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Grim Realities of EvE: Microtransactions and the future of EvE.

Author
Cygnet Lythanea
World Welfare Works Association
#221 - 2013-11-28 17:03:18 UTC
PR0JECT 2501 wrote:

Eve already has a well established money-for-content system via the proxy of Plex and Aurum. There is no need to make things exclusively available via some kind of direct payment, this would only devalue the proxy of Plex and Aurum.

Seems the OP just doesn't understand the question, in that there isn't one?


No one has suggested microtransactions as a means to directly buy anything other than plex and aurum. The suggestion was that CCP would increase incentives to buy those things.

Serdar Tyrnx wrote:

hahaha, you must be a foolish PhD if you think thats going to happen.


Sadly, you're most likely right, based on this thread. They're going to wait till things go wrong, act surprised and throw a screaming fit.

GreenSeed wrote:
*snip*


http://itlaw.wikia.com/wiki/Real_Money_Transactions
"Definition: In the context of massively multiplayer online games (MMO), Real Money Transactions (RMT) are transactions of real-world currency (such as U.S. dollars) for in-game currency or goods. "

Yes

http://notadiary.typepad.com/mysticworlds/2009/02/real-money-transactions-rmt-the-cost-of-convenience.html

Yes

http://massively.joystiq.com/tag/real-money-transactions/

Yes


Xavier Higdon
Science and Trade Institute
Caldari State
#222 - 2013-11-28 17:11:42 UTC
You have twice argued that regardless of what CCP employees have stated, microtransactions are coming and they will become a major part of EvE Online. When presented with an employee stating otherwise you have argued that they are lying. You have then gone on to argue that microtransactions are still going to be an integral aspect of EvE Online. You have also stated how people will react to said microtransactions(saying that there will be no anger, that people will just accept it, and that everybody will continue on as though nothing had changed). So how are you not attempting to speak for these entities? You've attempted to say you know CCP's plans better than their marketing director and that you know how players will respond better than the players that have responded to you in this thread. You're arguing an opinion and whenever someone disagrees with your opinion you claim their opinion is baseless whereas yours is fact. You seem to like the idea of microtransactions. I do not know why, but they are appealing to you. That view is something that is not shared by the majority of EvE players, though you continue to deny this. You have even gone so far as to declare all opinions, besides your own, espoused on these forums as those of a vocal minority and therefore meaningless.

As to your arguments about how PLEX so greatly impacts New Eden, would you please provide a citation for stating an alliance paid for wars with PLEX? A single Titan can cost upwards of 80 Billion ISK when fully fit. That's about 40 PLEX, or over $500 in cash. The loss of a single Titan will set some people back an entire week's pay, so I don't imagine many people are funding them through their real life wallet. Smaller ships, such as carriers, can cost 2 PLEX(or $34.99); Dreadnaughts can cost 6 PLEX(or $104.99); and some battleships can cost upwards of a single PLEX(or roughly $17). Perhaps they were able to amass enough cash to buy a Titan, but to be able to fund a war can cost 10s of thousands of dollars and I doubt anyone is willing to pay that for things that will be destroyed. Furthermore, you are attempting to debase PLEX into a microtransaction. In it's base form it is just that, but it is not akin to microtransactions such as those you love in World of Warplane/Tanks/Trains and Automobiles. You are basically arguing that as money is printed on a form of paper, all paper should be considered money. A child's history essay is not a legal form of currency, and no matter how many times you argue that it is all just paper this will not change.PLEX is not, and never has been a response to microtransactions. It is, and always has been, a response to illicit RMT. It is a market commodity designed to move an out of game resource that is more integral to EvE than any in game resource(a subscription) from one player to another. In exchange for this, the receiving player may choose to buy said commodity. At no point does it create anything, instead acting as only a transfer of resources. These resources are useless unless the receiving player has the skills to use them. I can buy as many Titans as I want with PLEX, it will not grant me the ability to take nor hold Sovereignty and it won't even grant me the ability to fly them.

You then go on to argue about how I have to spend ISK in game to obtain assets. Which is an obvious thing to anyone that has played EvE. You, however, seem to be arguing that the only way for me to reliably attain said ISK is through the sale of PLEX. This is not the case. I am able to make plenty of ISK through in-game activities, none of which require me buying or selling a single PLEX. Of course I have bought ships, paid for with ISK not gained through the sale of PLEX. I have also bought the skill books needed to train the skills to fly them, again paid for with ISK not gained through the sale of PLEX. I own BPOs, bought from both NPC Corporations and other players, paid for with ISK not gained through the sale of PLEX. Those BPOs do not make anything spawn in game that was not there, rather they take raw materials mined from asteroids by myself or another player, refined at a station by myself or another player into minerals, which are then manufactured into the requisite ship and/or parts needed to build a ship by myself or another player, and finally that ship is sold and bought on the market by myself or another player. Some ships require materials gained the PI, which is performed by myself or another player, where we extract and refine resources into higher tier resources that are then used to manufacture parts for higher tier ships. Those ships, manufactured by myself or another player, are bought and sold on the market by myself and another player. Now if I buy a PLEX with my credit card and sell it on the market, I am selling a commodity that is transformed into a utility(a month's subscription, dual or triple character training, character transfer or some avatar vanity item) but that cannot be transformed into anything else. The effect on gameplay is that the purchasing player can train a character for a month(at the same speed as me), fund their account for another month, transfer another character(again trained at the same speed as me) to or from their account or buy some clothes which will have no impact on gameplay. The only gameplay effected in this case is that of the selling character(who gets some ISK which was earned through in game actions), and the purchasing character(who gets to keep playing). Outside of them, the gameplay is unaffected. Now, should we switch to your beloved World of Planes, Trains and Automobiles form of microtransactions, every single one would impact the gameplay of every player as the ISK would be generated from the ether. This is unacceptable to the core players of EvE Online. Are we done now? Let me guess, you'll ignore everything except what you want to selectively quote, and you'll try to seem intelligent by doing so.
PR0JECT 2501
Section Nine
#223 - 2013-11-28 17:12:49 UTC
Cygnet Lythanea wrote:
PR0JECT 2501 wrote:

Eve already has a well established money-for-content system via the proxy of Plex and Aurum. There is no need to make things exclusively available via some kind of direct payment, this would only devalue the proxy of Plex and Aurum.

Seems the OP just doesn't understand the question, in that there isn't one?


No one has suggested microtransactions as a means to directly buy anything other than plex and aurum. The suggestion was that CCP would increase incentives to buy those things.


The point is all these things can be still purchased with ISK via Plex and Aurum, and therefore such 'things' are not exclusive, or an issue
Jonah Gravenstein
Machiavellian Space Bastards
#224 - 2013-11-28 17:35:39 UTC  |  Edited by: Jonah Gravenstein
Cygnet Lythanea wrote:

http://itlaw.wikia.com/wiki/Real_Money_Transactions
"Definition: In the context of massively multiplayer online games (MMO), Real Money Transactions (RMT) are transactions of real-world currency (such as U.S. dollars) for in-game currency or goods. "

http://notadiary.typepad.com/mysticworlds/2009/02/real-money-transactions-rmt-the-cost-of-convenience.html

http://massively.joystiq.com/tag/real-money-transactions/
While those are the commonly accepted definitions of RMT, they are not what CCP, and the majority of people posting in this thread, deem to be RMT when used in relation to the Eve universe. CCP state RMT to be the buying or selling of any ingame assets, including currency, ships and characters outside of the official channels that are provided by CCP and their partners, ergo PLEX when purchased through official channels is not RMT, because CCP don't consider it to be.

When using the term in reference to Eve it'd probably be better to use the specific definition that CCP uses rather than the general definition. It's their game, and their definition of RMT and the rules applying to it in their intellectual property are what matters. CCP's definition of RMT, the only one of any import for this topic, is the one that the your detractors, including myself, appear to be using.

edits in italics

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jythier Smith
BGG Wolves
#225 - 2013-11-28 17:39:13 UTC
Jonah Gravenstein wrote:
Cygnet Lythanea wrote:

http://itlaw.wikia.com/wiki/Real_Money_Transactions
"Definition: In the context of massively multiplayer online games (MMO), Real Money Transactions (RMT) are transactions of real-world currency (such as U.S. dollars) for in-game currency or goods. "

http://notadiary.typepad.com/mysticworlds/2009/02/real-money-transactions-rmt-the-cost-of-convenience.html

http://massively.joystiq.com/tag/real-money-transactions/
While those are the commonly accepted definitions of RMT, they are not what CCP, and the majority of people posting in this thread, deem to be RMT when used in relation to the Eve universe. CCP state RMT to be the buying or selling of any ingame assets, including currency, ships and characters outside of the official channels that are provided by CCP and their partners.

When using the term in reference to Eve it'd probably be better to use the specific definition that CCP uses rather than the general definition.


Posting in this thread, it's probably better to use the specific definition that the OP laid out.
Cygnet Lythanea
World Welfare Works Association
#226 - 2013-11-28 18:07:55 UTC  |  Edited by: Cygnet Lythanea
Xavier Higdon wrote:
You have twice argued that regardless of what CCP employees have stated, microtransactions are coming and they will become a major part of EvE Online. When presented with an employee stating otherwise you have argued that they are lying.


Because that employee's job is literally to tell you what you want to hear and do PR damage control. The actual content of his statement didn't actually promise a thing.

Xavier Higdon wrote:
Furthermore, you are attempting to debase PLEX into a microtransaction. In it's base form it is just that, but it is not akin to microtransactions such as those you love in World of Warplane/Tanks/Trains and Automobiles.


So some pigs are more equal than others huh?

Xavier Higdon wrote:
At no point does it create anything, instead acting as only a transfer of resources. These resources are useless unless the receiving player has the skills to use them. I can buy as many Titans as I want with PLEX, it will not grant me the ability to take nor hold Sovereignty and it won't even grant me the ability to fly them.


And having the skills and no resources and those things are equally useless. You're basically arguing that the transfer of resources has no impact on the game.


Xavier Higdon wrote:

I am able to make plenty of ISK through in-game activities, none of which require me buying or selling a single PLEX. Of course I have bought ships, paid for with ISK not gained through the sale of PLEX. I have also bought the skill books needed to train the skills to fly them, again paid for with ISK not gained through the sale of PLEX. I own BPOs, bought from both NPC Corporations and other players, paid for with ISK not gained through the sale of PLEX

The only gameplay effected in this case is that of the selling character(who gets some ISK which was earned through in game actions), and the purchasing character(who gets to keep playing).



and yet somehow you seem to be failing to grasp that isk has value, and impacts the game.

Stop and think for a moment, if you will. All those things you mention take time. All of them. Plex does not. How is that not an advantage?

Without spending real world money this transaction would not have taken place. Character A, the seller, would not have had anything to sell, and would have to have made his is the slow way, like character B. While the isk itself is made through in game actions, the point was that it's not the seller's in game actions. The seller is in fact, only making one in game action, to place the plex on the market and sell it, for isk. Now the seller has said isk, without having had to do any in game work at all to receive it. This is called a short cut. Character A has just purchased advantage, as he does not have to spend time working to earn his isk in game, like everyone who doesn't buy plex.

Further, I'll just point this out: By that logic, how is that different, per se, from gold farmers, who do in game work to make isk, and then sell it for RMT? Because the only one I see is that one is CCP sanctioned and one is not.

Xavier Higdon wrote:

Outside of them, the gameplay is unaffected. Now, should we switch to your beloved World of Planes, Trains and Automobiles form of microtransactions, every single one would impact the gameplay of every player as the ISK would be generated from the ether.


As anyone who's ever actually played a WG game knows, actually isk would not be, it'd be generated from playing the game. Gold only has uses in marginally accelerating the rate at which you acquire Xp and credits through in game activities, an alternative to credits on certain consumables, and for the purchase of certain vanity vehicles. While you can purchase credits from the shop, the exchange rate is horrific, and one is much better off earning them. As far as the vanity vehicles go, most of them do not provide any real advantage. The ones that have in the past have generally been nerfed, removed from the shop, or both.

As far as your prediction about me only quoting parts of your post, it's sort of self fulfilling because you reached the character limit.
Tippia
Sunshine and Lollipops
#227 - 2013-11-28 18:35:36 UTC
Cygnet Lythanea wrote:
Because that employee's job is literally to tell you what you want to hear and do PR damage control.
No, it really isn't. So we'll add marketing to the list of things you don't know anything about alongside business models.

Quote:
Stop and think for a moment, if you will. All those things you mention take time. All of them. Plex does not. How is that not an advantage?
You realise that PLEX is time, right? You are trading your time for someone else's. What they have spent time to acquire is paid for by handing them the time itself.

Quote:
Without spending real world money this transaction would not have taken place.
Only in the sense that nothing exists in the game without people spending money to get the time required to produce the goods in the transaction. PLEX is not really a factor there. Instead of spending the time yourself, you give others time and ask them to spend it for you, giving back a (small) part of what that time is worth.

Quote:
No, I'm stating facts about those, and a prediction based on past behavior and what we can see of CCP's corporate culture. The prediction is, again, my opinion, and you can feel free to refute it, if you like, but please do so with facts and sticking to the context of this thread.
“We”? No. You can see it, but that's the entire problem: you refuse to actually provide any support for your vision and you dismiss any proof to the contrary out of hand — especially proof of their current behaviour and corporate culture.

It's fine that you have an opinion. What's not so fine is when you try to present it as fact and then use these “facts” to demand that people answer a completely hypothetical question based on nothing but this non-fact. It's also not fine that you get very aggressive when the point is brought up that maybe your hypothetical is unfounded or baseless…
samualvimes
Brothers At Arms
#228 - 2013-11-28 19:10:26 UTC
I think OP you are a little confused as to the answers in this thread.

You say no one is answering or confusing but really most people are saying:

Yes microtransactions are fine through the PLEX/AUR model AS LONG AS those things do not give an advantage that (listen closely) could not have been gained through in game means.

Things that are OK therefore boil down to cosmetic things ship skins and the like. Anything like a different ship or gold ammo are a no. The reason people are advocating that is that the vast majority of games with microtransactions have a Pay to win mentality that doesn't fit with the EvE mentality which is you fight for what you keep.

Anyone got anything else to add?

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Cygnet Lythanea
World Welfare Works Association
#229 - 2013-11-28 19:18:42 UTC
So marketing's job is NOT about image and spin? And yet you claim that *I* don't know anything about it?


Plex and isk are both time. This is true. However, it's also a flimsy justification. You are buying game time and selling it. Sure. No arguments there. But the point is that You are paying real world money for an in game item. This item has a monetary value both in game and outside it. Selling it gives you an in game advantage that you would not have otherwise had.

Again, how is that not buying advantage? How does that not effect the game? How does illicit RMT effect it but Plex does not, as both are paying for time?

As far as CCP corporate culture and fact: Tippia, you've made assertions in this thread that they have said things that they have not, in fact said. They spent a great deal of time, in fact, beating around the bush. If they had no intent of ever doing that ever, they would be able to come out and say 'No, we will never do that'. They have not, in fact, said anything of the sort. Which is smart because it keeps people from litigating if they eventually do.

The fact that they have made a lot of non statements suggests they do, in fact, have some sort of MT plan. The fact they hired a guy known for his MT plans away from a competitor also suggests it. While these are opinions, they're opinions based on supporting facts.

As far as evidence of their current behavior, I'd say that events with somer suggest that I am not in fact, far off the mark in my assessment. Or do you think that fiasco does not show a repeated staggering disregard for the players?

So, taken with the admission that they are altering the NeX, I'd say that my opinion that they're going to expand on existing MT in game is probably well founded.
samualvimes
Brothers At Arms
#230 - 2013-11-28 19:26:43 UTC
Cygnet Lythanea wrote:
So marketing's job is NOT about image and spin? And yet you claim that *I* don't know anything about it?


Plex and isk are both time. This is true. However, it's also a flimsy justification. You are buying game time and selling it. Sure. No arguments there. But the point is that You are paying real world money for an in game item. This item has a monetary value both in game and outside it. Selling it gives you an in game advantage that you would not have otherwise had.

Again, how is that not buying advantage? How does that not effect the game? How does illicit RMT effect it but Plex does not, as both are paying for time?

As far as CCP corporate culture and fact: Tippia, you've made assertions in this thread that they have said things that they have not, in fact said. They spent a great deal of time, in fact, beating around the bush. If they had no intent of ever doing that ever, they would be able to come out and say 'No, we will never do that'. They have not, in fact, said anything of the sort. Which is smart because it keeps people from litigating if they eventually do.

The fact that they have made a lot of non statements suggests they do, in fact, have some sort of MT plan. The fact they hired a guy known for his MT plans away from a competitor also suggests it. While these are opinions, they're opinions based on supporting facts.

As far as evidence of their current behavior, I'd say that events with somer suggest that I am not in fact, far off the mark in my assessment. Or do you think that fiasco does not show a repeated staggering disregard for the players?

So, taken with the admission that they are altering the NeX, I'd say that my opinion that they're going to expand on existing MT in game is probably well founded.


I would argue that that means that they are altering the NeX. I don't think you can really draw any conclusions further than that.

Most likely it's just filling it out and not making it a list so therefore easier to use. Possibly add in other cosmetics but I don't see what their benefit of doing anything more than that is.

If you've never tried PvP in EvE it's quite possible you've missed out on one of the greatest rushes available in modern gaming.

Cygnet Lythanea
World Welfare Works Association
#231 - 2013-11-28 20:15:58 UTC
samualvimes wrote:

Most likely it's just filling it out and not making it a list so therefore easier to use. Possibly add in other cosmetics but I don't see what their benefit of doing anything more than that is.


I don't think they would have brought it up in the context if they were just giving it a new UI. We know they're adding items. They've said as much Re some of the sleeve tattoos.


samualvimes wrote:
I think OP you are a little confused as to the answers in this thread.

You say no one is answering or confusing but really most people are saying:

Yes microtransactions are fine through the PLEX/AUR model AS LONG AS those things do not give an advantage that (listen closely) could not have been gained through in game means.

Things that are OK therefore boil down to cosmetic things ship skins and the like. Anything like a different ship or gold ammo are a no. The reason people are advocating that is that the vast majority of games with microtransactions have a Pay to win mentality that doesn't fit with the EvE mentality which is you fight for what you keep.

Anyone got anything else to add?



There are all sorts of ways to encourage people to purchase plex/aurum than what a lot of them seem to think. WiS will eventually happen, they put too much time and money into it to just drop it entirely. Personally I think that we'll see corp offices and in station attractions like in game gambling. Actual in station stores seem to be a mixed response when it was suggested in the past.

One of the things I might point to is that there area lots of possible vanity items beyond just ship skins and popping some avatar tags. One of the things I was hoping this thread would do was discuss those possibilities.

One other idea I considered and wanted to get some feel back on was the idea of Aurum for LP at a 1:1 ratio. It couldn't actually replace LP (even basic items would be far too expensive), but would allow 'gold rounds' that can be acquired through normal play more cheaply that via aurum. One of that doesn't seem to occur to many of the posters is that P2W is actually heavily penalized in most games that get accused of it. WoT for example has had exactly 2 tanks that were premium and were not actually weaker than the tanks you get at the same tier by earning them. (Type 59 and the 'mini maus') Both were puled from the store and nerfed hard once it became apparent. Premium consumables are available either via gold or credits.
Ptraci
3 R Corporation
#232 - 2013-11-28 20:25:57 UTC
Why do unpopular microtransactions when releasing a "collectors edition" box with a bit of bling in it is very well received and ordered by the playerbase? Call it a macro-transaction? Microtransactions are so last decade.
Frostys Virpio
State War Academy
Caldari State
#233 - 2013-11-28 20:26:28 UTC
Why isn't this thread closed for rumor mongering?
Cygnet Lythanea
World Welfare Works Association
#234 - 2013-11-28 20:44:43 UTC
Frostys Virpio wrote:
Why isn't this thread closed for rumor mongering?



Because that's not the point of it? Almost all the 'rumor mongering' that has gone on is almost completely OT.
Tippia
Sunshine and Lollipops
#235 - 2013-11-28 20:47:56 UTC
Cygnet Lythanea wrote:
So marketing's job is NOT about image and spin?
It is their job to find an audience for the product. This entails being intimately familiar with the business model and the product that is to be sold, or they won't be able to sell it.

You are rejecting claims about the product from the person who must know the details intimately, or he can't function.

Quote:
Plex and isk are both time. This is true. However, it's also a flimsy justification.
No, it's not. It is, in fact, the fundamental reason why PLEX works in the game: because all you're doing is exchanging time. It is entirely economy and ecology-neutral. Nothing is being added or taken away or skipped or modified. Everything works just as normal, only you disassociate the time spending from the outcome of that expenditure.

Quote:
But the point is that You are paying real world money for an in game item.
You're spending money on time. The whole point of having time in the game is that it lets you create assets (and fun, but that's much harder to trade). So no, the point is that you're paying real world money get access to the same things time always brings in the game. The time has to be spent, or those things can not be had. As a result, you can never really buy an advantage: what you get is what was there all along.

Quote:
As far as CCP corporate culture and fact: Tippia, you've made assertions in this thread that they have said things that they have not, in fact said. They spent a great deal of time, in fact, beating around the bush. If they had no intent of ever doing that ever, they would be able to come out and say 'No, we will never do that'. They have not, in fact, said anything of the sort. Which is smart because it keeps people from litigating if they eventually do.
…except that they did say that, and when they tried it anyway, they lost their customers and were rudely reminded of what they said. So they went back to doing and saying what they had done before.

Since then, they haven't done anything to suggest a relapse. Until you can provide any kind of evidence that they have, then yes, your OP is nothing but unfounded rumour mongering.

Quote:
As far as evidence of their current behavior, I'd say that events with somer suggest that I am not in fact, far off the mark in my assessment.
You mean the thing that had nothing to do with RMT or MT, and which, if anything, ended up closing an accidental RMT backdoor that someone had figured out? Ok, let's take that as evidence of their current behaviour. It is fairly obvious that RMT is not something they're particularly fond of or a route they want to take.
Jonah Gravenstein
Machiavellian Space Bastards
#236 - 2013-11-28 20:53:39 UTC  |  Edited by: Jonah Gravenstein
Cygnet Lythanea wrote:

There are all sorts of ways to encourage people to purchase plex/aurum than what a lot of them seem to think. WiS will eventually happen, they put too much time and money into it to just drop it entirely. Personally I think that we'll see corp offices and in station attractions like in game gambling. Actual in station stores seem to be a mixed response when it was suggested in the past.

One of the things I might point to is that there area lots of possible vanity items beyond just ship skins and popping some avatar tags. One of the things I was hoping this thread would do was discuss those possibilities.

One other idea I considered and wanted to get some feel back on was the idea of Aurum for LP at a 1:1 ratio. It couldn't actually replace LP (even basic items would be far too expensive), but would allow 'gold rounds' that can be acquired through normal play more cheaply that via aurum. One of that doesn't seem to occur to many of the posters is that P2W is actually heavily penalized in most games that get accused of it. WoT for example has had exactly 2 tanks that were premium and were not actually weaker than the tanks you get at the same tier by earning them. (Type 59 and the 'mini maus') Both were puled from the store and nerfed hard once it became apparent. Premium consumables are available either via gold or credits.
TBH I don't think anyone really cares about the NEX store as long as it remains strictly for cosmetic items, they'll either buy them, or they won't. The moment CCP start introducing non cosmetic items through it is the moment that people will start caring about it, and kicking off.

Ship skins, tattoos, robotic limbs etc have no effect on actual gameplay, are cosmetic, and as such are fine. IMHO selling Aurum for SP/LP, selling ships, modules, ammo etc through the NEX store, or any other method, would be a major cause for concern, would not be acceptable to a majority of players and is likely to initiate a repeat of the summer of rage, and all that came with it.

I think the major problem with this thread in general is that your definition of RMT differs from pretty much everybody elses, including CCPs, it's caused quite a bit of misunderstanding and confusion.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Cygnet Lythanea
World Welfare Works Association
#237 - 2013-11-28 22:07:35 UTC  |  Edited by: Cygnet Lythanea
Jonah Gravenstein wrote:
TBH I don't think anyone really cares about the NEX store as long as it remains strictly for cosmetic items, they'll either buy them, or they won't. The moment CCP start introducing non cosmetic items through it is the moment that people will start caring about it, and kicking off.

Ship skins, tattoos, robotic limbs etc have no effect on actual gameplay, are cosmetic, and as such are fine. IMHO selling Aurum for SP/LP, selling ships, modules, ammo etc through the NEX store, or any other method, would be a major cause for concern, would not be acceptable to a majority of players and is likely to initiate a repeat of the summer of rage, and all that came with it.

I think the major problem with this thread in general is that your definition of RMT differs from pretty much everybody elses, including CCPs, it's caused quite a bit of misunderstanding and confusion.



Well, last first, it's because CCP and several posters definition seem to differ from the rest of the worlds definition.


Second, Selling SP for Aurum at a 1:1 rate would be hilarious to anyone who stops and thinks about it. Your talking about tens of thousands of dollars for one skill. LP is much the same way. Sure, you could, but no one in their right mind is going to do it for something with any value. An example: that would be more than $30k for a Stratios. To say that it would cost less to buy the plex and buy it for isk would be an understatement.

Far more concerning for me is what they're already doing with the ability to train multiple characters on the same account for plex. That's buying SP if there ever was. Can't do that with a one month sub.

I understand what you're saying, but I don't see it as the massive threat a lot of people seem to. One of the things that players seem to forget is that PvP isn't just something we do with ships in this game. Plex has long been, as one poster put it, 'creating isk out of the aether'" as far as market warfare goes. In the old days, I drive someone bankrupt, and they're busting rocks until they can get back up where they were. Now days they just pull out the credit card and magically are right back up again.

This hasn't actually stopped market warfare in the least, despite being, in it's way, the ultimate in 'premium' abilities, immunity to damage.

I don't see even non-vanity items as a problem, as long as it's penalized vs earning them in game.
Digits Kho
Pator Tech School
Minmatar Republic
#238 - 2013-11-28 22:43:49 UTC
Still waiting for my paint
Cygnet Lythanea
World Welfare Works Association
#239 - 2013-11-29 01:35:23 UTC
Digits Kho wrote:
Still waiting for my paint



....Now you're making me want to paint an Aeon hot pink with Hello Kitty on the side....