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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2501 - 2013-11-30 23:01:45 UTC
Moonaura wrote:

The RLML is useless. It cannot beat a well tanked Incursus.


You're not helping your arguments by putting this stuff in.
Arthur Aihaken
CODE.d
#2502 - 2013-11-30 23:21:51 UTC
scorchlikeshiswhiskey wrote:
My understanding is that Kenshi is showing the vast disparity in the application of damage of 3 different battleships in a best case scenario against a smaller target to highlight to problems underlying missiles as a whole and not just RLMLs.
The test shows the reason that Caldari pilots are often exasperated and told to cross-train to be useful outside of PVE, missiles don't aren't as flexible as they appear (or as Bouh would have us believe). But since I am not Kenshi, I could easily be wrong about the full intent of the test and am not trying to speak for Kenshi.

Best-case scenario is I'd use RHMLs with precision heavies and rigors on a Raven.

I am currently away, traveling through time and will be returning last week.

Astroniomix
School of Applied Knowledge
Caldari State
#2503 - 2013-11-30 23:42:26 UTC
Arthur Aihaken wrote:
Kenshi Hanshin wrote:
Is the point I was making clear now that I have expanded it?

I guess I'm understandably curious why you wouldn't just use the new RHMLs with 3 rigors.

Because that's 3 rig slots you could use for something else, why fly a raven at that point? a Dominix would do everything better and still not need to sacrifice all 3 of it's rig slots (2 riggor 1 flare is supperior btw) to apply any reasonable amount of damage to a frigate.
Arthur Aihaken
CODE.d
#2504 - 2013-12-01 00:01:49 UTC  |  Edited by: Arthur Aihaken
Astroniomix wrote:
Because that's 3 rig slots you could use for something else, why fly a raven at that point? a Dominix would do everything better and still not need to sacrifice all 3 of it's rig slots (2 riggor 1 flare is supperior btw) to apply any reasonable amount of damage to a frigate.

Yeah, you could use rigors to improve damage application. If you can't hit sh*t any kind of tank is pointless anyway. No, three T1 rigors are superior to two T1 rigors and a T1 flare. You're going to have a tough time convincing me that players are going to dump enough in T2 rigs equivalent to (or exceeding) the T1 Raven hull cost. That's like throwing good money after bad...

1. If you're using anything other than RHMLs or RLMLs on a Raven for smaller targets, you're doing in wrong.
2. If you're running uber-expensive T2 rigs on a Raven for PvP, you're doing it wrong.
3. If you choose a battleship to hunt frigates, you're doing it wrong.

Basically you're doing it wrong.
…..

If I was going to hunt in a Raven, I'd be running RHMLs with three T1 hydraulic rigs to extend my range out to almost 100km. Assuming I made it past the gate camps, interceptors and everything else that can basically turn me into a floating pile of cinders long before I reach my destination. In other words, I'd take my Tengu.

I am currently away, traveling through time and will be returning last week.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2505 - 2013-12-01 00:14:31 UTC
Arthur Aihaken wrote:
Astroniomix wrote:
Because that's 3 rig slots you could use for something else, why fly a raven at that point? a Dominix would do everything better and still not need to sacrifice all 3 of it's rig slots (2 riggor 1 flare is supperior btw) to apply any reasonable amount of damage to a frigate.

Yeah, you could use rigors to improve damage application. If you can't hit sh*t any kind of tank is pointless anyway. No, three T1 rigors are superior to two T1 rigors and a T1 flare. You're going to have a tough time convincing me that players are going to dump enough in T2 rigs equivalent to (or exceeding) the T1 Raven hull cost. That's like throwing good money after bad...

1. If you're using anything other than RHMLs or RLMLs on a Raven for smaller targets, you're doing in wrong.
2. If you're running uber-expensive T2 rigs on a Raven for PvP, you're doing it wrong.
3. If you choose a battleship to hunt frigates, you're doing it wrong.

Basically you're doing it wrong.
…..

If I was going to hunt in a Raven, I'd be running RHMLs with three T1 hydraulic rigs to extend my range out to almost 100km. Assuming I made it past the gate camps, interceptors and everything else that can basically turn me into a floating pile of cinders long before I reach my destination. In other words, I'd take my Tengu.

Well the original test was very focused in scope. It pitted what I am assuming to be Large, Battleship class, Railguns, against Cruise Missiles, sentries. A brace of sentries in a Dominix is arguably a battleship class weapon. So my understanding of the test was that it was pitting 3 different battleship class weapons against a smaller target to show the difference in damage application.
Now you can derp out and complain that it's stupid to use cruise missiles or a Raven against a smaller target, or you can take the test for what it is and realize the disparity in damage application between 3 major battleship class weapons. You can say that RHMLs are battleship class, which they are, but they don't have as near of an equivalent to compare to in the other weapon types.
Astroniomix
School of Applied Knowledge
Caldari State
#2506 - 2013-12-01 00:14:37 UTC
Arthur Aihaken wrote:
Astroniomix wrote:
Because that's 3 rig slots you could use for something else, why fly a raven at that point? a Dominix would do everything better and still not need to sacrifice all 3 of it's rig slots (2 riggor 1 flare is supperior btw) to apply any reasonable amount of damage to a frigate.

Yeah, you could use rigors to improve damage application. If you can't hit sh*t any kind of tank is pointless anyway. No, three T1 rigors are superior to two T1 rigors and a T1 flare. You're going to have a tough time convincing me that players are going to dump enough in T2 rigs equivalent to (or exceeding) the T1 Raven hull cost. That's like throwing good money after bad...

1. If you're using anything other than RHMLs or RLMLs on a Raven for smaller targets, you're doing in wrong.
2. If you're running uber-expensive T2 rigs on a Raven for PvP, you're doing it wrong.
3. If you choose a battleship to hunt frigates, you're doing it wrong.

Basically you're doing it wrong.
…..

If I was going to hunt in a Raven, I'd be running RHMLs with three T1 hydraulic rigs to extend my range out to almost 100km. Assuming I made it past the gate camps, interceptors and everything else that can basically turn me into a floating pile of cinders long before I reach my destination. In other words, I'd take my Tengu.

I understand that battleships in general are dinosaurs (have been for some time) but this doesn't change the fact that heavies are terrible. The fact that the tengu is the only ship that can do anything with them (and even then it's terrible, it just happens to be able to accomplish things eventually)

I'm not even sure what you're trying to say at this point, you just keep saying stupid ****.
Astroniomix
School of Applied Knowledge
Caldari State
#2507 - 2013-12-01 00:22:23 UTC
scorchlikeshiswhiskey wrote:
Arthur Aihaken wrote:
Astroniomix wrote:
Because that's 3 rig slots you could use for something else, why fly a raven at that point? a Dominix would do everything better and still not need to sacrifice all 3 of it's rig slots (2 riggor 1 flare is supperior btw) to apply any reasonable amount of damage to a frigate.

Yeah, you could use rigors to improve damage application. If you can't hit sh*t any kind of tank is pointless anyway. No, three T1 rigors are superior to two T1 rigors and a T1 flare. You're going to have a tough time convincing me that players are going to dump enough in T2 rigs equivalent to (or exceeding) the T1 Raven hull cost. That's like throwing good money after bad...

1. If you're using anything other than RHMLs or RLMLs on a Raven for smaller targets, you're doing in wrong.
2. If you're running uber-expensive T2 rigs on a Raven for PvP, you're doing it wrong.
3. If you choose a battleship to hunt frigates, you're doing it wrong.

Basically you're doing it wrong.
…..

If I was going to hunt in a Raven, I'd be running RHMLs with three T1 hydraulic rigs to extend my range out to almost 100km. Assuming I made it past the gate camps, interceptors and everything else that can basically turn me into a floating pile of cinders long before I reach my destination. In other words, I'd take my Tengu.

Well the original test was very focused in scope. It pitted what I am assuming to be Large, Battleship class, Railguns, against Cruise Missiles, sentries. A brace of sentries in a Dominix is arguably a battleship class weapon. So my understanding of the test was that it was pitting 3 different battleship class weapons against a smaller target to show the difference in damage application.
Now you can derp out and complain that it's stupid to use cruise missiles or a Raven against a smaller target, or you can take the test for what it is and realize the disparity in damage application between 3 major battleship class weapons. You can say that RHMLs are battleship class, which they are, but they don't have as near of an equivalent to compare to in the other weapon types.

It's worth noting that the disparity is equally as bad with cruisers.
Arthur Aihaken
CODE.d
#2508 - 2013-12-01 00:27:00 UTC
Astroniomix wrote:
I'm not even sure what you're trying to say at this point, you just keep saying stupid ****.

Maybe you'll figure out that this is a RLML/RHML thread and really has no bearings on cruise missiles...

I am currently away, traveling through time and will be returning last week.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2509 - 2013-12-01 00:32:39 UTC
Arthur Aihaken wrote:
Astroniomix wrote:
I'm not even sure what you're trying to say at this point, you just keep saying stupid ****.

Maybe you'll figure out that this is a RLML/RHML thread and really has no bearings on cruise missiles...

Have you not been paying attention? This is a point of discussion because missiles as a whole are busted, and the problem is highlighted by the original RLMLs being preferable to heavies because of that which gave us this half-assed fix.
Astroniomix
School of Applied Knowledge
Caldari State
#2510 - 2013-12-01 00:34:09 UTC
Arthur Aihaken wrote:
Astroniomix wrote:
I'm not even sure what you're trying to say at this point, you just keep saying stupid ****.

Maybe you'll figure out that this is a RLML/RHML thread and really has no bearings on cruise missiles...

Where did I mention cruise missiles? You're still just saying stupid **** over and over again.
Moonaura
The Dead Rabbit Society
#2511 - 2013-12-01 00:37:13 UTC  |  Edited by: Moonaura
Gypsio III wrote:
Moonaura wrote:

The RLML is useless. It cannot beat a well tanked Incursus.


You're not helping your arguments by putting this stuff in.


A non burst gun ship can blow up a very popular, very strong T1 Frigate. The RLML cannot. Given the mechanics of how the ASB and AAR work, frigates are able to survive the damage and reload their tanks in time for most of the next round of DPS from the RLML.

The RLML is basically becoming very good, at killing kiting frigates and poorly fit cruisers, or being part of a gank DPS squad - either way, other ships do far more DPS and can gank far better.

Gun boats, as shown can easily surpass the DPS of the missile boats with RLML by more than twice close in and more dps over the range of the RLML (33km) and do not have a 40 second downtime. This is the 'Burst fast DPS' gank missile system we're talking about, that is supposed to make up for the 40 second reload by being very strong in its opening. If another T1 cruiser can easily kill another frigate so fast it makes your eyes water, and the RLML cannot, then clearly the argument stands. It is only better outside of point range overall, against poor tanked ships.

I am happy to test it more on SISI with you if you're up for it, with a variety of ships.



EDIT: Let me put it another way Gypsio. I've FC'd quite a few small gangs now, and learnt the hard way, a few tricks a lot along the way. In a small gang, you need everyone to perform and do their job well, and you need their ship to be the best at what it does in their hands.

Small gangs can rely on a variety of tactics to get the job done, but things like the entire gangs overall DPS are very important.

Without question, a Caracal coming in doing, what seems like high damage, makes sense to be a bonus. And I absolutely agree that in the right scenario, they can be very good. But those scenarios are very specific and in EVE you're going to try to fit for all possibilities - that is understandable given you cannot dictate every time what you fight.

Because overall, the DPS from the RLML is lower than before, and it suffers from both being unable to reload for the right missiles as required, or shoot for 40 seconds each time you get trigger happy, then it is suddenly a liability in the gang.

If I have a five man gang, and I have to choose between ships that can fire consistently for almost twice the DPS almost all of the time against a much broader set of targets - then that will naturally be what makes sense.

Anything else is going to weaken the gang and as an FC mean that fights will work entirely differently.

Ask me if I can make the RLML work in a gang - sure - ask me if I want too? No.

Ask me if I'd rather take a Thorax in the gang, or a Rupture, or Stabber, a Maller or Omen, I'm going to say yes to those ships over the Caracal with RLML or Heavy Missiles.

Frankly, I was taking a small Caracal gang out, we'd absolutely use HAM's and I'd also only undock if I had a Bellicose in the gang to make sure they hit for close to their best damage. In fact that is precisely what I did before summer with my gangs if I could get a Bellicose in, it was coming.

If I absolutely had to have a frigate killer in the gang, then I'd use the Corax for Caldari. It might be a destroyer, but if I use light missiles it reaches twice as far as the Caracal with the RLML and does MORE DPS consistently than the Caracal with the RLML on. It can happily kite well outside the range of the main fight and pick off any Griffins or any other e-war frigates with ease.

If I put it in with Rockets (definitely risky given its EHP) it will fire missiles that hit 100% of damage against anything and does the same damage as the Caracal with the RLML on burst mode. It does not need to reload for 40 seconds either and applies that damage very quickly indeed.

Given we are talking about a cruiser missile system here, are you starting to see why this weapon platform is basically not as good as you think it is?

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2512 - 2013-12-01 00:53:11 UTC
Arthur Aihaken wrote:
scorchlikeshiswhiskey wrote:
My understanding is that Kenshi is showing the vast disparity in the application of damage of 3 different battleships in a best case scenario against a smaller target to highlight to problems underlying missiles as a whole and not just RLMLs.
The test shows the reason that Caldari pilots are often exasperated and told to cross-train to be useful outside of PVE, missiles don't aren't as flexible as they appear (or as Bouh would have us believe). But since I am not Kenshi, I could easily be wrong about the full intent of the test and am not trying to speak for Kenshi.

Best-case scenario is I'd use RHMLs with precision heavies and rigors on a Raven.

Best case scenario is I wouldn't be a Rifter pilot charging straight at a BS pilot. Test is invalid because internet derp. Congratulations you win 3.14 internets
Bouh Revetoile
In Wreck we thrust
#2513 - 2013-12-01 01:06:19 UTC
Moonaura wrote:
Gypsio III wrote:
Moonaura wrote:

The RLML is useless. It cannot beat a well tanked Incursus.


You're not helping your arguments by putting this stuff in.


A non burst gun ship can blow up a very popular, very strong T1 Frigate. The RLML cannot. Given the mechanics of how the ASB and AAR work, frigates are able to survive the damage and reload their tanks in time for most of the next round of DPS from the RLML.

The RLML is basically becoming very good, at killing kiting frigates and poorly fit cruisers, or being part of a gank DPS squad - either way, other ships do far more DPS and can gank far better.

Gun boats, as shown can easily surpass the DPS of the missile boats with RLML by more than twice close in and more dps over the range of the RLML (33km) and do not have a 40 second downtime. This is the 'Burst fast DPS' gank missile system we're talking about, that is supposed to make up for the 40 second reload by being very strong in its opening. If another T1 cruiser can easily kill another frigate so fast it makes your eyes water, and the RLML cannot, then clearly the argument stands. It is only better outside of point range overall, against poor tanked ships.

I am happy to test it more on SISI with you if you're up for it, with a variety of ships.
LR Turret are better than RLML only in your fantasy scenario with your bad fit. And RLML *will* fill frigate hell of a lot more effectively than your Thorax.

What you showed is that in a fantasy where everything go perfectly well for the turret ship, turrets are better than missiles.

But what could possibly go wrong anyway if you are good enough ?...

I might not shoot missiles often, but I've been in front of both missiles and turrets cruisers in a frigate, and even in an interceptor I fear missiles ships a LOT more than turrets ones. The simple truth is that a missile ship in the area means "gtfo" whereas turrets means "careful". But I guess my experience mean nothing here, because I'm not leet enough, and finely selected numbers prove me wrong anyway...
Moonaura
The Dead Rabbit Society
#2514 - 2013-12-01 01:12:50 UTC  |  Edited by: Moonaura
Bouh, you have not e-mailed me to say when you're free to come see this terrible Thorax fit of mine, eat your frigates alive on the test server. Still available to test it any time. I know it works, because I have tested it. I have never said you are not good enough. Infact I have said the exact opposite. I have said I think you're doing very well with your killboard and that I would have happily recruited you back when my corp was active.

I have also said several times now, that I believe Precision Lights are too precise. I have also agreed with you on the TD issues facing gun users being overpowered.

However, you have not flown any Caldari ships. You have not flown missiles or used the RLML in anger. Your killboard shows a handful of losses to Caracal's - way more losses to Gun Cruisers - and yet somehow the Caracal RLML is overpowered still?

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Zvaarian the Red
Evil Leprechaun Brigade
#2515 - 2013-12-01 01:19:42 UTC
Bouh Revetoile wrote:

I might not shoot missiles often, but I've been in front of both missiles and turrets cruisers in a frigate, and even in an interceptor I fear missiles ships a LOT more than turrets ones. The simple truth is that a missile ship in the area means "gtfo" whereas turrets means "careful". But I guess my experience mean nothing here, because I'm not leet enough, and finely selected numbers prove me wrong anyway...


Words simply fail me...
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2516 - 2013-12-01 01:20:20 UTC  |  Edited by: Kenshi Hanshin
scorchlikeshiswhiskey wrote:
Arthur Aihaken wrote:
Kenshi Hanshin wrote:
Is the point I was making clear now that I have expanded it?

I guess I'm understandably curious why you wouldn't just use the new RHMLs with 3 rigors.

My understanding is that Kenshi is showing the vast disparity in the application of damage of 3 different battleships in a best case scenario against a smaller target to highlight to problems underlying missiles as a whole and not just RLMLs.
The test shows the reason that Caldari pilots are often exasperated and told to cross-train to be useful outside of PVE, missiles don't aren't as flexible as they appear (or as Bouh would have us believe). But since I am not Kenshi, I could easily be wrong about the full intent of the test and am not trying to speak for Kenshi.

You are correct Scorch! That is the point. It is a small target in an extremely ideal situation. If missiles were on any sort of parity to the turrets we wouldn't see the 300% difference in damage applied. Keep in mind those are Large-sized T2 Railguns on the Hyperion.

The issue with missiles is that they are designed for the tracking penalty that oversized turrets have on small targets. In addition missiles will suffer a further penalty due to the velocity of the target and the so-called explosion-velocity. The point is as Scorch correctly guessed was to clearly and concisely demonstrate why Missiles are not feasible in PvP and to an increasing extent (recently) in PvE. Simply as there are more efficient methods to destroy the target.

Nowadays, most noobs that I run into I do not recommend skilling for a Drake or Raven etc. I normally even tell them to forget that the Typhoon exists. Simply as it also uses the same broken system and its' bonuses don't truly compensate for that. However the Typhoon is in a slightly better position than the Raven. Most noobs I advise to either train Amarr, Gallente or Minmatar. Simply as the missiles' mechanics are just horrendous. That said the only benefit that missiles have at the moment is they are easier for noobs to understand conceptually. Keep in mind that I started playing Eve when you had to memorize or have a note with the ranges for each ammo you fired from a turret.

Arthur Aihaken wrote:
Kenshi Hanshin wrote:
Is the point I was making clear now that I have expanded it?

I guess I'm understandably curious why you wouldn't just use the new RHMLs with 3 rigors.

RHML suffers from the same issues that I and others already stated. HMs and CMs (HAMs and Torps too) are all extremely inefficient when it comes to damage-application. Turrets as you may remember gain damage bonuses from the specialization and surgical-strike skills. These bonuses offset the loss from less-than-perfect strikes to a decent degree.

Missiles have no such bonus to damage except for the warhead-upgrades skill. Which doesn't do anything useful to offset the damage applied by the missile due to stupidly designed mechanics. Rigs such as the RIgor and Flare will help recover some of that lost damage but not enough to make any substantial difference. A missile user will still lose about 50% or more of their damage on a given moving target.

All that RHMLs do is try to cover up the obscenely bad missile mechanics by spamming them faster from a small magazine with a draconian reload timer. In short, even in EFT it is painfully obvious that missiles are not feasible for PvP except in one of those "Blue Moon" scenarios. Missiles are not and will not be useful or worth the SP till the mechanics and underlying issues are properly/correctly fixed.

Something that CCP needs to have been working on before they add more complex systems that add to the issues with that system. If that isn't clear enough I dare any CCP employee to take the same number of SP as my character (toon) of choice and fight me 1v1 on SiSi. The CCP employee must however use these so called balanced and optimized missiles that he keeps going on about. But hey, I know you won't take the challenge for a simple reason.

You know that you will lose practically every match against me!

For a simple reason the amount of damage you can apply with your missiles will not beat my tank. If you go for continuous fire, you only deal half the dps using rapids. Which still won't break my tank. Regardless of what approach you take, I will kill you and take your frozen corpse. Simply cause you cannot fight me 1v1 with a missile boat using the present mechanics for missiles. Missiles don't apply their damage even remotely efficiently. If Eve was real, I would fire and space whomever was the engineer that designed those warheads. It is that simple!

21st Century Air-to-Air missiles are more efficient against their designed-for target than these pieces of garbage. So, good luck convincing me that the advanced New Eden empires' are unable to design a missile. So, can I please have some AMRAAMs, Sidewinders, or Sparrow air-to-air missiles for my Caldari missile boat next patch? I couldn't possibly be worse off...
Zircon Dasher
#2517 - 2013-12-01 01:28:17 UTC
scorchlikeshiswhiskey wrote:

Well the original test was very focused in scope. It pitted what I am assuming to be Large, Battleship class, Railguns, against Cruise Missiles, sentries. A brace of sentries in a Dominix is arguably a battleship class weapon. So my understanding of the test was that it was pitting 3 different battleship class weapons against a smaller target to show the difference in damage application.
Now you can derp out and complain that it's stupid to use cruise missiles or a Raven against a smaller target, or you can take the test for what it is and realize the disparity in damage application between 3 major battleship class weapons. You can say that RHMLs are battleship class, which they are, but they don't have as near of an equivalent to compare to in the other weapon types.


OR you can notice that the entire original 'analysis' was bogus to begin with.....Lol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#2518 - 2013-12-01 01:31:29 UTC
Zircon Dasher wrote:
scorchlikeshiswhiskey wrote:

Well the original test was very focused in scope. It pitted what I am assuming to be Large, Battleship class, Railguns, against Cruise Missiles, sentries. A brace of sentries in a Dominix is arguably a battleship class weapon. So my understanding of the test was that it was pitting 3 different battleship class weapons against a smaller target to show the difference in damage application.
Now you can derp out and complain that it's stupid to use cruise missiles or a Raven against a smaller target, or you can take the test for what it is and realize the disparity in damage application between 3 major battleship class weapons. You can say that RHMLs are battleship class, which they are, but they don't have as near of an equivalent to compare to in the other weapon types.


OR you can notice that the entire original 'analysis' was bogus to begin with.....Lol

Your logic is obviously infallible given the examples and numbers you have provided. Thank you so much for so effectively refuting a well focused test.
Moonaura
The Dead Rabbit Society
#2519 - 2013-12-01 01:31:45 UTC  |  Edited by: Moonaura
Wow this thread is hot. Hotter than hot.

http://loldamn.com/wp-content/uploads/2012/05/funny-people-put-out-a-fire.png

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2520 - 2013-12-01 01:42:10 UTC  |  Edited by: Kenshi Hanshin
Zircon Dasher wrote:
scorchlikeshiswhiskey wrote:

Well the original test was very focused in scope. It pitted what I am assuming to be Large, Battleship class, Railguns, against Cruise Missiles, sentries. A brace of sentries in a Dominix is arguably a battleship class weapon. So my understanding of the test was that it was pitting 3 different battleship class weapons against a smaller target to show the difference in damage application.
Now you can derp out and complain that it's stupid to use cruise missiles or a Raven against a smaller target, or you can take the test for what it is and realize the disparity in damage application between 3 major battleship class weapons. You can say that RHMLs are battleship class, which they are, but they don't have as near of an equivalent to compare to in the other weapon types.


OR you can notice that the entire original 'analysis' was bogus to begin with.....Lol

Zircon,

It a test well designed to show the disparity between supposedly equivalent and balanced systems. In fact it clearly indicates that they are not balanced when you have over a 300% difference in the DPS in favor of the Turret or Drone.

If you cannot see and comprehend that, than I am not sure that you are worth attempting to hold any form of conversation with. Since I am not able to tell if you understand the math or how to design and execute a test. I also specifically recall stating that it was a test designed as an ideal situation for all three weapon systems.

Therefore, the test is and was valid for the purpose that was intended. To determine if there was disparity and to what degree. Also that pattern holds for Cruiser sized weapons against frigs. The only situation where missiles are more effective is against a small fast orbiting target. However, the effect of webs and TPs quickly again turn the tables into the Turret and Drone's favor. Simply as the webs and TPs don't assist the missile's damage-application as much as the other two.