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How much P0 can I mine?

Author
Sonija Pator
Doughfleet
Triglavian Outlaws and Sobornost Troika
#1 - 2013-12-01 14:37:47 UTC
How much P0 does a mining head produce?
"It depends"
Yeah, I know. Ugh

Looking at the variables there is:
a) Extraction Area Size per head, which in turn increases the cycle time (between 15 minutes to 4 hours). This affects the total output per program period.
b) How often you reset your mining heads. This does mysterious and magical things to the numbers, making them better, somehow, for some reason, resulting in more total P0 produced.
c) How rich the planet is. And in turn, how rich your mined area is, as a subset of the planet's overall richness.

Any other variables?

Okay. So here's what I'm trying to do - I need to understand, or reduce, or standardize these variables such that I can *actually talk about comparative PI metrics* with people in a meaningful way. And it all depends on the P0 mined. Nothing else causes the metrics to thrash around so much. Without a basis of reference on P0, you can't really make any other meaningful comparisons, besides the simple stuff.

Factories are a static, totally linear factor:
3000u of p0 = 20u of p1.
40x2u of p1 = 5u of p2.
1u of P2 = 2,400u of P0.
A single P2 factory requires 2,016,000u of P0 per week - potentially an entire 10-head mining planet's weekly output.

We could go as far as to reduce P4 output down to its requisite P0 input, etc, and find out how many 10-head mining planets it would take to fill supply a 24/7 production P4 factory. We could determine optimal amount of storage and factories for any setup that way.... For a given desired volume of P0 input, at least.
You're still left with the question of how much P0 you can produce, and given the volume of P0 needed for higher tiers and end-products, getting enough volume of P0 really is the big bottleneck, if your concerned with efficiency and optimization.

At first, I started figuring I'd stick with a 7-day Extractor Program as a standard - this matched well with the time frames of other metrics, like ISK per week, or per month. It made the math easier. And it was a friendly time-frame for the super-casual PI participant, who wants to spend ~minimal~ time minding his operation. Or it could act as a very do-able time frame/quota if you're trying to coordinate with a buddy, or coordinate your own product flow.

But then, what about people who reset their heads every day or two? That's a majority of PI participants, I suspect. Their P0 output must be wildly different - Any metrics I came up with for the 7-day cycle would be completely irrelevant to these guys. But on the other hand, I can't just switch over to a 1-day standard, or some other arbitrary number - the same irrelevance would crop up.

SO: Is there a more precise and flexible way to anticipate or understand P0 output? Something I can plug in like an equation? I certainly wouldn't expect it to be simple...

Anyone?

Thanks for reading.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#2 - 2013-12-01 16:31:55 UTC
Sonija Pator wrote:

SO: Is there a more precise and flexible way to anticipate or understand P0 output? Something I can plug in like an equation? I certainly wouldn't expect it to be simple...


Considering the output can vary even on the same Type planet in the same security Level system, I just wish to say:

Good Luck.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Sonija Pator
Doughfleet
Triglavian Outlaws and Sobornost Troika
#3 - 2013-12-01 20:53:04 UTC
yeah, yeah....


As an example of what I'm imagining may exist: Image that sec status acts as a blanket modifier to all planets. Then maybe there's a number, 1-10, for example, that reflects overall richness of a planet. The second modifier. And then maybe there's a number associated with each of it's resource types, similarly boiling down to a limited range such as 1-10. So something like planet stats, I suppose.
Then with that, it's likely there could exist an upper limit, the top potential output of a rich node(or whatever) that will occur on that planet.

That could act as a baseline to work from. If an interaction like that existed, then we could make statements like, "On Planet X it's possible to generates up to 5,000,000 units of P0 per week(or whatever)." That alone would be a couple steps forward, if not perfect.

This is all La-La-Land theorizing, and I'm just thinking this up as I go, but I don't see a reason to write it off as un-knowable just yet.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#4 - 2013-12-01 21:28:13 UTC
Well, I'm sure many have investigated this in the 3 1/2 years PI has existed. If there were anything concrete, it would have been mentioned at some point.

I just base my numbers on how much P1 each planet is producing. 36 planets, 4 of them Factories.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Grand Formage
The Planetary Baron Society
#5 - 2013-12-02 02:05:50 UTC
An additional element to complicate things is the replenishment rate. Product availability is on a downward slope until the increase created by replenishment.

Even if you could calculate what the amount is going to be at the exact position your EH is at, what if someone else has their head on top of your. Your extracted volume is now altered by the end of the process. The numerical display is not exact information... even at level V advanced planetology. while it may be close, there are things that can affect it.



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Bi-Mi Lansatha
The Scope
Gallente Federation
#6 - 2013-12-02 14:30:16 UTC
Sonija Pator wrote:
... Image that sec status acts as a blanket modifier to all planets...

,,,Then maybe there's a number, 1-10, for example, that reflects overall richness of a planet....

...The second modifier. And then maybe there's a number associated with each of it's resource types, similarly boiling down to a limited range such as 1-10. So something like planet stats, I suppose. Then with that, it's likely there could exist an upper limit, the top potential output of a rich node(or whatever) that will occur on that planet...

That could act as a baseline to work from....
CCP would be your source for this information, but I don't think they are giving it out.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#7 - 2013-12-02 22:49:55 UTC  |  Edited by: Solai
I've never come across any of this info either. But would be nice to know.
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#8 - 2013-12-02 22:57:30 UTC
as far as daily producers I know I typically attempt to run 4 to 6 p1 factories constantly per planet either 2 or 3 of 2 types of product and also 2 p2 factories so my base line (if I keep up) is 2 p2 factories per planet non stop
Grand Formage
The Planetary Baron Society
#9 - 2014-01-16 22:44:44 UTC
Robert Morningstar wrote:
as far as daily producers I know I typically attempt to run 4 to 6 p1 factories constantly per planet either 2 or 3 of 2 types of product and also 2 p2 factories so my base line (if I keep up) is 2 p2 factories per planet non stop


I normally run 7 Basic Production Facilities on my extraction planets. The reason for that is: it maximizes the amount a launchpad can hold (1 million units p0 divided by ( 24 hours times 6,000 per hour) equals 6.944 BPFs needed)

I normally run on a 1 day 12 hour (1.5 days) cycle, and try to get back at, or just after, the 24 hour mark.

My extraction goal is 1.5 mil in 1.5 days. At the 24 hour mark i usually get more than 1 mil, and if I am late, that are still continuing to produce while having little down time before the 24 hour point. I take the p1 to another planet to combine. While I do still have plenty PG/CPU remaining for more structures, I keep it free to afford a link that will usually reach anywhere on a planet with a diameter under 45-50 k. This helps keep me from rebuilding/relocating and extraction site because at the level of product I collect and produce, I can kill a planet, and have, in a rather short amount of time. I have lived in 3 WHs since PI Started and I am at a point that I may need to move again. moving the ECU is far cheaper than moving the entire production compound for an extraction planet.

1 product, 1 planet, maximum final output all planets for p0>p1, p1>p2, and p2>p3. It's all about the iskies. With this I model, I have been paying for 5 accounts exclusively through PI since the very beginning of the Planetary Interaction game element. My monetary gain is 2:1 (collection:spending) for what..... almost 4 years.

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