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[Rubicon] Audio changes feedback

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Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#301 - 2013-12-01 04:21:45 UTC  |  Edited by: Salpun
CCP WhiteNoiseTrash wrote:
Lil' Brudder Too wrote:
Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?

(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship)


Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things.
We could do so, that your ships was the center of the curves controlling everything, but that would create other problems.

We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream

could you update the change list so if we want to test we can
WH changes seem to work when i tested them

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#302 - 2013-12-01 12:24:49 UTC
Salpun wrote:
CCP WhiteNoiseTrash wrote:
Lil' Brudder Too wrote:
Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?

(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship)


Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things.
We could do so, that your ships was the center of the curves controlling everything, but that would create other problems.

We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream

could you update the change list so if we want to test we can
WH changes seem to work when i tested them


the one in here?
well, basically the list is up to date, as what's in it - is what has been changed and should now be working as stated in there previously.

In this fix, I removed the AB / MWD start and stop sound, apparently it wasn't working because of the 3D location of them being faulty. They will come back.

Fixed the volume issues with the booster and MWD in general.

I mixed the sounds of the ISIS shiptree better, to save memory usage I changed the structure of the playback as well.

Fixed several bugs, regarding the sound of the stargates not going away.

If entering the ISIS or star map while warping, sound would not stop - this is also fixed.

I think that's about it for now.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Pu de Kat
Viziam
Amarr Empire
#303 - 2013-12-01 14:01:29 UTC
I am unable to confirm that the problem has been fixed or if it has it is not satisfactory. I would like to see your data on wormhole activity. I suspect wormhole activity has dropped as it is too dangerous to do anything in there without at least a small amount of security. Not worth staying just for pi. Worse than being a miner in 0.0 at least there you know some one is with you on local.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#304 - 2013-12-01 16:30:29 UTC
Pu de Kat wrote:
I am unable to confirm that the problem has been fixed or if it has it is not satisfactory. I would like to see your data on wormhole activity. I suspect wormhole activity has dropped as it is too dangerous to do anything in there without at least a small amount of security. Not worth staying just for pi. Worse than being a miner in 0.0 at least there you know some one is with you on local.


you do know the patch ain't in until tomorrow right?

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#305 - 2013-12-01 19:40:48 UTC
CCP WhiteNoiseTrash wrote:
Salpun wrote:
CCP WhiteNoiseTrash wrote:
Lil' Brudder Too wrote:
Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?

(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship)


Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things.
We could do so, that your ships was the center of the curves controlling everything, but that would create other problems.

We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream

could you update the change list so if we want to test we can
WH changes seem to work when i tested them


the one in here?
well, basically the list is up to date, as what's in it - is what has been changed and should now be working as stated in there previously.

In this fix, I removed the AB / MWD start and stop sound, apparently it wasn't working because of the 3D location of them being faulty. They will come back.

Fixed the volume issues with the booster and MWD in general.

I mixed the sounds of the ISIS shiptree better, to save memory usage I changed the structure of the playback as well.

Fixed several bugs, regarding the sound of the stargates not going away.

If entering the ISIS or star map while warping, sound would not stop - this is also fixed.

I think that's about it for now.


Thanks for the update. Nothing was jarring when i did a lot of moving around trying to locate a WH i could test from. The sound for some one else jumping holds that base sound for a long time which is good but a configurable spoken message that could be added like WH active or Gate activated would be the future best solutionSmile.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#306 - 2013-12-01 22:52:30 UTC
Salpun wrote:
CCP WhiteNoiseTrash wrote:
Salpun wrote:
CCP WhiteNoiseTrash wrote:
Lil' Brudder Too wrote:
Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?

(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship)


Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things.
We could do so, that your ships was the center of the curves controlling everything, but that would create other problems.

We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream

could you update the change list so if we want to test we can
WH changes seem to work when i tested them


the one in here?
well, basically the list is up to date, as what's in it - is what has been changed and should now be working as stated in there previously.

In this fix, I removed the AB / MWD start and stop sound, apparently it wasn't working because of the 3D location of them being faulty. They will come back.

Fixed the volume issues with the booster and MWD in general.

I mixed the sounds of the ISIS shiptree better, to save memory usage I changed the structure of the playback as well.

Fixed several bugs, regarding the sound of the stargates not going away.

If entering the ISIS or star map while warping, sound would not stop - this is also fixed.

I think that's about it for now.


Thanks for the update. Nothing was jarring when i did a lot of moving around trying to locate a WH i could test from. The sound for some one else jumping holds that base sound for a long time which is good but a configurable spoken message that could be added like WH active or Gate activated would be the future best solutionSmile.


Spoken message ain't going to happen.
but the sound that is there now, basically just informs you that someone either jumped in or out.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#307 - 2013-12-01 23:00:53 UTC
CCP WhiteNoiseTrash wrote:


Spoken message ain't going to happen.
but the sound that is there now, basically just informs you that someone either jumped in or out.

I know but it would be nice. Twisted

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Alvatore DiMarco
Capricious Endeavours Ltd
#308 - 2013-12-02 01:08:14 UTC
Seriously? Spoken messages? I don't even...
CCP WhiteNoiseTrash
C C P
C C P Alliance
#309 - 2013-12-02 01:51:45 UTC
Alvatore DiMarco wrote:
Seriously? Spoken messages? I don't even...


"someone just used the wormhole that you are in the vicinity off. this could mean that either someone jumped in or jumped out - it could be very dangerous or it could be nothing, it's up to you to explore"

"Someone just turned on their micro warp drive near you - this could mean they are either closing in or leaving the perimeter, please take this into careful consideration".

"I wouldn't go flying in that fail fit if I were you"

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#310 - 2013-12-02 02:15:56 UTC
Alvatore DiMarco wrote:
Seriously? Spoken messages? I don't even...

lol

We have verbal messages when mining lasers run out of ore and during other activities. If the system becomes flexible enough to have us set specific sounds or sound levels for alarms and such activities why not.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Alvatore DiMarco
Capricious Endeavours Ltd
#311 - 2013-12-02 09:05:20 UTC  |  Edited by: Alvatore DiMarco
I don't want to derail this thread, but since you asked me a direct question I'll answer it. Having spoken messages "someone has activated the wormhole" "someone has done this" "someone has done that" is far too similar to having your hand held. This is EVE, you don't - or at least shouldn't - need to be coddled. Having unique sounds for these different events should be enough. It should be - and currently is - required for you to sort out the information on your own by paying attention to the sounds and knowing what they indicate.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#312 - 2013-12-02 13:06:13 UTC
Alvatore DiMarco wrote:
I don't want to derail this thread, but since you asked me a direct question I'll answer it. Having spoken messages "someone has activated the wormhole" "someone has done this" "someone has done that" is far too similar to having your hand held. This is EVE, you don't - or at least shouldn't - need to be coddled. Having unique sounds for these different events should be enough. It should be - and currently is - required for you to sort out the information on your own by paying attention to the sounds and knowing what they indicate.


That is a good perspective.
Though, I do agree that something informative, as a sound whenever an event occurs, could be a spoken message.
I would, on the other hand, try to avoid it.

But you say we have verbal messages when mining lasers run out? there is a voice saying "the asteroid is depleted".
but what about a sound whenever cargohold is full?
Personally I would really like that, but there are so many areas that would need to be touched upon, that it's kind of difficult to know where to start.

The system won't be as flexible as you mention, being able to set any alarm with any sound - but there will be more control of volumes and sounds for sure. Especially for warnings and UI.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Alvatore DiMarco
Capricious Endeavours Ltd
#313 - 2013-12-02 16:34:38 UTC
CCP WhiteNoiseTrash wrote:
That is a good perspective.
Though, I do agree that something informative, as a sound whenever an event occurs, could be a spoken message.
I would, on the other hand, try to avoid it.

But you say we have verbal messages when mining lasers run out? there is a voice saying "the asteroid is depleted".
but what about a sound whenever cargohold is full?
Personally I would really like that, but there are so many areas that would need to be touched upon, that it's kind of difficult to know where to start.

The system won't be as flexible as you mention, being able to set any alarm with any sound - but there will be more control of volumes and sounds for sure. Especially for warnings and UI.


As far as sounds like for when the cargo hold is full, Aura did used to say something before and personally I wouldn't be opposed to that sound being brought back. Things that are internal to your ship and not necessarily of tactical importance and/or unable to be adequately communicated some other way (eg "The capacitor is empty", "You are unable to warp because you are warp scrambled") may as well have spoken messages. Things relating to the movements and actions of others, though, I don't think should have spoken messages. That kind of thing should be reserved for when they're directly interacting with you.

This of course is all just my opinion.
Bienator II
madmen of the skies
#314 - 2013-12-02 16:37:24 UTC  |  Edited by: Bienator II
CCP WhiteNoiseTrash wrote:
Alvatore DiMarco wrote:
I don't want to derail this thread, but since you asked me a direct question I'll answer it. Having spoken messages "someone has activated the wormhole" "someone has done this" "someone has done that" is far too similar to having your hand held. This is EVE, you don't - or at least shouldn't - need to be coddled. Having unique sounds for these different events should be enough. It should be - and currently is - required for you to sort out the information on your own by paying attention to the sounds and knowing what they indicate.


That is a good perspective.
Though, I do agree that something informative, as a sound whenever an event occurs, could be a spoken message.
I would, on the other hand, try to avoid it.

But you say we have verbal messages when mining lasers run out? there is a voice saying "the asteroid is depleted".
but what about a sound whenever cargohold is full?
Personally I would really like that, but there are so many areas that would need to be touched upon, that it's kind of difficult to know where to start.

The system won't be as flexible as you mention, being able to set any alarm with any sound - but there will be more control of volumes and sounds for sure. Especially for warnings and UI.


just take RL for reference. Spoken messages usually occur in systems for events
- which don't happen often
- are very important

for example in aviation, collision or critical speed warnings are spoken msgs. Since adding just a humming alert in a different frequency could just be misinterpreted. You don't want a pilot to confuse critical speed with a aircraft collision.

having spoken msgs for often occurring events is annoying and don't serve the purpose to inform the player.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Lil' Brudder Too
Pistols for Pandas
#315 - 2013-12-02 17:36:52 UTC  |  Edited by: ISD Ezwal
CCP WhiteNoiseTrash wrote:
Lil' Brudder Too wrote:
Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?

(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship)


Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things.
We could do so, that your ships was the center of the curves controlling everything, but that would create other problems.

We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream

I think you missed the point i was making, was that it seemed that all the MWD sounds did not matter where the camera was located (as it currently is set as you describe for everything else), but that it was based on how close you were to your own ship...

Example of this...a large RvB fight was happening about 150-200k off the gate i jumped through...my camera was reset to '0' if you will...and i hear every single one of their MWD/AB sounds full volume. I then take the camera and position the 'drone' in the middle of their fight...don't here a single one of the new MWD/AB sounds.

*Snip* Please refrain from personal attacks. ISD Ezwal

Another topic.
I know its been asked before, but is there any way to turn off the throbbing shield alarm for an armor tanked ship? (without turning off that alarm completely, for all ships) Maybe make it a bit more intelligent...say..a couple if/then statements...if ship has no shield mods, and active armor mods, mute the throbbing for shield...ect...
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#316 - 2013-12-02 20:58:42 UTC
Wormhole audio is back - Check
MWD a bit less loud and that podracer sound effect is gone - check

Neat
CCP WhiteNoiseTrash
C C P
C C P Alliance
#317 - 2013-12-02 21:07:06 UTC  |  Edited by: ISD Ezwal
Lil' Brudder Too wrote:
CCP WhiteNoiseTrash wrote:
Lil' Brudder Too wrote:
Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?

(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship)


Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things.
We could do so, that your ships was the center of the curves controlling everything, but that would create other problems.

We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream

I think you missed the point i was making, was that it seemed that all the MWD sounds did not matter where the camera was located (as it currently is set as you describe for everything else), but that it was based on how close you were to your own ship...

Example of this...a large RvB fight was happening about 150-200k off the gate i jumped through...my camera was reset to '0' if you will...and i hear every single one of their MWD/AB sounds full volume. I then take the camera and position the 'drone' in the middle of their fight...don't here a single one of the new MWD/AB sounds.

*Snip* Please refrain from personal attacks. ISD Ezwal

Another topic.
I know its been asked before, but is there any way to turn off the throbbing shield alarm for an armor tanked ship? (without turning off that alarm completely, for all ships) Maybe make it a bit more intelligent...say..a couple if/then statements...if ship has no shield mods, and active armor mods, mute the throbbing for shield...ect...


Yes there is. in your UI warning settings, just set the threshold to max or min. and you will have the sound only play if you are at those specifics.but there will be a way to control them specifically soon.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#318 - 2013-12-02 21:10:01 UTC  |  Edited by: ISD Ezwal
Lil' Brudder Too wrote:
CCP WhiteNoiseTrash wrote:
Lil' Brudder Too wrote:
Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?

(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship)


Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things.
We could do so, that your ships was the center of the curves controlling everything, but that would create other problems.

We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream

I think you missed the point i was making, was that it seemed that all the MWD sounds did not matter where the camera was located (as it currently is set as you describe for everything else), but that it was based on how close you were to your own ship...

Example of this...a large RvB fight was happening about 150-200k off the gate i jumped through...my camera was reset to '0' if you will...and i hear every single one of their MWD/AB sounds full volume. I then take the camera and position the 'drone' in the middle of their fight...don't here a single one of the new MWD/AB sounds.

*Snip* Please refrain from personal attacks. ISD Ezwal

Another topic.
I know its been asked before, but is there any way to turn off the throbbing shield alarm for an armor tanked ship? (without turning off that alarm completely, for all ships) Maybe make it a bit more intelligent...say..a couple if/then statements...if ship has no shield mods, and active armor mods, mute the throbbing for shield...ect...


and you are correct, the MWD sound was buggy, so mic' placement didn't matter when it came to those.
don't ask me why, as this shouldn't be possible with the settings inside the game.

*Snip* Removed reply to an edited out part of the quoted post. ISD Ezwal.

Things can be slightly more complex to change than just a few points and clicks, as well as a pretty hefty approval process to go through if I want to change something on the server.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#319 - 2013-12-02 21:11:02 UTC
Personally I would really like a "you cannot warp because you are scrambled" sound.
we can't have aura say it, but something else would be nice.

just like the new bubbles, we are working on having sounds change if you are inside them, if that is possible, we are not sure of how to set it up yet.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Tul Breetai
Impromptu Asset Requisition
#320 - 2013-12-02 23:08:07 UTC
CCP WhiteNoiseTrash wrote:
Personally I would really like a "you cannot warp because you are scrambled" sound.
we can't have aura say it, but something else would be nice.

just like the new bubbles, we are working on having sounds change if you are inside them, if that is possible, we are not sure of how to set it up yet.

If you can do it without damaging my hearing/covering my wormhole sounds... -.-

And thank you so much for fixing it!!!!

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.