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Replace mining with smallholding

Author
Covert Kitty
SRS Industries
#1 - 2011-11-20 22:15:19 UTC
Mining sucks, both in income and as a gameplay mechanic. Mining is also a common target for botting. Idea's have been tossed around about ways of making mining more engaging. Perhaps the real solution is just to refund the sp and eliminate it completely.

It could then be replaced with an anchorable smallholding system which would mine automatically but at a much slower rate. The player would then be left to the hauling, fueling, and defensive roles. Such structures would likely be cheap, and would have no reinforcement timer.

Such a change would give more depth to warfare everywhere, including in highsec. It would also focus player skills down more proper paths, like combat skills. The whole mechanic I think would be more fun, and naturally it also eliminates one botting target.

As it is now only fools train for mining, the income is terrible in comparison to equivalent level activities, and the sp one would spend on mining is wasted forever.
Zions Child
Higashikata Industries
Ivy League Alt Alliance
#2 - 2011-11-20 22:17:17 UTC
Lol
Covert Kitty
SRS Industries
#3 - 2011-11-20 22:21:22 UTC
Yes
Zions Child
Higashikata Industries
Ivy League Alt Alliance
#4 - 2011-11-20 22:22:11 UTC
Covert Kitty wrote:
Yes

Nyet.
Covert Kitty
SRS Industries
#5 - 2011-11-21 03:15:41 UTC
はい!
Alx Warlord
The Scope
Gallente Federation
#6 - 2011-11-21 04:06:01 UTC
No, my corp mates like to mine... this make them happy... so try thinking in a way to stop bots... like removing the local...
Venus Rinah
Arcanum Industry
#7 - 2011-11-21 04:57:01 UTC
Though will be highley contested, especially with views to bots atm for mining you could consider:

Van Neumann style probes to assist with mining tasks. They could exponentially increase mining yields in an autonomous fashion if given the role and configured right. BlinkTwisted
Esunisen
Les Tueurs de Killer
#8 - 2011-11-21 05:12:32 UTC  |  Edited by: Esunisen
Oh noes another NO MOAR MINING IT SUCK thread Roll

Why remove it ? Some people actually like it, including me.

If you don't like mining then don't mine... No one is forcing you. Roll

I find missioning boring, I still do some, but not much.

Would agree to remove ALL the belts tho, and have to probe for gravi.

Lock this CCP please.
Gerrick Palivorn
Caldari Provisions
Caldari State
#9 - 2011-11-21 05:23:47 UTC
I like it, mining is a good activity for alot of people, so I'd keep traditional mining methods in place.

I could imagine this being something like and anchorable structure that you park in a belt somewhere (Giant Secure container) and once anchored a single mining drone will deploy to mine the nearby roids and fill the container. A new skill is made to dictate how many drones can be deployed per container, 1 per level. Then you have a passive mining yield coming in, and it's just as easy if not more easy than PI. Timers can be put out on the cans to be told to mine at specific times that would coincide with your average playing time. Also there should be a skill at how many cans you can manage at the same time, maybe 5 per skill level.

As a counterpoint I would suggest that secure containers should be able to be hacked by use of a codebreaker, this way people that want to take your stuff still can, regular aggression rules would apply and be applied as soon as the codebreaker is activated on the can.

I always thought that Mining should be a more passive activity, I find mining relaxing sometimes, but at other times its really just a pain in the arse.

Just my 2 isk

Gerrick

MMOs come and go, but Eve remains.  -Garresh-

Venus Rinah
Arcanum Industry
#10 - 2011-11-21 05:25:27 UTC
(Seriously think its a troll thread tbh or a best someones extreme selfish opinion)

Besides I doubt CCP would throw away mining, the "backbone" to EvE.

-1 to removal of mining if OP is serious.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#11 - 2011-11-21 05:38:30 UTC
1/10

obvious troll is obvious.

will we ever see a "replace pvp with small holdings cuz its a target for bots" thread?

not supported and all that

Eve is about Capital ships, WiS, Boobs, PI and Isk!

SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#12 - 2011-11-21 07:54:59 UTC  |  Edited by: SGT FUNYOUN
No.

I like mining. I don't do it just for the ISKies. I do it for the relaxation it provides.

I just wish they would bring back my spectacular light show that I used to have and make it flashier than before.

I also want the mining to be more interactive on a selectable basis.

Might I bring your attention to this locked thread. I mentioned an idea in it that I think would look cool. Think the movie Core; and you will know what I mean.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1534540&page=1
Gevlin
Pator Tech School
Minmatar Republic
#13 - 2011-11-21 08:33:42 UTC
is this not PI?

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Covert Kitty
SRS Industries
#14 - 2011-11-21 08:34:43 UTC  |  Edited by: Covert Kitty
I'm not trolling, nor am I suggesting removing mining, but rather change it using a small holding mechanic instead. You still have to defend it, and haul the goods, a small version of moon mining essentially.

It's more in line with the rest of the games gameplay, and incentivises industry focused corps to develop a defensive capability.

Quote:
is this not PI?

After the new changes to the ownership and vulnerability of customs offices, yes, it would be a pretty similar mechanic. It's a good change they are making, eve needs more of it.
Jaketh Ivanes
Rigorous Rivals
#15 - 2011-11-21 09:12:30 UTC
I like the idea, but really disagree with the below statement (bolded)

Covert Kitty wrote:
Such a change would give more depth to warfare everywhere, including in highsec. It would also focus player skills down more proper paths, like combat skills. The whole mechanic I think would be more fun, and naturally it also eliminates one botting target.


What makes mining and industry an inproper path?

I like the idea as a possible add-on to the existing mining mechanics, making mining automatic but more vunrable to theft. Mining effeciency should also be lower, perhaps compare to 2-3 hours of constant mining from an active player in a barge per 24 hour.
Dr Karsun
Coffee Lovers Brewing Club
#16 - 2011-11-21 10:45:25 UTC  |  Edited by: Dr Karsun
Definately yes. Make it consume fuel like poses (not as much). With racial versions that you'd have to anchor properly (the proper race miner could be anchored in the proper race regions only, with the exception of drone regions - there you would be able to anchor any one of them).

Or they could just consume PI goods, that'd be an awesome PI sink.

These structures should be un-gankable (just a lot of hp that would make it hard to blow it up before concord comes, naturally this would not change anything in 0.0 since there is no concord) but easy to take down if you have a proper fit of a few battleships. I'd say 500k hp would be enough. The structure cost should naturally reflect its hp. There could also be cheaper versions.

They should have no defense guns/etc and they should not repair by them selves, plus there should be no option of unanchoring as long as the structure is damaged.

I can see this working and it'd definatelly help out with eliminating the terrible mining profession.

As far as mining bonuses work -> 1 module per miner max, the miner has to stay in system and the module would mine accordingly to his skill level. Mining bonuses from FCs, orcas and rorquals should work as they do now.



edit - naturally you'd still anchor them at belts and have to remove them as soon as the belt runs out.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Jint Hikaru
OffWorld Exploration Inc
#17 - 2011-11-21 12:35:22 UTC
Quote:
Mining sucks, both in income and as a gameplay mechanic. Mining is also a common target for botting. Idea's have been tossed around about ways of making mining more engaging. Perhaps the real solution is just to refund the sp and eliminate it completely.

It could then be replaced with an anchorable smallholding system which would mine automatically but at a much slower rate. The player would then be left to the hauling, fueling, and defensive roles. Such structures would likely be cheap, and would have no reinforcement timer.



You complain that mining leads to botting -> your solution is to have something that automatically mines. Shocked

Also, I am sick of reading peoples 'ideas' to improve 'their' game that effect the whole of Eve. But they claim that it will improve pvp and pewpew, in the hope that everyone just reads that part and says "oh yeah, it will improve pewpew OMG+++++1"


The fact that not everone likes to mine, puts a value on the ore that is mined. If everyone had something that automatically mined for them, then the value of ore (and then modules.. ships... etc) would plummet. It would severly impact the economy of Eve.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Morgan North
Dark-Rising
Wrecking Machine.
#18 - 2011-11-21 12:47:26 UTC
+1 for this idea.

It allows for large-scale industrialization of mining, but should be balanced properly.

In essnece I do not see this as a plausible solo-style operation, but as a corporation-held mechanic, that would enable the corporation to have mining rights over a given system. This would allow them to pay a monthly fee to the system's owner (In high security, low security, possibly in null aswell), and estabilish a string of easy to destroy, but profitable in the long term sense, mining bases.

Such bases would be characterized by being similar to the planetary costum offices in that they can be destroyed, are player/corporation owned and allow creation of numerous small structures (in this case, not in planets but in asteroids), that mine for particular products on that asteroid field.

Enabling the corporation to purchase mining righs to the belt would allow only that corporation to estabilish a mining center, while at the same time, would not disallow current miners to achieve their profession. If anything, they'd support a active in-game feeling of belonging to a mining corporation. If you couple this with the idea that such a corporation is allowed to defend its holdings (Low and Null only, since in high security I'd imagine concrd not really allowing the corporation to be openly hostile to other miners), you allow for a greater yeld of mining products over time and as such a possible influx of key materials in to the market.

However, passive mining should never be as profitable as active mining, and should only supplement it.
Alx Warlord
The Scope
Gallente Federation
#19 - 2011-11-21 12:53:46 UTC  |  Edited by: Alx Warlord
Venus Rinah wrote:
Though will be highley contested, especially with views to bots atm for mining you could consider:

Van Neumann style probes to assist with mining tasks. They could exponentially increase mining yields in an autonomous fashion if given the role and configured right. BlinkTwisted


Well you know that they are called Rouge drones, don't you? And some people mine them... despite they trying to resist...
Somal Thunder
V0LTA
WE FORM V0LTA
#20 - 2011-11-21 14:52:24 UTC
There is already moon mining. Rather make mining faster paced and more profitable but introduce pvp to the mix. Maybe make minerals scarce in empire and more in lowsec, make the lowsec ore actually worth getting ganked every 2 days. If ninja mining in an osprey would be worth it in low-sec, people would be doing it.
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