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Faction War: Only Faction Warriors allowed in plexes

Author
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#21 - 2013-12-01 20:39:41 UTC
sry no, i havent read the answers before me.

But i would appreciate if all non fw-players entering a fw plex would be handled as if they were of the enemy faction and they would be automatically flagged suspect so that u wont lose ss for engaging them.
Zan Shiro
Doomheim
#22 - 2013-12-02 07:25:54 UTC
really confused here. We get the weekly remove stab and cloak threads since people use it to avoid pvp. So people show up to pvp and that too is a problem? May not be the target(s) you prefer but they are targets/km's.
Swiftstrike1
Swiftstrike Incorporated
#23 - 2013-12-02 10:38:42 UTC
http://www.quickmeme.com/p/3vptt6

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Samillian
Angry Mustellid
#24 - 2013-12-02 12:22:45 UTC
I refuse to support the removal of potential targets, especially the more challenging targets.

NBSI shall be the whole of the Law

Icarus Able
Refuse.Resist
#25 - 2013-12-02 12:59:12 UTC
Jeanne-Luise Argenau wrote:
sry no, i havent read the answers before me.

But i would appreciate if all non fw-players entering a fw plex would be handled as if they were of the enemy faction and they would be automatically flagged suspect so that u wont lose ss for engaging them.



This would be a good idea.
Sura Sadiva
Entropic Tactical Crew
#26 - 2013-12-02 13:37:40 UTC
FW plexes already have filter by ship type, that are crucial for FW framework but already borderline in term of sandbox. We cannot add more. Neutral cannot get the sov related advantages of FW and this is enough. Also, often when things are slow is cool to have neutral engaging.

But most important: FW have to be integrated with the low sec envinroment, adding artificial barriers goes against this. If FW had to be some separate arena then had to be deployed in HS. No, thanks.



X Gallentius
Black Eagle1
#27 - 2013-12-02 14:20:01 UTC
Down Vote. Moar Targets = Better gameplay.
Roime
Mea Culpa.
Shadow Cartel
#28 - 2013-12-02 14:59:44 UTC
What would we shoot then?

.

Fourteen Maken
Karma and Causality
#29 - 2013-12-02 17:41:57 UTC
Icarus Able wrote:
Jeanne-Luise Argenau wrote:
sry no, i havent read the answers before me.

But i would appreciate if all non fw-players entering a fw plex would be handled as if they were of the enemy faction and they would be automatically flagged suspect so that u wont lose ss for engaging them.



This would be a good idea.


You can yellow box them without going suspect, so I don't think it's a big deal really, just yellow box them and wait for them to aggress first, then probably die a few seconds later if your a terribad pvper flying around in half skilled **** fit ships like me. A far
bigger problem is the fact that you're in enemy space with no access to station facilities, while they are usually operating in a home system with off grid boosts, friends to back them up and can go to a staion to ship up at any time, so they have huge advantages.

But they account for the majority of pvp in plexes now, taking them out would turn it into a boring lp grindfest, so I don't agree with the OP, I know where he's coming from, but at the end of the day we earn tons of LP to cover our losses, they only get loot to cover theirs so in the end it all balances out pretty well.
Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#30 - 2013-12-02 18:31:48 UTC
FW... is that a foreign word for snowflakes? As in, "we are special so change just for us"? You guys are starting to sound like HS carebears.

No to OP idea and the other 'fixes'... make neutrals go suspect? Really? In low sec? FFS, just have all the weapon systems on all neutral ships disabled as soon as they enter LS then!!!
The Lobsters
Viziam
Amarr Empire
#31 - 2013-12-02 21:26:35 UTC  |  Edited by: The Lobsters
These pirate neutrals create more worthwhile content in fw space than the militiamen. It is a pvp feature after all. I would suggest that if there is a perception that the pirate neuts are more experienced players than fw pilots, and that they fly more expensive ships, it's maybe because those experienced players realised along time ago that there are much easier ways to make isk to pew than orbiting buttons. I'll never understand the plex farmer mentality. If you're not in the plex to pew, what's the point.

Also. There are many fail pirates and experienced militiamen. Pick your fights better perhaps.


Ed. Myself and my corp would consider our home system as our space. We will shoot anything that shows up to prosecute that claim. It's not our fault the empires decided to wage their proxy war in our home. We're the space Belgium.

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Randy Wray
Warcrows
Sedition.
#32 - 2013-12-02 22:11:08 UTC
There's something called highsec dueling that might be more fitting for you.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#33 - 2013-12-02 22:28:32 UTC  |  Edited by: Cage Man
Onomerous wrote:
FW... is that a foreign word for snowflakes? As in, "we are special so change just for us"? You guys are starting to sound like HS carebears.

No to OP idea and the other 'fixes'... make neutrals go suspect? Really? In low sec? FFS, just have all the weapon systems on all neutral ships disabled as soon as they enter LS then!!!


Soo tell me mr snowflake how you would like it if you had to wait to engage the enemy every time you engaged them in you wh's ? You engage first, you take a security knock, pretty soon you can't go into HS....not every PVP'er wants to be flashy red..
Little Dragon Khamez
Guardians of the Underworld
#34 - 2013-12-02 23:18:25 UTC
LaoJtzu wrote:
Of the last 20 fights I've had in Faction War plexes roughly two involved Faction sided opponents. The rest were gankers or random pvp'ers come to exploit the ready availability of targets. And while you're trying to make sure that deep red for their -5 security is or isn't the red of a faction opposite (and not just an ally with low security standings come for a stupidly unannounced visit) they are target locking us and unleashing the first salvo. The NPCs do not attack them. Typically they're older, more experienced pvp'ers. Typically they're flying more expensive ships. Typically, in short, they are much harder than your average FW opponent. Typically, therefore, FW players are not fighting FW players in a pvp arena that is supposed to be faction sided warfare.

Random PVP'ers don't belong in FW plexes. They earn nothing from it but they do gang up on and attack actual players. For the sheer thrill of it. At the very least anything but the FW side of the plex should be attacked by NPCs on sight. More reasonably people who aren't engaged in FW shouldn't be allowed into FW plexes at all.


Those random pvpers sound awesome, can I join?

Dumbing down of Eve Online will result in it's destruction...

Seranova Farreach
Biomass Negative
#35 - 2013-12-03 03:23:34 UTC
is neutrals cannot go into FW plexes then alliances shouldnt be allowed to participate in FW since they have nullsec-sov.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Sean Parisi
Blackrise Vanguard
#36 - 2013-12-03 03:29:33 UTC
Kirimeena D'Zbrkesbris wrote:
"Problem" of neutrals in FW plexes was discussed numerous times already. Denying access to FW plexes for them would undermine sandbox part of the game so i think that simply marking neutrals as suspect would suffice: civilian entering military complex is suspicious at least. That would remove the fear of SS loss in case FW pilot decides to attack 1st, from the side of neutral pilot nothing changes.


I really really enjoy killing neutrals. I actually kill more neutrals then Gallente these days. Just give them a suspect timer when entering, problem solved. Why would I restrict access? I like having more targets.
NaK'Lin
Seamen Force
#37 - 2013-12-03 06:14:27 UTC
@OP: Learn to set-up your overview. you should be able to see someone belonging to your faction, EVEN if his sec is below -5.
stop crying just because you're bad. Google for overviews and how to set-them up. There's loads of presets out there.

Besides, most of them FW risk averse farmers don't put their isk on the line anyway.
I'd go one step further and say :

Acceleration Gates should DENY access to any ship with a warp-core stab fitted. YES, it should. that would be the a nice way the balance between risk & reward would be restored in FW, really. Not having to commit to a fight and getting derpy amounts of isk for an almost AFKish activity and protected by an acceleration gate which makes it almost impossible for someone to land right on top of you. Great mechanic.

now, OP, HTFU ad deal with it. fit stabs like the rest of the FW poodles.
Zan Shiro
Doomheim
#38 - 2013-12-03 10:37:57 UTC
Cage Man wrote:

Soo tell me mr snowflake how you would like it if you had to wait to engage the enemy every time you engaged them in you wh's ? You engage first, you take a security knock, pretty soon you can't go into HS....not every PVP'er wants to be flashy red..



PVE to offset sec hits. Works for 0.0. Do a few low sec roams if 0.0 is dead rat away any sec hits.

Don't kill pods. Lessens ths sec hits over time. What means more, sec status not going as bad as fast or padding isk effieciency with a pod kill with implants. If the latter well then they can enjoy that pretty number running loops in sb's at some point a bit longer.

Wait for first shot. Works off gate just as well as on one.

or do what most low sec peeps do when running loops does not thrill them. Go slum it on 0.0 for a bit. Most 0.0 crews are happy to take in good low sec skirmishers as they have some skill usually. And you know up front why they are there...to fix status. At least they get someone with a pvp history for a bit till they clear the sec status. Know more about them than a guy walking in off the streets of empire. Is he a nullbear, a pvp'er, or a mix of both?
Rob Crowley
State War Academy
#39 - 2013-12-03 10:52:57 UTC
LaoJtzu wrote:
And FW players have to stay in the plex to earn LP. They're stuck there - against all comers. It's like shooting fish in a barrel.
What kind of argumentation is that supposed to be? You can get out of there whenever you damn-well please, just like any mission runner or explorer can get out of his lowsec site when it's getting too hot. There's no god-given right for FWers to earn LPs under all circumstances.
Veshta Yoshida
PIE Inc.
Khimi Harar
#40 - 2013-12-03 10:55:31 UTC
Same demand/request comes up every time a newcomer realises that being a militia conscript means wading through rats and other vermin more than it allows for shooting 'real' enemies Smile

Pirates/Neutrals are and have always been a big part of what keeps FW alive, without them it would have degenerated into a 100% pure farming experience rather than the 85% it is.

Now, if CCP would only sit their asses down and cook up a scheme that allows pirates to participate proper in the landgrab so we could have a full on menage-a-trois, complete with tears, blood and forum bashing.

Ought to do away with most farming as every plex, regardless of location and size, would have value to more than one party.
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