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Phoenix, New Role?

Author
Erutpar Ambient
The Scope
Gallente Federation
#1 - 2013-11-29 23:44:29 UTC
So we all know the phoenix doesn't quite stack up to the other dreads. And the big question is, what can be changed to bring it in line with the others? The big problem is with missile mechanics. If you buff the damage application of the weapons too much it infringes on sub-cap warfare.

My idea. Give the phoenix a new/different role.

Give Citadel missiles/torpedoes an AOE damage profile similar to bombs but of course not as large of an area. This would be a good way to reduce blobbing of large ships. It would be especially effective on slow cats which it seems that many people believe need a better counter.

Of course this would also buff the Leviathan.

What do you guys think?

And when you do think about it, of course the damage would be subject to balancing. That way it's not just an AOE Blaster Moros. You'll need to land hits on multiple targets to bring the damage up to Blaster Moros levels, but how many targets would be up for debate.
Swiftstrike1
Swiftstrike Incorporated
#2 - 2013-11-29 23:57:17 UTC
Phoenix is fine at shooting things in siege/triage mode and at shooting structures. Some might argue its the best at those jobs due to the immense range of citadel cruise missiles.

If you want to shoot at moving objects, fly a different ship.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

M1k3y Koontz
House of Musashi
Stay Feral
#3 - 2013-11-30 00:04:46 UTC
Swiftstrike1 wrote:
Phoenix is fine at shooting things in siege/triage mode and at shooting structures. Some might argue its the best at those jobs due to the immense range of citadel cruise missiles.

If you want to shoot at moving objects, fly a different ship.


Nags, Revs, and Moros(s?) can hit a carrier that is aligning. Phoenix should be able to as well.

How much herp could a herp derp derp if a herp derp could herp derp.

Gypsio III
State War Academy
Caldari State
#4 - 2013-11-30 00:14:43 UTC
Swiftstrike1 wrote:
Phoenix is fine at shooting things in siege/triage mode and at shooting structures. Some might argue its the best at those jobs due to the immense range of citadel cruise missiles.


They'd be wrong.

If it's supposed to be the best at shooting immobile objects, that's fine. But it won't be while another dreadnought outdamages it by 33%.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#5 - 2013-11-30 00:20:08 UTC
Phoenix is the best platform to mount capital-sized firework launchers on.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-11-30 00:49:27 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Erutpar Ambient wrote:

What do you guys think?

i think that Most of missiles' problems would be solved if CCP introduced TC/TE/TD analogs for missiles and then balanced missiles around these modules.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Zvaarian the Red
Evil Leprechaun Brigade
#7 - 2013-11-30 01:10:04 UTC
Kirimeena D'Zbrkesbris wrote:
Erutpar Ambient wrote:

What do you guys think?

i think that Most of missiles' problems would be solved if CCP introduced TC/TE/TD analogs for missiles and then balanced missiles around these modules.


+1
Erutpar Ambient
The Scope
Gallente Federation
#8 - 2013-11-30 01:13:23 UTC
Kirimeena D'Zbrkesbris wrote:
Erutpar Ambient wrote:

What do you guys think?

i think that Most of missiles' problems would be solved if CCP introduced TC/TE/TD analogs for missiles and then balanced missiles around these modules.


I'm not so sure that would be the fix though. Like i said, if you adjust damage application on them then you infringe on sub-cap warfare too much. Missiles mechanics are inherently different than turret weapons. The damage provided by missiles is a lot more stable than turrets. If you introduce damage application modules then you increase their effectiveness not just on similar sized ships but also from larger ships to smaller ships. A change like this would have a lot of implications. Especially if they had an affect on the Rapid launchers.

What is so scary about having a Dread with a new role? Besides it would add a new dynamic and i'm sure it would add a lot of fun to the Phoenix if not just dreads in general.

To put this in another perspective, think about a ship with a large Smart Bomb fitted. It has a 5km radius. I think this should make it easier to understand how it would work. Every time a ship gets hit with a Citadel missile or Torp it's as if they cycle a large Smart Bomb. The only difference would be that they would have a pretty big explosion radius so it wouldn't just decimate frigates and cruisers.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#9 - 2013-11-30 01:19:06 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Erutpar Ambient wrote:
If you introduce damage application modules then you increase their effectiveness not just on similar sized ships but also from larger ships to smaller ships.

They will have to trade tank for better damage application, also stacking penalties on modules/rigs would prevent their abuse. Tracking dreads already do that, why missile ones cant?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Seranova Farreach
Biomass Negative
#10 - 2013-11-30 03:50:09 UTC
Kirimeena D'Zbrkesbris wrote:
Erutpar Ambient wrote:

What do you guys think?

i think that Most of missiles' problems would be solved if CCP introduced TC/TE/TD analogs for missiles and then balanced missiles around these modules.


wrong, its a poor capital, the capacitor dosnt last even 1 tech 2 siege cycle even with several capacitor mods. and most of the problems are due to citadel cruises being wet noodles and how missle snipers suck ontop of their poor speed
citadel torps travel far too slow aswell

now the above problems are compounded by the fact that even a moving super can halve the dmg recived from citadel launchers (both platforms)

sadly the phoenix is a **** poor joke its not even that good at structure bashing cause you could just get a rev and not have to pay for ammo if you use t1 ammo.

Finally, wait till next year... Stealth bomber changes, t2 t3 ship changes, Sisters of eve Battleship, capship rebalance, pirate ship rebalance

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Zvaarian the Red
Evil Leprechaun Brigade
#11 - 2013-11-30 04:20:00 UTC
Erutpar Ambient wrote:
Kirimeena D'Zbrkesbris wrote:
Erutpar Ambient wrote:

What do you guys think?

i think that Most of missiles' problems would be solved if CCP introduced TC/TE/TD analogs for missiles and then balanced missiles around these modules.


I'm not so sure that would be the fix though. Like i said, if you adjust damage application on them then you infringe on sub-cap warfare too much. Missiles mechanics are inherently different than turret weapons. The damage provided by missiles is a lot more stable than turrets. If you introduce damage application modules then you increase their effectiveness not just on similar sized ships but also from larger ships to smaller ships. A change like this would have a lot of implications. Especially if they had an affect on the Rapid launchers.

What is so scary about having a Dread with a new role? Besides it would add a new dynamic and i'm sure it would add a lot of fun to the Phoenix if not just dreads in general.

To put this in another perspective, think about a ship with a large Smart Bomb fitted. It has a 5km radius. I think this should make it easier to understand how it would work. Every time a ship gets hit with a Citadel missile or Torp it's as if they cycle a large Smart Bomb. The only difference would be that they would have a pretty big explosion radius so it wouldn't just decimate frigates and cruisers.


Missile damage application can use some buffing without breaking the game. Trust me.
Zvaarian the Red
Evil Leprechaun Brigade
#12 - 2013-11-30 04:26:25 UTC
Seranova Farreach wrote:

wrong, its a poor capital, the capacitor dosnt last even 1 tech 2 siege cycle even with several capacitor mods. and most of the problems are due to citadel cruises being wet noodles and how missle snipers suck ontop of their poor speed
citadel torps travel far too slow aswell

now the above problems are compounded by the fact that even a moving super can halve the dmg recived from citadel launchers (both platforms)

sadly the phoenix is a **** poor joke its not even that good at structure bashing cause you could just get a rev and not have to pay for ammo if you use t1 ammo.

Finally, wait till next year... Stealth bomber changes, t2 t3 ship changes, Sisters of eve Battleship, capship rebalance, pirate ship rebalance


The Phoenix has a lot of issues but a lot of the statements in this thread are just completely and utterly wrong.

1) A moving Super does not mitigate any damage from either citadel missile system assuming your missile skills are good.

2) The Phoenix has absolutely no capacitor issues assuming your cap skills are good.
Erutpar Ambient
The Scope
Gallente Federation
#13 - 2013-11-30 05:12:13 UTC
Kirimeena D'Zbrkesbris wrote:
Erutpar Ambient wrote:
If you introduce damage application modules then you increase their effectiveness not just on similar sized ships but also from larger ships to smaller ships.

They will have to trade tank for better damage application, also stacking penalties on modules/rigs would prevent their abuse. Tracking dreads already do that, why missile ones cant?

Regardless of the implications of having Missile application modules, do you really think that is all you'd need to bring a Phoenix up to the level of the other dreads? This thread is an idea to fix the Phoenix. Currently without any Damage application modules a Turret Dread is still viable, however a Phoenix is not. Should the viability of the Phoenix be reliant on damage application mods assuming that they can actually make up for the severe lack of application of the basic Phoenix hull?

Zvaarian the Red wrote:
Missile damage application can use some buffing without breaking the game. Trust me.

Instead of trusting you, you could come up with a valid and convincing argument. Currently with missiles a larger system will still do damage to a smaller ship hull regardless of conditions. If you're in a frigate orbiting a Turret BC at 500-1000m you're going to be pretty much safe except for the very rare stray hit. On the other hand if you're orbiting a Missile BC at 500-1000m it doesn't matter you still take the same damage as if you're at the edge of their missile range. Increasing that damage does not add anything to the game as it is now.

You can also argue that instead of having Missile application modules, you are given a new weapon system that has much greater affect on smaller ships. So instead of having to give up tank for application, you give up damage sustainability for application. If Missiles get application mods then i guess turrets should get the equivalent to the rapid launchers right?

But anyways, other than damage application modules. Do you think this would be a good way to breathe life into the Phoenix? A new role on the battlefield....
sabastyian
Boomer Humor
Snuffed Out
#14 - 2013-11-30 07:20:11 UTC
My friend and i messed around with a phoenix on the test server, and we were able to get a phoenix fit ( still had tank and ok-ish damage ) to 2-3 volley a cruiser orbiting it at 500m. The phoenix is probably the best cruiser killing dread in the game as the missiles always hit and with the right application, ( couple webs, and 3 target painters ) the cruiser has no chance. My friends phoenix hit a cruiser for around 14k volley, that is small compared to other dreads yes, but unlike other dreads, if you are in range the phoenix will hit you.
Gypsio III
State War Academy
Caldari State
#15 - 2013-11-30 16:05:30 UTC  |  Edited by: Gypsio III
sabastyian wrote:
My friend and i messed around with a phoenix on the test server, and we were able to get a phoenix fit ( still had tank and ok-ish damage ) to 2-3 volley a cruiser orbiting it at 500m. The phoenix is probably the best cruiser killing dread in the game as the missiles always hit and with the right application, ( couple webs, and 3 target painters ) the cruiser has no chance. My friends phoenix hit a cruiser for around 14k volley, that is small compared to other dreads yes, but unlike other dreads, if you are in range the phoenix will hit you.


This is the problem that Fozzie obliquely referred to in a recent post. It's a lot harder to get the Phoenix to do the blap thing than a turret dread, but once you do do it - Rigours, Crash, linked bonused painters, a 90% web... - there is simply no escape for the target. For example, use Rigours and Crash to take citadel torp explosion radius to 612 m, then use four painters to give a 5.4 sig bloom factor, and suddenly you're able to apply 140k volleys to something of base sig 110 m, once you've webbed it to 30 m/s.

Now, I'm not aware of anyone actually doing this on TQ, and once you've got this level of tackle support it's probably a lot easier to blap things using a turret dread anyway. So I think the fear of the unavoidable blap Phoenix is overstated. It certainly shouldn't get in the way of making the Phoenix usable as an anticapital platform, rather than being worse than even the Revelation.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#16 - 2013-11-30 16:15:31 UTC
Erutpar Ambient wrote:
Regardless of the implications of having Missile application modules, do you really think that is all you'd need to bring a Phoenix up to the level of the other dreads? This thread is an idea to fix the Phoenix. Currently without any Damage application modules a Turret Dread is still viable, however a Phoenix is not. Should the viability of the Phoenix be reliant on damage application mods assuming that they can actually make up for the severe lack of application of the basic Phoenix hull?

I did say that missiles will need to be looked at as a whole after introduction of these modules. Phoenix reliance on application modules to do damage is an ok tradeoff for its stable damage output imo.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Erutpar Ambient
The Scope
Gallente Federation
#17 - 2013-12-01 01:11:15 UTC
So based on the comments, i can assume that everyone just wants more of the same **** and nothing new.

Very interesting.