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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Zircon Dasher
#2521 - 2013-12-01 02:19:46 UTC
Kenshi Hanshin wrote:

Zircon,

It a test well designed to show the disparity between supposedly equivalent and balanced systems. In fact it clearly indicates that they are not balanced when you have over a 300% difference in the DPS.

If you cannot see and comprehend that, than I am not sure that you are worth attempting to hold any form of conversation with.


Maybe we have a different idea of what constitutes a well designed test then. If all other weapon systems are significantly better at applying damage compared to Missiles, then a well designed test would set initial conditions that were not already biased towards those other weapon systems. If they were a LOT better, then you could set up the test so that the other weapon systems would shine even under adverse conditions. Just leveling the playing field a small degree (not even trying to put guns+drones in the worst situation possible) means adding in a non-derp Rifter and isolating the weapons systems completely. But then, that causes problems for your argument because when you level the playing field that amazing difference you find dissipates.

I have not checked EFT yet, but experience says any large rail is pointless at killing off a Rifter if that Rifter can get under about 45km and doesn't do stupid things like approach at 0 trans. Nor does not take crazy angles or incredible piloting skills to get enough trans to effectively ignore large rails (maybe 15-20deg off the BS's vector). Between 425 rails and a cruise missiles, over time, a Rifter will take more dmg from the cruise.

Moreover, the use of drones to your test adds an additional confound which you (intentionally or not) did not take into consideration. Since your thesis is that a weapon system is sub-par, adding other variables only makes the picture muddier. If the comparison BS out DPS's a Cruise Raven with drones, but not when considering vaguely realistic guns alone, then the problem is not with the cruise missile but with the drone bandwidth/bay.

Those were just the problems that are blatantly obvious to anyone with a modicum of critical thinking ability and there may be more problems upon a closer analysis.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2522 - 2013-12-01 02:24:35 UTC  |  Edited by: scorchlikeshiswhiskey
Zircon Dasher wrote:
Kenshi Hanshin wrote:

Zircon,

It a test well designed to show the disparity between supposedly equivalent and balanced systems. In fact it clearly indicates that they are not balanced when you have over a 300% difference in the DPS.

If you cannot see and comprehend that, than I am not sure that you are worth attempting to hold any form of conversation with.


Maybe we have a different idea of what constitutes a well designed test then. If all other weapon systems are significantly better at applying damage compared to Missiles, then a well designed test would set initial conditions that were not already biased towards those other weapon systems. If they were a LOT better, then you could set up the test so that the other weapon systems would shine even under adverse conditions. Just leveling the playing field a small degree (not even trying to put guns+drones in the worst situation possible) means adding in a non-derp Rifter and isolating the weapons systems completely. But then, that causes problems for your argument because when you level the playing field that amazing difference you find dissipates.

I have not checked EFT yet, but experience says any large rail is pointless at killing off a Rifter if that Rifter can get under about 45km and doesn't do stupid things like approach at 0 trans. Nor does not take crazy angles or incredible piloting skills to get enough trans to effectively ignore large rails (maybe 15-20deg off the BS's vector). Between 425 rails and a cruise missiles, over time, a Rifter will take more dmg from the cruise.

Moreover, the use of drones to your test adds an additional confound which you (intentionally or not) did not take into consideration. Since your thesis is that a weapon system is sub-par, adding other variables only makes the picture muddier. If the comparison BS out DPS's a Cruise Raven with drones, but not when considering vaguely realistic guns alone, then the problem is not with the cruise missile but with the drone bandwidth/bay.

Those were just the problems that are blatantly obvious to anyone with a modicum of critical thinking ability and there may be more problems upon a closer analysis.

So by creating a situation in which each weapon system had to opportunity to deal the maximum amount of damage, your argument is that Kenshi should have showcased how, in a crappy situation, the ass-tastic amount of damage that the Large missile does compared to large rails or drones somehow makes up for the massive amounts of suckage at any other time?
You must be in cahoots with Bouh because you two both argue on the same level of derp.

Edit: The entire point of the test is that, given the opportunity, each weapon system displayed the maximum damage they could deal against the same Rifter. Each weapon had the same advantage in the test and the test clearly showed the flaws behind missile mechanics by displaying that in a fairly simple situation missiles did 1/3 the damage of the next highest comparable weapon system. If missiles did +/- 5% we wouldn't be arguing the point, but 1/3 of the next highest shows the disparity in weapon mechanics.
If it is so easy to showcase how weapons aren't lagging behind every other weapon system, why don't you go ahead and do it?
The only thing resembling a vaguely half-decent argument in your simple-minded post was that missiles shine in adverse conditions. Allow me to address that in equally simple terms: The mediocre damage dealt by the cruise missiles will likely be reduced as the Rifter begins to orbit, this being the sub-optimal tracking condition you spoke of, and while the cruise missiles might eventually blow up the Rifter it won't be before both pilots have been replaced with another clone due to old age.
Sgt Ocker
What Corp is it
#2523 - 2013-12-01 02:44:00 UTC
Bouh Revetoile wrote:
LR Turret are better than RLML only in your fantasy scenario with your bad fit. And RLML *will* fill frigate hell of a lot more effectively than your Thorax.

What you showed is that in a fantasy where everything go perfectly well for the turret ship, turrets are better than missiles.

But what could possibly go wrong anyway if you are good enough ?...

I might not shoot missiles often, but I've been in front of both missiles and turrets cruisers in a frigate, and even in an interceptor I fear missiles ships a LOT more than turrets ones. The simple truth is that a missile ship in the area means "gtfo" whereas turrets means "careful". But I guess my experience mean nothing here, because I'm not leet enough, and finely selected numbers prove me wrong anyway...
I'm curious as to what it is your basing your data that light missiles are awesome frigate killers while guns are no good.. Looking at your killboard, (frigate losses) you have not only never been soloed by anything able to fit light missiles but in fact have, on many occasions been killed by the very ships you say are not likely to kill a frigate.

Sorry, found 1, RLML Caracal BUT he was in a gang of 9 and did less damage to you than a thrasher???

Since March of this year you have lost some 20 frigates, not 1 of those was to a solo caracal, in fact the closest you came was dieing to 2 caracals in a tristan several months ago. On the other hand you and a friend in frigates killed a T2 fit RLML caracal.

Please enlighten me as where what it is your basing your "light missiles are OP" theories

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Arthur Aihaken
CODE.d
#2524 - 2013-12-01 02:57:10 UTC
Zircon Dasher wrote:
Maybe we have a different idea of what constitutes a well designed test then.

That was my point as well. In reality, even with hybrid rigs, tracking enhancers and scripted tracking computers one will be extremely hard-pressed to hit an ultra-fast frigate unless it's moving towards it in a straight line. Sentry drones will fare a bit better depending on the type (but not much), but only missiles will actually hit regardless of speed and angle for at least some damage. Which is better? None if you're in a battleship caught-out with only heavy weaponry (regardless of type).

Yes, guns have additional tracking modules. But they don't generally have the same range as missiles, only projectiles can apply all damage types (mixed, mind you), there's no counter to ECM (unlike FoF missiles) and while they can critical hit - they can also miss as well. There's a big difference between paper DPS and live DPS, and any number of criteria can greatly influence the outcome - the least of which is timing.
…..

I took out a Hawk with my Tengu using nothing more than Faction scourge heavy missiles. That wasn't my preferred method of choice, but you don't always get to pick your battles. After that I refit and drove off several attacks from frigates using a pair of the new RLMLs in combination with HMLs, and it wasn't until the odds were became stacked against me that I chose an exit strategy. As previously indicated, they're a great deterrent against frigates - but you can't use them solely as a primary weapon.

You can do a lot of paper DPS with a Tengu, but the 6th launcher means sacrificing a lot of other capabilities - so for all intents and purposes actual DPS is about 20% less. A Raven or Navy Raven will out-DPS a HML-equipped Tengu by almost double (with drones either of the Ravens will put out over 1000 DPS with faction ammunition). That's before rigors or flares if one opted for those. Battleships also have the option of dropping a flight of 5 light drones to help deal with frigates.

With the new warp mechanics it's even harder for battleships than ever, so while I love the concept in practice they're bigger ducks than ever.

I am currently away, traveling through time and will be returning last week.

Li-tan Lee
State War Academy
Caldari State
#2525 - 2013-12-01 03:13:08 UTC  |  Edited by: Li-tan Lee
Dav Varan wrote:
Very probably the worst idea ever to be presented by a dev to the player base.

40 seconds to switch damage type

No use to fleet players due to crap long term dps
No use to solo players due to dying while switching to optimal ammo
No use to PvE due to crap long term dps.

Take yourself to the HR department and ask to be fired please.


I really couldn't put it better myself.

You have essentially taken away RLML as a viable weapon for solo missions.
I used to use them. Now they only carry 16 missiles each, and take 40 seconds to reload.

So now I have to stop using them and use something else.

40 seconds is just too long. They are called 'Rapid' for goodness sake.
So rapid launchers now take 4 times as long to reload compared to regular launchers?

It all makes no sense to me.
KatanTharkay
Federal Navy Academy
Gallente Federation
#2526 - 2013-12-01 03:19:00 UTC
Arthur Aihaken wrote:
KatanTharkay wrote:
One way to make RLML's viable for solo is to make the launchers to have a built in tracking bonus. That will help applying damage to the heavy tanked frigates but will not help much against bigger ships as they already have a much larger signature radius. Also the tracking bonus will not help gangs as they already have the DPS to kill anything. As for the T3's being OP, I guess that will be fixed when they are going to get balanced.

RLMLs are viable for solo play (at least the first 50 seconds, anyway). Tracking isn't the problem: it's the combination of ammunition capacity and 40-second reload time.


That's not true m8. AB and sig bonused frigates will tank you whit ease. Had this discussion earlier on the thread already.
Arthur Aihaken
CODE.d
#2527 - 2013-12-01 03:28:06 UTC
KatanTharkay wrote:
That's not true m8. AB and sig bonused frigates will tank you whit ease. Had this discussion earlier on the thread already.

And yet, in my last 3 engagements… they didn't. But I'll let you know how my next engagement turns out.

I am currently away, traveling through time and will be returning last week.

KatanTharkay
Federal Navy Academy
Gallente Federation
#2528 - 2013-12-01 04:03:43 UTC
Arthur Aihaken wrote:
KatanTharkay wrote:
That's not true m8. AB and sig bonused frigates will tank you whit ease. Had this discussion earlier on the thread already.

And yet, in my last 3 engagements… they didn't. But I'll let you know how my next engagement turns out.


Numbers don't lie... you need at last a web to apply most of your DPS to an AB frigate, cause light missiles don't have infinite tracking.
Sgt Ocker
What Corp is it
#2529 - 2013-12-01 05:59:01 UTC
Arthur Aihaken wrote:
KatanTharkay wrote:
That's not true m8. AB and sig bonused frigates will tank you whit ease. Had this discussion earlier on the thread already.

And yet, in my last 3 engagements… they didn't. But I'll let you know how my next engagement turns out.
To which of your last 3 engagements would you be referring? The RML Tengu, RHML Raven or the Rocket Hawk?

Maybe you could fit RLML to your tengu and give it a try, using HML and faction ammo is not really fitting the criteria for commenting on RLML.
Please fit RLML's to your tengu for purposes of testing, I would really like to see how they perform. I mean other than how they perform in EFT.

For interests sake how did the RHML Raven go against the cruiser gang you bumped into?
I know facing a T3 gang in a solo RHML fit Raven is not something that would happen every day (or is it) but were you able to get an idea how it would perform in the right situation, or did you just die too fast?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2530 - 2013-12-01 06:41:12 UTC
Zircon Dasher wrote:
Kenshi Hanshin wrote:

Zircon,

It a test well designed to show the disparity between supposedly equivalent and balanced systems. In fact it clearly indicates that they are not balanced when you have over a 300% difference in the DPS.

If you cannot see and comprehend that, than I am not sure that you are worth attempting to hold any form of conversation with.


Maybe we have a different idea of what constitutes a well designed test then. If all other weapon systems are significantly better at applying damage compared to Missiles, then a well designed test would set initial conditions that were not already biased towards those other weapon systems. If they were a LOT better, then you could set up the test so that the other weapon systems would shine even under adverse conditions. Just leveling the playing field a small degree (not even trying to put guns+drones in the worst situation possible) means adding in a non-derp Rifter and isolating the weapons systems completely. But then, that causes problems for your argument because when you level the playing field that amazing difference you find dissipates.

I have not checked EFT yet, but experience says any large rail is pointless at killing off a Rifter if that Rifter can get under about 45km and doesn't do stupid things like approach at 0 trans. Nor does not take crazy angles or incredible piloting skills to get enough trans to effectively ignore large rails (maybe 15-20deg off the BS's vector). Between 425 rails and a cruise missiles, over time, a Rifter will take more dmg from the cruise.

Moreover, the use of drones to your test adds an additional confound which you (intentionally or not) did not take into consideration. Since your thesis is that a weapon system is sub-par, adding other variables only makes the picture muddier. If the comparison BS out DPS's a Cruise Raven with drones, but not when considering vaguely realistic guns alone, then the problem is not with the cruise missile but with the drone bandwidth/bay.

Those were just the problems that are blatantly obvious to anyone with a modicum of critical thinking ability and there may be more problems upon a closer analysis.

Since you seem to have trouble with understanding the variablest, I will repeat myself a second time...

Hyperion- T2 Railguns (425mm) FN-Antimatter No Drones
Domi - T2 Garde (5) then T2 Warden (5)
Raven - T2 CMLs (6) first test Precision Scourge T2 CMs, Second test Precision Mjolnir T2 CMs. No Drones

Straightforward and simple. The only variables in play were the target (Rifter or Raven, Omni-tanked) and the weapon system (RGs, Sentries or CMs). It really cannot get any simpler and still give at least two comparison points in a easily readable graph. I outlined this in the first post as well.
Arthur Aihaken
CODE.d
#2531 - 2013-12-01 07:04:52 UTC
Sgt Ocker wrote:
To which of your last 3 engagements would you be referring? The RML Tengu, RHML Raven or the Rocket Hawk?

Maybe you could fit RLML to your tengu and give it a try, using HML and faction ammo is not really fitting the criteria for commenting on RLML.
Please fit RLML's to your tengu for purposes of testing, I would really like to see how they perform. I mean other than how they perform in EFT.

For interests sake how did the RHML Raven go against the cruiser gang you bumped into?
I know facing a T3 gang in a solo RHML fit Raven is not something that would happen every day (or is it) but were you able to get an idea how it would perform in the right situation, or did you just die too fast?

The last three where I lived, of course. Lol The Rocket Hawk actually had a RLML on it just for sh*ts and giggles, so along with two Navy Hookbills we almost took out a Vexor (they certainly weren't expecting RLMLs on a frigate). The RHML, oh man… RIP Raven. We stumbled into a 25+ ship gate camp, and I don't think I got more than a half dozen volleys off before biting it. My personal opinion of RHMLs is that they're awesome - but along with battleships, not really suited for solo PvP anymore unfortunately.

The three engagements I was referring to were in the Tengu. I had a 5x HML fit when I got intercepted by a Hawk. He wasn't expecting me to have a +3 scram, and thus wasn't able to disengage. I took him down with Faction scourge, but I probably should've switched to Mjolnir as the battle took far too long for comfort. After that, I fit a pair of RLMLs in addition to the three HMLs and went out again. I got nailed by a Firetail as I was landing/aligning at a mission acceleration gate, and just used the HMLs to throw him off. When he closed to within 10km I hit him with the scram - killing his MWD - and then lit him up with overheated RLMLs. They chewed through his shields and armor in a matter of volleys in combination with the HMLs. Unfortunately, I didn't have a stasis web - so he was able to maneuver outside scram range and warp out with about 40% hull remaining. He came back with a buddy in a Federation Comet, but I was deep in the mission and had range advantage - and alternated on both ships driving them both off. They came back a few minutes later with a Cyclone and I figured I was probably pushing my luck.

I should also give credit where credit is due. The Federation Navy NPCs did a great job of firing on practically everything - including me - but as I was prepared for this in-advance, it didn't really phase me. The Federation NPCs were also running a lot of sensor dampening, which limited engagements somewhat to under 50km.

I'm be heading out roaming again with the Tengu shortly, and I've managed to tweak and otherwise improve the fit so I should be able to get a bit better damage application from the HMLs. As I've previously stated, unless you're hunting frigates exclusively - I don't think RLMLs are powerful enough to take on opponents of comparable size, ie: cruisers - hence why I'm relying on the HMLs to give me both range and constant DPS while the pair of RLMLs reload.

Win, lose or draw - I'll certainly post any more "live" feedback on RLMLs here.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#2532 - 2013-12-01 07:06:53 UTC
Kenshi Hanshin wrote:
Raven - T2 CMLs (6) first test Precision Scourge T2 CMs, Second test Precision Mjolnir T2 CMs. No Drones

I'm just curious why you chose cruise missiles for your comparison when Ravens can utilize (6) RHMLs with the ROF bonus as well. Range is 60km-ish, so probably somewhat comparable to the other weapon systems as well.

I am currently away, traveling through time and will be returning last week.

Bouh Revetoile
In Wreck we thrust
#2533 - 2013-12-01 11:32:24 UTC  |  Edited by: Bouh Revetoile
Moonaura wrote:
Bouh, you have not e-mailed me to say when you're free to come see this terrible Thorax fit of mine, eat your frigates alive on the test server. Still available to test it any time. I know it works, because I have tested it. I have never said you are not good enough. Infact I have said the exact opposite. I have said I think you're doing very well with your killboard and that I would have happily recruited you back when my corp was active.

I have also said several times now, that I believe Precision Lights are too precise. I have also agreed with you on the TD issues facing gun users being overpowered.

However, you have not flown any Caldari ships. You have not flown missiles or used the RLML in anger. Your killboard shows a handful of losses to Caracal's - way more losses to Gun Cruisers - and yet somehow the Caracal RLML is overpowered still?
Apologize, I lost my cool.

But as I said, your fit is good to take on one frigate if the frigate choose to attack you. You don't have the tank to survive anything much, and the AB don't allow you to really move on the battlefield.

Your Thorax fit will be effective at dueling frigates. You might kill a second one in the process, but if the battlefield start to shift with renforcement coming, you'll have to warp off. And even for frigates AF might very well kill you or force you off, kiting/tackling frigates will only be threaten by your drones. Surprise factor will kill a lot of frigates, granted, and your Thorax is surprisingly effective at killing frigates in scram range, but that's all it have.

So I now realize why I don't like this fit : picking fight to kill one or two frigates is what you do in frigate, AF or destroyer. Cruisers, where I fly, are more of an interdiction and fire support weapon to kill a gang of frigate of force them off. Numbers are between 3 to 10 on each side. The fight often start with frigates and escalate to cruisers when renforcement start coming.

And in this case LR turret cruisers are way to exposed to a tackling frigate. Vexors and Caracals though really force you off. Bonused drones are a pain to deal with and RLML are just too dangerous to stay on field.

That's why you don't see a lot of my losses to RLML : when Caracal shows on dscan, it's just time to gtfo. Same goes with Hawk or Hookbill : when you see them, you don't even try to solo them, it's nigh impossible.

Last time we took on a Cerberus, before the RLML change, we were a dozen, and we still lost ~3 frigates, and 2 were forced off... And new RLML are still close to this level.

And finaly, for those looking for solo missile ships, you can have a look at caldari navy cruisers (and all caldari navy ships for that matter).

PS : I think TD are fine and do their job well, exactly like AB does its job well by cutting missile dps in half. That's how counters work. Unfortunately people and especialy solo pvper hate counters and assimilate them to luck and un fairness when it's only strategical choices.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2534 - 2013-12-01 11:51:56 UTC
Moonaura wrote:
Gypsio III wrote:
Moonaura wrote:

The RLML is useless. It cannot beat a well tanked Incursus.


You're not helping your arguments by putting this stuff in.


A non burst gun ship can blow up a very popular, very strong T1 Frigate. The RLML cannot.


I can't be bothered with this **** any more. If you think that the Caracal can't kill the Incursus, you're deluded. Hell, we dealt with this 30 pages ago, some other guy was whining that this couldn't be done. It turned out that his Caracal fit was terrible. Roll
Moonaura
The Dead Rabbit Society
#2535 - 2013-12-01 12:30:27 UTC  |  Edited by: Moonaura
Don't sweat it, I apologise if I've offended as well. This thread is getting far too personal.

Regarding the Thorax, it can absolutely tank two T1 frigates, especially a close range fit one, because it can web it and keep it out of its range. If you want, you can improve the tank. I ate the Incursus alive without the need for DPS, so there are two low slots free to pimp the tank, either with plate or EANM. It might not work, but potentially you could give up a mid slot for a Cap Booster and go double tank easily. Don't forget the shifting hardener was originally introduced by CCP to counter the ASB they introduced at the same time, although frankly, the ASB is strong - or at least until it hits the 60 second reload time. The Shifting Hardener has been improved by CCP, but I'm not sure how many folks have tried it since then, as it never seemed to catch peoples imagination in the first place.

The Thorax is far more flexible than you're giving it credit for. When I first posted the fit for it, I did say I'd like to personally play a lot more them to tune the fit. In time I think I could tune a fit that kills frigates and can tank 3-4 of them.

As for fighting 8 or so frigates, both the Caracal and Thorax would die, but in fairness. If you know what you're doing, and you've fit your frigates nicely (I've given you one such epic tank fit) then you would easily kill one quickly with those sort of numbers, unless you were chasing a kiting one around - in which case you could always warp away.

As for the Cerberus, its a HAC and meant to be very solid. And it costs 300m to fly and fit instead of 25m Caracal, so in fairness it should be able to come in and kill your frigates. But its also fair to say a gun boat costing as much could also kill your frigates. I know the Vagabond fit I am testing would almost certainly have wiped out your entire gang if you let it. Once I've honed the fits, I am really looking forward to taking those out for real.

We can argue about the math to the cows come home. I do wish you'd join me on SISI some time to test all these things out. Then we'd both see what worked and what didn't. I don't bite.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#2536 - 2013-12-01 13:17:05 UTC  |  Edited by: Moonaura
Gypsio III wrote:
Moonaura wrote:
Gypsio III wrote:
Moonaura wrote:

The RLML is useless. It cannot beat a well tanked Incursus.


You're not helping your arguments by putting this stuff in.


A non burst gun ship can blow up a very popular, very strong T1 Frigate. The RLML cannot.


I can't be bothered with this **** any more. If you think that the Caracal can't kill the Incursus, you're deluded. Hell, we dealt with this 30 pages ago, some other guy was whining that this couldn't be done. It turned out that his Caracal fit was terrible. Roll


I note you've neglected to reply to the rest of what I wrote.

If it does kill an Incursus - great - it is doing what the damn thing is designed to do and I'm happy to drop the arguement. The RLML is still a poor choice, for the long reasons I went into and explained to you, that... you've snipped and ignored.


  • The RLML is now entirely situational
  • Gun boats CAN do more DPS over the same ranges and do not have 40 second reloads
  • That the precision light missile needs to be scaled back a few % so it doesn't do perfect damage against AB Frigates - this is where the missile is overpowered not the original RLML or the new one!
  • The mechanic sucks for PVE pilots - please note the two guys in the last couple of pages posting just recently over this
  • That overall choice for Missile pilots has been reduced, because now we only have a anti-frigate weapon that comes with significant drawbacks (unable to switch missiles in combat etc)
  • If a ship burns out of a guns ammo - load long range ammo - if a ship burns out the RLML range (33km with Precision on a Caracal - then... erm... wait 40 seconds...)
  • If its the missiles that are so good, I can bring other missile ships that can reach much further than the RLML and do more sustained damage, for far less money, and do not have 40 second reloads and in a mixed gang will be just as durable and safe if they are flown well.


Another argument I've seen here and on failheap, is that these are somehow great for ganking targets with their burst mode.

The 'gank' burst of 285 dps burst missiles. As shown, only the Precisions hit accurately, if you want the Fury's in, they hit targets for less than the Precisions - so 285 is your best damage in a Caracal for 50 seconds, do not really compare to a true gank ship that will kill its intended victim in short shrift.

The gank vexor can MWD in at 2771 m/s a second - and with two friends along with webs - can do its peak DPS of 900 DPS - without a 40 second reload.

You have to consider the escalation of these numbers in EVE. If you have three Caracal's that is 285 x 3 for 50 seconds.

That is 855 dps for all three ships.

Even if I don't use the overload, and even if I use long range ammo in the blasters - assuming all three Vexors are webbed outside of void, and even if I use hammerhead drones, all three still do 649 DPS - even if the guns don't hit perfect, a single Vexor is doing almost the same damage as three Caracals with RLML. Three of them would do 1947 dps combined.

Now you will say... AHHHHH but Blasters can't reach the same as missiles.

If I use rails, and medium drones and no overload, I'm still doing 637 dps over the same range. I don't need to get in range to do that I can do it sitting 30km away. That is 1911 dps for all three - compared to 855 dps for the Caracals.

I grant you the guns won't hit as well, but even accounting for the drop in DPS, they will still easily out perform the RLML in its burst mode and don't suffer a 40 second reload. If I can get my blaster vexors in range, and overload and two have webs on them, I can do 2703 DPS compared to the 855 of the RLML for 50 seconds.

On average the RLML will far less than that after reloading.

This is why I said to you, I would never bring a Caracal to a gang with RLML in anymore. It makes absolutely no sense to do so. Not only are their other ships I can bring that do more sustained DPS with light missiles, but can reach far further, and don't have a 40 second reload, but I can bring ships that do far more DPS over the same ranges, without any drawbacks on the reload.

[Vexor, Shield Ganker]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Microwarpdrive II
Large F-S9 Regolith Shield Induction
Limited Adaptive Invulnerability Field I
Faint Epsilon Warp Scrambler I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Processor Overclocking Unit I
Medium Polycarbon Engine Housing I
Medium Auxiliary Thrusters I

Hammerhead II x5
Ogre II x3

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Moonaura
The Dead Rabbit Society
#2537 - 2013-12-01 13:31:33 UTC  |  Edited by: Moonaura
Here is the gank shield vexor in action doing every bit of it's 900 DPS potential.

http://eve-kill.net/?a=kill_detail&kll_id=15581278

The Pilgrim was setup at a gate as a cyno bait dropper, with large EHP. It has 74,000 EHP and AB.

The Pilgrim pilot immediately started to burn back to the gate in case he needed to get out. He never made it. The Vexor utterly destroyed it before it could make it the 12km back with its AB (With a little help from a Moa I grant you).

A RLML Caracal would never have been able to kill it in time. It's laughable to think this module is an improvement. I do wish CCP Rise would give it to us as a choice - so those that think its great can go off and use it somewhere, while the rest of us get back a module we used and loved, and use ships like this to truly gank stuff, and other ships that kill frigates far better without the reload.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Zircon Dasher
#2538 - 2013-12-01 15:28:37 UTC
Kenshi Hanshin wrote:

Hyperion- T2 Railguns (425mm) FN-Antimatter No Drones
Domi - T2 Garde (5) then T2 Warden (5)
Raven - T2 CMLs (6) first test Precision Scourge T2 CMs, Second test Precision Mjolnir T2 CMs. No Drones

Straightforward and simple. The only variables in play were the target (Rifter or Raven, Omni-tanked) and the weapon system (RGs, Sentries or CMs). It really cannot get any simpler and still give at least two comparison points in a easily readable graph. I outlined this in the first post as well.


Your Domi has guns if you get your stated ~940DPS out of it. So.... you have mixed guns and drones.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Arthur Aihaken
CODE.d
#2539 - 2013-12-01 16:20:16 UTC
Moonaura wrote:
It's laughable to think this module is an improvement. I do wish CCP Rise would give it to us as a choice - so those that think its great can go off and use it somewhere, while the rest of us get back a module we used and loved, and use ships like this to truly gank stuff, and other ships that kill frigates far better without the reload.

I wouldn't say it's an improvement, either. It really only shines as a secondary offensive weapons system in combination with something else.

I am currently away, traveling through time and will be returning last week.

Zircon Dasher
#2540 - 2013-12-01 16:25:17 UTC
Moonaura wrote:

A RLML Caracal would never have been able to kill it in time.


To be fair the old RML Cara would not have been able to do it either. In fact, MOST T1 cruisers would not be able to do it unless there were more webs/bumps (I am assuming the Ruppy or Moa..or both...were webbing).

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.