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New dev blog: ...And Papercuts Were Had By All

First post
Author
Tiger's Spirit
Templars of the Shadows
#381 - 2011-11-20 09:10:38 UTC
GSimon wrote:
Awesome job team papercuts!

One small question: will there be any Hot-key and/or Context menu (on the can) for the "LOOT ALL: button?

This is much nicer than "Select all and drag" method, but opening two dozen cans can slow down the client and therefore makes it harder to remain productive.

Keep up the good work!
- GSimon


LOOT ALL button=botspam for cheater scripters
Kingston Black
Federal Navy Academy
Gallente Federation
#382 - 2011-11-20 13:00:21 UTC
So...... umm.... ive read that dev blog twice now......


can we has you to works on eves full time naw please?


BEST EXPANSION EVER!
GSimon
The Scope
Gallente Federation
#383 - 2011-11-20 21:42:18 UTC
Tiger's Spirit wrote:
GSimon wrote:
Awesome job team papercuts!

One small question: will there be any Hot-key and/or Context menu (on the can) for the "LOOT ALL: button?

This is much nicer than "Select all and drag" method, but opening two dozen cans can slow down the client and therefore makes it harder to remain productive.

Keep up the good work!
- GSimon


LOOT ALL button=botspam for cheater scripters


LOL, I think that it's quite the opposite. Botters already automated the looting, this button would help the rest of us catch up!!

Vireck
Octopoda
#384 - 2011-11-20 22:04:15 UTC
This is a great bunch of feature upgrades. It's good to see the little usability things getting attention alongside shiny stuff in what is shaping up to be a fantastic expansion that gets back to basics and improves EVE.

On the looting front we still need a shortcut key to open container and another for loot all for less clickiness and more keypressiness.

As someone else once said, 'my carpal tunnel syndrome will thank you for it'

:)
Invictra Atreides
Toward the Terra
#385 - 2011-11-20 22:55:21 UTC
Liang Nuren wrote:
Jesus Christ man, that **** is ******* amazing. Much <3! (If you get the urge to work a bit more on the market window, please highlight my orders in a different color and let me edit my orders directly from there instead of having to go to wallet/my orders)!

-Liang

^^
||
||
THIS !!!!!!

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Daakar Vish Ashtadu
Trying Too Hard
#386 - 2011-11-21 02:47:55 UTC
ZOMG! I love these changes. Most of these things were serious pet peeves of mine!
Fon Win
Win-Star Corp
#387 - 2011-11-21 03:04:59 UTC  |  Edited by: Fon Win
Quote:
CCP Space Cadet.... I updated the Orbit & Keep-At-Range buttons to save their settings per ship-type.



Can I bear your child?

Crap...
Quote:
OH HAI. CCP Booster here. I made a button…. and uh, you can click it….and it LOOTS ALL THE THINGS!!!!


you'll have to wait 9 months.
Fon Win
Win-Star Corp
#388 - 2011-11-21 03:40:51 UTC
Vincent Athena wrote:
CCP, you most likely noticed the large amount of goodwill in this tread. The Team BFF efforts had the same reaction, fixing these little things had a big effect. But Team BFF seemed to get re-focued on bigger stuff, and the papercut fixes got lost, until now.

I think Team Papercuts needs to persist and be a permanent part of the CCP organization. Any Dev can sign up for a 3 week stint in it. They go in, do fixes that can be done in 3 weeks, then go back to their normal team. Make it say a three person team, one of which is replaced each week from the sign-up list. This way we get a continuous stream of these little fixes. After all, they seem to have the biggest impact to the player base.


This is a really good idea. Gives people an option to work on a pet project, or a pet peeve.
Orion Guardian
#389 - 2011-11-21 11:43:11 UTC
I love you guys
Matthew Barsrallah
Nerbles
#390 - 2011-11-21 11:57:28 UTC
great stuff, and before i get slammed with a forum re-direct....

please make a hot key shortcut to launch drones?

cant be that hard, the function call is already there in a menu, been asked for for years and understandably has always been a low priority.

CCP Booster
C C P
C C P Alliance
#391 - 2011-11-21 14:37:59 UTC
We are in bugfix-only mode for the moment, but definitely head over to the feature request thread and ask about this there.
The new small things request thread
There shouldn't be too much trouble adding either of those things I think. You would still need to approach the cans and be in loot range of course :-)

GSimon wrote:
Awesome job team papercuts!

One small question: will there be any Hot-key and/or Context menu (on the can) for the "LOOT ALL: button?

This is much nicer than "Select all and drag" method, but opening two dozen cans can slow down the client and therefore makes it harder to remain productive.

Keep up the good work!
- GSimon

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#392 - 2011-11-21 15:02:08 UTC
Matthew Barsrallah wrote:
great stuff, and before i get slammed with a forum re-direct....

please make a hot key shortcut to launch drones?

cant be that hard, the function call is already there in a menu, been asked for for years and understandably has always been a low priority.


funny thing is I came in here just now to ask this very same thing.

The problem is launching *which* drones.

Not a diplo. 

The above post was edited for spelling.

Dr Mercy
Imperial Academy
Amarr Empire
#393 - 2011-11-21 16:42:03 UTC
Team Papercuts: did you know that if you have a skill partially trained this isn't taken into account in the show info prerequisites tab? For long skills this could make a misleading difference. Evemon can work this out, so should the EVE client! :)

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

CCP Kepler
C C P
C C P Alliance
#394 - 2011-11-21 18:03:28 UTC
Dr Mercy wrote:
Team Papercuts: did you know that if you have a skill partially trained this isn't taken into account in the show info prerequisites tab? For long skills this could make a misleading difference. Evemon can work this out, so should the EVE client! :)

Yep. We're fixing it now.

Thanks for mentioning it.

Engineering Manager CCP NA

Midnight Hope
Pator Tech School
Minmatar Republic
#395 - 2011-11-21 18:31:28 UTC
Epic! Awesome job!

Since you guys have a day and a half free... can you take the vintage WW2 d-scanner we have and make us a new one?

Keep it up!
Lord Wickham
Pator Tech School
Minmatar Republic
#396 - 2011-11-21 19:31:25 UTC
i read this post a few days ago and just boarded my logi ship. pls pls pls allow grouping of rep modules and other similar stuff!!!!!

i dont see why its difficult to have the same system used for guns/turrets pretty please!
Michael Turate
Federal Navy Academy
Gallente Federation
#397 - 2011-11-21 20:36:29 UTC
I think you've cherry picked some of the most significant 'nasties' there and blatted them good and proper. Very strong work, I hope we get you guys helping out again!
Alan Greenspan
Open Market
#398 - 2011-11-21 21:37:57 UTC
Quote:
Hey all. I’m CCP Soulblighter...

*snip*

And finally, one of my pet peeves for years now has been that missile launchers don’t show their range when you mouse over them when using the tactical overlay, so I’ve gone ahead and fixed that for you too. And while I was at it, I did some extra credit and made it so bomb launchers show the explosion radius centered where the bomb is going to land ~30km in front of your ship.


First of all, the fact that any of these small things problems that have persisted in the game are being fixed at all is wonderful despite being overdue in some cases. I hope that CCP keeps this up.

Now for the point of my quotation above, will the missile launcher ranges shown take into account the direction of travel of the ship launching the missiles? Because if the ship is stationary, then you end up with a perfect sphere (like the gun overlays), however for the missiles if your ship happens to be traveling at 1km/s in a straight line, then the actual range at which the missile can still hit a target is shorter in front of the ship and longer behind creating a kind of odd shaped egg. I don't expect this to take into account the subsequent movements of the targeted ship as that also has some effects, but are unpredictable. I had always thought that this was the root reason for why the missile launchers never showed thier ranges on the overlays, because they could become very misleading if you do a simple 'time of flight' times 'speed of flight' calculation without taking into account the speed of the ship launching the missile and the direction the missile is traveling to that ship.
Groen Burleigh
Republic Military School
Minmatar Republic
#399 - 2011-11-22 07:40:09 UTC
Wow, a bunch of really neat improvements. Love your work!
drdxie
#400 - 2011-11-22 09:24:52 UTC
ALL good stuff. It would be nice to be able to see the damage dealt and damage received not ontop of each other, maybe split them one below the other. And BM's in the overview :).

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277