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EVE New Citizens Q&A

 
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Amarr doesnt have auto-targetting turrets, am i right?

First post
Author
Venus Sunshine
Doomheim
#1 - 2013-12-02 05:11:07 UTC
I heard about "autocannont", as far as i know they are "Projectile" type, used with only "Hybrid"+"Projectile" turrets.
Amarr can use only "Energy turrets" - so i wonder, is there any "Autoenergy turrets"?
Mara Rinn
Cosmic Goo Convertor
#2 - 2013-12-02 05:21:20 UTC
"Autocannon" is EVE-speak for "machine gun" and is just a high-DPS short range weapon. They use projectile ammo. The equivalent in hybrid weapons is the blaster (using hybrid charges) while the equivalent in lasers is the pulse laser (using laser frequency crystals).
Venus Sunshine
Doomheim
#3 - 2013-12-02 05:22:19 UTC
Mara Rinn wrote:
"Autocannon" is EVE-speak for "machine gun" and is just a high-DPS short range weapon. They use projectile ammo. The equivalent in hybrid weapons is the blaster (using hybrid charges) while the equivalent in lasers is the pulse laser (using laser frequency crystals).


So they cant "auto target", like "auto targetting missiles" in PvE?
Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-12-02 05:25:02 UTC
Only missiles (and in some cases drones) can 'auto target' (fire upon something you don't have locked), which is a good thing. Those 'auto-targetting' missiles aren't exactly picky about what they target.
Lia Danna
Perkone
Caldari State
#5 - 2013-12-02 05:28:06 UTC  |  Edited by: Lia Danna
There are three types of turrets: Projectiles, Hybrids, and energy turrets

Each turret type generally goes with one race, Projectiles for Minmatar, Hybrids for Gallente, and energy turrets for Amarr

Each variety of turret has a short range option and and long range option

Projectiles consist of autocannons (short range), and artillery (long range)
Hybrids consist of Blasters (short range), and railguns (long range)
energy turrets consist of Pulse lasers (short range) and beam lasers (long range)

This is a general overview, but it is more complex than this, as each individual weapons system has it's own strengths and weaknesses. Blasters for example are Extremely high DPS, but they take cap and are short range, whereas autocannons are longer range and don't take cap, but are much lower DPS.

To answer your question specifically: No energy turrets don't have "autoenergy turrets"
Elena Thiesant
The Scope
Gallente Federation
#6 - 2013-12-02 05:28:37 UTC
btw, the statement 'Amarr can use only Energy Turrets' is completely false.
Venus Sunshine
Doomheim
#7 - 2013-12-02 05:34:18 UTC
Ok, thx.
Only missiles can auto target, thats what i wanted to know.
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2013-12-02 06:54:07 UTC
The auto in autocannon has NOTHING to do with auto targetting.

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J'Poll
School of Applied Knowledge
Caldari State
#9 - 2013-12-02 07:22:19 UTC
Elena Thiesant wrote:
btw, the statement 'Amarr can use only Energy Turrets' is completely false.


Also this.

Amarr also has droneboats and missile ships.


And nothing prevents you from using other weapons on a ship. Though usually the bonuses on a hull kind of dictate what weapons are used best on a ship.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2013-12-02 08:40:50 UTC  |  Edited by: Tau Cabalander
J'Poll wrote:
And nothing prevents you from using other weapons on a ship. Though usually the bonuses on a hull kind of dictate what weapons are used best on a ship.

It is common to fit projectiles on hulls without a damage bonus.

Projectiles don't use capacitor energy, and are easier to fit than other weapon systems.
Greygal
Redemption Road
Affirmative.
#11 - 2013-12-02 09:15:49 UTC
Venus Sunshine wrote:
Ok, thx.
Only missiles can auto target, thats what i wanted to know.


Only SOME missile types can auto-target, not all missiles. Specifically, only "auto-targeting" missiles can automatically target.

Use of these particular type of missiles is generally not recommended, as they are not particularly smart about what targets they hit.

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DuKackBoon
Soban Heavy Industries
#12 - 2013-12-02 16:23:23 UTC
Venus Sunshine wrote:
I heard about "autocannont", as far as i know they are "Projectile" type, used with only "Hybrid"+"Projectile" turrets.
Amarr can use only "Energy turrets" - so i wonder, is there any "Autoenergy turrets"?


An autocannon is a high-caliber machinegun, typically 20mm and bigger.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#13 - 2013-12-02 19:04:43 UTC  |  Edited by: ISD LackOfFaith
It's "auto" as in automatic gun not as in auto-targeting or auto-hitting.

There is also no relation between projectile and hybrid weapons.

Projectiles: autocannons and artillery. They fire actual bits of metal, which possibly have impact warheads. They do not require capacitor to run as all their energy comes from (presumably) chemical means of launch (think super-futuristic space gunpowder).

Lasers: pulse and beam lasers. They fire actual streams of electromagnetic radiation, without any physical element. These do not require ammo in the conventional sense, since the laser can just be generated using the ship's capacitor. However they require focusing crystals to hone the laser into something more useful than a flashlight.

Hybrids: blasters and railguns. These use electromagnetic fields to augment, shape, propel, and control the fired charge. So, they use ammunition and actual charges (like projectiles) but also require some of the ship's energy to be fired and controlled properly. The combination lets them do fun stuff, like use antimatter charges.

Missiles: guided and unguided. Despite the unfortunate naming, all missiles are actually guided and find their own way to their designated target, where they detonate their warhead. Because of their autonomous nature, missiles have a "friend or foe" or "auto-targeting" variant, which simply targets any nearby hostile target.

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Jia Cato
Drone Matriarch
#14 - 2013-12-02 20:17:58 UTC
There is an auto-targeting module that goes into high slot which targets nearby hostiles automatically and also gives you +2 maximum targets (at least the version I tried) and I actually would have liked it for some easy mission running to just lay back and pull the trigger, but it felt painfully slow to target things.

I forgot to check if it had maximum range though, it might be that it had shorter maximum range than what my manual targeting is and that's why it didnt target asap the hostiles. Have to check this in fact...

I'm noob so maybe some of the more experienced capsuleers can help explaining this auto-target module.

Auto-targeting missiles sounds by the reactions of others something that you want to run in some (solo?) missions that does not require all that much effort I'd guess hehe.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#15 - 2013-12-02 20:34:33 UTC
Jia Cato wrote:
Auto-targeting missiles sounds by the reactions of others something that you want to run in some (solo?) missions that does not require all that much effort I'd guess hehe.
Not even then. They don't have that much damage to start with, and as every missile might decide to hit a different target you will have trouble killing anything at all.

Auto-targetting missiles are pretty much only useful if you cannot target anything - either because you are jammed by ECM or are damped by so many sensor dampeners that your targeting range is virtually zero.

As for auto-targetting modules: for one, it's an active module and you have to activate it for it to work. And it won't help you against ECM/dampers. In the end, it's almost exclusively used for the bonus to maximum targets and even that is very rare.