the EVE economy. it doesn't matter where the wealth comes from, but it needs to be there and it needs to be farmed.


Typical inflationist highsec argument.

The free farming of isk is precisely what causes inflationary pricing, that puts things out of reach of newbies.

What is there that new players could or should have access to that they have issues getting?


If you're smart? Not much.

But typical newbie income, and by that I mean a genuinely new player, has not changed much, it's pretty low and it stays that way for a while.

However T1 frigate and cruiser prices have shot up in the last few years. Their ability to earn is unchanged, but the ship prices are much higher.

Furthermore, I was answering an argument that I did not quote in it's entirety, that asserted that newbies have a barrier to entry due to high ship prices. The person I quoted stated that this is because nullseccers like to pick on highsec industry as a whole, and that nerfing highsec would hurt newbies.

I maintain that highsec itself is what is really hurting the newbies.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#346 - 2013-12-03 03:54:22 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:
Kaarous Aldurald wrote:
Quote:
it's not about highsec or lowsec. it's about the EVE economy. it doesn't matter where the wealth comes from, but it needs to be there and it needs to be farmed.


Typical inflationist highsec argument.

The free farming of isk is precisely what causes inflationary pricing, that puts things out of reach of newbies.

What is there that new players could or should have access to that they have issues getting?


If you're smart? Not much.

But typical newbie income, and by that I mean a genuinely new player, has not changed much, it's pretty low and it stays that way for a while.

However T1 frigate and cruiser prices have shot up in the last few years. Their ability to earn is unchanged, but the ship prices are much higher.

Furthermore, I was answering an argument that I did not quote in it's entirety, that asserted that newbies have a barrier to entry due to high ship prices. The person I quoted stated that this is because nullseccers like to pick on highsec industry as a whole, and that nerfing highsec would hurt newbies.

I maintain that highsec itself is what is really hurting the newbies.

Not taking sides, but it was just a comment I thought interesting and wanted to ask. Thanks for the reply.

Though I kinda see a small bit of both blame and benefit. Blame in that Tiericide generally unified mineral consumption for a given class of ship upwards towards the formerly higher tier, and benefit in that it gives more room for player groups to provide value for new players to get them into corps.

My first character was made in 2009, which while rather recent, has seen a trend. While isk flow has undoubtedly increased, mechanical changes in the game seem to have always done more to prices universally than isk faucets over long terms.
Pinky Hops
Caldari Provisions
Caldari State
#347 - 2013-12-03 03:57:30 UTC  |  Edited by: Pinky Hops
I don't think nerfing highsec would hurt newbies.

I think nerfing INDUSTRY would hurt newbies -- and players in general!! Higher ship prices mean less pewpew and more grind.

If anything, moving industry into nullsec would make the game a lot more entertaining. But straight nerfing highsec doesn't do that.

Chances are, the nerf won't be enough to make it worth it in nullsec. Nullsec will still be crappy for industry because of the amount of logistics involved in selling the goods. Thus, prices are raised. Not only that, but everybody will still be highsec because why the **** not (from an industry perspective)

To make it even out, you would really have to straight buff the ability to produce **** in nullsec efficiently, and make it easier for players to purchase goods there or interact with the nullsec environment in general.

Which I think brings us back to the sov system. I'm a fan of a faster moving sov system with bigger bonuses attached and more options to publicly disburse said bonuses for profit...Bigger bonuses, faster production, better production, more pewpew, faster pace.

PLZ
La Nariz
Aliastra
Gallente Federation
#348 - 2013-12-03 04:12:24 UTC
Pinky Hops wrote:
I don't think nerfing highsec would hurt newbies.

I think nerfing INDUSTRY would hurt newbies -- and players in general!! Higher ship prices mean less pewpew and more grind.

If anything, moving industry into nullsec would make the game a lot more entertaining. But straight nerfing highsec doesn't do that.

Chances are, the nerf won't be enough to make it worth it in nullsec. Nullsec will still be crappy for industry because of the amount of logistics involved in selling the goods. Thus, prices are raised. Not only that, but everybody will still be highsec because why the **** not (from an industry perspective)

To make it even out, you would really have to straight buff the ability to produce **** in nullsec efficiently, and make it easier for players to purchase goods there or interact with the nullsec environment in general.

Which I think brings us back to the sov system. I'm a fan of a faster moving sov system with bigger bonuses attached and more options to publicly disburse said bonuses for profit...Bigger bonuses, faster production, better production, more pewpew, faster pace.

PLZ


Except its not nerfing industry so much as its shifting it from NPC controlled to player controlled, which is a good thing.

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Pinky Hops
Caldari Provisions
Caldari State
#349 - 2013-12-03 04:22:17 UTC
Increasing conflict potential whilst reducing supply of industrial capability is a nerf.

Without compensating for that elsewhere, you are raising the price of goods.
La Nariz
Aliastra
Gallente Federation
#350 - 2013-12-03 04:34:27 UTC
Pinky Hops wrote:
Increasing conflict potential whilst reducing supply of industrial capability is a nerf.

Without compensating for that elsewhere, you are raising the price of goods.


So what part of shifting translates to reducing? I get that you're trying to say people will fight over industrial capabilities which will reduce supply. The same was said of ice belts and the price increase hasn't been ruinous as you claim this change would be.

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Kaarous Aldurald
Black Hydra Consortium.
#351 - 2013-12-03 04:37:26 UTC
La Nariz wrote:
Pinky Hops wrote:
Increasing conflict potential whilst reducing supply of industrial capability is a nerf.

Without compensating for that elsewhere, you are raising the price of goods.


So what part of shifting translates to reducing? I get that you're trying to say people will fight over industrial capabilities which will reduce supply. The same was said of ice belts and the price increase hasn't been ruinous as you claim this change would be.



Especially when they give plenty of advance notice, the community tends to quietly adjust in the background, and transitions tend to be fairly smooth.

I'm still waiting on the minigames for manufacturing. Think hacking, except with a 3D combination of Tetris and Lego Star Wars.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pinky Hops
Caldari Provisions
Caldari State
#352 - 2013-12-03 05:06:09 UTC
La Nariz wrote:
So what part of shifting translates to reducing? I get that you're trying to say people will fight over industrial capabilities which will reduce supply. The same was said of ice belts and the price increase hasn't been ruinous as you claim this change would be.


Well, when you shift parts of highsec into tight controls, you reduce the quantity of trade as not everybody will have access to said trade.

This reduces one of the core isk sinks in the game. If you don't think a huge amount of ISK is sinked out of the game by a high quantity of trade -- you are wrong.

Meanwhile -- mission runners -- who are a huge ISK faucet, are unaffected by your change by and large, as once they have access to an agent they can freely run it over and over.

Furthermore, there is no incentive to target a mission runner by and large. They don't carry loot on them -- it is ISK and loyalty points. You can't gank it away from them.

When producing, you are a lucrative target. True -- you could hire freighter services to sustain the risk for you, but that will just bite into your profits over time, and eventually you should just transport yourself.

Serious industrialists undock. And they function as an ISK sink throughout. Not only do they undock -- but they pose a target that mission runners never will.

By screwing with highsec production without buffing nullsec production...and furthermore, basically leaving mission runner faucets untouched, all you do is increase inflation significantly.
Kaarous Aldurald
Black Hydra Consortium.
#353 - 2013-12-03 05:14:13 UTC
Quote:
Well, when you shift parts of highsec into tight controls, you reduce the quantity of trade as not everybody will have access to said trade.


I would view this as a good thing. If you can't literally live in Jita and never poke your head out, then people might actually experience more of this awesome game.

Quote:
Meanwhile -- mission runners -- who are a huge ISK faucet, are unaffected by your change by and large, as once they have access to an agent they can freely run it over and over.

Furthermore, there is no incentive to target a mission runner by and large. They don't carry loot on them -- it is ISK and loyalty points. You can't gank it away from them.


Actually, many of them, especially the ones who have been at it for a while, have 2 major things you can get from them. Faction or officer loot, and faction battleship tears. Both of those are highly valuable amongst those of the left hand path.

Quote:
Serious industrialists undock. And they function as an ISK sink throughout. Not only do they undock -- but they pose a target that mission runners never will.


Not as much as you'd think. The really serious ones have Red Frog do it for them. I hardly consider myself one, but I never haul valuable loot in anything not named "Prowler" anymore.

Quote:
By screwing with highsec production without buffing nullsec production...and furthermore, basically leaving mission runner faucets untouched, all you do is increase inflation significantly.


I don't think anyone is disagreeing with that.

Nullsec industrial capabilities would also create more assets in space to fight over, it would be a great conflict driver.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sentamon
Imperial Academy
Amarr Empire
#354 - 2013-12-03 05:23:00 UTC  |  Edited by: Sentamon
La Nariz wrote:
Condition of space is a part of sov and one of the problems with it. It also happens to be directly linked with highsec, imagine that.


Really, so lets try and add more people the 10% TiDi, node crashing fights. Yeah that's the ticket that will fix SoV and make it interesting. P

~ Professional Forum Alt  ~

Akirei Scytale
Okami Syndicate
#355 - 2013-12-03 05:37:20 UTC
Herzog Wolfhammer wrote:
Who cares about SOV?

Just trespass. CCP is providing a new tool for that, and has already provided a frigate and cruiser to that end.


Don't like it? Stop camping the gate and try warping around a bit.


To be completely frank, sov nullsec players are far more likely to be warping around as opposed to camping a gate than any other group of EVE players in my experience. Fleets are generally either very small roams covering large areas or large, organized affairs with a clear goal in mind.
Pinky Hops
Caldari Provisions
Caldari State
#356 - 2013-12-03 05:40:50 UTC
Kaarous Aldurald wrote:
Not as much as you'd think. The really serious ones have Red Frog do it for them.


I'm going to bite into this because it just isn't true. After a certain point it is obviously more profitable to absorb the risk and haul yourself.

If anything, it is mostly the small/medium scale producers that rely on freighter services.
Kaarous Aldurald
Black Hydra Consortium.
#357 - 2013-12-03 05:44:47 UTC
Pinky Hops wrote:
Kaarous Aldurald wrote:
Not as much as you'd think. The really serious ones have Red Frog do it for them.


I'm going to bite into this because it just isn't true. After a certain point it is obviously more profitable to absorb the risk and haul yourself.

If anything, it is mostly the small/medium scale producers that rely on freighter services.


Honestly, I disagree. Red Frog's prices are absurdly reasonable, but only a larger scale producer could bring up enough volume to not take too big of a hit on their profit margins.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Pinky Hops
Caldari Provisions
Caldari State
#358 - 2013-12-03 05:51:32 UTC
and war deccing the NPC corps that are known to have many red frog freighter alts...

i am sure that would do nothing to prices.
Kaarous Aldurald
Black Hydra Consortium.
#359 - 2013-12-03 05:53:25 UTC
Pinky Hops wrote:
and war deccing the NPC corps that are known to have many red frog freighter alts...

i am sure that would do nothing to prices.


It would make them use double web escorts.

Besides, that was only a suggestion. My first choice is still giving out killrights against dec dodgers.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Trii Seo
Goonswarm Federation
#360 - 2013-12-03 06:02:15 UTC
What a pile of "It works for me so it's ok!".

There are ways of making a lot of ISK in null. There were even more before - prior to Odyssey nobody bothered doing Magnetometric and Radar sites because they required scanning down and running in a specific way. T2 salvage from that used to be quite profitable and even common decryptors sold well. Odyssey crashed the market, cutting that revenue stream (talking drops in price to about 1/20th of it.)

Of course, exploration is still profitable - be that Datas/Relics (easy to run in a covert ops that gets you past most danger unless you're really bad.) or DEDs. The problem is, it's limited. There's a limit on how many sites spawn in a region and it's often just enough to sustain a small population of people doing them.

It's worth mentioning that you need to travel around, scan things down and often - both in the case of Relics, Datas and DEDs, can get sod all in loot because random number generator hates you. If you compare that to hisec, at any given time a mission agent can service unlimited population. They provide an excluded location you have to be probed down in for someone to find you, are already in safe space where you're at no risk unless you're stupid.

Additionally, mission payout is composed out of rat bounties/reward + LP. Selling LP items works as commodity-based income - it adjusts for the market and value of ISK, unlike bounties.

It's much, much easier to ~lazymode~ ISK in hisec when you're doing PvP on an alt. Shouldn't really be the case.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph