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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Vincintius Agrippa
Crimson Serpent Syndicate
#2601 - 2013-12-02 20:32:50 UTC
Harvey James wrote:
i would suggest
- nerf light missile damage 10% maybe buff light missile launchers ROF if needed for frigs
-increase ammo capacity by about double on RLML's (HAMS have 60 maybe reduce HAMS to 45)
- reduce reload time to 25 seconds and increase reload time on all missile launchers to 17.5 seconds
- add reduced reload time skill for all launchers 1 second a level.

i always think its strange that missiles can reload as fast as projectiles do seems strange too me.. bulkiness and all i would think a crew would need to practice reloading missiles more than reloading bullets


No one is hand loading these missiles or projectiles.

I find it more strange that projectiles take 2x longer to reload than hybrids.
Only YOU can prevent internet bullying!
Arthur Aihaken
CODE.d
#2602 - 2013-12-02 20:36:07 UTC
Fun times. This is an interesting RLML update... I equipped a "suicide Tengu" and went looking for a fight. Took me 20 jumps through low-sec to finally find one (go figure). I ran 5x Arbalest RLMLs with no missile rigs, modules or other enhancements. I got into an engagement with a Incursus, Keres, Navy Comet, Thrasher and Malediction. Wasted the Incursus in no-time flat, put the Keres into hull twice (driving it off twice) and mauled the Thrasher and Malediction. Long story short: the frigates and destroyers all tucked tail and ran as soon as they realized they were screwed. Even the cruisers were wary.

They tried scrambling me - nope. Tried web'ing - nope. Tried neuts - nope. Then they called in the big guns. I finally went down to the combined firepower from a Thorax, Rupture, Navy Brutix and Typhoon. Before perishing in a glorious fireball, I peeled the shields completely off the Brutix and Rupture - and knocked about 10% armor off each (best I could do; RMLs just don't have staying power). I died to a combination of Neutron Blasters, Hammerheads and Mjolnir Rage Torpedos (Tengus do have a pretty big EM hole).

If I'd been in a Caracal I'd have been dead long before the heavies showed up, though.

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#2603 - 2013-12-02 20:37:44 UTC
Why only five?

You were using the capacitor regen matrix, weren't you.
Arthur Aihaken
CODE.d
#2604 - 2013-12-02 20:39:12 UTC  |  Edited by: Arthur Aihaken
Alvatore DiMarco wrote:
Why only five?
You were using the capacitor regen matrix, weren't you.

Yeah, for the extra slot so I could run another shield power relay. Not that the 6th would've made any difference in the grand scheme of things. Off to test RHMLs next...

I am currently away, traveling through time and will be returning last week.

Michael Harari
Genos Occidere
HYDRA RELOADED
#2605 - 2013-12-02 20:41:22 UTC
Arthur Aihaken wrote:
Fun times. This is an interesting RLML update... I equipped a "suicide Tengu" and went looking for a fight. Took me 20 jumps through low-sec to finally find one (go figure). I ran 5x Arbalest RLMLs with no missile rigs, modules or other enhancements. I got into an engagement with a Incursus, Keres, Navy Comet, Thrasher and Malediction. Wasted the Incursus in no-time flat, put the Keres into hull twice (driving it off twice) and mauled the Thrasher and Malediction. Long story short: the frigates and destroyers all tucked tail and ran as soon as they realized they were screwed. Even the cruisers were wary.

They tried scrambling me - nope. Tried web'ing - nope. Tried neuts - nope. Then they called in the big guns. I finally went down to the combined firepower from a Thorax, Rupture, Navy Brutix and Typhoon. Before perishing in a glorious fireball, I peeled the shields completely off the Brutix and Rupture - and knocked about 10% armor off each (best I could do; RMLs just don't have staying power). I died to a combination of Neutron Blasters, Hammerheads and Mjolnir Rage Torpedos (Tengus do have a pretty big EM hole).

If I'd been in a Caracal I'd have been dead long before the heavies showed up, though.


Could you perhaps post these kills to evekill or battleclinic?
Arthur Aihaken
CODE.d
#2606 - 2013-12-02 20:59:21 UTC  |  Edited by: Arthur Aihaken
Michael Harari wrote:
Could you perhaps post these kills to evekill or battleclinic?

I only got the single kill, as I didn't have a disruptor or scrambler to pin anything.
http://eve-kill.net/?a=kill_detail&kll_id=20741668

I am currently away, traveling through time and will be returning last week.

Moonaura
The Dead Rabbit Society
#2607 - 2013-12-02 21:07:36 UTC  |  Edited by: Moonaura
Bouh Revetoile wrote:

First, HAM are better than pulse for example : I know from experience a frigate can orbit a solo kiting Omen fast enough to only care for the drones, drones you can kill when Omen is tackled. HAM wouldn't have this problem : an AB frigate would not catch you, and a MWD one will die to your HAM before she kills you.

HAM Caracal with 3 BCS do 80dps to a non AB Incursus, 150 if webed. That's a lot for a frigate.

Second, Caldari Navy cruisers have high damage application or lots of mid slots for whatever you need, and they are stupidly fast so they make very effective solo kiters.

And finaly, caldari have a whole line of turret ships ; I know hybrid turrets are kind of dirty when you use missiles, but war is a dirty thing anyway.


Bouh, you are right about the lasers, but this is more of the mechanic of how they are flown I reckon. They are very different than hybrids, and something I will be looking into more, as I personally love flying a kiting Omen, but I want to research more the best way to fit and fly it, as it does seem to have some quirks regarding tracking DPS and ranges. I think its more about flying it a certain way, and relying less on an orbit. That is my initial hunch.

But given what I've shown you previously with a Thorax, if you compare it to the HAM's, then once a frigate is webbed, AB, MWD or not, its still going to hit very well as long as I've loaded the right ammo for the range. It can also reach much further than the HAM's if you're going for Rails (which is the best bet honestly).

150 dps might not seem to bad, but that is still far less than either the blasters or rails, by a large margin.

One thing that I have to make clear, is that Hybrids were buffed a while back - I think it was Crucible - in fact I'm certain it was, and rails got a fair bit of love at all sizes, which is one of the reasons why the Naga became the de-facto Attack Battlecruiser in bigger fleets.

A target painter typically has a better effect on HAM use, than webs though, as the issue with HAM is one of hitting smaller signature targets. If I used HAM Caracals, and I have several times, then the Bellicose was standard to have along in the gang for its TP bonus - as well as the fact its a very good missile boat in its own right.

But clearly, HAM's are still nowhere near as effective as rails in the game right now. They are far better than Heavy Missiles, but against frigates, in a mixed gang where a frigate wouldn't be able to stay 500m range off of everything, so there is always a gang mate hitting it perfect a few KM away from me - so its just going to melt.

As for the Caldari being able to use the Hybrids as well, there are indeed some options there for sure, and stuff like a Merlin is actually a nice frigate. I have tried the Moa a lot in my gangs when the T1 cruiser changes came out, and in many ways it looks like a great boat. It can reach a very high EHP, fit a MWD, and with Blasters, reach similar DPS numbers to a Thorax, with the added advantage that they reach further.

In practice, I found that due to their large signature, especially when getting in range, that everything shooting it, applied perfect DPS. So even though the EHP looks great, the reality is it melts pretty fast. I had some very close fights with them, but overall we lost more than we won. A particular nasty ship for sure was the Ruptures, because they could keep at range from the Moa's long enough, while the Moa was desperately trying to close range and still apply damage.

Fitting an active tank to a Moa is doable, but its not really its role and almost certainly you're going to have to give up the point slot to make the active tank decent. If I was to use them again, I'd probably go EHP but shove in an ASB to give it a bit more survivability.

Naturally, as a resistance boat, its very good when being repped by logistics, and frankly its far better than its big brother, the Ferox - easily one of the worst BC's out there - which is a pain to fit and still, in small gangs, doesn't have the mid slots and fitting to work as well as Minmitar. Before the T1 BC changes - you couldn't even fit a Ferox with all its guns and a shield buffer tank - at least it can do that now, as they bumped the powergrid up.

The problem for Caldari in the sort of PvP you are engaged in, is that they are not really designed for small gang, faction warfare. They are designed to be backed up by logistics ships. That is really their modus operandi and all their fittings and bonuses absolutely suggest that is their role. They are a great brawling race when backed like this, which is what stuff like the Moa is meant for - and they are a great race at applying damage from range, but at dramatically reduced DPS when it comes to the missiles.

This wouldn't be such an issue if the long range heavy missiles actually did the DPS that they are supposed to (It isn't a lot to start with) but it don't hit well at all, so are completely useless compared to gunnery.

Given that I've tried to run a Caldari only corporation - and I mean - EVERY freaking ship in a fleet Caldari - then I really sense Caldari pilots frustration and there are some issues to be ironed out. But I also against changing Caldari into something else. If EVE becomes too standardised and too general, it will become boring.

It wasn't long ago, that Drakes once ruled the vacuum, so its fair to say, it wouldn't take to much to make Caldari decent again.

* Fix Heavy Missiles ability to hit targets - and Precision Heavies SHOULD and used to hit frigates and need to do so again.
* Give us both the Original RLML and a new burst/swarm whatever you want to call it - even with its 40 second awful reload - but as a choice - not an enforced nerf for something that was only acceptable before.
* Increase (i.e. nerf) Light Precision missiles explosion radius by 5%, so they can't hit an AB Frigate almost perfectly by standard.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Arthur Aihaken
CODE.d
#2608 - 2013-12-02 21:17:41 UTC
Moonaura wrote:
It wasn't long ago, that Drakes once ruled the vacuum, so its fair to say, it wouldn't take to much to make Caldari decent again.

It would take the desire. That seems insurmountable at the moment...

I am currently away, traveling through time and will be returning last week.

Utopia Atheras
Powder and Ball Alchemists Union
#2609 - 2013-12-02 21:23:36 UTC
Now that the new RLML has been out for a few weeks I must say that I'm very glad I lost my last Caracal and I won't be using the ship or the missile system any time soon.

For those of you interested, here's the killmail:

https://zkillboard.com/detail/34898660/

For the purpose of this reply I would ask everyone to ignore the fact that we ran into an ambush. I don't want to discuss the wisdom of engaging a fleet three times the size of our own [we all know the answer to that,] I only want to discuss real PvP situations and the viability of RLMLs as a useful platoform.

Here are some details. I have Light Missiles trained up to level 4 as well as Caldari Cruiser. All my missile support skills are also at level 4. I wouldn't claim I'm good at missiles in general, but I think that's at least half decent for a fairly low SP character.

Here's how this fight went down:

FC calls primary. We fire. Primary catches reps, we switch fire to secondary. Secondary catches reps, we switch target again. We fire and my launcher runs out. I hit reload and try to warp off. I spend the next 10 seconds trying to get away before my ship explodes. This is a full 30 seconds before my launchers would have reloaded. I don't think this is by any means a unique situation.

I've experienced this similar situation [I have been trying to kill off that Caracal for weeks before it actually happened,] with smaller gangs. Basically the RLML is useless if there are more than two [maybe three] targets on the field. The chances are that you'll have to hit reload after the second one goes down. At that point you have to make a choice to either stay on grid and only be useful as a target for your enemies, or warp off and risk getting separated from your fleet.

Trying to reload while warping between gates is not a very smart idea either because you pass through most systems under 40 seconds and if you jump through a gate before you reload, you have to start the reload cycle all over again.

I've also ran into a situation where we were running a gate camp [or at least waiting at a gate.] We managed to kill of a few smaller ships, but the question is what do you do when you have let's say 3 missiles left in your launchers? Do you hit reload and wait 40 seconds, potentially missing kills [or applying DPS,] or not have enough ammo for a bigger engagement and then try to reload halfway through the fight?

I know it has been pointed out that you can degroup your launchers and manage the reload of each launcher individually. This means that even under ideal situations you would have around half of your launchers firing, the other half reloading, effectively cutting your DPS in half. I think that's a terrible tradeoff to achieve some measure of sustained fire.

Lastly, I've gotten on killmails where the target was destroyed before my missiles hit it [which is by no means a new phenomenon, wouldn't be fair to attribute it to the RLML changes.]

Additionally, just for fun, I tried running a few level 3 missions with a RLML Caracal setup [I can solo level 3s easily with a HAM Caracal.] The performance was pretty dismal. You can take out a few frigate size ships, but even level 3 Cruiser sized NPCs can tank RLML because the ammo in the launchers is not enough to kill them and they almost completely regen before your launchers reload.

Considering I'm very confused about the changes to the RLML, I'm hoping someone will enlighten me in terms of what am I doing wrong and how this weapon system should be used. I personally can only think of the drawbacks.

If anyone thinks it's a viable screen/anti-tackle platform, my experience has taught me otherwise. An arty fit Rupture is far batter at that role [don't want to compare it to an Instacane as that's a BC hull] considering artillery has high enough alpha [with close range ammo] to volley a T1 frigate [or bomber.]

Needless to say, I'm very disappointed in CCP pushing forward with their idea unchanged despite the ample feedback from the community.
Moonaura
The Dead Rabbit Society
#2610 - 2013-12-02 21:24:17 UTC  |  Edited by: Moonaura
Arthur Aihaken wrote:
Moonaura wrote:
It wasn't long ago, that Drakes once ruled the vacuum, so its fair to say, it wouldn't take to much to make Caldari decent again.

It would take the desire. That seems insurmountable at the moment...


Clearly there is a worry within CCP about making missiles too strong - whether it be for server reasons - or the sort of sentiments that CCP Soundwave previously mentioned, in that balancing should constantly shift, so that no one ship ever becomes too popular for too long and the EVE landscape always has to adapt. I like that idea to be honest and the Drake certainly had it coming. It worries me when things become stale, and as I've e-mailed you about, Caldari do have some advantages - despite all their drawbacks.

But given the previous nerfs to the Drake, and the overall reduction is use of Battlecruisers in general in the game, I don't think CCP shouldn't be worried of seeing the Drake blobs return if they fix Heavy Missiles - which absolutely should be considered broken as they are.

Without question the Heavy Precision is a useless piece of junk. My old man farts have a better explosion velocity.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Michael Harari
Genos Occidere
HYDRA RELOADED
#2611 - 2013-12-02 21:30:28 UTC
Moonaura wrote:


It wasn't long ago, that Drakes once ruled the vacuum, so its fair to say, it wouldn't take to much to make Caldari decent again.


Since that time, there have been many changes, including buffs to all sorts of fast cruisers with high dps, the introduction of attack bcs, a nerf to all resist bonuses and buffs to battleships.

Even if the hml and drake nerfs were reverted in their entirety, there have been buffs to many of the things dangerous to drakes.
Moonaura
The Dead Rabbit Society
#2612 - 2013-12-02 21:32:25 UTC  |  Edited by: Moonaura
Utopia Atheras wrote:

Considering I'm very confused about the changes to the RLML, I'm hoping someone will enlighten me in terms of what am I doing wrong and how this weapon system should be used. I personally can only think of the drawbacks.

Needless to say, I'm very disappointed in CCP pushing forward with their idea unchanged despite the ample feedback from the community.


You aren't doing anything wrong, that is the sort of engagements Caracal's were getting into before. The only thing you can do is split the weapons - but overall, the new and improved RLML does 20% less DPS over the length of the engagement, and the 40 second reload mechanic is... yeah. Well.

The best tactic now is to use it to kill frigates solo, quickly and then GTFO before his mates turn up, so you can at least reload.

I'm not against it being in the game - if people want to use a missile system that does less far DPS than a gun boat, is far less flexible, can't reload for the right missile or range, and somehow is a better gank cruiser than a T1 Vexor that does 900 dps - then good luck to them.

What I'd like is the choice, never to ever use it and have the old one back. And Heavy Missiles fixed as pay back for making us suffer through this thread.

EDIT: In fact, I would now suggest the best Caracal fit includes Warp Stabs, so you can always warp off. That is without question its best use now. Just hold tight while it takes forever to lock the frigate in the first place.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Onictus
Federal Navy Academy
Gallente Federation
#2613 - 2013-12-02 21:35:38 UTC
Arthur Aihaken wrote:
Michael Harari wrote:
Could you perhaps post these kills to evekill or battleclinic?

I only got the single kill, as I didn't have a disruptor or scrambler to pin anything.
http://eve-kill.net/?a=kill_detail&kll_id=20741668


inB4tenguisoverpowered
Arthur Aihaken
CODE.d
#2614 - 2013-12-02 21:41:42 UTC
So much for RHMLs as well. Took a Rattlesnake out with RHMLs and drones and got absolutely massacred.
Thorax, Arbitrator, Vexor, Navy Vexor, Navy Slicer, Harpy, Hawk, Republic Firetail, Elite Matara, Tristan and a Drake for good measure (there were a few Thorax and Vexors). Could not kill a single ship with RHMLs. Not a one. I put the Vexor about 50% into armor, but that was a close as I got. I think the drones fared the best (used a combination of Wardens, Gardes and Hornets). I'd post the kill-mail, but what's the point. You can't hit anything with heavy missiles, regardless of rate of fire.

RIP missiles. RIP...

I am currently away, traveling through time and will be returning last week.

Moonaura
The Dead Rabbit Society
#2615 - 2013-12-02 21:45:08 UTC
This is the RLML I would solo in now (if I REALLY had too - I don't, so won't). Its completely laughable, but with it, you can kill whatever frigate, if its stupid enough to hang around for 8 seconds and can hopefully doesn't have more than three points on it. Its completely gimped in so many ways, but the mechanic and reload of the RLML means its probably its best option. I wouldn't bother with DPS drones - you'll be warping off in 50 seconds so why bother. ECM ones in case you have three points on you.

[Caracal, Strangest Cruiser in EVE]
Warp Core Stabilizer II
'Halcyon' Core Equalizer I
Ballistic Control System II
Ballistic Control System II

10MN Microwarpdrive II
Large Ancillary Shield Booster, Navy Cap Booster 200
Sensor Booster II, Scan Resolution Script
Adaptive Invulnerability Field II
Faint Warp Disruptor I

Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile
Rapid Light Missile Launcher II, Inferno Precision Light Missile

Medium Warhead Calefaction Catalyst I
Medium Targeting System Subcontroller I
Medium Targeting System Subcontroller I

Hornet EC-300 x2

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Utopia Atheras
Powder and Ball Alchemists Union
#2616 - 2013-12-02 21:50:44 UTC
Moonaura wrote:
Utopia Atheras wrote:

Considering I'm very confused about the changes to the RLML, I'm hoping someone will enlighten me in terms of what am I doing wrong and how this weapon system should be used. I personally can only think of the drawbacks.

Needless to say, I'm very disappointed in CCP pushing forward with their idea unchanged despite the ample feedback from the community.


You aren't doing anything wrong, that is the sort of engagements Caracal's were getting into before. The only thing you can do is split the weapons - but overall, the new and improved RLML does 20% less DPS over the length of the engagement, and the 40 second reload mechanic is... yeah. Well.

The best tactic now is to use it to kill frigates solo, quickly and then GTFO before his mates turn up, so you can at least reload.

I'm not against it being in the game - if people want to use a missile system that does less far DPS than a gun boat, is far less flexible, can't reload for the right missile or range, and somehow is a better gank cruiser than a T1 Vexor that does 900 dps - then good luck to them.

What I'd like is the choice, never to ever use it and have the old one back. And Heavy Missiles fixed as pay back for making us suffer through this thread.

EDIT: In fact, I would now suggest the best Caracal fit includes Warp Stabs, so you can always warp off. That is without question its best use now. Just hold tight while it takes forever to lock the frigate in the first place.



You're right. Totally agree with you about having a choice!

I like the idea of a [fixed] swarm/burst RLML and an 'old school' version coexist in the game. Let people decide which one to use instead of forcing it on them.

I still think though, when it comes down to numbers it doesn't make much sense running Caracals as an anti-tackle platform. It takes fewer Ruptures to kill off frigates b/c you can alpha/volley them. Even if you have multiple Caracals firing at a tackle, they can warp off when they start taking damage, before they explode. This is due to low alpha on the missiles and flight time. The old school RLML was far more effective as screen/anti-tackle.
Moonaura
The Dead Rabbit Society
#2617 - 2013-12-02 22:04:15 UTC
Arthur Aihaken wrote:
So much for RHMLs as well. Took a Rattlesnake out with RHMLs and drones and got absolutely massacred.
Thorax, Arbitrator, Vexor, Navy Vexor, Navy Slicer, Harpy, Hawk, Republic Firetail, Elite Matara, Tristan and a Drake for good measure (there were a few Thorax and Vexors). Could not kill a single ship with RHMLs. Not a one. I put the Vexor about 50% into armor, but that was a close as I got. I think the drones fared the best (used a combination of Wardens, Gardes and Hornets). I'd post the kill-mail, but what's the point. You can't hit anything with heavy missiles, regardless of rate of fire.

RIP missiles. RIP...


Given you have so much ISK to burn...

Send me 1 million ISK and I will send you twice as much back! lol

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#2618 - 2013-12-02 22:05:41 UTC
Onictus wrote:
Arthur Aihaken wrote:
Michael Harari wrote:
Could you perhaps post these kills to evekill or battleclinic?

I only got the single kill, as I didn't have a disruptor or scrambler to pin anything.
http://eve-kill.net/?a=kill_detail&kll_id=20741668


inB4tenguisoverpowered


I know there are some thoughts by many people on the Tengu, but missiles should not be useless overall because one ship is OP. Improve the missiles. Nerf the Tengu. Are people still using the 100AB fit one? God I hate trying to catch those.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Onictus
Federal Navy Academy
Gallente Federation
#2619 - 2013-12-02 22:10:31 UTC
Moonaura wrote:
Onictus wrote:
Arthur Aihaken wrote:
Michael Harari wrote:
Could you perhaps post these kills to evekill or battleclinic?

I only got the single kill, as I didn't have a disruptor or scrambler to pin anything.
http://eve-kill.net/?a=kill_detail&kll_id=20741668


inB4tenguisoverpowered


I know there are some thoughts by many people on the Tengu, but missiles should not be useless overall because one ship is OP. Improve the missiles. Nerf the Tengu. Are people still using the 100AB fit one? God I hate trying to catch those.



Exactly the argument about Torps......basically the discussions was that torps have to remain crap ~because bombers~.

The last 100mn AB Tengu I saw I tackled with a bomber long enough for the fleet behind me to catch up, didn't even lose my hound of that tells you anything.
Moonaura
The Dead Rabbit Society
#2620 - 2013-12-02 22:17:40 UTC  |  Edited by: Moonaura
Onictus wrote:
Moonaura wrote:
Onictus wrote:
Arthur Aihaken wrote:
Michael Harari wrote:
Could you perhaps post these kills to evekill or battleclinic?

I only got the single kill, as I didn't have a disruptor or scrambler to pin anything.
http://eve-kill.net/?a=kill_detail&kll_id=20741668


inB4tenguisoverpowered


I know there are some thoughts by many people on the Tengu, but missiles should not be useless overall because one ship is OP. Improve the missiles. Nerf the Tengu. Are people still using the 100AB fit one? God I hate trying to catch those.



Exactly the argument about Torps......basically the discussions was that torps have to remain crap ~because bombers~.

The last 100mn AB Tengu I saw I tackled with a bomber long enough for the fleet behind me to catch up, didn't even lose my hound of that tells you anything.


Ah, that is a good point. Lots of cloaky relatively cheap SB doing 600 dps and WTF alpha against cruisers would be a tad unfair. One solution would be to make the Javelins have far less DPS but hit far better, but without changing the bombers - and there is no way CCP would ever give them back their original Cruise Missiles - I can't see another, other than gimp the bombers RoF.

Ah, so the Tengu was Heavy Missile fit then lol :)

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans