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Autopilot broken?

Author
Mr Epeen
It's All About Me
#81 - 2013-11-28 20:03:08 UTC
Ebs Tarmin wrote:
Autopilot is broken -why don't CCP fix it?

-No experienced players use it.
-The only players that do use it are newbies who don't know any better, and specialist haulers.
-What's the point of having a game feature if nobody uses it?



The same could be said about level 1 missions. Or ratting in 0.8 belts. Or many other game mechanics.

Everything in this game has it's place.

That doesn't mean it's broken.

Mr Epeen Cool
Anomaly One
Doomheim
#82 - 2013-11-29 11:34:01 UTC
Minmatar Citizen160812 wrote:
Can we just automate everything? I really hate sitting here and having to hit buttons when I could just log in and have a game play itself for me. Especially when the game is on a computer which is smarter and faster than me. Just have EVE make a ding or buzzer sound every now and then to let me know when I won or lost.



+1
"WE MADE COMPUTERS TO AUTOMATE OUR WORK WHY CAN'T I HAVE IT AUTOMATE MY GAME"

yea this argument was made in this thread..

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

Jythier Smith
BGG Wolves
#83 - 2013-11-29 18:21:14 UTC
Why couldn't they make a game that sucks less?

"Because they designed it to suck more, HTFU"
Tippia
Sunshine and Lollipops
#84 - 2013-11-29 18:26:54 UTC
Jythier Smith wrote:
Of course it's working as intended, I'm just wondering what intention behind it makes sense from a game design perspective that isn't nullified by the warp-to-0 button.

The warp-to-0 button will not take you through 40 systems in a row while you do something else.
It also won't auto-dock you when you use off-axis or insta-dock bookmarks.

There are plenty of uses for the autopilot. Quick travel just isn't one of them.
Jythier Smith
BGG Wolves
#85 - 2013-11-29 18:31:26 UTC
You guys don't seem to understand where this is coming from so I'll give you the background.

I play a lot of board games.

In board game design, a lot of emphasis goes into making things easier to do in order to get down to the actual decisions in the game and let the components get out of the way. When a computer game that has the added bonus of being on a computer puts things in that makes you do things without making decisions, I don't really appreciate it. Any way of reducing this is good to me. I think putting stuff in like making me click a button every jump is just lazy design. Make there be an actual challenge or actual decision instead of just making me click a button. Farmville can do that. EVE should be above it, in my opinion. Obviously it's not shared by everyone.
Ramona McCandless
Silent Vale
LinkNet
#86 - 2013-11-29 18:33:13 UTC
Jythier Smith wrote:
You guys don't seem to understand where this is coming from so I'll give you the background.

I play a lot of board games.

In board game design, a lot of emphasis goes into making things easier to do in order to get down to the actual decisions in the game and let the components get out of the way. When a computer game that has the added bonus of being on a computer puts things in that makes you do things without making decisions, I don't really appreciate it. Any way of reducing this is good to me. I think putting stuff in like making me click a button every jump is just lazy design. Make there be an actual challenge or actual decision instead of just making me click a button. Farmville can do that. EVE should be above it, in my opinion. Obviously it's not shared by everyone.


I play a lot of board games too

But what you are suggesting is tantamount to designing a board game that can play itself

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jythier Smith
BGG Wolves
#87 - 2013-11-29 18:39:01 UTC
Ramona McCandless wrote:
Jythier Smith wrote:
You guys don't seem to understand where this is coming from so I'll give you the background.

I play a lot of board games.

In board game design, a lot of emphasis goes into making things easier to do in order to get down to the actual decisions in the game and let the components get out of the way. When a computer game that has the added bonus of being on a computer puts things in that makes you do things without making decisions, I don't really appreciate it. Any way of reducing this is good to me. I think putting stuff in like making me click a button every jump is just lazy design. Make there be an actual challenge or actual decision instead of just making me click a button. Farmville can do that. EVE should be above it, in my opinion. Obviously it's not shared by everyone.


I play a lot of board games too

But what you are suggesting is tantamount to designing a board game that can play itself


No it isn't. The game in EVE is ship fits. Trading. Deciding where to go next. Setting prices. Deciding what BPs to buy and when to manufacture, and when to put them on the market. Etc. Decisions. Travel is NOT what EVE is about. Are people really saying it is? That would be ridiculous.
Tippia
Sunshine and Lollipops
#88 - 2013-11-29 18:39:15 UTC  |  Edited by: Tippia
Jythier Smith wrote:
You guys don't seem to understand where this is coming from so I'll give you the background.

I play a lot of board games.
…and thus you understand that a dice rolling app isn't the same thing as rolling dice. Blink

Quote:
I think putting stuff in like making me click a button every jump is just lazy design.
It doesn't make you do that. It's just beneficial to do under certain circumstances. It's another decision for you to make: do you want fast travel or do you want hands-off travel?

Quote:
Travel is NOT what EVE is about.
Sure it is. It's part of what keeps space vast. The fact that it takes you a long time to travel from one edge of the map to another, and that it takes even longer if you want the computer to do it for you, means that you pick your routes and areas of activity more carefully. Without the deliberate obstacle of travel, most of that space would serve no purpose and you might as well reduce the game to just a few key systems.
Jythier Smith
BGG Wolves
#89 - 2013-11-29 18:40:42 UTC
Also, picking targets, etc, PVP stuff I don't really know about. Again - not traveling. Do people really log into EVE and think, "Man, I'm going to travel around in my spaceship and it's going to be AWESOME." If so, there's no argument that can help them.
Tippia
Sunshine and Lollipops
#90 - 2013-11-29 18:43:01 UTC
Jythier Smith wrote:
Do people really log into EVE and think, "Man, I'm going to travel around in my spaceship and it's going to be AWESOME."
Wrong way around.
People log in and think “man, I'm going to travel around in my spaceship and it's going to be horrible…” so on second thoughts, they'll go for this content, close-by, rather than that other content all over at the other end of space.
Jythier Smith
BGG Wolves
#91 - 2013-11-29 18:43:26 UTC
Tippia wrote:
Jythier Smith wrote:
You guys don't seem to understand where this is coming from so I'll give you the background.

I play a lot of board games.
…and thus you understand that a dice rolling app isn't the same thing as rolling dice. Blink

Quote:
I think putting stuff in like making me click a button every jump is just lazy design.
It doesn't make you do that. It's just beneficial to do under certain circumstances. It's another decision for you to make: do you want fast travel or do you want hands-off travel?


True enough. But false decisions are also lazy design. It's always 'better' to not use it, unless you're actually doing something else while traveling.
Tippia
Sunshine and Lollipops
#92 - 2013-11-29 18:46:28 UTC
Jythier Smith wrote:
True enough. But false decisions are also lazy design. It's always 'better' to not use it
Not even close. It's sometimes better to use it, and sometime it is better not to, and it's up to you to decide which is which.

This is not a false decision. It's a decision that can keep you safe or can kill you, and it's not always the same choice that leads to the same outcome.
Jythier Smith
BGG Wolves
#93 - 2013-11-29 18:47:49 UTC
Tippia wrote:
Jythier Smith wrote:
Do people really log into EVE and think, "Man, I'm going to travel around in my spaceship and it's going to be AWESOME."
Wrong way around.
People log in and think “man, I'm going to travel around in my spaceship and it's going to be horrible…” so on second thoughts, they'll go for this content, close-by, rather than that other content all over at the other end of space.


Now we're getting somewhere.

So is this an important part of EVE worth keeping? If so then shouldn't we eliminate autopilot?
Jythier Smith
BGG Wolves
#94 - 2013-11-29 18:49:13 UTC
Hmm. I think I already know the answer to that question based on your last reply.

Anyway, this was a good conversation and I appreciate your knowledge of autopilot and how it can be better in some situations (knowledge I haven't acquired yet).

Thank you!
Tippia
Sunshine and Lollipops
#95 - 2013-11-29 18:50:42 UTC
Jythier Smith wrote:
So is this an important part of EVE worth keeping? If so then shouldn't we eliminate autopilot?

What? That doesn't make any sense. Ugh

That's the reason why it should stay in the game.

Jythier Smith
BGG Wolves
#96 - 2013-11-29 18:52:20 UTC
Tippia wrote:
Jythier Smith wrote:
True enough. But false decisions are also lazy design. It's always 'better' to not use it
Not even close. It's sometimes better to use it, and sometime it is better not to, and it's up to you to decide which is which.

This is not a false decision. It's a decision that can keep you safe or can kill you, and it's not always the same choice that leads to the same outcome.


No, this is the reason why it should stay in the game.
Ramona McCandless
Silent Vale
LinkNet
#97 - 2013-11-29 18:52:48 UTC
Jythier Smith wrote:


Now we're getting somewhere.

So is this an important part of EVE worth keeping? If so then shouldn't we eliminate autopilot?



No you just are missing why it works the way it does

As far as I was aware, it was simply an anti-botting mechanism that made you click to travel efficiently.

I cant say it really bothers me

But then, neither does a lot of stuff people complain about.


I guess Im just too easy going

Ill address that in my next lecture;

"Now You Are a 5 Star Armour Cane Pilot, What Next?"

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Tippia
Sunshine and Lollipops
#98 - 2013-11-29 18:56:02 UTC
Jythier Smith wrote:
No, this is the reason why it should stay in the game.

They're the same reason.
Arduemont
Rotten Legion
#99 - 2013-11-29 19:07:51 UTC
Where's the 'biomass' guy when you need him?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ebs Tarmin
BOVRIL bOREers Mining CO-OP
Goonswarm Federation
#100 - 2013-11-30 00:57:48 UTC
Ramona McCandless wrote:
[quote=Jythier Smith]

As far as I was aware, it was simply an anti-botting mechanism that made you click to travel efficiently.




-this makes sense. If true, why has it taken 97 replies for somebody to point this out?!