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Player Features and Ideas Discussion

 
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pilots lounge? interaction with other player pilot characters

Author
Spawne32
Caldari Provisions
Caldari State
#1 - 2011-11-20 06:30:02 UTC
Don't know if this has been openly discussed at all, but now that the captain's quarters has been implemented, and your character actually has a usable form you can walk around the station, will there ever be a point where you can walk around the station, maybe say a "lounge" area where you can interact with other captains?
Screenlag
Armaggedon Inc.
Shadow Cartel
#2 - 2011-11-20 18:00:20 UTC
Eventually there will be such a thing.
Pelador Rova
No Luck Corp
Kenshin Shogunate.
#3 - 2011-11-20 18:03:09 UTC
I do hope so, kinda pointless having an avatar really without the scope to meet others in a fully immersive way.

(Wether they'll tag on a first person shooter, etc Twisted )

possible clue: The Door
Spawne32
Caldari Provisions
Caldari State
#4 - 2011-11-20 18:19:08 UTC
I did notice the door, cant wait to see what it holds in the future. Manipulating ship crew, and interacting with other captains is one of my two biggest hopes for the future of the game.
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#5 - 2011-11-20 21:56:31 UTC
One of the biggest problems CQ/incarna had when it came out was that it had a tendency to cause people's Graphics Cards and/or CPUs to become heavily overloaded and overheat incredibly quickly, sometimes to the point of damage. This effect wasn't just tied to older machines; I personally know someone who completed assembly of a custom-built high-performance PC for gaming and 3D rendering, only to have to turn off CQ to avoid thermal damag. There was some correlation between likelyhood of meltdowns and certain brands of graphics cards.

Obviously CQ has been VERY heavily optomised since this time. The question is now, though, how hard can you push it? Even if it doesn't cause peoples' computers to melt, CQ/the Carbon engine is a highly stressful program to run. Can you put another two, three, five, ten character models in the same space without slowing the FPS rate on a given machine to a crawl, or worse return peoples' comps to performing their best Chernobyl impressions?
Spawne32
Caldari Provisions
Caldari State
#6 - 2011-11-20 23:45:26 UTC
Esna Pitoojee wrote:
One of the biggest problems CQ/incarna had when it came out was that it had a tendency to cause people's Graphics Cards and/or CPUs to become heavily overloaded and overheat incredibly quickly, sometimes to the point of damage. This effect wasn't just tied to older machines; I personally know someone who completed assembly of a custom-built high-performance PC for gaming and 3D rendering, only to have to turn off CQ to avoid thermal damag. There was some correlation between likelyhood of meltdowns and certain brands of graphics cards.

Obviously CQ has been VERY heavily optomised since this time. The question is now, though, how hard can you push it? Even if it doesn't cause peoples' computers to melt, CQ/the Carbon engine is a highly stressful program to run. Can you put another two, three, five, ten character models in the same space without slowing the FPS rate on a given machine to a crawl, or worse return peoples' comps to performing their best Chernobyl impressions?


This has absolutely NOTHING to do with the physics of the game engine. This has to do with defects in the graphics card cooling design from the manufacturer. As a person who is employed in computer repair I see this all too often. Alot of computer games do not use the full capability of the graphics card in the system, thus never causing an issue with overheating, but when a game is designed properly to fully utilize the graphics cards capability's they fail due to improper cooling from the manufacturer. I have seen alot of graphics cards that the heat sinks did not make proper contact with the dies or memory, or they were missing thermal paste to transfer the heat properly to the heatsink. They would be fine under light load however under high load they would go right past the threshold and cause the card to fail.

Every custom system I have built for the past 10 years has either had the graphics card heatsink removed and remounted with PROPER thermal paste and proper tension, or a completely different heatsink capable of handling 100% load 24/7 and is tested using GPU load testing software to ensure that the unit does not overheat.

This was merely a request to make the game a little more interactive.
Jonas Xiamon
#7 - 2011-11-21 00:30:50 UTC


Spawne32 wrote:
This has absolutely NOTHING to do with the physics of the game engine. This has to do with defects in the graphics card cooling design from the manufacturer. As a person who is employed in computer repair I see this all too often. Alot of computer games do not use the full capability of the graphics card in the system, thus never causing an issue with overheating, but when a game is designed properly to fully utilize the graphics cards capability's they fail due to improper cooling from the manufacturer. I have seen alot of graphics cards that the heat sinks did not make proper contact with the dies or memory, or they were missing thermal paste to transfer the heat properly to the heatsink. They would be fine under light load however under high load they would go right past the threshold and cause the card to fail.

Every custom system I have built for the past 10 years has either had the graphics card heatsink removed and remounted with PROPER thermal paste and proper tension, or a completely different heatsink capable of handling 100% load 24/7 and is tested using GPU load testing software to ensure that the unit does not overheat.

This was merely a request to make the game a little more interactive.


Yes and no, if those people had had a properly built computer, they would not have melted.

On the flip side, I would hardly consider Incarna to be designed properly, like the person you quoted said, it's been heavily optimized since then. I would consider it fine now, and I could probably fit a few extra people in to one room and be fine...

I usally write one of these and then change it a month later when I reread it and decide it sounds stupid.

Spawne32
Caldari Provisions
Caldari State
#8 - 2011-11-21 00:37:50 UTC
Incarna, the expansion, again, has nothing to do with the graphics engine that utilizes the GPU core. As far as I am aware the graphics engine has remain unchanged for years now, and I get incredible FPS with a single 6850 graphics card in my captains quarters and in space. Its quite simple really, games dont cause computers to fail, poorly built computers fail because they are poorly built.