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Give supers drones back

Author
Frozen Chief
Doomheim
#21 - 2013-11-28 09:46:16 UTC
Danika Princip wrote:
Naomi Anthar wrote:
Danika Princip wrote:
An all Vs Nyx can drop 20 sentries. Fifty supercarriers (Not an unreasonable amount for N3, PL, CFC etc to drop) can drop as many sentries as two hundred ishtars.

A blob of fifty supers, plus their friendly neighbourhood titans, can only be defeated by a bigger blob of supers and titans, and with a thousand garde IIs on the field, they're just going to paste any subcaps that come near them. They become impossible to tackle, let alone damage.


Why do you want to play supercapitals online? No-one else does.


And so what ? I can also complain that Dominix can drop 5 sentries and vexor just 3. And poor tristan just 1 sentry and poor tank.

Your arguments are ********. Commiting such amount of money and time to drop supers should be rewarded.

And i don't even have super or i'm not even close to buy one or even willling to buy it.

But i can see what is your problem. That the others guys got more supers and you would lose.

And so what ? Get over it they invested more time and money into characters to build those supers, train those alts.

Everything must be build around CFC being able to outblob everyone with numbers ? That's your game design.

IRL in modern warfare numbers don't count that much but technology, money and quality of stuff you are using. It's not stone age in EvE either - those with money and power should be able to outperform masses with sticks and stones.



What, so, because PL/N3 have 400 supers, they should never lose any fight ever, and we might as well log off when the watchlist lights up? How is that good game design?

Why is it a good thing to have 50 people be able to defeat 250 every single time, with zero losses, zero risk and zero fun for the other side? Did you forget that we are playing a GAME? I've been on the wrong side of overwhelming supercap numbers, I've been in many a fleet that has stood down in the face of the opposition mass logging in supercaps that we couldn't match and stood zero chance of even scrating the paintwork of, and you're telling me that those situations should be ENCOURAGED, and that they are somehow good for the game?

If you're accusing me of thinking the CFC should be able to blob everything out of existence, then what are you suggesting? That N3/PL just be able to superblob everything out of existence instead?

Yes, it should be that way.

If they have the highest number of the most powership ships in the game, why should they not be at an advantage? There are better ways to balance supercarriers if it's felt that major fights will become NOTHING but capital fleet fights. How about making them even more expensive? If you want to field 50 of them, you risk losing so much ISK you may not be able to recover!

Nerfing them so they are barely better than a handful of subcaps is not the right answer IMO, too much homogenization.
Misha Hartmann
Tribal Mist
#22 - 2013-11-28 10:32:53 UTC
Mikkir wrote:
The ships that make this game fun are frigates to battleships. If all the larger ships disappeared it would probably be better for the game.

Maybe freighters and orcas could remain. They're not so bad.



That is the worst thing I have heard so far. I truly hate frigates and rather enjoy capitals. if less people flew the small ****, the game (for me a least) would become a lot more fun.
Debora Tsung
Perkone
Caldari State
#23 - 2013-11-28 10:52:06 UTC
Frozen Chief wrote:


How about making them even more expensive? If you want to field 50 of them, you risk losing so much ISK you may not be able to recover!


That will only inconvenience small alliances, the big ones would still barely notice the loss of a super. Roll

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Alvatore DiMarco
Capricious Endeavours Ltd
#24 - 2013-11-28 12:06:59 UTC  |  Edited by: Alvatore DiMarco
Misha Hartmann wrote:
Mikkir wrote:
The ships that make this game fun are frigates to battleships. If all the larger ships disappeared it would probably be better for the game.

Maybe freighters and orcas could remain. They're not so bad.



That is the worst thing I have heard so far. I truly hate frigates and rather enjoy capitals. if less people flew the small ****, the game (for me a least) would become a lot more fun.


If there were no capitals, power projection would probably not be a significant thing, Alliances would still be relevant and nullsec would not be Coalition vs Coalition online.

Being able to batphone your friends who live on the literal other side of the galaxy and have their cap/super fleet show up within 15 mins is ridiculous.
Danika Princip
GoonWaffe
Goonswarm Federation
#25 - 2013-11-28 13:33:08 UTC
Frozen Chief wrote:

Yes, it should be that way.

If they have the highest number of the most powership ships in the game, why should they not be at an advantage? There are better ways to balance supercarriers if it's felt that major fights will become NOTHING but capital fleet fights. How about making them even more expensive? If you want to field 50 of them, you risk losing so much ISK you may not be able to recover!

Nerfing them so they are barely better than a handful of subcaps is not the right answer IMO, too much homogenization.



How would making supers more expensive do anything but further entrench the current mass supercap fleets? If you cannot beat them with anything but a bigger supercap fleet, and it is impossible to scrape up a bigger supercap fleet, then where the hell is the balance?

You're in an NPC corp, so you've obviously never seen a supercap fleet in use. I've fought through several wars against overwhelming supercap numbers. The ways to fight them are either:

1) Log off

2) Shoot structures in bombers

3) Unsub and go play a game that is actually fun.

That's about it.


If you guys don't want a 'big blue dounut' under the CFC, then why on earth are you arguing that not only should N3 be able to establish one, but that it should be literally impossible to attack?


And since cost is not a form of balance in any way, shape or form, especially when you're dealing with entities that pull in over half a trillion every month, how do you propose to balance supers? Especially if you're giving them back drones and thus removing any chance anyone has of actually attacking them
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#26 - 2013-11-28 14:25:23 UTC
Supercaps and Titans have been a problem for a long time and no one has apparent answers.

The reason that most PvPers in the large alilances continue to roam into lowsec is because sub cap warfare in null sec is restricted to structure timers with huge fleets and possible hotdrops.

The coalitions exist as they do because:

1. It is too easy to move huge vessels across the whole of known space
2. It is too cheap to move huge fleets of huge vessels across the whole of known space
3. It is easy to get a fleet into a blockaded system using cloak / cyno / titan bridge


Resolve these issues.


something along the lines of...

Significantly increase the logistical cost of moving these ships further than the edge of the current region (both in time, manpower and fuel). Give the Titan bridge a mass restriction, unless it is jumping through itself, where it becomes unlimited but exhausts a huge amount of fuel.

...would be a start

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Danika Princip
GoonWaffe
Goonswarm Federation
#27 - 2013-11-28 14:52:25 UTC
Master Sergeant MacRobert wrote:
Supercaps and Titans have been a problem for a long time and no one has apparent answers.

The reason that most PvPers in the large alilances continue to roam into lowsec is because sub cap warfare in null sec is restricted to structure timers with huge fleets and possible hotdrops.

The coalitions exist as they do because:

1. It is too easy to move huge vessels across the whole of known space
2. It is too cheap to move huge fleets of huge vessels across the whole of known space
3. It is easy to get a fleet into a blockaded system using cloak / cyno / titan bridge


Resolve these issues.


something along the lines of...

Significantly increase the logistical cost of moving these ships further than the edge of the current region (both in time, manpower and fuel). Give the Titan bridge a mass restriction, unless it is jumping through itself, where it becomes unlimited but exhausts a huge amount of fuel.

...would be a start



All of which punish the small alliances and do nothing whatsoever to the coalitions.
Misha Hartmann
Tribal Mist
#28 - 2013-11-28 15:23:22 UTC
Haha, this topic is getting off track.

All I was actually suggesting is that super carrier drone bays be increased.

This both leaves supercaps as useful or useless to both large and small coalitions/alliances and actually makes them playable.

And the argument of nerfing mobility of super caps is ********. I mean Titan brides make sub cap fleets MORE powerful!! A lot more; by increasing mobility of sub-cap fleets. As such increasing such cap potential again. And I know what some of you are going to say; "but how are smaller alliances supposed to get titans when they get smashed by bigger ones". Well the answer is that if you cant get an alliance together and manage in such a way that your alliance can get a titan, then seriously you dont deserve to be a larger alliance. (assuming that set alliance is looking to expand)

I am just saying increase super carriers drone bay. that way their fighter bombers dont just simply get bombed in one run and then one runs home.
Misha Hartmann
Tribal Mist
#29 - 2013-11-28 16:26:14 UTC
For some reason people in this thread want to reward the guys who FAIL. Why is there this pathetic movement of rewarding those that fail?

If the goons manage to dominate everyone with supers, or otherwise, because they were able to become the most powerful, why should they then get penalized and have ships nerfed in their disadvantage? I mean that is pathetic. Its literally rewarding the pathetic.

And I momentarily am too fighting for the underdogs. And if we loose it was because they were better and getting more pilots and due to better management. Dont get me wrong, I will fight to my last ship to win for my alliance/coalition. But I will not enjoy playing if I know I have been given an unfair advantage just because I am the underdog. Its pathetic.

And those saying that super capitals and capitals should not exist, seriously, go **** around in high sec. That is where you belong.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#30 - 2013-11-28 16:48:04 UTC
Danika Princip wrote:
Why do you want to play supercapitals online? No-one else does.


Speak for yourself.

Super capitals online beats the crap out of rifters online.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#31 - 2013-11-28 17:34:52 UTC
Misha Hartmann wrote:
Haha, this topic is getting off track.

All I was actually suggesting is that super carrier drone bays be increased.

This both leaves supercaps as useful or useless to both large and small coalitions/alliances and actually makes them playable.

And the argument of nerfing mobility of super caps is ********. I mean Titan brides make sub cap fleets MORE powerful!! A lot more; by increasing mobility of sub-cap fleets. As such increasing such cap potential again. And I know what some of you are going to say; "but how are smaller alliances supposed to get titans when they get smashed by bigger ones". Well the answer is that if you cant get an alliance together and manage in such a way that your alliance can get a titan, then seriously you dont deserve to be a larger alliance. (assuming that set alliance is looking to expand)

I am just saying increase super carriers drone bay. that way their fighter bombers dont just simply get bombed in one run and then one runs home.



Supers:
1. Get drones back = no.
2. If the bay is not large enough to allow for a full flight of fighter bombers and a full flight of fighters (as reserves) = ok.

Quick thought: They should perhaps consider introducing a Cap Ship sized Neutralizer or Nosferatu?


Nerfing the power projection, range and speed of redeployment of the large collections of Supercap blobs is the only solution to making null sec more partisan and accessable to new independant alliances.

Whilst the loudest voices are the established null sec coalitions, there will be few heard whom demand this change, but, hey, there is always NPC null. Just dont plan on owning any sov.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Misha Hartmann
Tribal Mist
#32 - 2013-11-28 17:43:24 UTC
While I hate to admit this, allowing super carriers to have sentries/smaller drones will make the supers too strong. And as such it would probably be a bad idea only because of the way the game works.

Its just a shame that it has to be this way because of game mechanics; due to the fact that the game no longer attempts to relate to a realistic futuristic space scenario, but rather only towards making it following game mechanics balancing acts.

But I would definitely like to see drone bays increase. I mean a fully skilled aeon/wyvern pilot cannot carry a full set of fighter bombers and fighters. never mind some spares.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#33 - 2013-11-29 09:04:43 UTC  |  Edited by: Ronny Hugo
Danika Princip wrote:
An all Vs Nyx can drop 20 sentries. Fifty supercarriers (Not an unreasonable amount for N3, PL, CFC etc to drop) can drop as many sentries as two hundred ishtars.

A blob of fifty supers, plus their friendly neighbourhood titans, can only be defeated by a bigger blob of supers and titans, and with a thousand garde IIs on the field, they're just going to paste any subcaps that come near them. They become impossible to tackle, let alone damage.

Why do you want to play supercapitals online? No-one else does.


I think you maay have misunderstood this game a bit. Its an industry game. Everything the corp and alliance does is to grow its industrial capabilities. That's what you see clashing together in a fleet battle, two industrial giants, the attacker is usually convinced he is bigger than the defender. The battle itself is no more than a visual display of which industrial giant has the largest output.

The solution to this "super problem" is to actually make it more fun to industrialize for the purpose of building supers. This game is about industry, making the stuff then taking over systems to make more stuff and then you make more stuff. If you don't get yourself blown up by wasting resources on subcap fights you can spend resources making an even bigger industrial engine, and eventually have such an industrial engine that you can support building supers. Once you have an industrial engine large enough to build many supers every month, the main task is to not get them blown up, and to keep increasing the speed of your super production. Unless a neighbor industrial giant attacks vital parts of your industrial might you don't throw resources into it. If you can you buy peace by however diplomatic means at your disposal, until your industrial might is large enough to win outright in a war (not when you can almost win, but when you can win as surely as a car against a bug).
When you then have enough industrial might to out-produce your neighbors, you engage them and just take over their territory in a monotonous series of events as if you are making a super. Its basically an RTS where you have a very complicated resource aspect of the game.

OT: Yes, the supers of course have to be as good as their resource investments imply. They cost a lot, they should be worth it. Otherwise new alliances that build supers will be at a major disadvantage, getting little in return for their investment. While existing alliances have so much supers that even though they are nerfed, they cost so much that no new alliance can reach up to the existing alliance.
In other words, it must be clearer how alliances (new and small) can travel the road to become an alliance that can threaten existing alliances. ISIS derivative perhaps.
Galphii
Caldari Provisions
Caldari State
#34 - 2013-11-29 11:09:02 UTC
Supercarriers using regular drones is (and was, and will be) too powerful against smaller stuff. Since they can only carry one flight of fighters or bombers, perhaps their bay should be increased to carry spares in the same way subcapital drone boats can.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#35 - 2013-11-29 11:17:41 UTC  |  Edited by: Barrogh Habalu
Naomi Anthar wrote:
Everything must be build around CFC being able to outblob everyone with numbers ? That's your game design.

And how your design of building the game around people who are able to outblob everyone with supers is any different?

Naomi Anthar wrote:
IRL in modern warfare numbers don't count that much but technology, money and quality of stuff you are using. It's not stone age in EvE either - those with money and power should be able to outperform masses with sticks and stones.

Confirming that modern warfare is all about spamming just a single design of combat vechicle until opposition can't take anymore, and not about interaction and teamwork of radically different units.

And for the record, EVE isn't RL and shouldn't be. Game must be balanced across all of its content, while RL is often about vertical scaling that is s*** when apllied to sandbox balance. Think of traditional MMOs with their lvl 100 characters and topped gear being in every way batter than lvl 50 character of the same class with gear that is available at that level. That is basically what you are suggesting, and I think I know the game for you, it is often advertised on EVE forums for some reason...
M1k3y Koontz
House of Musashi
Stay Feral
#36 - 2013-11-29 16:17:33 UTC
The problem with Supers having drones other than Fighter/Fighterbombers is that they no long require support to clear tackle.
Supers had their drones removed because they were overpowered.

Giving supers their drones back would once again make support fleets largely unnecessary.

Supers could use a slightly larger drone bay (so as to fit a full flight of bombers & fighters) but not subcap drones. Not again.

How much herp could a herp derp derp if a herp derp could herp derp.

Mikkir
SHINKETSU Inc.
#37 - 2013-11-29 19:12:42 UTC
Misha Hartmann wrote:
For some reason people in this thread want to reward the guys who FAIL. Why is there this pathetic movement of rewarding those that fail?

If the goons manage to dominate everyone with supers, or otherwise, because they were able to become the most powerful, why should they then get penalized and have ships nerfed in their disadvantage? I mean that is pathetic. Its literally rewarding the pathetic.

And I momentarily am too fighting for the underdogs. And if we loose it was because they were better and getting more pilots and due to better management. Dont get me wrong, I will fight to my last ship to win for my alliance/coalition. But I will not enjoy playing if I know I have been given an unfair advantage just because I am the underdog. Its pathetic.

And those saying that super capitals and capitals should not exist, seriously, go **** around in high sec. That is where you belong.


You think you know what you're talking about, when in reality you don't.

You mentioned goons, but you fail to realize that the goons hate supercaps because they're poorly balanced and not fun to play with. The only counter to supercaps is having more supercaps, without that counter sov warfare is just helicopter dicking structure timers with super carriers and dreads.

In fact, most of the large blocs hate the necessity that is keeping a super cap fleet. I know that goons hate them, and I've heard similar sentiments from N3 and PL. If the coalitions that actually have massed supercaps are telling me that the game would be better without them, why would the opinion of someone who doesn't even have one (I am assuming you don't have one) hold any weight? I'm thinking the answer is that you want to have one, but in your planning you decided that it wasn't the solopwn machine that you want it to be so you're asking for buffs without actually understanding the balance argument. At least that's what I'm assuming, because that's almost always the situation when someone comes asking for super cap buffs.

And just to qualify my background, I do not have a supercapital ship. I have flown in the CFC (SMA specifically), and I participated in the fountain war as a subcap line member. If you don't think my opinion lines up with the goons, who you think you're representing, you're mistaken.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#38 - 2013-11-30 06:34:10 UTC  |  Edited by: Ronny Hugo
Mikkir wrote:
The only counter to supercaps is having more supercaps.


The only counter to U-boats in WW2 was to build cargo-ships faster than they could be sunk. So what? This is how all RTS games work: build more dps+tank than the other guy/girl by gathering more resources per second. On the corporation and alliance level EVE is an RTS game. And if you know the enemy has a huge fleet sitting idle in his corner of the map, you don't attack with a sub-strength force. You just build up and build up in Australia and papa new guinea (Risk) until you can steamroll across the map even if you get horrible dice luck in every battle. If you want to rush in round after round regardless of your tactical strength, try Dust.

About "supers are OP" people:
The big alliances have members that invest HUGE amounts of time and effort into their alliance's industrial engine. Why should your alliance get to win against the big alliances if your alliance members don't put in more sweat and tears than the big alliance members do? This sounds like wanting to deflate the tires of the fastest cycling team who sweat a river, because you want to win against them without getting your 500 dollar suit sweaty.

OT: Would it not work with supercarriers if they could have small drones, except sentry drones? Can't we just test this in the test server instead of theorizing over how OP it would be?
Mikkir
SHINKETSU Inc.
#39 - 2013-11-30 09:06:20 UTC  |  Edited by: Mikkir
Ronny Hugo wrote:
About "supers are OP" people:
The big alliances have members that invest HUGE amounts of time and effort into their alliance's industrial engine. Why should your alliance get to win against the big alliances if your alliance members don't put in more sweat and tears than the big alliance members do? This sounds like wanting to deflate the tires of the fastest cycling team who sweat a river, because you want to win against them without getting your 500 dollar suit sweaty.


I put a massive investment into training for heavy missiles as well as putting a lot of investment into drakes and tengu's. Why did CCP nerf them for balance when I put so much time and effort into them.

This is how valid your balance argument is. More specifically, it's (lacking in intellectual quality).
Sigras
Conglomo
#40 - 2013-11-30 09:20:36 UTC
Ronny Hugo wrote:
Mikkir wrote:
The only counter to supercaps is having more supercaps.


The only counter to U-boats in WW2 was to build cargo-ships faster than they could be sunk. So what? This is how all RTS games work: build more dps+tank than the other guy/girl by gathering more resources per second. On the corporation and alliance level EVE is an RTS game. And if you know the enemy has a huge fleet sitting idle in his corner of the map, you don't attack with a sub-strength force. You just build up and build up in Australia and papa new guinea (Risk) until you can steamroll across the map even if you get horrible dice luck in every battle. If you want to rush in round after round regardless of your tactical strength, try Dust.

there are two problems with this line of thinking:

1. if the only counter to supercaps is more supercaps then eventually everyone will only ever fly supercaps and there will never be any reason to ever fly any other ship so they may as well be taken out of the game. This is terrible game design even from an RTS standpoint. This would be the equivalent of terran battlecruisers being better than every other weapon in the terran army. Anyone who has played starcraft knows that this isnt and just shouldnt be the case ever. The marine is relevant at the beginning of the game and it is relevant at the end of the game as it should be.

2. The only place to build supercaps is in 0.0 which means that it is impossible to build up a force of supercaps for yourself without already having supercaps to defend them.

Ronny Hugo wrote:
About "supers are OP" people:
The big alliances have members that invest HUGE amounts of time and effort into their alliance's industrial engine. Why should your alliance get to win against the big alliances if your alliance members don't put in more sweat and tears than the big alliance members do? This sounds like wanting to deflate the tires of the fastest cycling team who sweat a river, because you want to win against them without getting your 500 dollar suit sweaty.

OT: Would it not work with supercarriers if they could have small drones, except sentry drones? Can't we just test this in the test server instead of theorizing over how OP it would be?

The question is not one of work sweat or tears, its a matter of balance. What beats 50 supercarriers and 30 titans? The answer is . . . 60 supercarriers and 40 titans? thats ridiculous for the reasons mentioned above.

@OP
I think you're missing the real power of supercarriers which is completely un-jammable, un-alpha-able remote repair for titans. When you get a certain number of them even neuting them becomes ridiculous. Forget their damage, unless you have enough alpha to kill one, they can RR each other until downtime saves them.
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