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RIP RLML Thread

Author
Thaddeus Eggeras
Urkrathos Corp
#21 - 2013-11-20 19:53:09 UTC
Solo or small gangs, I won't want a person in a 40secs reload time ship. If we caught a target or a couple targets it will be fine, but if we meet up with another gang, you don't want a 40secs realod weapon system. And a gang of ships that have 40secs realod time, and even ASB, it wouldn't be hard to counter that and rock them easily.
crononyx
Aliastra
Gallente Federation
#22 - 2013-11-21 08:59:11 UTC
I agree that forming fleets primarily from RLML ships won't always work great (unless you form up specifically to fight small stuff).

But getting one or two of those ships to shoot off small enemy support (tackle, ewar frigs, dictors) is not a bad idea generally.
Rekylb
State War Academy
Caldari State
#23 - 2013-11-21 18:15:29 UTC
TheMercenaryKing wrote:


Again, Rapid light missile launchers are not sustained battle weapons, they are for hit and run now. Enter battle, Empty your clip, Reload while in cover, return to battle or find a new target.

Range issues: looking at EFT, HAMs have 25km on a caracal, RLML have 47.5km

"explosion radius or velocity not applied to rapid launchers."
If the ship gets a light missile or heavy missile bonus, it gets a bonus to RMLs.


I just started playing and only do missions for now. With the 40 seconds reload its become a pain to do tier 2 missions. Best thing in my Caracal i could do according to you is move in and warp out and then enter again? That sounds painfull as a playing style for pve.
Mixu Paatelainen
Eve Refinery
#24 - 2013-11-21 21:44:38 UTC
Took caracal for a spin. Had novas loaded. Another caracal was knocking around so took 40 secs to reload to Mjolnir. That caracal flew off somewhere else. An enyo appeared on scan. Took 40 secs to reload back to Nova. Enyo left. Hookbill came on scan. Took 40 seconds to reload back to actually you know what I'm gonna dock up.
Sean Parisi
Blackrise Vanguard
#25 - 2013-11-22 02:57:58 UTC
Mixu Paatelainen wrote:
Took caracal for a spin. Had novas loaded. Another caracal was knocking around so took 40 secs to reload to Mjolnir. That caracal flew off somewhere else. An enyo appeared on scan. Took 40 secs to reload back to Nova. Enyo left. Hookbill came on scan. Took 40 seconds to reload back to actually you know what I'm gonna dock up.


This is a very very good point.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#26 - 2013-11-22 09:55:00 UTC  |  Edited by: Deen Wispa
40 seconds reload time is poor game design.

Now, with that said, the RLM Caracal is still a solid ship provided it's used as support. If your fleet doctrine doesn't rely on the RLM Caracal for primary dps, then you're fine. If it does, develop a new doctrine.

High Five. Yeah! C'est La Eve .

Amber Kurvora
#27 - 2013-11-22 11:06:33 UTC
I'll admit I found out the first time doing PvE. There I was thinking that the digit 1 at the front of the magazine was really a 7, and that there's no way CCP would nerf them that hard.

Then the reload time came.
Then I assumed I'd had a disconnect.
A gazillion seconds later and we have action again.

I'm not much of a PvP-er, and I'm assuming the changes were PvP orientated, but I still miss having them RLMLs to take out rat frigs working for them escalations.

Also, note to self: Pay more attention to patch notes and drool less over the shiny new ships.
Onictus
Federal Navy Academy
Gallente Federation
#28 - 2013-11-22 11:27:49 UTC
Deen Wispa wrote:
40 seconds reload time is poor game design.

.



That was exactly what I said in the F&I post.

However, they seem to be on some sort of long cooldown kick, and its getting annoying.
Heather Cole
Tempered Aggression
Seker Matar
#29 - 2013-11-23 11:22:15 UTC
It's amazing. It's almost like people prefer complaining about the game than playing it.
You're all missing the fact that they put out a lot more DPS in a short time now. The Caracal was always a hit and run ship, now it has a weapon that suits that.

I can be found here: anothereveblog.tumblr.com Alternatively I can be found decloaking 15K to your aft. Bombs away!

Silvetica Dian
Imperial Shipment
Amarr Empire
#30 - 2013-11-23 11:58:29 UTC
TheMercenaryKing wrote:
So turning RLML into higher DPS Burst weapons with a long reload is bad? Rapid Missile Platforms are hit and run weapons and not sustained battles. Bring a pair or small group of these things and see what they can do. I am sure it will be pretty nasty.


People seem to be missing that most small gang pvp finishes or is at least the outcome decided before any weapons reach reload. For these encounters RLML have been given an insane buff.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#31 - 2013-11-23 12:57:29 UTC
Silvetica Dian wrote:

People seem to be missing that most small gang pvp finishes or is at least the outcome decided before any weapons reach reload. For these encounters RLML have been given an insane buff.

Before or after Rubicon? Launcher capacity has been reduced from 1.2 to 0.282. 80 missiles was huge comparing to only 18 and even more volleys lost due to higher RoF..
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#32 - 2013-11-23 15:53:45 UTC
Heather Cole wrote:
It's amazing. It's almost like people prefer complaining about the game than playing it.
You're all missing the fact that they put out a lot more DPS in a short time now. The Caracal was always a hit and run ship, now it has a weapon that suits that.


Too bad it's only hit and run now.... and not hit and kill.
Syrias Bizniz
some random local shitlords
#33 - 2013-11-23 17:57:07 UTC
RLML are pretty much nonsense now if you intend on using them for smallscale / solo, but then again with the Depot now, you might actually put a rack of them into your cargo, so when all the people see you've been using HAMs and bring 3-4 frigs to screw you, you just have RLML now and **** them.

Aside from that, i can see how a flock of 30-40 or so from these can work in major fleet fights, where they start skirmishing. Warpin, blast targets with 40k volley every 2 seconds, once everyone is empty and starts reloading, you bounce to a ping, look for a new warpin, and when you land there you will probably be ready to go again. The reloadingtime IS an issue if you want to switch damagetypes, so you maybe should pick a main dmg type to shoot (Use Cerbs, take Scourge all the time).
Vihura
Vihura Cor
#34 - 2013-11-24 15:29:59 UTC
This is nothing they brake my x-large booster fit by changing power on RLML from 54 to 77, bastard .
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#35 - 2013-11-24 17:26:20 UTC
The Ancillary mechanic is fine... they just have to tweak the numbers.

25 missiles per clip... 30 second reload... 5 second timer to change damage types...



But the fact that they release the RLML with these stats is pathetic. Especially when Rise said that changing damage types was a problem, but they'll look at it Soon(tm).
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#36 - 2013-11-24 22:57:58 UTC
Baron' Soontir Fel wrote:
The Ancillary mechanic is fine... they just have to tweak the numbers.

25 missiles per clip... 30 second reload... 5 second timer to change damage types...

25 missiles/clip sounds nice but... I think 28 m/c and 30 seconds reload you'll get almost the same sustained damage as before, which would be kinda... OP with current RoF numbers. 22-23 missiles/clip is much more balanced I'd say.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#37 - 2013-11-25 01:48:45 UTC
Well they need to up the missile count by a few. Even 2-5 missiles more would be decent. so a 20-23 clip size.

The reload timer, can be tweaked. I just took 25% off the reload.





And damage selection really needs to be tweaked.
Hagika
Standard Corp 123
#38 - 2013-11-29 18:59:59 UTC
Baron' Soontir Fel wrote:
Well they need to up the missile count by a few. Even 2-5 missiles more would be decent. so a 20-23 clip size.

The reload timer, can be tweaked. I just took 25% off the reload.





And damage selection really needs to be tweaked.



18 shots before reload is ridiculous. Sat trying to kill a crow the other night and ran out trying to kill him. Luckily he failed to keep me pointed and i was able to warp away. I would get his shields down low, but with ancil booster, i had to reload before he did and i the damage done was repped back up and I warped back in to try and kill him off.
Was trying to save a corp mate before ceptors fleet came in.

2nd time was the same result. Out of ammo before he had to reload his charges. Its a garbage weapon system. All because a few faction warfare whiners couldnt deal with a ship and a weapon system to kill frigs, so they complained till CCP of course caves in. Nerf the weapon system to make the babies happy.
Same happened to the drake which went fine for years with heavy missiles, then people found a good use for them and boohoo..Heavies got nerfed and now they are garbage compared to other weapons.
Im still waiting to be able to alpha a frig with a missile ship like guns cans...
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#39 - 2013-11-29 20:26:26 UTC
Hagika wrote:
Its a garbage weapon system. All because a few faction warfare whiners couldnt deal with a ship and a weapon system to kill frigs, so they complained till CCP of course caves in. Nerf the weapon system to make the babies happy.
Same happened to the drake which went fine for years with heavy missiles, then people found a good use for them and boohoo..Heavies got nerfed and now they are garbage compared to other weapons.
Im still waiting to be able to alpha a frig with a missile ship like guns cans...


Many times this.
Kara Trix
Deep Core Mining Inc.
Caldari State
#40 - 2013-12-01 02:01:22 UTC
Just thought I would say.... hello!

RIP all missile skills really...

CCP just likes to mess with missile toons and that's the way it is.
It is too risky to train into missile skills compared to any other weapon type....end up just wasting skill time.


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