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ORE Battleship Class miner

Author
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#21 - 2013-12-01 12:04:57 UTC
exactly Lion Ahishatsu.

Imagine for example instead of using strip miners we modify out ship to use drones then with that subsystem we use 10 drones.

Now as this is battleship we can lock on large number of targets, so we can choose let's say 5 of the most bonused high level profitable 10% content rocks in the belt and send the drones to harvest them instead of focusing on 1-3 rocks and then some other miner ninja our precious 10% bonus rocks first.
Lion Ahishatsu
State War Academy
Caldari State
#22 - 2013-12-01 12:12:13 UTC
jup also ore isnt bound to a faktion that allows them to pick from all faction sub system s

Subsystems for Cargo,Resis,Buffer,Drone Dmg, Drone Yield,Weapons, and so on
neutral Corporations arent bound and have more options than a Faction bound Corporation
Alvatore DiMarco
Capricious Endeavours Ltd
#23 - 2013-12-01 13:12:16 UTC
ORE is actually more Gallente than anything else.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#24 - 2013-12-01 13:22:09 UTC
Alvatore DiMarco wrote:
ORE is actually more Gallente than anything else.


ORE is stand alone mining\indy corp.

Their ships got unique looks and functionality and they got nothing to do with gallente. you don't need any gallente skill or attribute to use their gear\ships.
Mazzara
Band of the Red Sun
#25 - 2013-12-01 14:08:41 UTC
I like the tech 3 idea, I believe it should be able fit to be a hauler or miner depending on the subsystems you use. This would work well with the new mobile personal station things, along with giving both miners and haulers a new ship. Great idea OP
No matter how much you scrub, how hot of water you use, you can't wash shame!
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#26 - 2013-12-01 20:46:35 UTC
if we go ORE path Mazzara, might be cool to make the subsystems for all Indy ships activity:
hauling - ores and such
Salvaging
mining
Galphii
Caldari Provisions
Caldari State
#27 - 2013-12-02 02:19:37 UTC
I like the modular T3 aspect of the idea. I had a similar idea for a T1 BS sized mining ship but couldn't nail down what I wanted it to do - this addresses that problem Cool

Nullsec and WH miners definitely need some more firepower. The Procurer/skiff can currently tank well enough, but don't have the locking range or firepower to deal with some of the larger rats. So a more combat oriented subsystem which addresses these issues would be a fine addition.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Reaver Glitterstim
The Scope
Gallente Federation
#28 - 2013-12-02 05:31:12 UTC  |  Edited by: Reaver Glitterstim
I had an idea earlier for a dedicated mining cruiser and battleship to flesh out the line started with the ORE frigate. I don't consider barges to be a part of that--the Venture is a true frigate even though it's a non-combat ship; mining barges are cruiser-sized industrial ships. They are like haulers, noctises, and the Primae.

I didn't submit my idea on the forums yet, but kept it with my rather large set of plans for my alternate EVE universe that I am designing, but I thought these might be interesting to the OP or others reading this, so here's a copy+paste of my work:

Proportional Yield: 4.20 - 5.00
Venture - Slot Layout: 5 3 3
3 turret and 2 drone hardpoints, 40m3 drone bay
+5% mining yield (ORE Frigate)
-5% gas and ice miner cycle time (ORE Frigate)
-5% agility per level (Corvettes)
+33% mining yield (role bonus)
-25% gas and ice harvester cycle time (role bonus)
+2 warp strength (role bonus)
5000m3 ore bay, 50m3 cargo bay


Proportional Yield: 6.30 - 7.50
Endeavour - Slot Layout: 4 5 3
4 drone hardpoints, 160m3 drone bay
+5% strip miner yield (ORE Cruiser)
-4% ice harvester cycle time (ORE Cruiser)
+7.5% cargo and ore capacity (Cruisers)
can fit 2 strip miners (role bonus)
can transform ore hold into 30% cargo (role bonus)
12,500m3 ore bay, 750m3 cargo bay


Proportional Yield: 8.40 - 10.00
Exploit - Slot Layout: 4 7 4
5 drone hardpoints, 3100m3 drone bay
+5% strip miner yield (ORE Battleship)
-4% ice harvester cycle time (ORE Battleship)
+5% drone damage and hit points (Battleships)
+10% shield boost amount (Battleships)
can fit 2 strip miners, +33% strip miner output (role bonus)
can fit Industrial Core* (role bonus)
8000m3 ore bay, 1000m3 cargo bay

*Original Industrial Core is now called Capital Industrial Core, and the new Industrial Core activates similar to a cloaking device: stays active until cancelled, 30 second deactivation/reactivation delay. While active, the use of drones is disallowed but the use of strip miners is enabled. The ORE Battleship may equip two strip miners, but may not activate them unless this module is installed and active. The Industrial Core also allows ore to be partially refined into a richer variety of the ore that takes up 25% of the volume, though 20-36% of the minerals is lost in this process. This can be done without any blueprints and only costs capacitor. The base loss amount is 40% and the loss amount goes down 10% (4 percentage points) for each level of the Remote Ore Refining skill. This skill is not required to operate the Industrial Core but it is required to partially refine the ore while away from a proper refining facility.



Keep in mind some figures (esp. drones) are balanced around other changes I made in my alternate EVE. In my version of EVE, a single drone is about as powerful as a single weapon of the same size class.

right to credit reserved, no other rights reserved

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alvatore DiMarco
Capricious Endeavours Ltd
#29 - 2013-12-02 08:10:29 UTC
Nalelmir Ahashion wrote:
Alvatore DiMarco wrote:
ORE is actually more Gallente than anything else.


ORE is stand alone mining\indy corp.

Their ships got unique looks and functionality and they got nothing to do with gallente. you don't need any gallente skill or attribute to use their gear\ships.


Which would explain why when Barges and Exhumers are killed the wrecks are labeled as "Gallente Mining Barge"/"Gallente Elite Mining Barge", right?

By the way, you do need one Gallente skill: Drones.
Reaver Glitterstim
The Scope
Gallente Federation
#30 - 2013-12-02 08:20:11 UTC
Alvatore DiMarco wrote:
Which would explain why when Barges and Exhumers are killed the wrecks are labeled as "Gallente Mining Barge"/"Gallente Elite Mining Barge", right?

By the way, you do need one Gallente skill: Drones.
Ore ships are slightly Gallente. But they're about as Gallente as Sansha is Amarr.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alvatore DiMarco
Capricious Endeavours Ltd
#31 - 2013-12-02 08:49:38 UTC
One more thing. "Let us harvest the five biggest rocks in the belt instead of someone else stealing them from us first".

Who declared that you're entitled to those other two rocks?

They're not your rocks and we don't need miners being able to hoover up even more ore/cycle than they currently do. Ten drones will not happen anyway, the most you'll get is five double-yield drones.
Zvaarian the Red
Evil Leprechaun Brigade
#32 - 2013-12-02 09:59:20 UTC
Galphii wrote:
I like the modular T3 aspect of the idea. I had a similar idea for a T1 BS sized mining ship but couldn't nail down what I wanted it to do - this addresses that problem Cool

Nullsec and WH miners definitely need some more firepower. The Procurer/skiff can currently tank well enough, but don't have the locking range or firepower to deal with some of the larger rats. So a more combat oriented subsystem which addresses these issues would be a fine addition.


WH mining merely requires a combat ship or two to go in and clear the rats that spawn initially. After that you can mine without any NPC interference.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#33 - 2013-12-02 10:39:22 UTC
Alvatore DiMarco wrote:
One more thing. "Let us harvest the five biggest rocks in the belt instead of someone else stealing them from us first".

Who declared that you're entitled to those other two rocks?

They're not your rocks and we don't need miners being able to hoover up even more ore/cycle than they currently do. Ten drones will not happen anyway, the most you'll get is five double-yield drones.



ohh you know what I meant...

usually you'll jump into a belt and there are number of miners there then there is like Gentleman's code that each one stick to his corner of the belt, so you start with the more profitable ores there first to make sure you earn as much isk as possible then you are less choosy about which rocks.

So, 10 \ 5 double drones can be split among those ores 1 per rock (if they had decent mining yield) in order to grab e'm faster.
as a miner I know I'm personally will not mine a rock which is currently targeted by another miner's ship.
Shade Alidiana
PROSPERO Corporation
#34 - 2013-12-02 15:30:34 UTC
+1, I fly a mackinaw/orca when I want to mine (what I am doing to diversify my activities) and sometimes venture. A different kind of ship to get beyond that is awesome.

Didn't read the 2nd page.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#35 - 2013-12-04 15:32:58 UTC
Shade Alidiana wrote:
+1, I fly a mackinaw/orca when I want to mine (what I am doing to diversify my activities) and sometimes venture. A different kind of ship to get beyond that is awesome.

Didn't read the 2nd page.


if you got access to barrages when do you use the Venture.
Karma Codolle
Chimera Research and Development
#36 - 2013-12-05 07:54:48 UTC
Lion Ahishatsu wrote:
Many many post are like this one i like the idea of a Highech Mining Ship
not more yield only a modular version of the mining ship

my opinion is miners need a long term goal besides the Orca or Rorqual
that said +1




orca and rorqual are so not long term goals, they're babysitting ships. they don't do anything active.
Cardano Firesnake
Fire Bullet Inc
#37 - 2013-12-05 08:34:52 UTC  |  Edited by: Cardano Firesnake
It is only about mining more ORE in the same amount of time.
I do not like this idea.
It wil make the Barges obsolete, make the price fall and let the small miner newbies far away to gain ISK.
Only utility ships, able to compress, to refine in belts and able to defend themselves against attackers could be interestening.

A small solo Rorqual... yes...

And my opinion is that the mining system should be revamp to be more interestening and more difficult to bot too.
But not with a nonsense minigame ...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Lion Ahishatsu
State War Academy
Caldari State
#38 - 2013-12-05 08:59:38 UTC
let the small miner newbies far away to gain ISK.

i dont think you get it newbies have it easy enough in my newbie days the hulk costs about 330 mio and the trit price was around 2 Isk per unit

whats now cheap exumers and the price for empire ores is higher than in my days afk gameplay via retriever or mack
even if the prices fall about 10-20% they have it good enough and better than in my days
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#39 - 2013-12-05 10:25:55 UTC
Cardano Firesnake wrote:
It is only about mining more ORE in the same amount of time.
I do not like this idea.
It wil make the Barges obsolete, make the price fall and let the small miner newbies far away to gain ISK.
Only utility ships, able to compress, to refine in belts and able to defend themselves against attackers could be interestening.

A small solo Rorqual... yes...

And my opinion is that the mining system should be revamp to be more interestening and more difficult to bot too.
But not with a nonsense minigame ...


nop.. it's about customizing a ship to my need, let's say I prefer longer range to my strip at the cost of cycle time or maybe I prefer to have minimum short strip miner range for fast cycle times etc...

preferences.
Shade Alidiana
PROSPERO Corporation
#40 - 2013-12-07 15:55:14 UTC
Nalelmir Ahashion wrote:
Shade Alidiana wrote:
+1, I fly a mackinaw/orca when I want to mine (what I am doing to diversify my activities) and sometimes venture. A different kind of ship to get beyond that is awesome.

Didn't read the 2nd page.


if you got access to barrages when do you use the Venture.

gas mining in wh, ore mining in fleets while wardecced - for fun
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