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[NERF] Serpentis web bonus change

First post First post First post
Author
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#201 - 2013-11-27 22:38:59 UTC
Nyancat Audeles wrote:

It all depends on the fittings of the ships. But you didn't read what I mentioned clearly:
A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.

Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.


Web Rifter starts orbiting you at 7 km.

out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank.

Or worst case scenario he leaves.



I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going.

In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously).

And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best.

You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason.

0/10

BYDI recruitment closed-ish

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#202 - 2013-11-27 22:59:35 UTC  |  Edited by: Nyancat Audeles
Garviel Tarrant wrote:
Nyancat Audeles wrote:

It all depends on the fittings of the ships. But you didn't read what I mentioned clearly:
A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.

Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.


Web Rifter starts orbiting you at 7 km.

out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank.

Or worst case scenario he leaves.



I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going.

In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously).

And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best.

You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason.

0/10


Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes...

Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP.

Either way, you keep on changing the subject.
You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those.

I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason.
OkaskiKali
Aussie Carebear OverLords
#203 - 2013-11-27 23:00:13 UTC
CCP Rise wrote:
You guys really don't need to lose your minds so far ahead of time.

We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.



And anyone with half a brain can tell that the reason why this has crept onto the forums is becuase you are soundboarding the community to see how they are going to react with the changes once you bring them in. It's ridiculous that rebalancing always results in a nerf. Anyway Daredevils are just fine, so are vindicators, I would encourage you to think of a type of propulsion module that is immune to webs, or a deflection type module that neutralises the web bonus... But stop freakin nerfing everything becuase it's in your opinion overpowering.
Caleb Seremshur
Commando Guri
Guristas Pirates
#204 - 2013-11-27 23:08:55 UTC
Caleb Seremshur wrote:
Let's not **** this up like the RLML rebalance and instead

change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT

Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable.


And while we're at it let's give Guristas ships something better than some ****** missile velocity bonus. How about a weaker form of the cal navy bonuses?

7.5% kinetic, 3% EM/Thermal/Explosive damage per level?

Lord Parallax
School of Applied Knowledge
Caldari State
#205 - 2013-11-27 23:19:50 UTC
Just a thought.
Instead of removing more ship's uniqueness why not start looking at the modules that allow them to be op?

I mean yes cookie cutter tactics work very well in lesser skilled mmo's but the complexity of this game is far beyond making every ship in the game have the same trait bonuses and call it balanced.
I mean really look at 90% of the ships in the game. It's the same tired ass falloff / tracking / damage buffs. There literally is no more unique qualities to them.

Henry Ford said it perfectly to sum up the thought process these "devs' have " You can have any color you want as long as it's black."

SO my suggestion that will most likely be ignored or flamed to death is.

Instead of adding more ships to the old lot of rerolled and outdated. Try changing the mechanics to the modules in the game... or is that far to complex that just adding +5 to fall off +7.5 to damage to everything and calling it "rebalanced?"
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#206 - 2013-11-27 23:40:11 UTC
Nyancat Audeles wrote:
Garviel Tarrant wrote:
Nyancat Audeles wrote:

It all depends on the fittings of the ships. But you didn't read what I mentioned clearly:
A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.

Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.


Web Rifter starts orbiting you at 7 km.

out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank.

Or worst case scenario he leaves.



I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going.

In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously).

And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best.

You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason.

0/10


Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes...

Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP.

Either way, you keep on changing the subject.
You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those.

I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason.


Are you one of those people who thinks triple neut tristans are good? I like engaging them at 0, then not even noticing the neuts as I fly out to 8km.
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#207 - 2013-11-28 00:01:21 UTC
TrouserDeagle wrote:
Nyancat Audeles wrote:
Garviel Tarrant wrote:
Nyancat Audeles wrote:

It all depends on the fittings of the ships. But you didn't read what I mentioned clearly:
A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.

Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.


Web Rifter starts orbiting you at 7 km.

out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank.

Or worst case scenario he leaves.



I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going.

In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously).

And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best.

You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason.

0/10


Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes...

Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP.

Either way, you keep on changing the subject.
You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those.

I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason.


Are you one of those people who thinks triple neut tristans are good? I like engaging them at 0, then not even noticing the neuts as I fly out to 8km.


If I had to choose between a neut and a web on any ship, I would choose neut. Moreso on Cruisers and Battleships.

Either way, there is no denying that web is NOT the most powerful EWAR. Someone has never faced a Falcon...
Milton Middleson
Rifterlings
#208 - 2013-11-28 00:19:18 UTC
Webs: so bad, they're the number one choice for filling spare mids.

And, unlike neuts, aren't effectively countered by a utility high or utility mid. An afterburner can compensate for one web, but multiple webs pretty much completely shut down mobility unless you've got an oversized afterburner fit, which is something only a few ships can do effectively.
Selnix
Sniggerdly
Pandemic Legion
#209 - 2013-11-28 01:44:44 UTC
Grath Telkin wrote:
Also Fozzie, I'm not sure what world you're playing in where DareDevils are out kiting the world, middle fingers in the air, but if you allowed yourself to walk among us mere mortals for a time you might find that you literally have zero idea what you're talking about and people **** daredevils constantly, and in t1 frigates, like crappy condors with tracking disruptors.


You know, because you wont fix light missiles.


Don't go getting the rocket condors nerfed please Grath, it isn't like a T1 frigate could ever kill a faction fit super-overpowered Daredevil...
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#210 - 2013-11-28 04:44:36 UTC
now how is my ashimmu gonna neut something out if it can get away with an ab!

Amarr Militia Representative - A jar of nitro

Laura Belle
The Scope
Gallente Federation
#211 - 2013-11-28 04:47:56 UTC
novellus wrote:
I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting.



better kill this thing and remove it from the table while still in it's wumb.
if you refer by what you say to "lets wait till its almost done and then recall" then i pass.

people react like this cause it touches a spot and rather then crippling them or whatever alternative they may come with, mind you to let the free speaking flow?

thank you
Kenrailae
Center for Advanced Studies
Gallente Federation
#212 - 2013-11-28 04:56:54 UTC
The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.



The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.

But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.


There is just no reason to change this.

Dev's are saying 'oh well you don't have to lose your minds....'

Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?

Last I checked, the whole point of F & I forum section was to discuss features and ideas.

Well... CCP has floated the idea of removing the serpentis web bonus.

The community is responding by and large with a resounding 'NO.'

We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.



This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.

Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.

Variety, is a very, very good thing.





My opinion anyway....

The Law is a point of View

The NPE IS a big deal

Laura Belle
The Scope
Gallente Federation
#213 - 2013-11-28 05:02:10 UTC
yes i admit, dard vigi and vindi are overpoweredfor their class.. along with many other pirat ships.

is this bad?
they pay for this in a huge price tag and a super nerrow profile of operation.
there is only 1-2 way to fit them for the task except for a vindi that can fit to pvp and pve alike.

if pirat ships cost this much i should have a reason to spend this much.
they are largnly not overpowered to the level its not defeetable and it will mostly come into play on 1vs 1 fights which are not so much likely to happen
(every attempt to go lowsec/null ended in a small gang attack or a tornado gank, neer a single close range)

i blessed for many changes but in this case i think that the sepr shp NEEDS to remain overpowered for this as macha needs to ahve its super range and drami with its super speed.

thats how u make a game interesting, with having the extream preformances not decapitated.
if u think its still overpowered you may compromise on other fields o make it pay for this bonus in more aspects
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#214 - 2013-11-28 05:07:56 UTC
Kenrailae wrote:
The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.



The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.

But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.


There is just no reason to change this.

Dev's are saying 'oh well you don't have to lose your minds....'

Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?

Last I checked, the whole point of F & I forum section was to discuss features and ideas.

Well... CCP has floated the idea of removing the serpentis web bonus.

The community is responding by and large with a resounding 'NO.'

We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.



This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.

Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.

Variety, is a very, very good thing.





My opinion anyway....


Quoted for truth
Fey Ivory
Center for Advanced Studies
Gallente Federation
#215 - 2013-11-28 05:34:57 UTC
Kenrailae wrote:
The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.



The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.

But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.


There is just no reason to change this.

Dev's are saying 'oh well you don't have to lose your minds....'

Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?

Last I checked, the whole point of F & I forum section was to discuss features and ideas.

Well... CCP has floated the idea of removing the serpentis web bonus.

The community is responding by and large with a resounding 'NO.'

We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.



This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.

Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.

Variety, is a very, very good thing.





My opinion anyway....



A really good post Sir +1
Vizvig
Savage Blizzard
#216 - 2013-11-28 05:38:41 UTC
Nyancat Audeles wrote:


90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive

Pay2win

Now shut up.
Fey Ivory
Center for Advanced Studies
Gallente Federation
#217 - 2013-11-28 05:48:51 UTC  |  Edited by: Fey Ivory
Vizvig wrote:
Nyancat Audeles wrote:


90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive

Pay2win

Now shut up.


Dominix vs Rattlesnake
Both are drone boats, One of them has better tank, better dps, basically better everything, and it also cost more, alot more
pay to win ?
Anya Klibor
Native Freshfood
Minmatar Republic
#218 - 2013-11-28 06:00:34 UTC
Why is it that you see a bonus that isn't something that has to do with damage application, you equate it to being "too powerful"? The resist bonuses were considered too powerful and thus were nerfed. You don't look at what makes it powerful in terms of the bonuses, but rather, "This thing is really really good at it's niche and we can't have that!"

Tell me, if this bonus is so freaking incredible, why aren't the Cruor and Ashimmu tearing things apart?

You mention only Serpentis ships. The Dardevil, Vigilant, and Vindicator are close-up, in-your-Goddamn-face brawlers. They have solid HP and DPS. They don't have projection capabilities: they rely on modules for that. They have tracking speed and web bonuses. Sure, once a Vindicator has you with its web it's getting on your ass, but that doesn't mean that the bonus itself is inherently strong. Once again, if it was we'd see a lot more Cruors and Ashimmus tearing fleets apart.

Stop looking at everything so one dimensionally. The Daredevil in particular serves as a terrific solo ship that a newer player can get into (how they get the ISK doesn't matter for this argument). It allows small gangs to take on fleets of nano cruisers or whatever and even the odds.

And the Daredevil is still one of the best solo PvP ships out there. Stop hurting small gangs and solo PvPers because you are incapable of thinking outside of this small cardboard box your cat ***** in.

Leadership is something you learn. Maybe one day, you'll learn that.

Garak n00biachi
The Scope
Gallente Federation
#219 - 2013-11-28 06:21:12 UTC
This devddude is changing a paper rock scissors game to paper paper paper paper paper paper paper game.....just ******* stop and listen to your playerbase dude seriously.
Liam Inkuras
Furnace
Meta Reloaded
#220 - 2013-11-28 06:34:44 UTC
Give them a 500% bonus to hull reppers as a replacement Roll

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone