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EVE Online: Rubicon - Feedback

First post
Author
Rio Bravo
Deep Core Mining Inc.
Caldari State
#221 - 2013-11-25 13:32:15 UTC
Well done guys! I like it all, even the stuff I didn't think I would. Haven't seen the ghost sites yet, will probably wait to hear about them from an alliance member. The new deployables have changed how I operate all ready. Look forward to see how they change demographics all around. The ship changes were needed, and the new ships, modules, and features are well balanced. Saw my first Stratios yesterday at a gate.

CCP +1 b_O_d

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#222 - 2013-11-25 13:50:59 UTC
Nitrous Nine wrote:
Nitrous Nine wrote:
I just want to express my love for the new warp speed changes! Big smile

Catching ratters has never been easier! With warp speed rigs, and implants in my stiletto, I can catch a ratting battleship easily in an anom even if he starts aligning the second I enter system.

I proved this four times yesterday:
http://eve-kill.net/?a=kill_detail&kll_id=20543956
http://eve-kill.net/?a=kill_detail&kll_id=20544969
http://eve-kill.net/?a=kill_detail&kll_id=20551171
http://eve-kill.net/?a=kill_detail&kll_id=20551488

Thanks CCP! I love the warp & Interceptor changes!


After a few more days of hunting in my Stiletto, I found that my first post was not quite true. Although on the first day of the patch I caught every BS I warped to, I assumed that ment that with the warp speed changes I could catch them even if they started warping as soon as I entered system. However, over the last two days there have been several times when the BS was just leaving grid when my stiletto came out of warp, so my initial assertion that I could catch a BS even if they start warping the instant I enter system isn't true, but if even waiting a few seconds before waping could spell their death. Despite this it is true that with the warp speed changes catching ratters is much easier. Here are four more examples since patch to prove that point:
http://eve-kill.net/?a=kill_detail&kll_id=20578166
http://eve-kill.net/?a=kill_detail&kll_id=20577811
http://eve-kill.net/?a=kill_detail&kll_id=20566040
http://eve-kill.net/?a=kill_detail&kll_id=20565314

Like some other posters said, they are not fit for anti-tackle. I think that with Rubicon we'll see an evolution of more anti-tackle BS fits and natrual selection will weed out the ones that don't adapt.

- Nitrous


I keep several things in a mobile depot to make a getaway. Target breaker, Cloak, MJD, and Warp Stabs just to be sure. Haven't been set upon by a new interceptor yet, but I have options to make my escape I guess. Hope it's enough. The depots are a small degree of security. I deploy one beside me while ratting.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Dominous Nolen
The Graduates
The Initiative.
#223 - 2013-11-26 18:14:26 UTC  |  Edited by: Dominous Nolen
Vaju Enki wrote:
Xenial Jesse Taalo wrote:
Porucznik Borewicz wrote:
MWD soundeffect. Really CCP?...

The MWD soundeffect is louder then anything else in the game... CCP is at it again. You can't even hear Aura saying Warp Drive Active. Please CCP, get your sound levels straight before adding the samples to the game. And why, oh why, does it have to be a persistent, looped effect?! And what exactly was wrong with the subtle "Boooooosh!" soundeffect anyway? Sheeesh... Ugh


Of course it's not just the MWD that has me annoyed. They ruined the warp effect. Again, the listener now can't feel or imagine what the sounds are actually connected to. It used to be perfect, a nice soft "boom" and the listener could feel that they are now truly in warp. Nowadays... wtf is going on with warp? Am I falling down a toilet? Can't tell. It used to be perfect.

Stargate effect. Used to be boss. The listener used to understand precisely what every second of that sound meant.
Now it is a big confused slurp, just like the warp sound, with the odd "targetting" sound randomly sitting in there just being more distracting. And that is also obvious.

So yeah, it's not just that the new effect is bad, it's that they keep borking up things in really dumb, obvious ways.

Can we please have the AB, MWD, warp and stargate sounds all returned to pre-Inferno? They were all simply much better.


Fix MWD and AB sounds!


Please fix the MWD & AB sounds CCP! 3 patches now and not even an indication this is going to be addressed. Its so loud I can't hear comms in fleets half the time because It sounds like a friggin' F1 race

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Arthur Aihaken
CODE.d
#224 - 2013-11-26 22:31:06 UTC
Yes, the "Indy 500" at Jita undock is wearing thin...

I am currently away, traveling through time and will be returning last week.

Icarius
The Wings of Maak
#225 - 2013-11-26 23:31:52 UTC  |  Edited by: Icarius
I will not speak about the positives feedbacks, there are some, and some other people will be so happy to explain them better than me.

I am here to kick ass.

Here are the 3 most negative feebacks

Marauders

I was not well aware of your intentions about marauders. I was agree with the the idea of boosting their resistances and i trusted you . I my mind, bastion module should boost the effect of actives hardeners, repairers and booster for the
price of a short use of capacitor and of course no speed, no warp. Agree with electronic warfare boost too.

But here ... what do you have in your skull. We now have a module , it uses 0 capacitor, gives a 30% passive resist
to all damage type for the shield, the armor, even the hull , can be added (with a penalty ouf!!!) to a damage control
It s meaningless ... this is stupid ... even dreads don't have that.


the magic mobile depot

It s useless to repeat what Infinity Ziona said, I leave it to him to demonstrate the absurdity of the thing.
Effectively, we are not far to wonder if we will not soon have an white angel to get our stuff back
The everquest bag made me laugh ... yet it is quite lame.
We have told use to desactivate him if locked or attacked.


And now ... the warp speed.

I use bs, very often now, almost every day.
Listen ... i am ready to use a bs with a 0.5au/s speed if you want ... but fix the warp deceleration time when you are
visible on the grid . it was multiplied by 2 or more, it's not manageable for roaming and hit and run tactics.

I will give your an example
I my tfi i have a 17s align time.
When i am exiting from warp, it takes 10s to decelerate, visible on the grid where i can do nothing.
If i want a fight, i have to add my lock time to these 10 s. It depends on the target size and the number of sensors booster i have.
If i want to fight against an other tfi, its simple, i need 17s to lock with no sensor booster, 13.5s with one.

Now we are in a situation where the time needed to catch your target is almost by default equal to the time your target need to leave, and if it is less than your own size the game is over. I hope this is not deliberate and it is not a nerf to non consentual pvp.

I really wonder ... why this solution.

The most optimistic assumption is that because of the speed of inties you increased deccelaration for everyone ... not brilliant

Result today, above cruiser it becomes painful to move and play.
While it does not affect those using a cyno, those makeing static suicide gank, those camping the gates.
on the other side, those doing pvp with a certain style undergo a stupid nerf with no gains.

The most pessimistic assumption is that you're fully aware and you have decided to nerf thenon consentual pvp by giving a way to avoid the unwanted fights. I hope this is not the case and that you do not take us for idiots (this happened in the past)

More generally I would like to know where you want to go and what
This is your game, make what you want, but tell it
If you want an easier game, tell it.
If you want angels, ponies and mascots fights tell it
And if you do not want certain types of pvp tell it too ... do not be hypocrite so that we know if we still have to subscribe your game (and pay) or not , or if it is time to look elsewhere.

Be honest to say it now, in the coming days and not in six months

Icarius
Tessen
Stellar Tide
#226 - 2013-11-27 00:03:13 UTC
Icarius wrote:
...
+1
STush T
House of Tuachair
#227 - 2013-11-27 00:47:08 UTC
Feedback on the Mobile Tractor Unit,

Between Salvage Drones and these units, it really reduces a lot of annoying clicky clicky which is fantastic.
Some suggestions though to make life just a bit better,
- Since owners are the only ones who can scoop it, why cant the cargo come with it when you scoop it? Its not a big deal, just saves a bit of clicky and time scooping the unit and its cargo at once rather then the scoop unit, then wait for can to appear, then scoop the can too.
- As has been mentioned by other people, stop the wreck juggling. If you drop more then one of these units, they ignore the wreck at range and just pass the same wreck back and forth.
-A deploy/scoop button on the "selected item" window would be much appreciated.
- Making them tractorable would be another nice touch, so you didnt have to fly to each to retrieve.
- Of course a T2 version, faster tractor speed, two wrecks tractored at once, longer range, who knows. I would like to deploy at least five of these units all while sitting in one spot though. So if T2 was simply 0km required range from one unit to the other, I would be tickled.

A problem unfortunately,
this unit basically makes the marauders tractor bonus a waste. Almost as fast, and more importantly, a much longer range make fitting tractor beams almost a waste. Since the tractor bonus was the main reason I trained into a marauder, to loot and scoot, these units make the time spent training, not a waste, just not as important. A faction BS with a couple of these in its cargo hold would have sufficed.
Icarius
The Wings of Maak
#228 - 2013-11-27 08:49:56 UTC
In the rubicon trailer
When the 2 machariels come to shot the stratios
How long it takes to appear on the grid, lock and shot the stratios? 10 secondes? 15 secondes? ... no
Seems to me we are not playing the same game
Smohq Anmirorz
State War Academy
Caldari State
#229 - 2013-11-27 10:33:43 UTC
Feedback? Suggestion? You decide.

Just brought my battleship through a 120 AU system. At 2 AU/s. That's 60 seconds, used to take 40. 120 seconds round trip, used to be 80. Plus the fact that it accelerates to full warp slower, decelerates from warp slower.

I think you need to add a new feature to the map so we can see how big the star systems are, as I would like to mission at a hub and it's surrounding systems where I'm not warping for quite so long.

Thank you.
Vol Arm'OOO
Central Co-Prosperity Union
#230 - 2013-11-27 14:36:26 UTC  |  Edited by: Vol Arm'OOO
As for feedback to rubicon - well imo the Depot's rf cycle is way too long - and when it gets out of reinforcement it regenerates too quickly - as I understand it these are supposed to cheap, disposable deployable structures - we should not be introducing the worst feature of structure bashing - alarm clock ops - to a throwaway item.

I don't play, I just fourm warrior.

Vol Arm'OOO
Central Co-Prosperity Union
#231 - 2013-11-27 14:44:14 UTC  |  Edited by: Vol Arm'OOO
Regarding feedback for the mobile tractors - IMO the Mobile tractors are a little op when used in HS. Eve is a game of player interaction. There is no way for players apart from the owner to interact with the the Tractor - greatly limiting the ability of players to disrupt the activities of other players and reducing the possibility of emergent gameplay and combat - I would have it that the tractor cargo hold be treated like a cargo can accessible to everyone instead of as it is now being treated like a gsc only accessible to its owner. Ofc if a player who is not the owner were to take from the tractor hold he would go suspect just like taking from a can or a wreck.

I don't play, I just fourm warrior.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#232 - 2013-11-27 16:28:14 UTC  |  Edited by: Rio Bravo
Vol Arm'OOO wrote:
Regarding feedback for the mobile tractors - IMO the Mobile tractors are a little op when used in HS. Eve is a game of player interaction. There is no way for players apart from the owner to interact with the the Tractor - greatly limiting the ability of players to disrupt the activities of other players and reducing the possibility of emergent gameplay and combat - I would have it that the tractor cargo hold be treated like a cargo can accessible to everyone instead of as it is now being treated like a gsc only accessible to its owner. Ofc if a player who is not the owner were to take from the tractor hold he would go suspect just like taking from a can or a wreck.


Tractor hub is inaccessable jet can. Guess can flippers will actually have to PvP in low sec ghettos now...and leave new subscriptions alone. I think that was part of CCP's plan. Maybe come and fight in null with other PvPers? Or fight even fights by dueling at trade hubs. You have options.

High Sec Miners/Noobs: +1 Gankers: 0

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Jinn Aideron
#233 - 2013-11-28 01:34:06 UTC  |  Edited by: Jinn Aideron
I'm very sorry to say this, and probably considerable effort went into those, but the newly added propulsion sound effects are scratching chalk-on-blackboard terrible. Sad

General propulsion sounds like emergency venting atmosphere, and while their designer admirably succeded in giving distinct sounds a unique 'footprint', AB and MWD do sound metallic, alien-to-the-game, and strangely stressful to listen to in the frequency they appear throughout general gameplay. Please, do consider an overhaul.

I'm currently playing zoomed out to oblivion, renewing camera after every jump, and I am now one step away from turning off all ambient sound.


Let me balance this with all-encompassing applause for the rest of Rubicon, including one minor, but dear to me, highlight in these new skill queue tooltips!


I suppose opinions can differ about the completely desaturated obituary pictures on login screen, maybe some left over color would do them good. Blink

Stealth deletes are bad.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#234 - 2013-11-28 01:48:35 UTC
After careful consideration of the changes I would have to say this is the WORSE expansion that has ever been released.

Whoever is running things at CCP need to make sure next time the devs in charge of implementing changes actually play and understand EVE.

You broke the long standing EVE tradition of rock paper scissors and what you fit on your ship before you engage in a fight largely decides whether you live or die.

You implemented features which are frankly stupidly OP (Depots, 100K tanking Marauders) and some which are just stupid (siphons and depots cannot be ejected into space nor placed in a container) and some that are just pointless (siphons that cost an arm and a leg, are easily destroyed and produce less in 8 hours than can be gained by running a single level 4 mission).

You created a ship that can warp super fast, ignore bubbles and tackle a ship before it can warp off but at the same time you created a depot from which that tackled ship can magically and within seconds fit more WCS than the super fast bubble immune tackling ship can fit scramblers.

That makes that ship completely useless. Its now a tackling ship that can't tackle.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Rammix
TheMurk
#235 - 2013-11-28 09:32:28 UTC
Icarius wrote:

Marauders

I was not well aware of your intentions about marauders. I was agree with the the idea of boosting their resistances and i trusted you . I my mind, bastion module should boost the effect of actives hardeners, repairers and booster for the
price of a short use of capacitor and of course no speed, no warp. Agree with electronic warfare boost too.

But here ... what do you have in your skull. We now have a module , it uses 0 capacitor, gives a 30% passive resist
to all damage type for the shield, the armor, even the hull , can be added (with a penalty ouf!!!) to a damage control
It s meaningless ... this is stupid ... even dreads don't have that.

It's all fine. Marauders were an almost forgotten shiptype because T3 could do the same things better, and cheaper.
Such strong boost of marauders - I suppose - was made to make them good for missions and more importantly to make them pvp-capable.

Icarius wrote:

the magic mobile depot

It s useless to repeat what Infinity Ziona said, I leave it to him to demonstrate the absurdity of the thing.
Effectively, we are not far to wonder if we will not soon have an white angel to get our stuff back
The everquest bag made me laugh ... yet it is quite lame.
We have told use to desactivate him if locked or attacked.

The only thing that may seem strange is that the depots don't use capacitor for refitting your ship. But you should remember that orcas and carriers also don't spend cap to refit someone else.
Everything except that seeming strangeness - is ok. Hopefully, the totally empty nullsec space - for example - will become less empty because of the new structure and the autonomy which it gives to pilots.

Icarius wrote:

I use bs, very often now, almost every day.
Listen ... i am ready to use a bs with a 0.5au/s speed if you want ... but fix the warp deceleration time when you are
visible on the grid . it was multiplied by 2 or more, it's not manageable for roaming and hit and run tactics.

I will give your an example
I my tfi i have a 17s align time.
When i am exiting from warp, it takes 10s to decelerate, visible on the grid where i can do nothing.
If i want a fight, i have to add my lock time to these 10 s. It depends on the target size and the number of sensors booster i have.
If i want to fight against an other tfi, its simple, i need 17s to lock with no sensor booster, 13.5s with one.

Now we are in a situation where the time needed to catch your target is almost by default equal to the time your target need to leave, and if it is less than your own size the game is over. I hope this is not deliberate and it is not a nerf to non consentual pvp.

Bs to catch targets... LMAO. Lol This is a nice and funny day.
Smaller targets always could warp off before you lock them. It's normal. Btw, ships larger than cruiser are not meant to catch stuff.

Icarius wrote:

I really wonder ... why this solution.

The most optimistic assumption is that because of the speed of inties you increased deccelaration for everyone ... not brilliant

This. Inties could come out of warp and jump through the gate faster than your client could load them on the grid. Devs talked about this in one of the official videos, and told about their plans to deal with that, by increasing deceleration part of warp.
I think they will modify warp mechanics for slow ships like BS. In a couple of weeks, or in a month. Smile

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Icarius
The Wings of Maak
#236 - 2013-11-28 10:46:23 UTC
Rammix wrote:

Bs to catch targets... LMAO. Lol This is a nice and funny day.
Smaller targets always could warp off before you lock them. It's normal. Btw, ships larger than cruiser are not meant to catch stuff.


You are an idiot
What is your rank on battleclinic? 555,402 LMAO Big smile This is a nice and funny day ... check killboards before next time
You are not able to read a reply? I first explained that even catching a BS with a BS is worst than before.
Poor noobs
Rammix
TheMurk
#237 - 2013-11-28 17:45:17 UTC
Icarius wrote:
Rammix wrote:

Bs to catch targets... LMAO. Lol This is a nice and funny day.
Smaller targets always could warp off before you lock them. It's normal. Btw, ships larger than cruiser are not meant to catch stuff.


You are an idiot
What is your rank on battleclinic? 555,402 LMAO Big smile This is a nice and funny day ... check killboards before next time
You are not able to read a reply? I first explained that even catching a BS with a BS is worst than before.
Poor noobs

You may GTFO, highsec carebear pwner and pod killer (534 capsules, 159 industrials, and 221 barges - and this guy thinks much of himself, lol). Catching bs with a bs while there are much more suited ships - it's lame. Obviously you don't roam in low or null in a bs solo. 90-95% of your latest kills for almost half a year - are in highsec. I even suspect that >65% of all your kills in highsec.
Your character was created in 2003, playing 10 years I would've spent the time in much more varied ways than just being a (mostly) carebear hunter, honestly you don't have much to be proud of. No real reason to snoot.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rio Bravo
Deep Core Mining Inc.
Caldari State
#238 - 2013-11-28 17:54:42 UTC
If I had to say anything negative about rubicon it would be to fix the AB/MWD sound effects. I like that the engines are straining under the force, but it is a tad loud and unbalanced. Figured you guys would get around to tweaking it anyways. I didn't mention it because so many others did.
Also, I got used to getting little novelty gifts to redeem...where are our boutineers? Useless ships that look nice in the hangar kept under a tarp, or implants I put in my china cabinet. Sounds like I am mocking them, but I did come to expect them. lol.
That's really all the negatives I have. Still really like this expansion. Saying that, if there are other things that seem unbalanced, nerfed, and OP to other people, they should keep in mind that CCP has a progressive plan. It's not the finished project, just the scaffold during a phase of construction.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rammix
TheMurk
#239 - 2013-11-28 18:16:17 UTC
BTW, implementing ISIS in eve-gate would be a nice idea. Switching characters and accounts in evegate is much faster than in-game.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#240 - 2013-11-28 18:21:25 UTC
Rammix wrote:
Icarius wrote:
Rammix wrote:

Bs to catch targets... LMAO. Lol This is a nice and funny day.
Smaller targets always could warp off before you lock them. It's normal. Btw, ships larger than cruiser are not meant to catch stuff.


You are an idiot
What is your rank on battleclinic? 555,402 LMAO Big smile This is a nice and funny day ... check killboards before next time
You are not able to read a reply? I first explained that even catching a BS with a BS is worst than before.
Poor noobs

You may GTFO, highsec carebear pwner and pod killer (534 capsules, 159 industrials, and 221 barges - and this guy thinks much of himself, lol). Catching bs with a bs while there are much more suited ships - it's lame. Obviously you don't roam in low or null in a bs solo. 90-95% of your latest kills for almost half a year - are in highsec. I even suspect that >65% of all your kills in highsec.
Your character was created in 2003, playing 10 years I would've spent the time in much more varied ways than just being a (mostly) carebear hunter, honestly you don't have much to be proud of. No real reason to snoot.

Coming from a guy that appears to have never killed anything of any value solo other than a battleship in a dreadnaught... :) You're opinion matters not at all.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)