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Mining Ore anomalies?

Author
Shiloh Templeton
Cheyenne HET Co
#1 - 2013-11-30 13:56:13 UTC  |  Edited by: Shiloh Templeton
From what I found static belts partially regenerate every downtime, and ice deposits regenerate every downtime + 4 hours after they deplete.

How do asteroid anomalies regenerate? If someone mines only the higher value ores will those asteroids regenerate over downtime? Or is it better to mine the whole anomaly so it will regenerate somewhere?
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#2 - 2013-11-30 13:58:39 UTC
If you don't completely mine out an anomaly, it will stick around until it naturally despawns (3-4 days). It will not regenerate at all. So if you want more ore, you will have to completely clear the anomaly.
Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#3 - 2013-11-30 17:18:03 UTC
oh so need to clean it out then there is a chance for new one to spawn?
Elena Thiesant
The Scope
Gallente Federation
#4 - 2013-11-30 17:24:09 UTC
They're part of the exploration system. When you complete a site, it despawns and respawns elsewhere immediately (at least immediately is the current assumption based on a lot of research done on Sisi by a couple of dedicated explorers)
Czeris
Caldari Provisions
Caldari State
#5 - 2013-12-01 10:46:39 UTC
Elena Thiesant wrote:
They're part of the exploration system. When you complete a site, it despawns and respawns elsewhere immediately (at least immediately is the current assumption based on a lot of research done on Sisi by a couple of dedicated explorers)


This is not true, in regards to exploration, and is a persistent myth from the time the system upgrades were implemented.

Mining anoms, which are part of system upgrades do follow this plan, just like combat anomalies such as Hubs and Havens (the ones that are spawned from military upgrades) do.

A new asteroid anomaly will spawn almost immediately after you finish clearing out the previous one, just like combat anomalies that are tied to system upgrades.

If you're talking about the old Gravity signatures that were turned into anomalies like the "Large Arkonor, Bistot and Mercoxit" anomaly that are not tied to the system upgrades, then they will persist for a set period of time ~3-4 days, then despawn, unless they're mined out completely first. These types of sites, just like normal exploration sigs, have never had their spawn mechanics actually confirmed by anyone. They certainly do not "automatically respawn" somewhere else.

I'd love to see this "lot of research by a couple dedicated explorers".
Czeris
Caldari Provisions
Caldari State
#6 - 2013-12-01 10:59:25 UTC
Shiloh Templeton wrote:
From what I found static belts partially regenerate every downtime, and ice deposits regenerate every downtime + 4 hours after they deplete.

How do asteroid anomalies regenerate? If someone mines only the higher value ores will those asteroids regenerate over downtime? Or is it better to mine the whole anomaly so it will regenerate somewhere?


Sorry, my previous response was not to your original question.

Asteroid Belts (i.e. not anomalies) regenerate after downtime.

There are two types of asteroid anomalies: the ones that used to be part of exploration and needed to be scanned down, that were changed to anomalies recently, and the ones that are tied to system upgrades. The former act as they used to: they spawn according to mechanics that no one has been able to confirm, and have never been released, persist for 3-4 days before disappearing and disappear if completely cleaned out.
Asteroid anomalies that are spawned by system upgrades are tied to the industry index of a system. These spawn originally at downtime when the appropriate Industry level has been reached. They will respawn immediately when the belt has been cleared, just like combat anomalies tied to the military index. The asteroids in these that have been mined will respawn if they''ve been cherrypicked, at, I believe, downtime.
Tabris Katz
The Forgotten Children
#7 - 2013-12-01 12:58:27 UTC
In high sec, which is where I'm assuming this question is based, the ore anomalies are part of the exploration system. Up till recently you had to scan them down but now you only need to use the system scanner to find them. They aren't really linked to a system like the ice belts, so their apperance is random. So unless they are completely mined out, they will last for a few days before despawning. Other then that there is no sure way to force a new one to spawn is a system. So enjoy the find when they appear.
Elena Thiesant
The Scope
Gallente Federation
#8 - 2013-12-01 13:14:34 UTC
Czeris wrote:
Elena Thiesant wrote:
They're part of the exploration system. When you complete a site, it despawns and respawns elsewhere immediately (at least immediately is the current assumption based on a lot of research done on Sisi by a couple of dedicated explorers)


This is not true, in regards to exploration, and is a persistent myth from the time the system upgrades were implemented.


I'm talking about random ore anomalies, formerly gravimetric exploration sites, NOT the nullsec ore sites that are tied to sov upgrades.

The grav sites despawn when mined out or 3 DTs after they are first warped to, whichever comes first. The research (some of which is in the wiki, some in forum posts in Missions and Complexes) suggest that exploration sites respawn somewhere else when they despawn. Not the same system (though of course there's a very small chance they could), but anywhere in any system that they may appear by sec level (high, low, null) and for combat, data and relic sites, by rat type.
Czeris
Caldari Provisions
Caldari State
#9 - 2013-12-02 00:34:14 UTC
Elena Thiesant wrote:
Czeris wrote:
Elena Thiesant wrote:
They're part of the exploration system. When you complete a site, it despawns and respawns elsewhere immediately (at least immediately is the current assumption based on a lot of research done on Sisi by a couple of dedicated explorers)


This is not true, in regards to exploration, and is a persistent myth from the time the system upgrades were implemented.


I'm talking about random ore anomalies, formerly gravimetric exploration sites, NOT the nullsec ore sites that are tied to sov upgrades.

The grav sites despawn when mined out or 3 DTs after they are first warped to, whichever comes first. The research (some of which is in the wiki, some in forum posts in Missions and Complexes) suggest that exploration sites respawn somewhere else when they despawn. Not the same system (though of course there's a very small chance they could), but anywhere in any system that they may appear by sec level (high, low, null) and for combat, data and relic sites, by rat type.


Yeah, that's what I was referring to. This topic has come up again and again over the last few years. No one has ever done the actual research to discover exploration spawn mechanics which would require hundreds of players coordinating their activities. The theory persists because people google search and find the same misinformation over and over.

Hey, maybe I'm being presumptuous. Maybe you have in fact parked a character in every system in a region simultaneously capable of running and recording when sites are completed and respawn (actually to be completely accurate it would have to be every region of a certain security band, by rat type).