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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Scrapyard Bob
EVE University
Ivy League
#341 - 2011-11-21 03:21:58 UTC
SpaceSquirrels wrote:
Perhaps limited one system "safe" zone in certain null areas. Help encourage trade. (Theory of course) Rather than alliances solely relying on their own people open the free market in further areas.


The problem with such "safe" zones is that they allow your opponents to establish a foothold right at your doorstep.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#342 - 2011-11-21 03:25:02 UTC
The Mittani wrote:
Serene Repose wrote:

As long as the majority of players see null and low sec as a sucker's bet populated only by those that intend to destroy everything creative players build, just to provide yucks for a minority of vocal (putting it nicely) vandals you will NOT see a major migration of hi sec players into low or null sec. Funny thing about intelligent people. They aren't stupid.

Read it and weep.


The only weeping I've seen is the wailing pleas of my victims, begging for respite.

I'm fine with them remaining in hisec. It keeps them bunched up and easier to slaughter.


Agreed. We are all victims of the CSM.

internet spaceships

are serious business sir.

and don't forget it

Ranger 1
Ranger Corp
Vae. Victis.
#343 - 2011-11-21 03:29:36 UTC
MatrixSkye Mk2 wrote:
The Mittani wrote:
Serene Repose wrote:

As long as the majority of players see null and low sec as a sucker's bet populated only by those that intend to destroy everything creative players build, just to provide yucks for a minority of vocal (putting it nicely) vandals you will NOT see a major migration of hi sec players into low or null sec. Funny thing about intelligent people. They aren't stupid.

Read it and weep.


The only weeping I've seen is the wailing pleas of my victims, begging for respite.

I'm fine with them remaining in hisec. It keeps them bunched up and easier to slaughter.

Then I suggest you read the threadnaught on the removal of insurance and you'll find that even your own alliance has been shedding tears. It should help quench that thirst of yours a bit Bear.


Errr, actually I don't remember seeing many tears from them over that change. Most were saying that it really wouldn't make much difference. We'll see I suppose.

Personally, I'm waiting for the wave of remorse that will hit the forums when people realize that if they screw up and accidentally get themselves Concorded they are now out of luck... much like the waves of outrage that occurred shortly after the changes regarding ore theft a couple of years ago. Many of us tried to point out the repercussions that would occur in advance, but the community would have none of it.

Overall the change is probably for the good, at least from an immersion standpoint. Still...

Be careful what you wish for... you may get it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#344 - 2011-11-21 03:34:39 UTC
Scrapyard Bob wrote:
SpaceSquirrels wrote:
Perhaps limited one system "safe" zone in certain null areas. Help encourage trade. (Theory of course) Rather than alliances solely relying on their own people open the free market in further areas.


The problem with such "safe" zones is that they allow your opponents to establish a foothold right at your doorstep.



Yeah, that's a problem. It has been dealt with successfully in the past though.

SpaceSquirrels, ask around about Providence... an area of Null that was NRDS (Not Red Don't Shoot). The concept, through sheer effort of will, worked to a degree. Up until they got a bit too greedy for territory.

A pity really, I wouldn't mind seeing that level of open border policy attempted again in a few area's of Null.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Titania Hrothgar
Nemesis Retribution
#345 - 2011-11-21 04:05:58 UTC
Zagdul wrote:
Orien Ardent wrote:
Zagdul, you're not getting what the OP is saying, Ptraci got it.

A good question would be, what should change in nullsec player attitude to bring industrial players to null. Please keep in mind that null is designed to be in conflict. It would be unreasonable to expect that no one should attack freighters or the like.

So, a question to OP, what should null look like (including player attitude) for industrial players to be interested in going there?

Carebears need to harden up.

Null is better (in my opinion) to build in and achieve what you want. You can just about do everything in null you can do in empire. In most cases, it's safer because you know who your enemies are.

Honestly, I feel safer in nullsec than I do in empire. The problem is that there are too many people in the game who take on new pilots and tell them that 0.0 is this horrible disgusting palace and that evil people live there who's only purpose in life is to make your's, the new player, miserable. This is far from the truth and too many empire alliances/corps/institutions teach that null sec is horrible and that you shouldn't attempt to go if you have less than 20m SP and capitals and etc...

I've _NEVER_ lived in empire. When I had < 2 m SP, I was in null sec. I advise this to all pilots.



This right here made me smirk. Empire is more dangerous than null? Clearly the words of a liar. I've never been attacked unprovoked in empire. I've never been backstabbed or hunted in empire. I've never been gate camped in empire and I've never had someone charge in and blast both my ship and my escape pod in empire.

Where have these things been done? Low sec. I've never made it far into low sec without getting ganked. I grew tired of waking up clones and quit trying.

So to your words I must say... you're clearly lying. :)

All the world's a stage and all the men and women are the players.

Cyndre Valryssian
Viziam
Amarr Empire
#346 - 2011-11-21 06:48:30 UTC  |  Edited by: Cyndre Valryssian
I've read this thread on and off all night considering whether to respond but frankly it's hard to respond without venom.
The op post claims not to be insulting but proceeds to take the stance of a self proclaimed intelligentsia (google it) both insulting in tone and pointedly offensive.
You can hardly take the morale high ground by dismissing alternate styles of game play that you clearly disapprove of as bigoted and foolish without yourself becoming the bigot.

This game, despite claims likewise supports a varied array of game play styles both destructive and creative which is in itself a self perpetuating cycle depending on both spheres to exist.
If you don't like low sec or high sec don't go there but don't disparage those who seek to enrich the experience of their own game play in their respective environments.
Though you should argue the case for any development that might adversely affect your own.

The rather disingenuous (google that as well) attitude to low sec dwellers with a pvp orientation shows both breath taking arrogance and ignorance of the games design which is neither pro high sec nor pro low / null sec but rather an amalgamation of all to create a diverse and player driven content structure.

PVP in itself whilst destructive carries it's own skill set requiring tactics, planning, understanding of game mechanics in aggression, setup......it's easy to go on and describe dozens of skills needed to pvp effectively not to mention the achievement of besting a fellow human rather than a scripted NPC. But no your Guardianista values abhor this thus surely it must be the domain of the Proletariat, less steeped in such arcane sciences as being able to open doors!......

Frankly your attitudes are disgusting and no more informed or valid than those you claim are equally disparaging to your own style of game play. Thinly veiled insults peppered with quotation marks dripping with contempt as you try to force your own game play on others as the choice of the intelligentsia!
Pvp'ers play style is as valid as your own and requires as much intelligence as well as reflexes which enrich both your mental faculties and physical.
I myself not that it is any of your business am a stable 32 year old with wife and daughter with a high paid job and strong education nonetheless my enjoyment of games comes from the challenge of conflict and engaging my will and intelligence to defeating human opponents. This is fulfilling for me and that it should chafe your foibles is of little concern to me.

To be more direct, no reasonable player cares if you wish to move from high sec, no reasonable player is asking you to. And if you do you will be subject to the rules system that affects those systems you enter.
What we as low and null sec players are looking for is to enrich our own game play which in the case of low sec particularly, is a defined role in the structure of the game.

As some of you so eloquently put it:

That Is All

So read THAT and weep.
Opertone
State War Academy
Caldari State
#347 - 2011-11-21 08:00:37 UTC
gameplay changes that will improve low sec population.

No taxation in low sec. - NPC hunters will like and look into low sec more. Solo individuals will see low sec as a refuge from stupid corp tax. More solo NPCers.

No docking games. PvPers and mercenaries may consider low sec viable place for combat rather than pure grief. Opposed to 0.0 low has far too many station, where dishonest pirates sit after a gank.

Extra valuable bounties, hi quality complexes. More individuals will roam low sec on a regular basis - they be looking for extra money present a prey opportunity.

Extra safety on station and gates - more traders will come, they seek new opportunities to set higher prices. But can't risk a gank on gate/station. Extra station undock safety will ensure growing number of traders.

Introducing benefits to low sec dweller will stimulate the growth of population. Reducing negative effects of low sec habitation will mean that greater percentage of low sec enthusiasts stay. Ensuring stable environment in low sec will mean long term growth and spread of the word of mouth.

Griefers kill all low sec prospects and all future 'crops'.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Serene Repose
#348 - 2011-11-21 08:18:39 UTC  |  Edited by: Serene Repose
Cyndre Valryssian wrote:
I've read this thread on and off all night considering whether to respond but frankly it's hard to respond without venom.
The op post claims not to be insulting but proceeds to take the stance of a self proclaimed intelligentsia (google it) both insulting in tone and pointedly offensive.
You can hardly take the morale high ground by dismissing alternate styles of game play that you clearly disapprove of as bigoted and foolish without yourself becoming the bigot.
Well. I'll be hornswaggled. All that typing and you missed the point. Who took any moral ground? Guess again....intelligentsia, Marxist dialectic for what they identified to be an oppressive "class" whom they then exterminated. Might be a word. Might be a term of art. A little too didactic for my taste.

Oh, wait. I get it. Slam dunk with a one-liner (you may need the delete key here) and you don't have to consider the idea of the post. Right? Good one, Michael Jordan.

We must accommodate the idiocracy.

Tobias Sjodin
Caldari Provisions
Caldari State
#349 - 2011-11-21 09:00:46 UTC
There is nothing more creative than the destruction of what other people love.

Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.  Ronald Reagan: I do not care what kind of communists they are.

Jenshae Chiroptera
#350 - 2011-11-21 11:38:28 UTC
Tobias Sjodin wrote:
There is nothing more creative than the destruction of what other people love.



... yeah, takes a really creative mind to sit at a gate, breathing slowly with flu into someone's ear while you wait for someone to come through.
Then you shoot!
They are helpless.
You won before they even came through the gate!

Brilliant, absolutely forking brilliant. Such a risk taker you must be to do that! So daring!

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Freya Gleamingstar
Ministry of War
Amarr Empire
#351 - 2011-11-21 13:01:02 UTC  |  Edited by: Freya Gleamingstar
Most PvE'rs are getting a free lunch with many of the best Mission agents in Highsec. It leaves the obsessive grinders, Bots and AFK'ers to generate vast personal wallets who in general contribute very little to the economy, except perhaps in salvage.

Why not move all Level 4 Security agents to Lowsec?
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#352 - 2011-11-21 13:02:24 UTC
Freya Gleamingstar wrote:
Most PvE'rs are getting a free lunch with many of the best Mission agents in Highsec. It leaves the obsessive grinders, Bots and AFK'ers to generate vast personal wallets who in general contribute very little to the economy, except perhaps in salvage.

At present there is absolutely no reason for any missioner to leave highsec.

Why not move all Level 4 Security agents to Lowsec?



And you just create the whole story in your head, with no proof to back it up...

Good.
Freya Gleamingstar
Ministry of War
Amarr Empire
#353 - 2011-11-21 13:05:11 UTC
Jaroslav Unwanted wrote:
Freya Gleamingstar wrote:
Most PvE'rs are getting a free lunch with many of the best Mission agents in Highsec. It leaves the obsessive grinders, Bots and AFK'ers to generate vast personal wallets who in general contribute very little to the economy, except perhaps in salvage.

At present there is absolutely no reason for any missioner to leave highsec.

Why not move all Level 4 Security agents to Lowsec?



And you just create the whole story in your head, with no proof to back it up...

Good.


Very efficient, a non reply and an idiotic one in a single post.

Go to a Level 4 mission hub in hisec.

Go to a Level 4 mission hub in lowsec.

Tell me i'm wrong that there are not 10 times the number of people in the former. Anything more?
Zendon Taredi
Tier Four Technologies
#354 - 2011-11-21 13:56:03 UTC
well put.
+1 for howlin' wolf.
Jenshae Chiroptera
#355 - 2011-11-21 13:59:01 UTC
Freya Gleamingstar wrote:
...
Why not move all Level 4 Security agents to Lowsec?


With all that security in low sec ... well it wouldn't be low sec then.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ledivha
Perkone
Caldari State
#356 - 2011-11-21 14:06:58 UTC
#1 post of Serene is the best post i have ever read on this forum. -by far!

Big smile

I stay out of 00 and lowsec. I am happy in highsec (actually i wouldnt mind if CCP removes low and 00 from the game Lol)
Psychophantic
#357 - 2011-11-21 14:13:50 UTC
Freya Gleamingstar wrote:
Why not move all Level 4 Security agents to Lowsec?


You mean like those lvl 5 agents which are so popular now?
Ptraci
3 R Corporation
#358 - 2011-11-21 14:20:07 UTC
Where are you hiding the buffalo, CCP? A few years ago there was buffalo everywhere you looked. Those were happy times. We could kill all the buffalo we wanted for as long as we wanted. Now I went and got myself an even bigger gun to kill buffalo. I come back, and the buffalo is gone. Where did you put it? I want my buffalo back! I want to kill buffalo again with my new gun!
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#359 - 2011-11-21 14:23:05 UTC  |  Edited by: Jaroslav Unwanted
Freya Gleamingstar wrote:


Very efficient, a non reply and an idiotic one in a single post.

Go to a Level 4 mission hub in hisec.

Go to a Level 4 mission hub in lowsec.

Tell me i'm wrong that there are not 10 times the number of people in the former. Anything more?


Mission hub ? really ?? I get it you dont log into game for past few years...

why people who dont play the game always feel entitled to spew their "opinions" as an facts, is beyond me.

edit. You know its not even popular opinion .. Its just stupid.
Andski
Science and Trade Institute
Caldari State
#360 - 2011-11-21 14:51:17 UTC
Jenshae Chiroptera wrote:
Tobias Sjodin wrote:
There is nothing more creative than the destruction of what other people love.



... yeah, takes a really creative mind to sit at a gate, breathing slowly with flu into someone's ear while you wait for someone to come through.
Then you shoot!
They are helpless.
You won before they even came through the gate!

Brilliant, absolutely forking brilliant. Such a risk taker you must be to do that! So daring!


confirming that all PvP takes place at gates

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar