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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Tippia
Sunshine and Lollipops
#321 - 2011-11-21 00:07:51 UTC
MatrixSkye Mk2 wrote:
Are you referring to earning isk in hi sec?
No, I'm referring to earning imaginary money. If you're going to pick that as a challenge, why not try to add a few points for style on the way?
Quote:
But, from what I've read from your other posts, your definition of challenge seems to be "non-accomplished" miners need to HTFU
That has nothing to do with defining challenge, and more to do with needing to learn some basic maths in order to calculate running costs, and thus elevate themselves above the “non-accomplished” category.
Realityfirst
Mini-Industries
#322 - 2011-11-21 00:12:32 UTC
I think part of the reason that so many players live in hi-sec is because of the safety that concord provides. There is a big difference in the amount of safety a pilot gets when he simply jumps a stargate from hi-sec to low sec and an even bigger difference when he jumps to 0.0. So this is what I thought out as a rough idea of what might help change the situation with out ruffeling anyone feathers too much or changing the game so much that people chose to leave the game.

What if SOME low-sec and npc 0.0 where policed by pirate factions ie: Angels, Serpentis, Guristas etc.. making it harder for larger fleets to remain in the area for extended periods of time, we may find that smaller corps, running smaller gangs, move in to the area.

The policed areas could become something like the Faction Warfare, allowing corps and individuals to join and defend the space. Therefore allowing large defence fleets to be created when necessary but also providing a slightly less hostile area for young corps and individuals to move in to and out of hi-sec. Big smile


Just a basic idea to toss around
Jenshae Chiroptera
#323 - 2011-11-21 00:20:14 UTC  |  Edited by: Jenshae Chiroptera
Realityfirst wrote:
....
Just a basic idea to toss around


You mean something like this?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ambassadeur Ur-Shulgi
Hedion University
Amarr Empire
#324 - 2011-11-21 00:26:15 UTC
Ranger 1 wrote:
Quote:
Bottom line Nobody with a brain Grinds in low sec, Its just overly complicated when the ISK in highsec is easy and Risk free. But I guess you and your friends are doing it for the thrills??


Because it's far more important to earn imaginary money than it is to do something exciting and challenging in a video game... amiright? Blink


I make money so I can go pvp.. I personaly want to spend ass little time as possible doing it for the most predictable outcome as possible. Highsec is almost RISK free and I know exacly how much I will get for X time Invested That is why I dont go to low sec and do it. It dosent fit my play style I go to low sec to pvp and have fun not to grind for ISK..

I personaly think we should just make everything COST 100k like on the test server and we can shoot one another all day and have some fun.. The game is getting more boring with each year that passes. It used to be fun flying around pirating in low sec in frigates.. Now they hotdrop people in capitals...

I for one am spending much more time playing World of tanks and League of legend then I am playing EVE these days and this last expansion isent fixing anything that could make EvE a more fun place to be... Bounty system still broken, Fraction warfare still broken etc etc...

I think we will see a steady decline in subscribers over the coming years. EvEs population is not getting any younger, IRL will take more and more people away from the game... And the Kidds of today dont have the attention span to find EvE FUN... So there wont be much new blood and a steady decline in Old farts like myself getting to much 2 do in IRL to keep playing...
MatrixSkye Mk2
Republic University
Minmatar Republic
#325 - 2011-11-21 00:26:59 UTC  |  Edited by: MatrixSkye Mk2
Tippia wrote:
No, I'm referring to earning imaginary money. If you're going to pick that as a challenge, why not try to add a few points for style on the way?

Again, I know this is difficult for you to understand, but just because you don't find something challenging or even interesting it doesn't mean it is the same for everyone else. That you choose to look down on people that play to build imaginary things as opposed to destroy imganiray things, well, good for you, sunshine.

But meh. it's you we're talking about here, and you just won't get it. Only thing I can suggest is go mine or run missions in pirate-infested lo/0.0 if you're looking for overwhelming odds against you.

Tippia wrote:
That has nothing to do with defining challenge, and more to do with needing to learn some basic maths in order to calculate running costs, and thus elevate themselves above the “non-accomplished” category.

Why don't you give them some of that good 'ol advice you give the mean miners? Stop playing drunk. After all, if math skill is what your poor "non-accomplished" gankers need then a calculator, paper, and pencil should help rather nicely, dontcha think? :)

Successfully doinitwrong™ since 2006.

Realityfirst
Mini-Industries
#326 - 2011-11-21 00:31:29 UTC
Jenshae Chiroptera wrote:
Realityfirst wrote:
....
Just a basic idea to toss around


You mean something like this?



I was going to post this idea about a month ago but my accounts where inactive so I couldnt. I didnt want to read through 17 pages of this thread to see if it was there already so i just posted. But im a nice guy and ill let you have the credit cause you seam to want it more Lol
Jenshae Chiroptera
#327 - 2011-11-21 00:33:03 UTC
Ambassadeur Ur-Shulgi wrote:
...
I personaly think we should just make everything COST 100k like on the test server and ...

...now they hotdrop people in capitals...


You didn't think that through very far did you? What?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ambassadeur Ur-Shulgi
Hedion University
Amarr Empire
#328 - 2011-11-21 00:34:59 UTC  |  Edited by: Ambassadeur Ur-Shulgi
Tippia wrote:
Ambassadeur Ur-Shulgi wrote:
Bottom line Nobody with a brain Grinds in low sec, Its just overly complicated when the ISK in highsec is easy and Risk free. But I guess you and your friends are doing it for the thrills??

Nah. Doing all of that in lowsec is simple. You just need to find a friendly neighbourhood.

The only real problem with lowsec is that you can't really secure it, which means you'll have all kinds of miscreants dropping in… but then again, some will rather long for those opportunities and some sees this inability to stake a more permanent claim as an advantage.


Dude I think you fail to understand what Im saying. If I have 3 hours to play I can get something done In highsec. If Im in a WH, low sec, or Null I might not even get to play those 3 hours; because system migth be camped, nobody ells is online/or around in corp to help me out with sleepers, scouting etc etc

I dont have time these days to play EvE 23/7 so I have to try and get the most of the time I have, and sadly for many of us That is Highsec... It has little to do with RISK its just that Its TO much of a time investment to do anything overly complicated when you can get about the same reward doing something simple and easy...
Jenshae Chiroptera
#329 - 2011-11-21 00:35:18 UTC  |  Edited by: Jenshae Chiroptera
Ambassadeur Ur-Shulgi wrote:
Tippia wrote:
.


Dude I think you fail to understand what Im saying. ...


Duuuuude. It is Tipsy. What are you expecting?

(Once they get into gear, they will go on for a 600 post thread naught, with about 70% saying "You are wrong" or "I disagree" and there they will be, repeating the same things over and over again as though it will change their minds. Meanwhile the other 29% are agreeing with Tipsy just to see them continue to get a verbal thrashing as they haven't seen enough blood yet.)

Realityfirst wrote:
...
I was going to post this idea about a month ago but ...


I could probably go and dig it out of the old forums too. I think I wrote something similar there. I thought of it when I was in Gurista space about six months ago and realised that the NPCs don't help you. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Realityfirst
Mini-Industries
#330 - 2011-11-21 00:41:15 UTC
Jenshae Chiroptera wrote:
Ambassadeur Ur-Shulgi wrote:
Tippia wrote:
.


Dude I think you fail to understand what Im saying. ...


Duuuuude. It is Tipsy. What are you expecting?

Realityfirst wrote:
...
I was going to post this idea about a month ago but ...


I could probably go and dig it out of the old forums too. I think I wrote something similar there. I thought of it when I was in Gurista space about six months ago and realised that the NPCs don't help you. P



Interesting how you didnt quote my quote entirely. I see you are still on about you being the first to think of the idea. Credit is yours. I was just posting a thought i had that i thought might be a good idea. But again Credit is yours
Ranger 1
Ranger Corp
Vae. Victis.
#331 - 2011-11-21 00:43:14 UTC  |  Edited by: Ranger 1
Quote:
It has little to do with RISK its just that Its TO much of a time investment to do anything overly complicated when you can get about the same reward doing something simple and easy...


Thank you for inadvertently pointing out the problem.

More complicated professions in area's that require more effort or teamwork should have higher rewards.

Area's that cater to simple/easy/casual/solo play should have lesser but very predictable rewards.

You are singing to the choir.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jenshae Chiroptera
#332 - 2011-11-21 00:44:41 UTC
Realityfirst wrote:
... Interesting how you ...


I always do that. Sometimes I am replying to that part of the post and sometimes I am highlighting a salient point. However, in these cases, I am merely showing to whom I am addressing my response.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Realityfirst
Mini-Industries
#333 - 2011-11-21 00:50:33 UTC
Jenshae Chiroptera wrote:
Realityfirst wrote:
... Interesting how you ...


I always do that. Sometimes I am replying to that part of the post and sometimes I am highlighting a salient point. However, in these cases, I am merely showing to whom I am addressing my response.



well its generally done like this ( @ Jenshae Chiroptera )
Ambassadeur Ur-Shulgi
Hedion University
Amarr Empire
#334 - 2011-11-21 01:00:00 UTC
Ranger 1 wrote:
Quote:
It has little to do with RISK its just that Its TO much of a time investment to do anything overly complicated when you can get about the same reward doing something simple and easy...


Thank you for inadvertently pointing out the problem.

More complicated professions in area's that require more effort or teamwork should have higher rewards.

Area's that cater to simple/easy/casual/solo play should have lesser but very predictable rewards.

You are singing to the choir.


If you read the other Posts I have made You will see that I agree 100% with what you are saying. I think we need better rewards Because I cant motivate myself to do anything in low sec or Null sec Because the Reawards are not good enough compared to RISK free Highsec money..

SO Nerf Highsec or BOOST Null and low sec... or do both
Jenshae Chiroptera
#335 - 2011-11-21 01:06:21 UTC
Realityfirst wrote:

well its generally done like this ...


Dear Realityfirst,

I am writing this response to you in order to let you know that I do not wish to use such symbols for addressing my replies to someone. If this in some way troubles you then I understand how deep your distress may feel and only hope that you might come across more people who will employ your conventions and alleviate your anxieties.

Yours insincerely,

Jen

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Realityfirst
Mini-Industries
#336 - 2011-11-21 01:14:42 UTC
Jenshae Chiroptera wrote:
Realityfirst wrote:

well its generally done like this ...


Dear Realityfirst,

I am writing this response to you in order to let you know that I do not wish to use such symbols for addressing my replies to someone. If this in some way troubles you then I understand how deep your distress may feel and only hope that you might come across more people who will employ your conventions and alleviate your anxieties.

Yours insincerely,

Jen



Thank you for your concern over my mental health. I am quite well. However if you wanted to have such a personal conversation *wink wink* I prefer a private mail Big smile
Ranger 1
Ranger Corp
Vae. Victis.
#337 - 2011-11-21 01:28:04 UTC
Ambassadeur Ur-Shulgi wrote:
Ranger 1 wrote:
Quote:
It has little to do with RISK its just that Its TO much of a time investment to do anything overly complicated when you can get about the same reward doing something simple and easy...


Thank you for inadvertently pointing out the problem.

More complicated professions in area's that require more effort or teamwork should have higher rewards.

Area's that cater to simple/easy/casual/solo play should have lesser but very predictable rewards.

You are singing to the choir.


If you read the other Posts I have made You will see that I agree 100% with what you are saying. I think we need better rewards Because I cant motivate myself to do anything in low sec or Null sec Because the Reawards are not good enough compared to RISK free Highsec money..

SO Nerf Highsec or BOOST Null and low sec... or do both


My mistake, you advertantly pointed it out.

Is that even a word?

This thread is now about why the English language sucks.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

The Mittani
State War Academy
Caldari State
#338 - 2011-11-21 02:18:39 UTC
Serene Repose wrote:

As long as the majority of players see null and low sec as a sucker's bet populated only by those that intend to destroy everything creative players build, just to provide yucks for a minority of vocal (putting it nicely) vandals you will NOT see a major migration of hi sec players into low or null sec. Funny thing about intelligent people. They aren't stupid.

Read it and weep.


The only weeping I've seen is the wailing pleas of my victims, begging for respite.

I'm fine with them remaining in hisec. It keeps them bunched up and easier to slaughter.

~hi~

SpaceSquirrels
#339 - 2011-11-21 02:20:11 UTC
Perhaps limited one system "safe" zone in certain null areas. Help encourage trade. (Theory of course) Rather than alliances solely relying on their own people open the free market in further areas.

Also need to further look into the idea of small holdings for others besides large alliances or say the idea of "hideouts" mobile POSs or Orca type ship that cloak up and take out your combat ship.

Then again these could be stupid idea's and never work out in "the real world"
MatrixSkye Mk2
Republic University
Minmatar Republic
#340 - 2011-11-21 02:35:29 UTC
The Mittani wrote:
Serene Repose wrote:

As long as the majority of players see null and low sec as a sucker's bet populated only by those that intend to destroy everything creative players build, just to provide yucks for a minority of vocal (putting it nicely) vandals you will NOT see a major migration of hi sec players into low or null sec. Funny thing about intelligent people. They aren't stupid.

Read it and weep.


The only weeping I've seen is the wailing pleas of my victims, begging for respite.

I'm fine with them remaining in hisec. It keeps them bunched up and easier to slaughter.

Then I suggest you read the threadnaught on the removal of insurance and you'll find that even your own alliance has been shedding tears. It should help quench that thirst of yours a bit Bear.

Successfully doinitwrong™ since 2006.