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[NERF] Serpentis web bonus change

First post First post First post
Author
Ger Atol
Alchemax Applied Sciences
The Obsidian Front - Reborn
#381 - 2013-12-02 18:57:43 UTC
Garviel Tarrant wrote:
Saeger1737 wrote:
Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone.


Power-creep is bad.




Power creep implies a shift toward, this is an existing mechanic and is viable. so no power creep.

As Garvin, any other ship's ewar bonus can beat a vindi. The only time a vindi's webs are in effect are a very close range zone. This requires pilot skill to achieve, so you problem probably is not that the vindi bonus is overpowered, but rather you are flying against better pilots.

My definition of power creep, is a cocky dev getting more and more brazen with the swings of his nerf bat.
Tasha Saisima
Doomheim
#382 - 2013-12-02 19:09:27 UTC
Dear CCP,

If Vidi's are so OP, please show me these hundreds of battle reports or YouTube videos of Vindi's being used
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#383 - 2013-12-02 21:14:35 UTC  |  Edited by: Garviel Tarrant
Ger Atol wrote:
Garviel Tarrant wrote:
Saeger1737 wrote:
Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone.


Power-creep is bad.




Power creep implies a shift toward, this is an existing mechanic and is viable. so no power creep.

As Garvin, any other ship's ewar bonus can beat a vindi. The only time a vindi's webs are in effect are a very close range zone. This requires pilot skill to achieve, so you problem probably is not that the vindi bonus is overpowered, but rather you are flying against better pilots.

My definition of power creep, is a cocky dev getting more and more brazen with the swings of his nerf bat.


One of the main ways power creep happens is that something overpowered is introduced and then everything else is brought up with it instead of nerfing it.


Tasha Saisima wrote:
Dear CCP,

If Vidi's are so OP, please show me these hundreds of battle reports or YouTube videos of Vindi's being used


This is a joke isn't it?

BYDI recruitment closed-ish

Safdrof Uta
Echelon Research
Goonswarm Federation
#384 - 2013-12-02 21:48:13 UTC
Deal with it. Let ccp do what they do.
LT Alter
Ryba.
White Squall.
#385 - 2013-12-02 22:01:42 UTC
Safdrof Uta wrote:
Deal with it. Let ccp do what they do.


If we let CCP do what they do without the communities opinions we'd have had expansions worse than Incarna. Seriously, CCP is 'decent' at what they do, but their best work is when the get a lot of community feedback. There are hundreds of examples of this.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#386 - 2013-12-02 22:23:49 UTC  |  Edited by: Saeger1737
Vindi is only op when its got logi with it, if you take the logi off the field, stay out of web and gun range, the vindi becomes worthless, easy, just seems that everyone wants to be within hug range while playing the game all the damn time.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

NightmareX
Pandemic Horde Inc.
Pandemic Horde
#387 - 2013-12-02 22:26:29 UTC  |  Edited by: NightmareX
Saeger1737 wrote:
Vindi is only op when its got logi with it, if you take the logi off the field, stay out of web and gun range, the vindi becomes worthless, easy, just seems that everyone wants to be within hug range while playing the game all the damn time.

Any ships can be op with enough logis in the fleet.

Like a week ago we had 20x Vindicators in our fleet. We had like 6-8 Logistics and several carriers as backup.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Saeger1737
Habitual Euthanasia
Pandemic Legion
#388 - 2013-12-02 23:37:55 UTC
Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Naomi Anthar
#389 - 2013-12-03 01:06:13 UTC
most arguments for Vindi opness are provided by Suddenly Spaceships ... "not op , but we are using them in groups of 20 ..."

Yeah whatever xddd

They are op, but they can stay that way just buff other pirate factions to this level aka BE AS GOOD AS THAT.

Because that is certainly joke to say other battleships are at same power level (maybe machariel ... but thats it)
NightmareX
Pandemic Horde Inc.
Pandemic Horde
#390 - 2013-12-03 01:12:42 UTC  |  Edited by: NightmareX
Naomi Anthar wrote:
most arguments for Vindi opness are provided by Suddenly Spaceships ... "not op , but we are using them in groups of 20 ..."

Yeah whatever xddd

They are op, but they can stay that way just buff other pirate factions to this level aka BE AS GOOD AS THAT.

Because that is certainly joke to say other battleships are at same power level (maybe machariel ... but thats it)

Yeah, just because we had one run with 20x Vindicators in our fleet doesn't make the ship op in any form. Just to let you know, we had 150 peoples in our fleet that time. We had tons more than just 20x Vindicators as pirate / faction ships in our fleet.

Normally we have like 4-5 of the Vindicator in fleet when we are alone and when we use them.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Kenrailae
Center for Advanced Studies
Gallente Federation
#391 - 2013-12-03 01:35:19 UTC
Naomi Anthar wrote:
most arguments for Vindi opness are provided by Suddenly Spaceships ... "not op , but we are using them in groups of 20 ..."

Yeah whatever xddd

They are op, but they can stay that way just buff other pirate factions to this level aka BE AS GOOD AS THAT.

Because that is certainly joke to say other battleships are at same power level (maybe machariel ... but thats it)



And as we ARE using them(not just undocking them on stations for quick ganks), we do KINDA have an understanding of how they work. Our Vindi's aren't cheap. Isk or SP. They require ALOT of both. We are VERY selective about when we use them. Why? Cause if we're not, we'll lose them. 100% Guarantee. The Vindi is by no means an 'I win' button. In it's role, it is a very, very formidable opponent. Anywhere outside of that role, it's an expensive paper weight, at best. It's horrid lock range, limited sphere of influence, and lack of mobility are some pretty serious draw backs. On top of that, blasters are pretty cap hungry(not as much as lasers granted) as are MWD's, both of which it relies on.



Regardless of however many VIndicators we may or many not be able to field, the ship is not OP. In it's role, it's really good. But that role is limited. Using it outside that role is asking to lose it. And as has been stated so many times before, they are not hard to counter either. Avoid point blank range, use damps or ECM, and neut them.


Claiming a ship is OP because it's doing what it's designed to do in the role it's designed to do it in, at the range it's designed to be most effective from, with little thought or effort put into how to counter it....... Nerf Orca Pls!

The Law is a point of View

The NPE IS a big deal

151 BOB
151 BACARDI
#392 - 2013-12-03 01:40:33 UTC
First off, good job CCP on making me post on the forum for the first time...

STOP WITH THE RELENTLESS INCURSION NERFS!!

Vindi's are a niche ship. Point blank high DPS, with little for natural buffer tank, and consume capacitor like no other. Meaning we have to RISK billions in isk and skill train for several months, often longer, to even think about shield fitting and fly them. Then you have to spend countless time training the pilots on how to even use them effectively, or no one is in position for the split second window to get everything webbed in range of the blasters. When done properly is awesome display of team work, communication and efficiency. When done poorly, well it’s just depressing to watch.

Now I’m no expert on low/null sec fleet warfare. But you guys are complaining that a couple extremely well trained (in technique as well in skill points) pilots can work together to defeat an amorphous blob of less trained pilots is Over Powered and hence unfair? Then what is "fair"?
Naomi Anthar
#393 - 2013-12-03 02:09:46 UTC
Seems like every single change in EvE got some people who support it and some that are against it.

Lets see what they got to replace that bonus ... who knows what it may be ... THEN complain if it will lose too much of its power.

For me just give same amount of power to Nightmare in PvP (yeah dont sell me bullshit its good ... its PVE toll now).
Same for Rattle.
Bhaal could also be changed slightly to be actually Laser/Neut platform with webs not just Neut + webs. Sorry we don't want better geddon but something unique. Don't know exactly how to make sure lasers are VALID option on this hull ... but DEVs sure can work something out.

I just can't wait to see changes to pirate ships. Personally i don't care much about serpentis lineup (buffed or not) ... big hopes for Sansha to be at last powerhouse like Angel Cartel or Serpentis.

Because when you think DD is not op ... then you see Succubus ... and you realize what it means to be NOT OP. Same with phantasm.

Thats what im talking about.

Fking nightmare fleets would be AWESOME not just painted megas known as Vindis ;)).
And i think suddenly spaceship members would want to have shiny VIABLE Nightmare fleet aswell.
Kenrailae
Center for Advanced Studies
Gallente Federation
#394 - 2013-12-03 02:23:03 UTC
Naomi Anthar wrote:
And i think suddenly spaceship members would want to have shiny VIABLE Nightmare fleet aswell.



Confirming we've tried nightmare fleets unsuccessfully in the past, and have members that would need a fresh pair of pants(or chair if they are sans pants) were the nightmare to receive a buff and become viable for our fleet doctrines.

The Law is a point of View

The NPE IS a big deal

Sniper Smith
Center for Advanced Studies
Gallente Federation
#395 - 2013-12-03 02:30:42 UTC  |  Edited by: Sniper Smith
All the people saying wait and see before complaining are right, that's what we should do.

But then again, we have done that before and still had a change reamed down our throats.. Change to Rapid Lights anyone ? They informed us 2 weeks before, got about 85+% negative response, didn't have any dialogue with the community, only responded in the thread about it to blow people off.

No, it's better to be heard NOW, before it's too late. Cause you can't trust CCP to listen to the feedback they ask for.

Infact in the RLML thread, there was not one post by a Dev after they asked everyone for their feedback at Eve Vegas.. Not a single one.. And, oh ya, the change was done by CCP Rise also.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#396 - 2013-12-03 02:43:30 UTC
Saeger1737 wrote:
Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them.

And this is the logic that so many sad people are following...
Arthur Aihaken
CODE.d
#397 - 2013-12-03 02:45:46 UTC  |  Edited by: Arthur Aihaken
Sniper Smith wrote:
All the people saying wait and see before complaining are right, that's what we should do.

Yes, ask us how well that worked out for RHMLs (no dev feedback at all) and RLMLs (radical changes announced the weekend prior to Rubicon being released, and finalized the following Monday). Gripe now or you're screwed.

I am currently away, traveling through time and will be returning last week.

Saeger1737
Habitual Euthanasia
Pandemic Legion
#398 - 2013-12-03 03:00:27 UTC  |  Edited by: Saeger1737
Nyancat Audeles wrote:
Saeger1737 wrote:
Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them.

And this is the logic that so many sad people are following...

Electronic attack ships just got buffed if used properly they can disable any of the ships in the serpentis ship line.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#399 - 2013-12-03 03:23:01 UTC
Saeger1737 wrote:
Nyancat Audeles wrote:
Saeger1737 wrote:
Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them.

And this is the logic that so many sad people are following...

Electronic attack ships just got buffed if used properly they can disable any of the ships in the serpentis ship line.

Exactly.
Too bad, most people think OMG VINDI OP and don't take the time to think out how to disable one.

FFS, if they can't think how to disable a Vindi, then they shouldn't be playing this game anyways.
Alvatore DiMarco
Capricious Endeavours Ltd
#400 - 2013-12-03 04:36:31 UTC
I'm going to leave this here...