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Null-Sec Sov Based On Customs Offices?

Author
Terranid Meester
Tactical Assault and Recon Unit
#1 - 2013-12-02 05:43:28 UTC
Heres an alternate way of doing things sov-wise.

Instead of dumping down a tcu etc, why not have sov based on having the most customs offices at the planets in system.
Instead of the way before Dominion, in which pos's were used, planets are not really in huge numbers so the grind will be far less.
Customs offices also do not have the huge mass of hitpoints that pos's have.
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#2 - 2013-12-02 06:14:28 UTC
Yeah, I don't think that would work. At bare minimum you would have a massive grind as people spam systems back and forth with customs offices (like what happened with POSs before) but instead pocos. While they may not have the hp, they deploy in only a short time, meaning spamming a system of them would be easy.

I once podded myself by blowing a huge fart.

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-12-02 06:22:49 UTC
So, instead of up to five fights over two different timers (ihub and station) you propose, in Deklein for example, anywhere from six to twenty six separate timers for every system?



Go talk to someone who was around for pre-dominion SOV and see what they have to say about this.
Seranova Farreach
Biomass Negative
#4 - 2013-12-02 07:08:02 UTC
Terranid Meester wrote:
Heres an alternate way of doing things sov-wise.

Instead of dumping down a tcu etc, why not have sov based on having the most customs offices at the planets in system.
Instead of the way before Dominion, in which pos's were used, planets are not really in huge numbers so the grind will be far less.
Customs offices also do not have the huge mass of hitpoints that pos's have.


makes sence, take the planets to take the system.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#5 - 2013-12-02 07:09:47 UTC
Danika Princip wrote:
So, instead of up to five fights over two different timers (ihub and station) you propose, in Deklein for example, anywhere from six to twenty six separate timers for every system?



Go talk to someone who was around for pre-dominion SOV and see what they have to say about this.


maybe have some bigger incentive to capture systems with more orbital bodies? like more sights that can spawn and such and more belts for nullbear ratting and moons too for posses.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Swiftstrike1
Swiftstrike Incorporated
#6 - 2013-12-02 11:13:54 UTC
My personal take on Sov is that in order to lay claim to a system you need only "plant a flag" and draw some lines on a map. Anyone else can do the same to contest your sovereignty. A contested system does not give sov bonuses to anybody.

The way to win a contested system would be to "build a castle" (sandbox reference). I'm pretty much saying that sov should depend on stations because they are big and significant, rather than TCUs which are little more than flags in the sand.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Elsbeth Taron
Brutor Tribe
Minmatar Republic
#7 - 2013-12-02 12:39:40 UTC
Swiftstrike1 wrote:
My personal take on Sov is that in order to lay claim to a system you need only "plant a flag" and draw some lines on a map. Anyone else can do the same to contest your sovereignty. A contested system does not give sov bonuses to anybody.

The way to win a contested system would be to "build a castle" (sandbox reference). I'm pretty much saying that sov should depend on stations because they are big and significant, rather than TCUs which are little more than flags in the sand.

Combining this with the destructible stations, discussed elsewhere, and that mechanism sounds fun. Sovereignty is whomever owns the station in that system. You want to take over the system, you need to destroy the station OR have the current occupiers surrender it. Forget TCU.

Is this going back to t'old days?
Terranid Meester
Tactical Assault and Recon Unit
#8 - 2013-12-02 14:29:24 UTC  |  Edited by: Terranid Meester
Danika Princip wrote:


Go talk to someone who was around for pre-dominion SOV and see what they have to say about this.


At least now pos's need resources to be created, can't just be bought from npc's as a when you need it item.

To be honest I was rather hoping PI would have a part in sovereignty - plant a government centre down and have Abaddons launch orbital strikes on PI facilities to destroy them and then plant their own buildings on the surface. Or something like that.
Meytal
Doomheim
#9 - 2013-12-02 16:01:57 UTC
Terranid Meester wrote:
To be honest I was rather hoping PI would have a part in sovereignty - plant a government centre down and have Abaddons launch orbital strikes on PI facilities to destroy them and then plant their own buildings on the surface. Or something like that.

This would be interesting. As it is, you're really just blockading systems and ignoring the populace without ruling with an iron first or with the consent of the people in the system. Incursions and PI would have more meaning, and subterfuge from hostile third parties would be possible. Planning on taking over a system? Incite sentiments against the ruling entity and general instability.

Of course, this would require PI to be more than just an auto-ISK machine, like many of us hoped it would be back before it was released.
Lokar Griman
The Untraceable
M A R A K U G A
#10 - 2013-12-04 14:53:55 UTC
actuly you could add somthing more to it , like the alliance that controls that space must have pvpe mining activits going on in it there lets 5 h day. And if the sov holder can't keep it up it gives the option to another alliance to destroy all sov holder stucture without a timer. That should keep the big enourmes power packs off hoarding too much space then they actuly need.
Abrazzar
Vardaugas Family
#11 - 2013-12-04 15:34:11 UTC
This sounds like a simplified version of what I formulated here.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#12 - 2013-12-04 15:56:18 UTC
I'll have to read Abrazzar's suggestion, but the one posted here of JUST dropping POCOs just sounds like a rehash of the original sov system based around having the most towers in a system. Sure it's less structures to grind, but would probably have the same sort of issues.

Any new sov system should probably be based on actual use of space rather than just dropping a structure and saying oh yes of course we "use" this system none of our alliance actually ever goes to.
Terranid Meester
Tactical Assault and Recon Unit
#13 - 2013-12-07 21:10:57 UTC  |  Edited by: Terranid Meester
Xindi Kraid wrote:
I'll have to read Abrazzar's suggestion, but the one posted here of JUST dropping POCOs just sounds like a rehash of the original sov system based around having the most towers in a system. Sure it's less structures to grind, but would probably have the same sort of issues.

Any new sov system should probably be based on actual use of space rather than just dropping a structure and saying oh yes of course we "use" this system none of our alliance actually ever goes to.


Instead of making things easier to defend, systems should be easier to attack. Moon siphons are a step in the right direction. Could also make pocos easier to destroy and/or remove their reinforcement timer. Having outposts being destructible would also drive conflict.In order for alliances to actually use the space they have you need to give a reason to use current space.

Having a civ4 style border/culture system, allowing agents to move into outposts, attracting space based agents, revamping the control tower system, allow structure hacking, destroyable stargates new structures to allow building of defensive fortresses in dead space/space.

Having to mine in space and do mission based activities in space to keep it will quickly be a chore bore.