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Better Weapon Rigs, Just a thought.

Author
Daniela Montana
Center for Advanced Studies
Gallente Federation
#1 - 2013-11-29 03:59:26 UTC  |  Edited by: Daniela Montana
Hello all, first time posting... I apologize in advance if something like this was already discussed.

What if we were allowed to rig our weapons to deal a % of a different damage type?

For example:

"Large Energy Weapon Damage Array"

Converts 25% of EM damage to Kinetic Damage.

Edit: So if you did 1,000 EM damage with your turret, this rig would take 25% of that damage and convert it to KIN
so now you would do: 750 EM / 250 KIN (Energy turrets also do thermal damage so think of that when you look at this.)

You could add a penalty for using the rig such as: More PG usage, Cap usage, More CPU... ETC.

It would certainly make things interesting, in PVP we're forced to tank in all damage types anyway so I doubt it will make much difference there, however, I believe this would be a nice thing to have in PVE.

Thanks for reading.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-11-29 05:23:00 UTC
Not too sure. It seems like a situational thing, which doesn't suit the design of rigs. It might be better as a module, kind of like hardeners.
Daniela Montana
Center for Advanced Studies
Gallente Federation
#3 - 2013-11-29 05:57:46 UTC  |  Edited by: Daniela Montana
Haha, I'm not too sure either but I think it would make a nice addition to our arsenal be it module, rig, whatever!

Thanks for the comment.

Edit: Oh yeah! Also... I think CCP should be left in charge of balancing - I'm just sort of throwing the idea out here... Like if 25% of the damage converted is too much or too little - I believe that's something that math should decide.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2013-11-29 06:05:43 UTC  |  Edited by: Riot Girl
Where would the extra damage come from? Would it take 25% of EM and 25% of TH and convert the sum into KIN? I think it's an interesting idea, which could add a new dynamic to the game and the trade-off for the damage bonus is fair (sacrificing rigs and damage mods). I quite like the idea but I can't really judge how much of an impact on the meta game it would have. It might break everything.
Daniela Montana
Center for Advanced Studies
Gallente Federation
#5 - 2013-11-29 06:09:15 UTC  |  Edited by: Daniela Montana
EXACTLY! It would take 25% of the EXISTING damage from EM and convert it to KIN.
Lol well as far as breaking the game I don't know!
Praxis Ginimic
The Scope
Gallente Federation
#6 - 2013-11-29 08:16:06 UTC
It would be pretty awesome for pvp. Imagine shooting lasers at an armor boat. You waste it's shield then turn on the mood that kicks your damage type into explosive and start coming through that hole.
Kagura Nikon
Native Freshfood
Minmatar Republic
#7 - 2013-11-29 09:33:14 UTC
I think the solution to weapon rigs is remember they are supposed to be extreme specialization of a shipo.

THerefore their bonus shoudl be reduced.. (yes reduced.. but wait).. reduced to about HALF their current values but they should NOT be stack nerfed against modules.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tul Breetai
Impromptu Asset Requisition
#8 - 2013-11-29 11:06:19 UTC
But... lasers...

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2013-11-29 11:09:57 UTC
Tul Breetai
Impromptu Asset Requisition
#10 - 2013-11-29 13:15:20 UTC

You linked an article to lasers deflecting each other. It has nothing to do with kinetic energy.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

elitatwo
Zansha Expansion
#11 - 2013-11-29 14:01:13 UTC
Daniela Montana wrote:
Hello all, first time posting... I apologize in advance if something like this was already discussed.

What if we were allowed to rig our weapons to deal a % of a different damage type?

For example:

"Large Energy Weapon Damage Array"

Converts 25% of EM damage to Kinetic Damage.

Edit: So if you did 1,000 EM damage with your turret, this rig would take 25% of that damage and convert it to KIN
so now you would do: 750 EM / 250 KIN (Energy turrets also do thermal damage so think of that when you look at this.)

You could add a penalty for using the rig such as: More PG usage, Cap usage, More CPU... ETC.

It would certainly make things interesting, in PVP we're forced to tank in all damage types anyway so I doubt it will make much difference there, however, I believe this would be a nice thing to have in PVE.

Thanks for reading.


What about loading Caldari drones in an Omen?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Riot Girl
You'll Cowards Don't Even Smoke Crack
#12 - 2013-11-29 14:22:15 UTC
Tul Breetai wrote:

You linked an article to lasers deflecting each other. It has nothing to do with kinetic energy.

It's about turning lasers into lightsabers so there's probably something to do with kinetic energy idk.
Daniela Montana
Center for Advanced Studies
Gallente Federation
#13 - 2013-11-29 16:57:48 UTC  |  Edited by: Daniela Montana
@elitatwo

Like I said, balance would be determined by math, stacking caldari drones for kinetic dmg on an omen a long with a rig like this would definitely give you the versatility you seek on the field. However, Caldari Drones a lone would not give you the punch you would get from your ship with rigs or module like this. I would think since most of your damage will be EM/THERM.

(You would definitely want to balance both without nerfing drones!)


You know the more I think about having an option like this the more I like it... simply because it's giving even newer players an option to deal damage of a different type without having to specialize too much into a different ship or being forced to fly a drake for example.

I sincerely think this could be "nerfed" enough so that it's not too OP... like a friend said earlier what if you rigged a nightmare for explosive damage? In his opinion it would be devastating but im my eyes not anymore OP than say a Machariel with 1400's.
Since this is only breaking down a % of your damage and converting it into another.

IMHO... Only rats would hate this module... LOL :)

Would require testing!

Thanks for comments, cheers & happy holidays.

EDIT: It would mostly benefit Amarr/Gallente players anyway since Caldari and Minmatar already have this option.
Fia Magrath
The Clown Inquisition
#14 - 2013-11-29 18:27:32 UTC
Tul Breetai wrote:

You linked an article to lasers deflecting each other. It has nothing to do with kinetic energy.


I'm certain there is at least someone out there that has hit his head on something while blinded by a light of some sort - proof of concept!
kurage87
EVE University
Ivy League
#15 - 2013-11-29 18:34:02 UTC
Borrow from the game that borrowed from EVE? Borrowception?

I mean Star Conflict.
thunderstruck16
systems.failure
#16 - 2013-11-29 18:43:04 UTC
i like the idea but why stop at the guns, i mean drones are stuck to 1 damage type so could put in something for them as well.
Daniela Montana
Center for Advanced Studies
Gallente Federation
#17 - 2013-11-29 18:54:15 UTC
@ thunderstruck16

See that's why i mentioned rigs before because you could easily adapt this idea to multiple weapon systems. I totally agree about the drones.

Cheers!