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The Need For Positive Gameplay Mechanics In Eve.

Author
Azure Rayl
Hedion University
Amarr Empire
#1 - 2013-11-28 08:20:09 UTC
In no way is eve a bad game, but certain mechanics have, in part, lead to very stale/negative gameplay. Now negative gameplay (scamming, ganking etc.) isn't a bad thing, but great games balance this with an equal oppositional force (positive gameplay). In my opinion this is where Eve is severely lacking.

In Eve there are very few of these positive gameplay mechanics that players can utilize, and those that do exist, such as bounties/killrights are essentially broken (e.g. 50 million isk activations on KR). To fix this, and to cater for a larger audience, CCP should start focusing on adding/fixing positive elements of the game.

For example I would create a joinable concord police corp/alliance. All killrights within eve (from negative gamplay) are sent to this corp (instead of the player) and added to a hitlist. These killrights could be freely activated by members of the corp/alliance. Upon the destruction of the target, Concord LP and sec status would also be awarded, in proportion to the isk value of target kill (to prevent abuse of the mechanic). This is just one suggestion I have, feel free to debate or add more positive gameplay solutions below :)
Maldiro Selkurk
Radiation Sickness
#2 - 2013-11-28 08:43:58 UTC
The problem here isn't that pos vs neg game balance hasn't been achieved but perhaps you just don't care for EVE's offerings?

Mining
Missioning
Exploration
Marketing
Industry
etc. etc...

I just don't see your point as valid.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Azure Rayl
Hedion University
Amarr Empire
#3 - 2013-11-28 08:52:09 UTC
Maldiro Selkurk wrote:
The problem here isn't that pos vs neg game balance hasn't been achieved but perhaps you just don't care for EVE's offerings?

Mining
Missioning
Exploration
Marketing
Industry
etc. etc...

I just don't see your point as valid.


in my opinion these are money making mechanics :P and are not afilliated with being good or bad.
Siern Scottsman
The Singularity Syndicate
#4 - 2013-11-28 09:01:25 UTC
Azure Rayl wrote:
Maldiro Selkurk wrote:
The problem here isn't that pos vs neg game balance hasn't been achieved but perhaps you just don't care for EVE's offerings?

Mining
Missioning
Exploration
Marketing
Industry
etc. etc...

I just don't see your point as valid.


in my opinion these are money making mechanics :P and are not afilliated with being good or bad.


So are scamming, ganking, etc.
Azure Rayl
Hedion University
Amarr Empire
#5 - 2013-11-28 09:10:25 UTC
Siern Scottsman wrote:
Azure Rayl wrote:
Maldiro Selkurk wrote:
The problem here isn't that pos vs neg game balance hasn't been achieved but perhaps you just don't care for EVE's offerings?

Mining
Missioning
Exploration
Marketing
Industry
etc. etc...

I just don't see your point as valid.


in my opinion these are money making mechanics :P and are not afilliated with being good or bad.


So are scamming, ganking, etc.


in a way yes, but they are also for griefing/lols.
Azure Rayl
Hedion University
Amarr Empire
#6 - 2013-11-28 09:21:16 UTC
The driving force behind scamming/ganking negatively impacts the victim, and therefore is a negative style of gameplay.
Radhe Amatin
Federal Navy Academy
Gallente Federation
#7 - 2013-11-28 10:34:46 UTC
Azure Rayl wrote:
The driving force behind scamming/ganking negatively impacts the victim, and therefore is a negative style of gameplay.


Any player with a half working neuron will not fall pray to scams.
Azure Rayl
Hedion University
Amarr Empire
#8 - 2013-11-28 11:02:27 UTC
Radhe Amatin wrote:
Azure Rayl wrote:
The driving force behind scamming/ganking negatively impacts the victim, and therefore is a negative style of gameplay.


Any player with a half working neuron will not fall pray to scams.


Please read the thread before posting pointless/random/offtopic posts :) All i said was that scamming/ganking is an example of negative themed gameplay. I have no doubt that it would take an idiot to fall for a scam :P
Roime
Mea Culpa.
Shadow Cartel
#9 - 2013-11-28 11:02:30 UTC
Azure Rayl wrote:
In no way is eve a bad game, but certain mechanics have, in part, lead to very stale/negative gameplay. Now negative gameplay (scamming, ganking etc.) isn't a bad thing, but great games balance this with an equal oppositional force (positive gameplay). In my opinion this is where Eve is severely lacking.

In Eve there are very few of these positive gameplay mechanics that players can utilize, and those that do exist, such as bounties/killrights are essentially broken (e.g. 50 million isk activations on KR). To fix this, and to cater for a larger audience, CCP should start focusing on adding/fixing positive elements of the game.

For example I would create a joinable concord police corp/alliance. All killrights within eve (from negative gamplay) are sent to this corp (instead of the player) and added to a hitlist. These killrights could be freely activated by members of the corp/alliance. Upon the destruction of the target, Concord LP and sec status would also be awarded, in proportion to the isk value of target kill (to prevent abuse of the mechanic). This is just one suggestion I have, feel free to debate or add more positive gameplay solutions below :)


You must be american

Bounties and trading the right to kill someone are in your opinion "positive gameplay"

get out

.

Azure Rayl
Hedion University
Amarr Empire
#10 - 2013-11-28 11:04:56 UTC
Roime wrote:
Azure Rayl wrote:
In no way is eve a bad game, but certain mechanics have, in part, lead to very stale/negative gameplay. Now negative gameplay (scamming, ganking etc.) isn't a bad thing, but great games balance this with an equal oppositional force (positive gameplay). In my opinion this is where Eve is severely lacking.

In Eve there are very few of these positive gameplay mechanics that players can utilize, and those that do exist, such as bounties/killrights are essentially broken (e.g. 50 million isk activations on KR). To fix this, and to cater for a larger audience, CCP should start focusing on adding/fixing positive elements of the game.

For example I would create a joinable concord police corp/alliance. All killrights within eve (from negative gamplay) are sent to this corp (instead of the player) and added to a hitlist. These killrights could be freely activated by members of the corp/alliance. Upon the destruction of the target, Concord LP and sec status would also be awarded, in proportion to the isk value of target kill (to prevent abuse of the mechanic). This is just one suggestion I have, feel free to debate or add more positive gameplay solutions below :)


You must be american

Bounties and trading the right to kill someone are in your opinion "positive gameplay"

get out



Its an opinion, nothing more, nothing less. i respect your viewpoint as well :)
Ralph King-Griffin
New Eden Tech Support
#11 - 2013-11-28 11:09:03 UTC
Roime wrote:
Azure Rayl wrote:
In no way is eve a bad game, but certain mechanics have, in part, lead to very stale/negative gameplay. Now negative gameplay (scamming, ganking etc.) isn't a bad thing, but great games balance this with an equal oppositional force (positive gameplay). In my opinion this is where Eve is severely lacking.

In Eve there are very few of these positive gameplay mechanics that players can utilize, and those that do exist, such as bounties/killrights are essentially broken (e.g. 50 million isk activations on KR). To fix this, and to cater for a larger audience, CCP should start focusing on adding/fixing positive elements of the game.

For example I would create a joinable concord police corp/alliance. All killrights within eve (from negative gamplay) are sent to this corp (instead of the player) and added to a hitlist. These killrights could be freely activated by members of the corp/alliance. Upon the destruction of the target, Concord LP and sec status would also be awarded, in proportion to the isk value of target kill (to prevent abuse of the mechanic). This is just one suggestion I have, feel free to debate or add more positive gameplay solutions below :)


You must be american

Bounties and trading the right to kill someone are in your opinion "positive gameplay"

get out


nailed it, dose industrialised Retribution sound anything other than american?
Ralph King-Griffin
New Eden Tech Support
#12 - 2013-11-28 11:13:28 UTC
the notion of positive-negative gameplay is completely anathema to the asymmetrical nature of eve.
Endovior
PFU Consortium
#13 - 2013-11-28 13:12:48 UTC
Azure Rayl wrote:
Upon the destruction of the target, Concord LP and sec status would also be awarded, in proportion to the isk value of target kill (to prevent abuse of the mechanic).


Now, where have I heard this before...

Oh, yeah; here.

Being able to turn kills into money is always an exploit. Never doubt that this mechanic would be used first and foremost by goons killing themselves to cash in their bounties.
Ralph King-Griffin
New Eden Tech Support
#14 - 2013-11-28 14:20:15 UTC
Endovior wrote:
Azure Rayl wrote:
Upon the destruction of the target, Concord LP and sec status would also be awarded, in proportion to the isk value of target kill (to prevent abuse of the mechanic).


Now, where have I heard this before...

Oh, yeah; here.

Being able to turn kills into money is always an exploit. Never doubt that this mechanic would be used first and foremost by goons killing themselves to cash in their bounties.

that made my morningBig smile
Zan Shiro
Doomheim
#15 - 2013-11-28 14:50:17 UTC
so I have 1 char be a bad player and get concord alliance after them and a good pilot in the concord alliance then kill them?

If the lp returns are there, this is what would happen. The beauty of this setup is I know exactly when to login the bad char so I get the kill. I would login the good char first, not see blue in local then login the bad char to pop him solo.


You would counter probably put in based on ship killed in and such. Which kills this idea. As based on all the whining of late of easy ganks in empire dessies are popular. So if legit gankers are sporting throwaway dessies...killing the legit ones would be waste of time if scaled to ship killed in.


How to make eve more liveable for a player. If you can't kill your ganker or scammer yourself....let the water run under the bridge. You got got, claim your killright in combat pvp setup or just move on. This is why I never saw the point to bounty. If I bountied avery cheap shot killer I met I could not counter myself I'd be broke. Can't take them...well then remember the name and be wary of them when in the area the next time.
SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#16 - 2013-11-28 15:01:49 UTC
Azure Rayl wrote:
Maldiro Selkurk wrote:
The problem here isn't that pos vs neg game balance hasn't been achieved but perhaps you just don't care for EVE's offerings?

Mining
Missioning
Exploration
Marketing
Industry
etc. etc...

I just don't see your point as valid.


in my opinion these are money making mechanics :P and are not afilliated with being good or bad.


In my opinion you should properly analyse the way you see EvE and put up full info on what you consider positive and negative and neutral and why you do so. After you've done this we can maybe discuss how EvE works, what you think should change and why.

This way it's just "I don't like... Idk, like ganking and stuff, because it's negative."