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Rigging - thoughts for a revamp

Author
Desserie Sargaso
School of Hard Knocks
#1 - 2013-12-02 01:13:52 UTC
Current rigging skills just reduce the negative impact of rigs.

I think they should have more of an influence on how much calibration a ship has. This would be a measure of a player's skill influencing the ship they fly.

There is a kind of a current representation of this in use in Eve right now; the better you are at the different industrial skills the more cargo you can carry in a hauler/transport/freighter.

Personally I have never seen any reason to take a rigging skill to 5. Could just be me but I don't see a value in it.....and I know there are people so into the mechanics of the game who could argue circles around me regarding that, but the average player probably doesn't see any value in it either. (My opinion)

If on the other hand rigging had some influence over the amount of calibration, then I could see taking the skill to 5.

Jury Rigging should be the base, say 50 calibration per skill level. Then if you want to focus on something like Armor rigging that skill would add some amount of calibration for armor rigs only. If you wanted shield rigs the armor skill would add nothing.
Dato Koppla
Spaghetti Militia
#2 - 2013-12-02 02:08:07 UTC
Firstly, making Jury rigging provide 50 calibration per skill level would mean all ships would have the same calibration so current ships that are balanced by low calibration like pirate ships would need a tweak, also removing the penalties from rigs would also upset the balance. Overall I would say it's an unnecessary complication, fix other things that need attention first (Drone UI) before revamping something that works fine. On taking rigging skills to L5, yeah it is extremely niche and only some very PG/CPU tight fits that use penalizing rigs would benefit from it, however the same can be said for many other skills.
Desserie Sargaso
School of Hard Knocks
#3 - 2013-12-02 02:31:08 UTC
The 50 calibration was just a thought not a hard suggestion.

That said it is in man's nature to change what is. Someone makes something and someone else tries to make it better. Also when something breaks we "Jury Rig" it to keep it working until we can get a better fix.

Really I think a correlation between your skill in a ship, jury rigging and the other types of rigging should influence how much "jury rigging" a ship can take.

Yes there should be some some upper limit in certain areas but that is something that can be addressed for balance. This would make skills in Jury Rigging more important to a pilot.